Ultimate Farming Guide Rimworld 1.5

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  • čas přidán 31. 05. 2024
  • Farming in Rimworld 1.5 Anomaly can be hard. This video is here to help.
    Things this video will help with
    ice sheet farming,
    desert farming,
    farming on the moon
    Making chemfuel (lots of it)
    Things this video won't help with
    reviving your colonist.
    Watch this video so you dont have to worry about reviving your colonist.
    JOIN THE DISCORD! / discord
    For Just 12$ A YEAR you can get
    YOUR NAME IN THE CREDITS
    EARLY ACCESS TO VIDEOS AD FREE
    A SPECIAL CHANNEL ON DISCORD
    YOUR NAME AS A PAWN IN VIDEOS
    YOUR KNOWING THAT, AT LEAST FOR A MOMENT IN THE INFINITE SPINNING OF THE UNIVERSE, AN IMPROBABLE ARRANGEMENT OF CARBON & WATER HAS DEDICATED ITSELF TO THINKING THAT YOU'RE AWESOME!!!!
    JOIN NOW!
    / noobert
    Credits
    Edited by BO and Noobert
    Written by PaxEthenica
    Filmed by BO and Noobert
    Subtitles and Localization
    English - Noobert
    French - Kuuran
    Portuguese - Dogits and Igor
    Serbian - Matejaskap
    Spanish - qwert yuiop
  • Hry

Komentáře • 117

  • @Noobert
    @Noobert  Před 2 měsíci +47

    Id like to thank the cool folks in our discord that helped get this video translated before it came out
    French - Kuuran
    Portuguese - Dogits and Igor
    Serbian - Matejaskap
    Spanish - qwert yuiop

    • @vitaobatera
      @vitaobatera Před 2 měsíci

      Awesome effort to put it out in other languages!!
      Also, are you able to record in 4K? It makes the text much more visible with 1.5x UI, even if it's smaller.

    • @jacobthrasher987
      @jacobthrasher987 Před měsícem

      only speak english here but the efforts towards accessbility are very refreshing

  • @BrutusAlbion
    @BrutusAlbion Před 2 měsíci +203

    "Fire and blight dont pass through walls and can't open doors" - Noobert
    4:25 **Builds walls and doors out of very flammable wood**

  • @MrPettrol
    @MrPettrol Před 2 měsíci +188

    We need more flake Waltuh, put away your smokeleaf Waltuh

  • @jonksto
    @jonksto Před 2 měsíci +46

    instructions unclear, accidentally planted the fleshmass heart

  • @SybilantSquid
    @SybilantSquid Před 2 měsíci +17

    You put a vanometric cell and a heater right next to a geothermal spot. That would've been the perfect setup to talk about natural heating.

  • @Wholleh
    @Wholleh Před měsícem +2

    Nice and informative video ! 4:17 A quick google search would tell you that blight does jump walls : "It can spread three tiles away, even through walls, so you need a four-wide gap between zones to avoid spread." Seems accurate for the rest though !

  • @raymondtheruthless3303
    @raymondtheruthless3303 Před 2 měsíci +47

    Glad to see new official dlc & other content being made for this game. Rimworld is really fun with many different ways to play. I would def recommend it to anyone who likes this style of game.

    • @keeganbate8935
      @keeganbate8935 Před 2 měsíci

      Beware the pipeline:
      Dwarf Fortress -> Rimworld

    • @shadowkhan422
      @shadowkhan422 Před 2 měsíci

      If only it was cheaper lol . Between all the DLC , its what, 300 USD now ?
      And yeah , you can buy only base game - but then you playing inferior outdated version

    • @meemigemeemes7875
      @meemigemeemes7875 Před 2 měsíci +3

      ​@@shadowkhan422on which planet 300usd lol😂

    • @adamdobry5517
      @adamdobry5517 Před 2 měsíci +1

      ​@@shadowkhan422inferior outdated how

    • @Roartykarma
      @Roartykarma Před 2 měsíci +1

      Thank you Tynan Alt account very cool

  • @angelw1563
    @angelw1563 Před měsícem +3

    9:58 Are we just going to ignore the discord notification sound?

  • @nuschi550
    @nuschi550 Před měsícem +2

    Nice to see Noobert is still learning as well, as he's actively listening to himself at 9:40

  • @teepaul911
    @teepaul911 Před 2 měsíci +7

    Create a zone surrounding your home and plant a cocoa tree or any tree on the growing zone. After it's grown, it'll act as a sort of shield from bullets and cover to hide behind.

    • @Noobert
      @Noobert  Před 2 měsíci +6

      true but trees only provide 70% cover so in a tough spot or when you have time to build. walls are def better

    • @scavenger6268
      @scavenger6268 Před měsícem +2

      @@Noobert The chocolate will keep you sane while healing in the hospital.

  • @BryantVonMiller
    @BryantVonMiller Před 2 měsíci +10

    I still wish there was a fertilizier ability for farming, taking corpses and food that rots (Instead of food just disappearing, it becomes rotten food which can speed up other foods becoming rotten.)
    Toss it in a fertilizer box and let it turn to mulch, spread it across crops and it has an increase in crop growth speed and increased yield.
    But im weird.

    • @alamrasyidi4097
      @alamrasyidi4097 Před 2 měsíci +1

      theres a mod that lets you dig up soils, leaving the stone floor under it behind and relocate the soil elsewhere. you probably can make some sort of composting mod that lets foods rot (presumably with the same mechanic that makes fertilized eggs ruined) and then use the rotten food as compost (about the same mechanic as brewing/other processor mods) which results in relocatable fertile soil

  • @rustikreign9798
    @rustikreign9798 Před 2 měsíci +3

    Hey my fellow advanced rimmers

  • @gratuitouslurking8610
    @gratuitouslurking8610 Před 2 měsíci +15

    Naturally of course these numbers are skewed as soon as mods get involved. I wonder how Canola's numbers on work and fertility compare for example, as it's entire purpose is to be processed chemfuel crop, or of course you have Chemroot which skips the middleman and just gives chemfuel at the cost of being EXTREMELY volatile.

    • @jacobgeiger4589
      @jacobgeiger4589 Před 2 měsíci +2

      I like to do chemroot plots on the outsides of my base with metal fences (no burn metal mod is a go to for me too) then if I get raided I just set the field ablaze for a perfect fire mote. As long as your interiors are heavily insulated and/or well developed with A/C units and vents there is minimal impact to the pawns other than having to wait out the flames to go harvest outside the walls

  • @KnownAsKenji
    @KnownAsKenji Před 2 měsíci +8

    @2:18 Extra tip here, you can use Planning zones on Fertile tiles to help keep track of exactly where they are without having to go back into the Fertility overlay, harvesting and re-planting doesn't remove them like building does, and as an added bonus it makes it a lot easier to see Rice which tends to look a bit scattered most of the time.

  • @nightshade2343
    @nightshade2343 Před 2 měsíci +4

    There are some intresting vanilla expanded mods coming our would you make a video on them?

  • @Niekieboyz
    @Niekieboyz Před 2 měsíci +4

    If you want to optimize the rich soil plots on your farm I suggest you use the soil relocation framework mod.

  • @luisymercedes1
    @luisymercedes1 Před 13 dny

    Back when the game was in beta I remember telling myself this is it, I have found the definitive game, I never imagined how the community would continue to create content, also I was taking by surprise by the announcement of a DLC after a few years after release, hell I even stopped playing for a few years, only to comeback with two more dlcs I was completely unaware of... The game is truly amazing

  • @9KingP
    @9KingP Před 2 měsíci +6

    i started playing a few months after 1.4 and biotech, i was so confused about the game, i dont know where to start and what mods to use. Now with the new update and upcoming DLC i can finally start anew and be guided, thanks for your vids man!

    • @meemigemeemes7875
      @meemigemeemes7875 Před 2 měsíci +2

      Just to getting more confused with one dlc and Content more😂
      But keep playing and you will be good pal

    • @9KingP
      @9KingP Před 2 měsíci

      @@meemigemeemes7875 more content is better, it offers alot of things some of the vanilla cant provide like new xenotypes/equipment/mechanics heck even vehicles but yeah it can be overwhelming. I stuck with the base game for 2 years mind you no mods. Anyways you too buddy

    • @fuchsmichael93
      @fuchsmichael93 Před měsícem +1

      I would look for some essentials first, Stuff like AllowTool, RimHUD or Dubs Mint Menu.
      QoL first, then tackle the Vanilla Expanded Modlist, given it´s pretty big by now. So look through what you want.

  • @chantaljoubert1319
    @chantaljoubert1319 Před 2 měsíci +2

    Yay Thanks For the lovely Video Mr Noobert! Can't wait for the next stream

  • @Endgunner
    @Endgunner Před 2 měsíci +54

    So pretty much the EXACT same as 1.4 farming.

    • @dr.razor174
      @dr.razor174 Před 2 měsíci +17

      I really don't get the need for these guides. They spend so much time throwing useless numbers around, forgetting costs to try to improve a very niche scenario in a story generator game that's more fun to roleplay and go with the flow. Even then, they're mainly going for quantity over quality with these vids. Plus the fact that nothing much changes with any of the updates.
      Also the Discord pings in the background is just.. it's so lazy :(

    • @cadenbohannon9988
      @cadenbohannon9988 Před 2 měsíci +2

      @@dr.razor174I agree.

    • @Endgunner
      @Endgunner Před 2 měsíci +6

      @@dr.razor174 Yeah the Discord pings were annoying, and the video was fairly lazy. I was mostly just pointing out the clickbait tittle. But the information overall is pretty useful though. Even if most of the numbers were most likely hella off.

    • @Roartykarma
      @Roartykarma Před 2 měsíci +7

      @@dr.razor174 You like playing it RP, a lot of people like playing it Min/Max. Like adamvseverything says, play how you want, it's a single player game.

  • @oceanbytez847
    @oceanbytez847 Před měsícem

    I live in a cold climate that is so cold year round i need double walled buildings and multiple heaters just to not freeze.
    That being said a double stone wall has the added benefit of being even more resistant to raids than single ones.

  • @rafaelcrepaz3513
    @rafaelcrepaz3513 Před 2 měsíci

    I do my plots as 11x5 with a 1wide walkway between them, just out of personal preference. nice to know i do it almost optimally!

  • @templarknight6728
    @templarknight6728 Před 2 měsíci +36

    Ah yes the overpowered 11x11 size.

    • @localman9063
      @localman9063 Před 2 měsíci +3

      Is that including the walls or just the space within?

    • @massey81
      @massey81 Před 2 měsíci

      Space within @@localman9063

    • @BruhMomentum-fe1kj
      @BruhMomentum-fe1kj Před 2 měsíci

      ​@@localman9063only the space within, so make your walls as squares of 13×13

    • @rustyhowe3907
      @rustyhowe3907 Před 2 měsíci +1

      @@localman9063 That's the wall perimeter.

    • @hawkalypse7329
      @hawkalypse7329 Před 2 měsíci +8

      13x13 walls is actually fine, I use it for all my farms, and gets more value from sunlamps.

  • @darkcasterpunkzero7870
    @darkcasterpunkzero7870 Před 2 měsíci +2

    Farming is cool and all but what about military organization?? Its getting too frustrating to me that there is no way to arrange my armed colonist into groups nor draft them as one unit. Could've been cool if that Grouping in the mech section is also implemented for the colonist.

  • @Forsparda
    @Forsparda Před měsícem

    I always seem to end up setting every pawn to plant cut 1 otherwise it never seems to get done at least until i have a mechanator then its all agribots and haulers with a couple of cleansweepers mixed in

  • @godzillagus8358
    @godzillagus8358 Před měsícem

    Love the salsa soundtrack. What's the playlist?

  • @fallendermond5577
    @fallendermond5577 Před 2 měsíci

    Hilarious video

  • @brendanc9276
    @brendanc9276 Před 19 dny

    Major problem with adding walls if you can't power the sun lamps
    The wall shadow reduces growth throughout the day

  • @kuperskonsteisen4661
    @kuperskonsteisen4661 Před měsícem

    When my plants caught blight, blight were able to pass through the walls to other plants...

  • @tsayon13
    @tsayon13 Před 2 měsíci

    Don't know if its a update bug but after you put the sunlamp you can use the mouse to see the lit % and its different from the drawing

  • @alamrasyidi4097
    @alamrasyidi4097 Před 2 měsíci +1

    can we get a spreadsheet for the crop to power conversion...?

  • @paweplaczek2191
    @paweplaczek2191 Před měsícem

    Fungal gravel can be used to create free fire zones.

  • @bookoftimes
    @bookoftimes Před 2 měsíci

    i love you noobert

  • @starkage9987
    @starkage9987 Před 2 měsíci +2

    I losed it when he did the math😭

  • @Tacgonmaner
    @Tacgonmaner Před 2 měsíci +5

    ahh random discord notifcations >.

  • @JK-tm3ll
    @JK-tm3ll Před měsícem

    What mod aligns the crops in the growing zones?

  • @ralf7823
    @ralf7823 Před 2 měsíci +1

    actually 12x(go as long as you want here) is the max room size before you need extra supports. the only downside would be that there is no middle for a door. Just use 2 doors in that case

    • @110montauk8
      @110montauk8 Před 2 měsíci +1

      We are getting double size doors on 1.5

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 Před 2 měsíci

      ​@@110montauk8which is ironic, since thrones are either one or three wide, so double doors would only be "compatible" if you have two nobles

    • @SerLagsalot
      @SerLagsalot Před 2 měsíci

      @@110montauk8 But they require gold.

    • @Noobert
      @Noobert  Před 2 měsíci +1

      The sunlamp won't reach that size that's why I said 11 by 11 :)

    • @ralf7823
      @ralf7823 Před 2 měsíci

      Ah ok, probably missunderstood that part then. I was only thinking about the max size with upholding the roof away from the walls.

  • @dangerface300
    @dangerface300 Před 2 měsíci

    When he closed up the video by saying "Now all those numbers I just said..." I expected it to continue "I made them up."

  • @seraphonica
    @seraphonica Před 2 měsíci +8

    Interesting that you note fire will be able to transfer via flammable building materials... then you get to discussing walls and they're made of wood ^^;;

  • @eestlane3333
    @eestlane3333 Před 2 měsíci

    What about the energy that the hydroponics use themselves in the calculation of break even?

  • @shreadwards
    @shreadwards Před 2 měsíci

    NOOBERT IS THE REAL NOOBERT

  • @sameulproductions2789
    @sameulproductions2789 Před 2 měsíci

    BRO IS BAKC!

  • @kyleprall1757
    @kyleprall1757 Před 2 měsíci +5

    On today's episode... math, a lot of math

  • @Mike__B
    @Mike__B Před 2 měsíci

    So what actually changed between 1.5 and older versions? Most everything that was said is what I have been doing anyways in every older version.

    • @Noobert
      @Noobert  Před 2 měsíci

      growth times for some things have changed as well as some other numerical metrics

  • @rogercounts
    @rogercounts Před 2 měsíci

    Don't make smoke leaf to sell. Growing healroot is way more worth it

  • @Slider93
    @Slider93 Před 2 měsíci

    Last decade was minecraft, this decade is rimworld

  • @darkfangulas
    @darkfangulas Před 2 měsíci +1

    Please add plant genetics

  • @mdb45424
    @mdb45424 Před 2 měsíci

    I use hay grass or kibble.

  • @Wouter10123
    @Wouter10123 Před 2 měsíci +1

    Wattdays is not the same as Watts/day. The latter makes no sense, the former is a unit of energy.

    • @teebob21
      @teebob21 Před 2 měsíci +1

      It's a Watt-day. 1 Watt of power continuously generated for 1 day. It's similar to a watt-hour, or as you are likely more familiar with them, kilowatt-hours (kWh), the unit the real-world power company uses to bill you and measure consumption.

    • @Wouter10123
      @Wouter10123 Před 2 měsíci +1

      @@teebob21 Exactly.

  • @TemplarbladeDK
    @TemplarbladeDK Před 2 měsíci

    In my Rimworld walls do not stop blight at all.

  • @rogercounts
    @rogercounts Před 2 měsíci

    I prefer to grow berries when starting out. Also they shouldn't harvest the entire bush

  • @pakratnv
    @pakratnv Před 2 měsíci

    Can fencing block fire or blight?

    • @sneezyfido
      @sneezyfido Před 2 měsíci

      Neither probably.
      I think I saw both happen in my fence period

  • @mikeFolco
    @mikeFolco Před 2 měsíci +1

    Id the writer he is referring to an actual writer or is he and character and referring to himself?

    • @Noobert
      @Noobert  Před 2 měsíci +1

      Actual person. Credits in description

  • @SerLagsalot
    @SerLagsalot Před 2 měsíci +2

    Videos like these put me ina weird limbo state. I absolutely LOVE how informative and data driven this is, but the moment I actually try to understand the data? My dyscal kicks in and it just turns into a blur, even though the presentation here is as simple as one might expect.
    I do kind of which it was presented in terms like hydro-bays of X plant per generator rather than in individual fuel and energy units.

  • @blshouse
    @blshouse Před 2 měsíci +2

    Unit (like former professional baseball pitcher, Randy Johnson) is the word you were saying while unite (as in the States of America) was written in the video. Just saying.

  • @Scarfy.mp4
    @Scarfy.mp4 Před 2 měsíci +3

    Egg

  • @RottenCabbage
    @RottenCabbage Před 2 měsíci

    I wish we could move fertile tiles, I would not have to reroll my map a million times.

  • @jet-fury
    @jet-fury Před 2 měsíci +1

    I use seeds pls

  • @jackmaney4276
    @jackmaney4276 Před 2 měsíci +1

    That...that isn't how "units" is spelled. [*facepalm*]