In the lore, the Spine of Desthwing was granted a power like no other by the Void Lords. It holds the power of generating that slight pause in raiding where your gathering but you don’t know if you need a pug. Eventually you que up and you swear your asking for just a dps, yet you get tanks and heals lined up. And then they need a summons because “summons plz” even if it’s just a hearth and portal away, and you don’t have a lock so you run back to the entrance. That kind of power.
I'm trying to solo the spine now. I'm in misery. I can't keep the elementals on the back if I'm sticking to the wounds, but if I try to kite the elementals to stack the blood I get thrown off...... I hate this so much
Going purely by my solo transmog run shenanigans, the longest fights are: 5. Imperator Mar'gok. Shut up and die already! 4. Kel'Thuzad. 3 minutes of waiting to one-shot the guy. 3. Gothik the Harvester. 4 minutes of waiting to one-shot the guy. 2. The Blast Furnace. Kill me. Just...just kill me. 1. Spine of Deathwing. FINE I'LL JUST KILL MYSELF.
@@Zelkiiro running the eye is also fairly bad. You just end up having a staring contest with kael'thas for 5 minutes and waiting for him to res his 4 dudes. I agree though, spine is the actual worst and its painful to run.
@@Zelkiiro Ooof, Blast Furnace. I only did that on Heroic (I quit the game before we progressed that far on Mythic but it was on the horizon and I knew my guild wasn't good enough to do it) and it felt like it was half an hour long.
One important thing to mention about the Sha is that once you got to the hard mode phase and after you wipe, you get a raid-wide, permanent 15% cast/attack speed buff. It's almost as if Blizzard knew the fight was too long and tossed raiders a bone once they proved they could get to the HM phase. I remember intentionally wiping the first pull of the night just to get the buff.
Most LFR fights are super long only because you are more fighting against your raid members actually doing their job and not AFKing than you are the boss itself.
I think the 'world first kill' should be the main source of 'longest raid fight' honestly. 10minute fight is *very* different from 16 minutes, as implied by Magtheridon. Maybe take the average of the world first and a few others from that time period if possible, or just simply the world first kill if not. At least on fights where the discrepancy was that massive
Yes the method is flawed, but besides Magtheridon I think it did an ok enough job at putting things in a good enough metric. Honestly I should have just thrown Magtheridon out, but there wasn't anything else to really make the list as there's just a ton of ties for the 15 minute raid length mark. So I decided to leave it in to explain how I did the math and why its a flawed method, but one I stuck with anyway since its better than just going on 1 number as explained in the Illidan/4-horsemen section.
I think before you had raid difficulty tiers Blizzard put really generous enrage timers on bosses so that even what we'd consider "heroic-only" guilds now could actually beat them eventually. They also probably wanted to keep the bosses possible even if a group was missing a dps or two.
can we just appreciate for a moment how terrifying the Sha of Fear is? just imagine at any moment you just see this thing walking up to you in the same way it's walking towards the player here: 13:44
No True Scotsman fallacy. Gaming has way too much "gate keeping". The company calls it a raid, so it is by definition a raid regardless of what we want.
@@patrickmccurry1563 In fact he didn't say that lfr is not raiding, he said not Real raidingg. and actually in my opinion real raiding is 25 heroic mode, or mythic whatever, and that's the mode that they design and made boss fights, then tune it down to make it easier and easier and facepalm.
@@onurb1194 I think LFR is great for people who want to experience the story and dont have time to get groups for the harder difficulties. Its more of "not real raiding" for the purposes of this video.
10 shortest raid boss fights without exploits? Though if there were some particularly interesting exploits, wouldn't mind the extra trivia honorable mentions thrown in there too
I remember one time when the guild I was in at the time had a really long fight with the Faction Champs in Trial of the Grand Crusader during WOTLK. It was at least 30 minutes but we eventually got them down
Hardest part of Magtheridon fight was undoubtably the first part, which is the part when you battle the ads. If you had good cube clickers the rest of the fight was a piece of cake.
Song fights 'feel' longer because they are so unrelentingly hectic. Mythic Blackfuse felt like a marathon because you were constantly moving, constantly dealing with mechanics, constantly switching target, constantly running on the belt... And yeah, Spine of Deathwing. Felt so long despite being relatively short because its just stressful.
world first rag in vanilla is not the same as the classic rag. abilliteis are from later patch, gear stats on green or blue gear that wasn't in vanilla from the start is in classic. and i wouldn be surprised if molten core was't nerfed before patch 1.12 anyways.
It didn't need nerfed to be loleasy, every single class got significant buffs in their class revamps and the threat generation change was huge. Fights lasted longer in original difficulty MC & BWL in particular because higher dps numbers (which could be hit) meant dead dps and bosses running all over the place because the tanks couldn't generate enough threat.
Heigan (?) the Unclean (Safety Dance) for Nax during WOTLK. 1st wave of the 1st safety dance killed everyone in my guild except me (resto druid) and my buddy (tank DK). Finish first safety dance, I brez the top DPS for the run, and he gets hit by first wave of 2nd safety dance... Go own to finish the fight with my DK tank and me throwing out moonfire/wrath with a clock timer of around 48 minutes -.-.
I once did an LFR Garrosh that hit the enrage timer as a super geared DK tank that basically didn't need to be healed to help a friend. It... it was painful.
Except classic MC wasn't the same as vanilla as classes were more structured with the 1.12 client and talent trees + gear in better spots. So of course raids would be easier this time around.
Not quite. The talents and the gear is in its final form in 1.12. As far as i know bosses didnt get nurfed in 1.12. But i may be wrong. Could you link me something to that regard? :) People are just better and know how to get the most out of their characters. Thats why wotlk private server bosses in ICC 25 HC have 200-300% more HP, because people just know how to play it properly now.
Kiljaden was actually a rather short fight because there was some tight psudo enrages plus u get a significant haste buff from the dragon which inflated the dps on Kj
I remember Ragnaros back in classic taking 15+ mins. This was a long fight, and we were expected to 'wand' or melee our mana until it came back. I remember various ZG fights taking...around 15 minutes to complete, especially after multiple wipes. The trash took a long time too. Magtheridon took a while because he had so much HP, and you kept having to constantly switch to the adds that would form around the room. That, and we may have been slightly undergeared. Deathwing was probably one of the longest fights ever! It just so had many phases, and some of which were almost passive in which you had to wait for adds or stacks in order to progress. It took quite a long time.
Garrosh LFR or NHC (as mythic already was released) with a random group was horrible... Mostly you wiped cause people didnt understand to focus overtaken players and just brain afkd Garrosh.
“Not even modern guilds write down their fight lengths.” I forget if someone has to upload the info or if it magically appears, but The Warcraft logs website tracks every stat you could hope to record, and a lot of people are anal about kill time. And after any successful encounter, an addon reports to chat with some desired information, like this: “Il’gynoth (H25) downed in 6:45 with 23 players remaining. You have defeated this boss 3 times.” And because everyone is paranoid about carrying dead weight through raids, kill time comes may come up regularly depending on who you are with. “X guild downed it in 7 min. There’s no reason we can’t.” “Taking longer than 10 min, someone’s not pulling their weight.” Endless examples.
Any this is why I've said what I've said about vanilla wow. It's not as hard as people remember it because the difficulty came from not knowing how to properly min max. As shown when people blasted through raids in a matter of hours. Along it fizzling out as time went on seeing as the treadmills it had are easy to over overcome.
@@robertkovacs426 classic still hasn't figured out how hunter works... With the same guild we cleared MC/BWL in 38/52 mins btw. I bet it will be ~14 mins on classic because on my server it was a bit overtuned
Only disagreement I have is Sha of Fear. After the first week the average kill dropped dramatically. In my normal not very hardcore guild atm, we would kill sha in maybe 9-10 minutes on average
@@Mikumo91 Yeah but that's assuming Blizzard didn't tuned the fight poorly in term of enrage timer. Illidan had a 25 min enrage timer that you would basically never see if you played the fight somewhat correctly. That's definitely a bad metric for fight lenght.
Just a small point for Garrosh LFR. The fight was originally 18 minutes enrage, up from the 15 minutes enrage on Normal (this later became Heroic). Some 6-8 months after the release of Siege of Orgrimar, every LFR group had to wipe the boss 10 times before they could kill it, as the quality of players had become that bad. It was then hotfixed to give 25 minutes, and yet most groups still wiped at least 5-8 times due to the enrage.
It was probably because Blizz made a lvl 90 boost available at that time, while MoP was still the current expansion. So you had people that were bad coupled with no gear from the 90 boost.
@@luksp96 You're probably right about that. I recall the level boost gear being good enough to get you straight in to Siege of Orgrimar. Either way I'm glad there's no longer an hour queue followed by 3 hours of trying to kill a single boss on the easiest difficulty available lmao
Long raid bosses is what made me quit raiding. For me it's very frustrating fighting a boss for over 10 minutes only to wipe and have to redo it over and over.
Casual guilds like us back in BC and WotLK where always close to this enrage timers. And we have seen them go enrage more then we liked it 😆 So Illidian where even end of this season like 23+ minutes or something.
Okay maybe I'm just a dumbass, like im not good at math but, the statement about the lfr versions being longer on average doesn't make sense, the enrage timer would be longer to make it piss easy for people, the 25 min enrage timer on garrosh would have been put there as an absurdly long timer than lfr groups wouldnt reach and wouldnt wipe because of it. just because the game gave a longer timer to lfr to make it easier doesn't mean the lfr version was longer on average.
I think Garrosh LFR having 25 min enrage timer has more to do with people than the fight itself. I mean LFR is a joke in an of itself, so it's the people who joined LFR for gearing or whatever and going afk that's the problem. And if you have like 5 people afk, that's quite the dps you are losing out on,even for LFR.
15 min enrage, with most guilds barely skirting that for their first kill, if not a couple seconds over as in Paragon's world first. It was close, but just out of the top 10 and lumped in with all the "15 min ties" Hiru was talking about.
Might've just wanted to go with world first kill times. Trying to reverse calculate soft enrage timers and add those to kill times to get some theoretical fight length feels... unnecessary.
I think using an enrage timer (or assuming one if there is no hard enrage timer) is very unnecessary. A better measurement would be taking the average kill timer of the first 50 or 100 kills. I think that into could be available on log websites if they archive the old content.
Spine of Deathwing is missing from this list. It takes an hour. Always an hour. Even if your clock only says 5 minutes, it’s an hour.
lmao
In the lore, the Spine of Desthwing was granted a power like no other by the Void Lords.
It holds the power of generating that slight pause in raiding where your gathering but you don’t know if you need a pug. Eventually you que up and you swear your asking for just a dps, yet you get tanks and heals lined up. And then they need a summons because “summons plz” even if it’s just a hearth and portal away, and you don’t have a lock so you run back to the entrance. That kind of power.
I'm trying to solo the spine now. I'm in misery. I can't keep the elementals on the back if I'm sticking to the wounds, but if I try to kite the elementals to stack the blood I get thrown off......
I hate this so much
@@JosephJohnson-gu5fw still didn't make it solable?
@@JosephJohnson-gu5fw just run back and forth from left to right and back all the time, he will never spin
Shortest boss fight in all of WoW, the Elevator Boss.
brilliant comment xD
Ssc elevator
Cause either you beat it or it killed yo. No in between
Dammit, was about to say that.
Naxxramas Frogger
Longest boss fight in wow's history: dragon soul's RP
Going purely by my solo transmog run shenanigans, the longest fights are:
5. Imperator Mar'gok. Shut up and die already!
4. Kel'Thuzad. 3 minutes of waiting to one-shot the guy.
3. Gothik the Harvester. 4 minutes of waiting to one-shot the guy.
2. The Blast Furnace. Kill me. Just...just kill me.
1. Spine of Deathwing. FINE I'LL JUST KILL MYSELF.
@@Zelkiiro running the eye is also fairly bad. You just end up having a staring contest with kael'thas for 5 minutes and waiting for him to res his 4 dudes. I agree though, spine is the actual worst and its painful to run.
"PRAISE THE TITANS THEY HAVE RETURNED!"
-Ysera harbinger of the mid raid piss break
Trueee
@@Zelkiiro Ooof, Blast Furnace. I only did that on Heroic (I quit the game before we progressed that far on Mythic but it was on the horizon and I knew my guild wasn't good enough to do it) and it felt like it was half an hour long.
One important thing to mention about the Sha is that once you got to the hard mode phase and after you wipe, you get a raid-wide, permanent 15% cast/attack speed buff. It's almost as if Blizzard knew the fight was too long and tossed raiders a bone once they proved they could get to the HM phase. I remember intentionally wiping the first pull of the night just to get the buff.
Most LFR fights are super long only because you are more fighting against your raid members actually doing their job and not AFKing than you are the boss itself.
Here before withered Jim reacts to this
And when he had more hair! # D I S P O S E D O F
You made me sad Legion is over again, are you happy with your self mister ?
Hi mom
@@rdsasuke1 bFa iS bEtTeR
Here before Bald Jinx reacts.
WoW's Sha of Fear : my fight is 25 min long!
EverQuest's Lord Inquisitor Seru: "You think you have what it takes to out heal my dot for 40 minutes?"
"I don't consider LFR real raiding anyway"
They hated Hiru for he told them the truth.
Don't victimize yourself, nobody is mad at that comment.
Amethonys WHY YOH BOOING ME, IM RIGHT
@@SoyDrinker Tell that to the daily lfr hero thread.
Thanks for quoting the video. I didn't watch it.
LFR is a trail one undergoes to test their ability to withstand pain.
I think the 'world first kill' should be the main source of 'longest raid fight' honestly.
10minute fight is *very* different from 16 minutes, as implied by Magtheridon.
Maybe take the average of the world first and a few others from that time period if possible, or just simply the world first kill if not. At least on fights where the discrepancy was that massive
Yes the method is flawed, but besides Magtheridon I think it did an ok enough job at putting things in a good enough metric. Honestly I should have just thrown Magtheridon out, but there wasn't anything else to really make the list as there's just a ton of ties for the 15 minute raid length mark. So I decided to leave it in to explain how I did the math and why its a flawed method, but one I stuck with anyway since its better than just going on 1 number as explained in the Illidan/4-horsemen section.
I think before you had raid difficulty tiers Blizzard put really generous enrage timers on bosses so that even what we'd consider "heroic-only" guilds now could actually beat them eventually. They also probably wanted to keep the bosses possible even if a group was missing a dps or two.
can we just appreciate for a moment how terrifying the Sha of Fear is? just imagine at any moment you just see this thing walking up to you in the same way it's walking towards the player here: 13:44
I mean, it IS the Sha of *Fear*
Top 10 most deadly 5 man dungeon bosses. It's always raids never love for the dungeons : P
Priestess Delrissa
would take at least 9 slots
@@sushionaram Fuck that boss. I still have nightmares about "quick" trinket farm runs
Stonecore lmao
@@sushionaram i remember murmur hc
All bosses from SotT would make the list.
"As the last horseman standing was running around the room one shooting people when they got the kill"
I laughed so hard at that.
Hirumared is one of 2 channels I’ll instantly click on when a new video is uploaded
I wonder what the other one is
Something tells me Hodir Hard Mode isn't gonna make it on here.
" I dont really consider LFR real raiding"
Damn you just triggered the general forums real hard with that comment.
Challenge DK oh bb the fire rises
No True Scotsman fallacy. Gaming has way too much "gate keeping". The company calls it a raid, so it is by definition a raid regardless of what we want.
@@patrickmccurry1563 In fact he didn't say that lfr is not raiding, he said not Real raidingg. and actually in my opinion real raiding is 25 heroic mode, or mythic whatever, and that's the mode that they design and made boss fights, then tune it down to make it easier and easier and facepalm.
@@onurb1194 I think LFR is great for people who want to experience the story and dont have time to get groups for the harder difficulties. Its more of "not real raiding" for the purposes of this video.
Mythic raiding is hard and all, but have you ever tried to raid with 24 people who have no idea what they're doing and don't care to learn?
10 shortest raid boss fights without exploits?
Though if there were some particularly interesting exploits, wouldn't mind the extra trivia honorable mentions thrown in there too
I remember killing the Lich King when it was current content, felt very long but it could have just been my nerves talking cause I was a healer hehe
Ye lk was around 15 min
Inb4 bald gremlin watches this
He looks like those Troggs from the dwarf starting zones
@@Immagonko true, actually a malding skinny trogg
next video: Top 10 balding warcraft streamers
he didn't
I remember one time when the guild I was in at the time had a really long fight with the Faction Champs in Trial of the Grand Crusader during WOTLK. It was at least 30 minutes but we eventually got them down
Hardest part of Magtheridon fight was undoubtably the first part, which is the part when you battle the ads. If you had good cube clickers the rest of the fight was a piece of cake.
Here before El Goblino's Bald twin reacts to this
The longer boss fights were always good at weeding out your worst raiders as they didn't have the best concentration.
Here before The Mald Goblin reacts
Song fights 'feel' longer because they are so unrelentingly hectic. Mythic Blackfuse felt like a marathon because you were constantly moving, constantly dealing with mechanics, constantly switching target, constantly running on the belt...
And yeah, Spine of Deathwing. Felt so long despite being relatively short because its just stressful.
Top 10 raids with most wipe counts?
Good luck finding data
He did a video of top 10 hardest bosses with several of them containing wipe counts.
@@unholyallen9572 modern world first groups have wipe count public.
Kiljaeden / avatar mythic had a ton of wipes from what i remember
@@roohni2226 yeah, world 3rd guild from asia did it after somewhat 17 hundred pulls.
i remember our first Illidan kill.. we had 24 minutes and 57 Seconds on the clock. The Fight was sooooooooo long D:
world first rag in vanilla is not the same as the classic rag. abilliteis are from later patch, gear stats on green or blue gear that wasn't in vanilla from the start is in classic. and i wouldn be surprised if molten core was't nerfed before patch 1.12 anyways.
It didn't need nerfed to be loleasy, every single class got significant buffs in their class revamps and the threat generation change was huge. Fights lasted longer in original difficulty MC & BWL in particular because higher dps numbers (which could be hit) meant dead dps and bosses running all over the place because the tanks couldn't generate enough threat.
i think that what people really come to the raids for is the long bosses even if they dont know it or just refuse to admit it
Whoever doesn't wanna watch the whole vid - Top 1 - is Hogger
Gorthax The fuck you lying for?!
It’s Captain Cookie
Heigan (?) the Unclean (Safety Dance) for Nax during WOTLK. 1st wave of the 1st safety dance killed everyone in my guild except me (resto druid) and my buddy (tank DK). Finish first safety dance, I brez the top DPS for the run, and he gets hit by first wave of 2nd safety dance... Go own to finish the fight with my DK tank and me throwing out moonfire/wrath with a clock timer of around 48 minutes -.-.
That's when you wipe and reset so you don't waste the raid's time...
@@hoganlex1 that was already our 3rd attempt. My tank and I said screw it and told everyone to go afk and we would finish it
I once did an LFR Garrosh that hit the enrage timer as a super geared DK tank that basically didn't need to be healed to help a friend. It... it was painful.
Except classic MC wasn't the same as vanilla as classes were more structured with the 1.12 client and talent trees + gear in better spots. So of course raids would be easier this time around.
This
If that makes you feel better about how shit vanilla players were
"Hey, not for a video or anything"
It's fine, we knew and wanted you to make this video.
Longest farmed Transmog for weapon in legion, I remember fishing 16000 fishes for corrupted Ashbringer in Legion....
As a formerly always OOM resto shaman I can confidently say that most boss fights felt like they took freakin hours 😂
My lord, the stress....
To be fair, the bosses on WoW Classic are the 1.12 versions which are heavily nerfed.
Not quite. The talents and the gear is in its final form in 1.12. As far as i know bosses didnt get nurfed in 1.12. But i may be wrong. Could you link me something to that regard? :)
People are just better and know how to get the most out of their characters.
Thats why wotlk private server bosses in ICC 25 HC have 200-300% more HP, because people just know how to play it properly now.
The way you calculated that time is so flawed Im not sure it even means anything.
What's your top ten list? How would you calculate it?
Where's your videos man?
@@hotpotato481 I wouldn't because there is no useful data for it.
@@jowarnis okay okay cool so you're full of crap. Lol
Thomas Doyle Please explain how am I full crap?
I absolutely loved the Ilidan fight. So simple yet so demanding in simple numbers.
That brought back some memories. I am happy to see Illidan on that list, lol, but shocked KJ (SWP) wasn't.
Kiljaden was actually a rather short fight because there was some tight psudo enrages plus u get a significant haste buff from the dragon which inflated the dps on Kj
I knew Sha of Fear would be #1 on this list before I clicked. That fight was atrociously long.
I remember Ragnaros back in classic taking 15+ mins. This was a long fight, and we were expected to 'wand' or melee our mana until it came back.
I remember various ZG fights taking...around 15 minutes to complete, especially after multiple wipes. The trash took a long time too.
Magtheridon took a while because he had so much HP, and you kept having to constantly switch to the adds that would form around the room. That, and we may have been slightly undergeared.
Deathwing was probably one of the longest fights ever! It just so had many phases, and some of which were almost passive in which you had to wait for adds or stacks in order to progress. It took quite a long time.
Heroic 25 man Lich King seemed like it was a really long fight
Quizá no pueda entender al 100% de lo que hablas por el idioma pero aún así es de los mejores canales que he encontrado, tú contenido es de lo mejor!
The final Twitter shoutout is probably the best one I’ve ever heard.
I remember lfr garrosh lasting 18 minutes, sometimes even struggling to kill him before the enrage. It was a fucking nightmare
Garrosh LFR or NHC (as mythic already was released) with a random group was horrible... Mostly you wiped cause people didnt understand to focus overtaken players and just brain afkd Garrosh.
Can confirm, hit Enrage of Garrosh in LFR before
“Not even modern guilds write down their fight lengths.”
I forget if someone has to upload the info or if it magically appears, but
The Warcraft logs website tracks every stat you could hope to record, and a lot of people are anal about kill time. And after any successful encounter, an addon reports to chat with some desired information, like this:
“Il’gynoth (H25) downed in 6:45 with 23 players remaining. You have defeated this boss 3 times.”
And because everyone is paranoid about carrying dead weight through raids, kill time comes may come up regularly depending on who you are with.
“X guild downed it in 7 min. There’s no reason we can’t.” “Taking longer than 10 min, someone’s not pulling their weight.” Endless examples.
Any this is why I've said what I've said about vanilla wow. It's not as hard as people remember it because the difficulty came from not knowing how to properly min max. As shown when people blasted through raids in a matter of hours. Along it fizzling out as time went on seeing as the treadmills it had are easy to over overcome.
Before I watch this I'm gonna expect Twin Emperors to be here. That fight took like 30 fucking minutes.
I actually follow both your Yugioh and WoW Channels without knowing you were the owner of both. xD
4hm is still at ~16-17 m even on modern day pservers, it's hell
I'm curious to see it on classic
@@robertkovacs426 classic still hasn't figured out how hunter works...
With the same guild we cleared MC/BWL in 38/52 mins btw. I bet it will be ~14 mins on classic because on my server it was a bit overtuned
@@420PraiseIt MC has already been speedran by APES in 18 mins using a fuckload of buffs. Insane video to watch.
@@cryogenical_ i can imagine, the mc i played was overtuned so we don't get bored :/
@@420PraiseIt wdym it hasn't figured out how hunter works?
My name is Terrance... Terrance of Endless Spring.
I love you Hiru
This video is really well thought out.
raid bosses or dungeon bosses with the most player kills
could be a cool vid, I know blizz keeps track of that stuff
Only disagreement I have is Sha of Fear. After the first week the average kill dropped dramatically. In my normal not very hardcore guild atm, we would kill sha in maybe 9-10 minutes on average
Best boss rooms!
I love your videos dude keep them coming :)
The nefarian world first was probably uploaded to google video before google bought youtube, and chose to migrate it over later
The longest fight I had in LFR was an LFR Coven in Antorus that lasted 13m30... We didn't kill the boss
Hirumaredx: i used very basic math
My brain: i am so confused
Are you shitting me?
It took my group 25-30 mins just to clear Mother Shahraz
Why oh why not just use the world first kill time? Why overcomplicate it? I think the world first time alone is the better metric.
LFR only took longer because no one knew the fights and groups would set off the enrage because there wasn't enough dps.
Why would you use the enrage time for anything. It is an arbitrary number for most fights.
@@Mikumo91 Yeah but that's assuming Blizzard didn't tuned the fight poorly in term of enrage timer. Illidan had a 25 min enrage timer that you would basically never see if you played the fight somewhat correctly. That's definitely a bad metric for fight lenght.
If Kael’thas isn’t on here I will scream, soloing him on a max level character is literally the most agonizing thing I’ve ever done
Just a small point for Garrosh LFR. The fight was originally 18 minutes enrage, up from the 15 minutes enrage on Normal (this later became Heroic). Some 6-8 months after the release of Siege of Orgrimar, every LFR group had to wipe the boss 10 times before they could kill it, as the quality of players had become that bad. It was then hotfixed to give 25 minutes, and yet most groups still wiped at least 5-8 times due to the enrage.
It was probably because Blizz made a lvl 90 boost available at that time, while MoP was still the current expansion. So you had people that were bad coupled with no gear from the 90 boost.
@@luksp96 You're probably right about that. I recall the level boost gear being good enough to get you straight in to Siege of Orgrimar. Either way I'm glad there's no longer an hour queue followed by 3 hours of trying to kill a single boss on the easiest difficulty available lmao
Long raid bosses is what made me quit raiding. For me it's very frustrating fighting a boss for over 10 minutes only to wipe and have to redo it over and over.
LFR fights are so long because 7 people of the Raid are AFK, 15 do basically no damage and 3 are carrying the group.
Casual guilds like us back in BC and WotLK where always close to this enrage timers. And we have seen them go enrage more then we liked it 😆 So Illidian where even end of this season like 23+ minutes or something.
I´d love to see a list of hardest dungeon (heroic/mythic) bosses, not raids, despite perhaps being seemingly less popular or debated
For some reason I think that right now many people at Blizzard must be tense as fuck being so close to Blizzcon.
top 10 longest dungeons? i bet 5 of 10 ate least are from cataclysm...
You must never have had the pleasure of experiencing vanilla dungeons.....
@@metzli5797 Myeah, BRD has more bosses in it than any other instance in the game i think. For both raids and dungeons, as an example.
VIDEO IDEA: Top 10 Hirumaredx WoW videos!
DUDE THAT BOSS ASS TA\UREN WITH THUNDERFURY
Now do top 10 shortest raid fights.
just fill the list with a bunch of patchwork fights and voila
@@DragonKing-mj2rk Or just first bosses from raids, since they are made to be the easiest.
god i remember heroic garrosh, even H Imperator and Sha just felt like forever
Okay maybe I'm just a dumbass, like im not good at math but, the statement about the lfr versions being longer on average doesn't make sense, the enrage timer would be longer to make it piss easy for people, the 25 min enrage timer on garrosh would have been put there as an absurdly long timer than lfr groups wouldnt reach and wouldnt wipe because of it. just because the game gave a longer timer to lfr to make it easier doesn't mean the lfr version was longer on average.
the video is the amount of minutes right between the Magtheridon and Ragnaros Fireland *IQ BRO*
I think Garrosh LFR having 25 min enrage timer has more to do with people than the fight itself. I mean LFR is a joke in an of itself, so it's the people who joined LFR for gearing or whatever and going afk that's the problem. And if you have like 5 people afk, that's quite the dps you are losing out on,even for LFR.
Surprised The Lich King wasn't on this...unless it just felt longer than it was. Nerve wracking and major lore importance. Still one of my favorites.
15 min enrage, with most guilds barely skirting that for their first kill, if not a couple seconds over as in Paragon's world first. It was close, but just out of the top 10 and lumped in with all the "15 min ties" Hiru was talking about.
@@awfullol Ah, I only ever saw him enrage once and my guild killed him not long after. Guess it just felt longer.
My god ... I remember Sha of Fear, what a pain in the bum fight .-
top 10 longest 5 man boss fights.
Here I am reliving the glory-days (for me) on the fun times when raiding......... oh the downfall. No king rules forever!
Love your videos 💙
If the only reason magtheridon made it is because of his long enrage time, maybe your method of ranking is flawed?
It is
Ahhh classic wow, where the entire raid has the DPS of a naxx+ geared rogue.
Might've just wanted to go with world first kill times. Trying to reverse calculate soft enrage timers and add those to kill times to get some theoretical fight length feels... unnecessary.
I'm so early there's no comment yet
I assumed lich king would make the list, that fight felt like it took 20 mins when I did it. We were probably just garbage tho.
Now I remember margok again. Fight took foreeeeeeeeeever
Love these videos :)
just happened to watch vid. been a year since upload!
I think using an enrage timer (or assuming one if there is no hard enrage timer) is very unnecessary.
A better measurement would be taking the average kill timer of the first 50 or 100 kills. I think that into could be available on log websites if they archive the old content.
I'm surprised heroic lich king didn't make the list with the world first taking 16mins
The world first Four Horsemen kill was done by Death and Taxes, not Memento Mori. Maybe they mislabeled their video.
Some of these were pretty memorable fights man.
Imagine this video being reacted to by a balding beta. Like that would ever happen.
I can't understand why you added the enrage timer into the calculation. Can anyone explain?
Cho'gall is one of my favorite warcraft characters.