I have finally MASTERED Cait Sith - FINAL FANTASY 7 REBIRTH

Sdílet
Vložit
  • čas přidán 8. 04. 2024
  • Loadout below.
    Special thanks to eauvni for being the first to clear Cait solo and show me the path to success.
    Gjallarhorn
    Cetran Bracer
    Transference Module
    🔵🟢Elemental+Lightning and Wind 🟣Luck Up 🟡ATB Boost 🟡Enemy Skill 🟡Chakra 🔴Gilgamesh
    🔵🟢Elemental+Fire and Ice 🟣Skill Master 🟣Magic Up 🟣Strength Up 🟣First Strike 🟣Steadfast Block 🟣Precision Defense Focus
    🔴Ability Critical Hit Rate Up 🔵Magic Attack Power +20 🔴ATB Limit 🟡Lucky Jockey
    100 Luck translates to 20% Critical Hit Rate. With the folio Lucky Jockey (100 Luck while riding the moogle) plus the weapon trait Lucky Jockey, he's got 81% critical hit rate while riding the moogle. Add on the weapon trait Ability Critical Hit Rate Up and any ability I use while riding the moogle has a 91% crit chance. (except Fortune Telling, which seems to be a fixed 50% chance)
    The Red Megaphone is an excellent weapon for Cait because of double Lucky Jockey and double Critical Hit Damage Up. It grants him 91% crit chance while riding the moogle which can be boosted to 100% with a Luck Up materia, along with an extra 20% Critical Hit Damage bringing him to 140%. It's a higher DPS weapon than Gjallarhorn but it doesn't have ATB Limit, which is essentially a 2nd Transference Module.
    Gjallarhorn's ATB Limit comes in clutch in the Sephiroth fight because I get exactly enough limit gauge built up to limit break before octaslash. I could have just used götterdammerung to ensure I had limit break, but with eauvni's inspiration I wanted to see what Cait could do without it.
  • Hry

Komentáře • 56

  • @jinwei996
    @jinwei996 Před 3 měsíci +23

    Parrying Bahamut's spinning blade attack is just insane lol. Nice job man

    • @Knlght0fZero
      @Knlght0fZero Před 3 měsíci

      You only have to parry the first hit and the one after his small spin break, the other hits gets parried automaticly.

    • @aethertruck
      @aethertruck  Před 3 měsíci +11

      ​@@Knlght0fZeroI'll do you one better. On the moogle, parry lasts longer and rapid hits are automatically parried by holding block after the first parry. For example, Bahamut's Vulcan Assault requires 1 button press to parry the whole thing. I think it has something to do with the AI of the moogle re-initiating a block after the parry animation finishes.

  • @ShinraElectricPowerCo
    @ShinraElectricPowerCo Před 3 měsíci +8

    That rebirth flame cancel was an absolute disrespect to Phoenix 🤣🤣🤣

  • @goldpanda5643
    @goldpanda5643 Před 3 měsíci +11

    THIS ONE'S A SHOWSTOPPA, great work

  • @R_C32
    @R_C32 Před 3 měsíci +23

    Never knew you could parry whilst casting on the Moogle, thought it was only just the ability to move around. That's kinda crazy.

    • @alchalant4663
      @alchalant4663 Před 3 měsíci +1

      One of the many things cait sith unique . I love him so much I just need to get betterrrrrr

    • @daanduijkers4845
      @daanduijkers4845 Před 2 měsíci +1

      @@alchalant4663 I have my fingers crossed that, in REMAKE PART 3, the devs will implement a mechanic similar to Ochette from OCTOPATH TRAVELER 2, giving Cait Sith the ability to tame certain monsters that he defeats in battle and afterward summon them as mounts similar to his Fat Moogle.

    • @meteordaddy8638
      @meteordaddy8638 Před 12 dny

      And his dodge has i frames. If you move the left stick while near the enemy he will do a ballet and it’s a perfect dodge.

  • @tylocook
    @tylocook Před 3 měsíci +5

    This is the first time i have seen someone kill phoenix immediately with a solo character

  • @BrianYix
    @BrianYix Před 2 měsíci +1

    0:37 - 0:39
    1:35-1:37
    These 2 snippets of 2 seconds needs its own hall of fame carpet pedestal and all.

  • @kaspertovik2310
    @kaspertovik2310 Před 20 dny

    Cait's my favourite character to play as in Rebirth.
    Great vid and gameplay, specially watching you do small stuff as jumping off the Moogle to absorb Fire damage as the Moogle can't.

  • @Riddle_FFX
    @Riddle_FFX Před 3 měsíci +14

    the combat is so insane, everyday someone is uploading new tech/strats lol
    i wonder how much Square intended/knew would happen, it feels like they knowingly allowed us to "break" the combat in certain aspects.

    • @aethertruck
      @aethertruck  Před 3 měsíci +8

      I think they knew that Cait was ridiculous but I don't think they thought about everything. Aerith has a weapon with the trait "Limit Damage Up". None of her limits even do damage and there's no indication that it affects her party members

    • @garethbourn5189
      @garethbourn5189 Před 3 měsíci +4

      Make no mistake. Game design like this does not happen by accident.

    • @Riddle_FFX
      @Riddle_FFX Před 3 měsíci

      @@garethbourn5189 they intentionally didn't set a lot of limits on us. the most they did was make lvl 3 spells cost two ATB bars, but we see how that turned out LOL

    • @2052brad
      @2052brad Před 3 měsíci +3

      Personally believe the only thing that was really overlooked is the Brumal spam under ATB ward

    • @aethertruck
      @aethertruck  Před 3 měsíci

      @@2052brad I think the brumal problem would be solved by just, not refunding the cost if you don't dodge something. All you need to use it for nearly free is the speed demon keychain. Cait's dodge n' dive and Tifa's focused strike don't refund at all if you don't dodge something

  • @tboomgaming
    @tboomgaming Před 3 měsíci

    Thank you for sharing 🎉

  • @glitchhidef97
    @glitchhidef97 Před 3 měsíci +6

    I thought I was good at this game, but I've started questioning my own skills after this. 🙃

  • @natluenthaisong
    @natluenthaisong Před 3 měsíci +2

    That's lucky slot all star for limit to counter the temporary is insane! true master.

    • @aethertruck
      @aethertruck  Před 3 měsíci +4

      I already had limit, and tbh with the 2 ATBs I could have just killed him in 6 more seconds instead of using slots. I just wanted to flex the slots. Finding a safe spot to use them solo is very hard.

  • @garethbourn5189
    @garethbourn5189 Před 3 měsíci

    This is that phenomenal

  • @SuperEkkorn
    @SuperEkkorn Před 3 měsíci

    Beautiful. Never gonna be me ifc, but beautiful

  • @tboomgaming
    @tboomgaming Před 2 měsíci

    Watching this again after I did Cloud solo. I hope to do my personal challenge as Cait Sith

  • @alchalant4663
    @alchalant4663 Před 3 měsíci

    Think I’m finally setting rebirth down for a bit this weekend to play some ff16 missions to get used to that combat again before next weeks dlc

  • @myau9912
    @myau9912 Před 3 měsíci +1

    Nice!

  • @HaniUchiha
    @HaniUchiha Před 3 měsíci

    Sick 👍

  • @nephlem_
    @nephlem_ Před 2 měsíci +1

    Your insane

  • @fullm3tal90
    @fullm3tal90 Před 3 měsíci +1

    How can you even tell what’s happening

  • @charlieotoole5343
    @charlieotoole5343 Před 3 měsíci +2

    Any advice on the timing
    parrying with the moogle?

    • @aethertruck
      @aethertruck  Před 3 měsíci +14

      Parrying on the moogle is 99% just like parrying with anyone else, you just need to know when the moogle can and cannot block, which is when it can and cannot parry. It needs to be either walking under the player's control or it needs to be in a 100% computer controlled state in order to block/parry. Anything the computer does on it's own can be canceled into a block.
      The moogle cannot block/parry while using attacks that give it an uncancelable unique animation. This means it cannot block/parry while executing Let's Ride, Fortune Telling, Lucky Slots, or any of the 4 moogle abilities. (Knuckle, Kaboom, Magic, Mine) It cannot block/parry while evading with his spin, or while using his twirling hold square button attack. If you push triangle to mount the moogle, it automatically executes a sliding attack and you cannot block/parry. You can prevent the slide by holding the stick and forcing a spin evade, but he cannot block/parry while doing that either. If you push triangle to mount the moogle, you are forced to wait about 1.5 seconds before the moogle is able to block so it is very important to know when it is safe to mount the moogle. If you use Let's Ride, the moogle is able to immediately block/parry after hitting the ground. Cait and the moogle also have armor during the Let's Ride animation, so you may take damage while using it but you won't be interrupted (unless the damage somehow kills the moogle) and will be able to block after.
      It CAN parry while using Roll o' the Dice and Lady Luck. It can parry while casting anything, and it can parry while you are mashing square for ranged or melee attacks. It can even parry when it executes a baseball slide on it's own. As long as you haven't commanded it to do anything, you can block/parry.

    • @antonioguerreiro5759
      @antonioguerreiro5759 Před 3 měsíci

      Mate how are you parrying, if the R1 menu is not popping up, it almost felt auto parrying???

    • @aethertruck
      @aethertruck  Před 3 měsíci +3

      @@antonioguerreiro5759 the R1 menu is synergy skills and I am solo lol

    • @antonioguerreiro5759
      @antonioguerreiro5759 Před 3 měsíci +1

      @@aethertruck ok it makes sense xD. Gj btw, Im replaying rebirth now, gona try to play with caith this time xD

  • @chemicalist
    @chemicalist Před 3 měsíci

    How do you do a forward roll on the moogle

    • @aethertruck
      @aethertruck  Před 3 měsíci +1

      Requires a target. Hold square outside melee range. Only behaves as a gapcloser but immediately cancels into the spin attack if you are still holding square in melee range

  • @LanceTheDragonMastah
    @LanceTheDragonMastah Před 3 měsíci +13

    God i wish i could play this game, but this way i get to at least pretend id be able to do this kind of shit

  • @ZiZo34344
    @ZiZo34344 Před 3 měsíci +6

    More like you mastered parrying.

  • @godaddy9837
    @godaddy9837 Před 3 měsíci +5

    The amount of things that need to go right is insane.
    Imagine if you didn’t get the limit break to resist octaslash or odins temporal imprisonment.
    Or somehow camera messed up and you failed to clip both of bahamuth wings
    Or phoenix didn’t die and dodged one of gilgamesh summon attacks
    The RNG is brutal here and that second limit you got on sephiroth was like game holding your hand saying take the win.

    • @aethertruck
      @aethertruck  Před 3 měsíci +9

      Octaslash limit was manufactured with like 8 perfect blocks and Transference Module + ATB Limit weapon trait. The sonic boom I used before octaslash gave my my last bit of limit so it wasn't luck. (It was, however, dozens of attempts) Besides that, Cait can actually dodge octaslash. eauvni did it in his uploaded clear and I've done it but not uploaded it yet. Dismounting the moogle is basically a short range teleport which is how you do it.
      On Odin I already had limit, I was just flexing the Lucky Slots for fun.
      I get both of Bahamut's wings every time. Target one, hold square will kill it every time. 2nd level magic kills the other wing.
      However I will concede the Phoenix 1 cycle requires a lot of luck 😂 Gilg needs to use Pinwheel instead of spatial rend and fortune telling (probably) needs to crit.
      The 2nd limit on Sephiroth wasn't a cheap save either. You can't use limit when you are in hitstun which means if I had just held block instead, block would have come out. Some of his combos have gaps like that.

    • @godaddy9837
      @godaddy9837 Před 3 měsíci

      @@aethertruck I have been trying to do bonds of friendship solo as zack, with no control over materia is the true challenge of this game, I was able to defeat phoenix, but need to work on my parry game for the enemies ahead. Precision block helps a lot, like I said no control over materia is the true challenge.
      I get you idea of the build and how you pulled it off. But I just can’t bring myself to do any solo until I have satisfied myself by doing zack solo bonds of friendship.
      I have completed solo Sephiroth to be a hero.
      I don’t even wanna solo any other challenge other than ones with zack and sephiroth, cause I know the rest are easy compared to these two, cause good materia set-up is 50% of the challenge, but with sephiroth and zack you work with what you get and I love that thrill.

    • @aethertruck
      @aethertruck  Před 3 měsíci

      @@godaddy9837 yeah. Seph and Zack have some real appeal. Completely fresh characters with high skill ceilings and 10 round fights. The HP pools of those enemies are super inflated in those battles too. Not having precision defense focus is a major problem for me but they do have some decent materia and tools. It would take me a long time to get comfy with the strict parry timing but the hardest part would be fighting the regular non-boss enemies. I've spent so long fighting the summons that I know all the timings and the regular enemies would be a huge learning curve.🤣 I wish you good luck with Zach, he looks like the hardest of Seph/Zach by a huge margin.

    • @godaddy9837
      @godaddy9837 Před 3 měsíci

      @@aethertruck yeah I am not dying to summons its the normal enemies that mess up the entire run, I beat phoenix as zack in 3rd round only to be stomped by a enemy in round 4. They should give us a training mode to fight against all the enemies in the game or create custom challenges that way hardcore players like us can truly enjoy the game.

    • @12345678abracadabra
      @12345678abracadabra Před 3 měsíci

      Yeah it's all calculated here, no rng. This guy's that good.