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Lost Ark PvP: In-Depth Stats Guide (PvP Stat Builds)
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- čas přidán 14. 08. 2024
- NEW KOREA PATCH HAS CHANGED CERTAIN THINGS: Instead of 1250, you'll have 1000 points to distribute, and instead of a max of 1000, the max is 750. All builds have been updated to reflect this, and stat weight has had no change, so other than this disclaimer everything shown in the video still applies.
There is a readable version of the video here: docs.google.co...
Stats guide document can be found here: docs.google.co...
Gearing has absolutely 0 factor in PvP. No need to care about levels or gear or skill point pots, etc. Just hop on and play as soon as you unlock PvP.
A minor correction is that its 0.0172% for Swiftness ASPD and MSPD (0.01717~% really).
Also defence in this game is very complex. I have no way how to calculate damage taken vs defence % values as they don't line up. Defence Stat : Defence Percentage Scaling follows a logarithmic curve but it doesn't actually reflect your damage reduction accurately. The only reliable way of knowing how much damage is being reduced by Endurance in PvP is to just go in and get hit. Which is what we had to do.
One last thing: never write off any stat completely. Say you want to play Gunlancer, but you want to run range increase instead of duration increase on bash. You can't really get a guaranteed Burst Cannon consistently if you need to reposition or shield up, even with 1000 Swiftness (Agility)... but with 200~ Expertise (Proficiency) it then becomes a viable option. Since the hard CC would expire by the time Burst Cannon hits, you wouldn't get the dmg up anyways, which means it may actually be worth running Expertise (Proficiency) instead.
Think about your character and your skills, then find something that works for you.
00:00 - Intro
00:39 - What influences Stats/Substats?
01:24 - Swiftness (Agility)
03:25 - Domination (Subdue)
04:30 - Specialisation (Specialty)
06:17 - Crit (Critical)
08:00 - Endurance
09:09 - Expertise (Proficiency)
09:50 - Summary
Music by AkitoBass: / akitolovesmusic2
My buddies' twitch and youtube for those interested:
- Boodendorf: / boodendorf / / boodendorf
- MomusKP: / momuskp
- Gremori Riel: / snailpetit
And my own! Please do check it out, I'd appreciate the support:
- Lin-0: / lin_null
#LostArk #PvP #Stats #Guide
NEW KOREA PATCH HAS CHANGED CERTAIN THINGS: Instead of 1250, you'll have 1000 points to distribute, and instead of a max of 1000, the max is 750. All builds have been updated to reflect this, and stat weight has had no change, so other than this disclaimer everything shown in the video still applies.
Thanks for this! Big help!
Im probably never gonna even try Lost Ark, but I listened to the whole thing. You got a smooth voice my dude.
Finally a well detailed video about pvp, with good info to progress in this field. Thanks and Good Job!
have been googling for this answer for days, never get a good answer.
now i know why i m running 1000 agility in pvp thank you so much.
Great content bro, super informative, in depth and you explanations, comparisons and tempo on voice are on pint!. kudos
really informative, I'm hyped to try this game and see if it has a good pvp community
great video, hope to see the channel grow
Yet another incredible video by the master of pvp!
Best Lost Ark Content i've seen around, subbed.
Came here for a in depth guide on how the pvp stats work. Stayed for the beautiful voice. 10/10
as a new player that was really confused about how pvp work with the stat tree, this was a really big help. like I felt like my damage was not there but my stuns were . like it was making me so mad the I could stun lock someone but do no damage so it didnt matter lol
Well explained and easy to understand. Thank you for the video!
Really helpful thank you for putting this video together!
Huge thanks for the document lino
just what i needed tyyy
dude i hope you get huge after NA release. subbed im pvper
Why do some builds recommend 933 Agility/Swiftness instead of 1000? What's the reason behind that?
Dayum, vintage LA vid :O
Hey Lin lin, what do you think about ppl that go for 933 agi / rest subdu? And have you ever tried sacrify agi/crit/sub for more CC duration or less on cc received ( can expertise open more combo windows with the extra CC duration???)
Great vid BTW 🙆♂️✌️
They work too - like I said a lot of people sacrifice agi for other stats, just that its small amounts like what you listed. You even have people running like 800~ish Agility for more on other stats (like HE for Crit since it enables Snipe so hard). That's perfectly fine.
For Expertise it usually isn't that worth it, unless you need it for something. The only example I can think of right now is Warlord Bash > Burst Cannon (you need around 170 Expertise to do that without Bash duration increase, assuming 1000 Agility). For other classes I don't think it matters much, though there may be some other combos that could only work with more Expertise.
always wanna know how those 660 agi 249 sub buillds decide those numbers what are the x are now i get it thanks a lot ^^ i know you make pvp guides but can we game same kinda spread sheet for pve or is there anything like you can suggest so people won't fuk up their accesories choice in na/eu thanks
Heya, sadly I can't really give much information regarding PvE - especially since your stat spread may be different depending on your build and engraving. For PvP, things like 660 Agi 590 Sub spreads is kind of arbitrary. Unless your class has a specific threshold (like Arcana on shuffle for example), then its just whatever number you find pretty.
Imagine a game finally realizing that pve gear doesn’t belong in pvp… imagine that…two separate modes?? No way it couldn’t be different?? Lol idk how many years of wow and other mmos I’ve played where having separate gear sets or just keeping pve gear out of pvp would of been game changing and solved many balancing issues outside of class balance..
GW2 has had an identical system to this in Spvp since launch and its amazing
*cough* Tera *cough* guildwars 2 *cough* blade&soul and such
Hey Lin, I think I've made it through most of your videos now and have found them really informative! Not normally a PvPer in MMOs but I dabbled in the beta and think I'm going to put some time into it when the game launches. At 5:08 you say that awakenings can only be used once per match, is this because of cooldown/charge time or is limited to one use in PvP? Does it affect classes which have a lot of reliance on their awakening (if any exist in PvP)?
It's one use only because of limited use. Awakenings if used early will come off cooldown before the match ends, but you still can't use them a second time.
Some classes have much better Awakenings than others, but since everyone only gets access to 1, it is a level playing field.
Being able to deny certain Awakenings (e.g. keep a bard low HP near the end of a match instead of killing her so she can't use her Awakening without dying before it is cast, then going for the kill when there's only 15 seconds left or so) is a factor in high level play.
Is there a place in game where you can test stat builds ? Like target golems that you can hit and compare numbers
Yes and no. If you go to "Trision" (or "Trixion", whatever its called - the place where you meet with Beatrice at level 30), you have the option to test all skills, engravings, stats, etc.
So you could just make a build that'd reflect what it would be in PvP (no engravings, 340 skill points, 1250 stats with stat caps), then spawn a dummy and try your skills there.
Issue is that this does not reflect "PvP version" of skills. In PvE, CC lasts twice as long, shields are twice as strong, skills may have different resistance properties, and the dummy does not follow PvP rules (3 seconds for scales for example, or damage values in PvP being RADICALLY different than from PvE, as they have different modifiers).
So sadly the only way you can REALLY lab your skills is by hosting a custom match - but for that you need 6 people total, else you can't even start.
Short answer yes, long answer not really. Find 5 friends and go to custom matches - its what I had to do to get footage for this video.
@@LinNull thanks a lot for such a nice reply
Hi Lin 0, really good guide, i have a question - the stats i apply from book of coordination makes an impact in PvE? Yes or no?
It does not - unless you're doing hell mode raids/normalised guardians in which case the PvE tab would apply.
@@LinNull oh ok, so 302 skill points is sort of like a minimum floor for pvp'ers?
@@imranfarrooqh3516 340 skill points is the number that everyone has in pvp.
1000 agility, 249 endurance, 1 crit gang rise up, haha.
banger video holyy
Can somebody tell me about the red juicy dmg
1. What is it (its seem like high crit tier to me since i played warframe).
2. How to have it (i dont really use it, but to have better understanding of the game)
red damage? red/purple damage is just damage enemies deal to you, yellow and white is damage you deal to them
@@LinNull oh.... ty alot, hehehe i feel so dumb lol
For gun slinger is the freeze and the spiral pistol a considered a CC? If so il like to use DOM
Freeze is, since it's a hard CC. Spiral tracker is not, as it's just a regular hitstun. Only Pushes and Hard CC are considered "CC" for DOM increase.
@@LinNull ahh thank you for the response brother ❤️
How about for PVE Gunslinger? what stat should you focus on? like for dungeons and stuff
Sadly I don't know enough about Gunslinger PvE builds and stats to make a recommendation.
If you want PvP builds though I can help.
Wich one could be better Lin? For pvp?
PogChamp
I have a question and its prob a dumb question. I don't understand the 50% crit damage increase equating to 5% damage overall. If abilities when they crit in pve do double damage which equals 100% right?, then abilities in pvp will do half of that double damage ontop of normal damage right? Not 5%? I guess I just need examples to understand. I think im just getting things mixed up all over the pace lol. Plz halp
I was never good at math ngl
Im guessing my problem is that I actually don't know what the % for double damage actually is? It's not 100% right?
Skill does 100 damage. 100% Crit Modifier = x2.0. 100 Damage becomes 200 Damage. 10% Crit Chance = on average a 10% Damage increase (10% of 100%).
Skill does 100 damage. 50% Crit Modifier = x1.5. 100 Damage becomes 150 Damage. 10% Crit chance = on average a 5% Damage increase (10% of 50%).
@@LinNull I seeeeeeeeeeeeeeeeeeeeee thank you all mighty Lin-0. Watched all your videos and pvp talks you know what you're talking about. Mastermind. Glad Lost ark has a teacher like you!
Any chance for an Artillerist PVP guide?
Definitely looking to make some guides for the classes once we have a bit of a better understanding on what patch NA/EU release will be on.
@@LinNull awesome watched your entire interview with Ben Lee and really enjoy your insight.
@@LinNull also do you at least have a screen shot of your Artillerist PVP skill build?
@@DragonPhlyy I can just give you the build link: lostarktree.ru/skill/blaster?b=B212c222C2D222e312E232H212i221
@@LinNull thank u
So do you recomment 1000 agility and 250 spec for smn?
No, I recommend as much agility as you're comfortable with and rest on spec. I personally run 500 agi/750 spec, but may run 750 agi against more mobile/harasser type opponents.
I see some builds that have 1 crit, for example Deathblade as 750 swift, 249 dom, 1 crit.
Is there any reason to do that?
value point. its equivalent to playing the lottery. if you don't play you can never win, even if the odds are incredibly low. putting a point in means you can crit, not putting a point in means you cant ever crit.
Old wives' tale/meme - 0.03% chance to crit is more than 0% so, who knows? Mathematically domination would usually be better (0.06% dmg under CC'd targets), but usually that 0.06% isn't the difference between living or dying. The 0.03% that happens to occur on a big hitting skill once every 500 games can be the game changer though.
It's such a minor thing that there's honestly no real reason other than "it's a pvp joke" now.
Unrelated comment...But I have to know or else I'll be guessing in my head everytime I see your videos. What ethnicity are you? You appeared to look mixed of Asian and something else. lol.
I'm actually Brazilian-Italian (though I don't speak a word of Italian). Been living in the UK for a while though haha
@@LinNull That explains it! I knew you are mixed, but I couldn't tell. Anyways, I was just dying to know since I need to know your skin routine. Also, thank you for these contents. I shared this among all my friends since our guild is going to be PVP for Lost Ark. We are putting League of Legends on pause once Lost Ark releases. Lost Ark PvP isn't like LoL, but we LOVE fighting. So we are tuned in to your content since you are an amazing PvP player. Keep it up!
thaaanks !
this work only in PVP:? can i redu my stats in PVE too?
Some content, like Hell Mode, allows for equalised PvE stats with Book of Coordination. This video specifically covers PvP though.
comment for algorithm
best stats for bard?
Depends, but usually 750 Swiftness and 250 Domination. Can you not access the spreadsheet? All the information is there.
Hey Lin, is it possible to get high elo with berserker in ranked ?
For sure! We actually had a Grand Master Berserker in KR (though he just about made it) last season, and multiple Masters. It's a tough class at high level but it has a strong kit. I'll be putting up some Zerk videos soon so keep an eye out.
@@LinNull I'm sad because I only see fast classes at the top, like assassins and hunters, and not my play style. I like slower and tankie classes,but I don't know if I can do well in pvp with them.
@@brunnosalani9563 Holy Knight (Paladin), Warlord (Gunlancer) and Destroyer are all high/top tier classes that can perform very well. Just play what you like - there are balance patches coming anyways that'll change things up.
@@LinNull Thanks for the answers. I'll try to play berserker in the release until they launch the destroyer that would be my second option.I WATCH ALL YOUR VIDEOS.
why all builds are 1000 - 250 is it viable to go maybe 500-500-250 ?
I mean anything can work if you make it work, but 1000 Swiftness is usually a necessity on most classes. Most might drop it 800ish, or maybe ballsy Summoners go for 500 (or maybe lower), but usually the second stat is what would receive the rest of the points. Why split between Crit and Domination when Domination would give you more damage for every point you spend? Similarly, splitting on defensive stats (e.g. Endurance vs Domination) just isn't worth it - instead of being mediocre at three things its better to focus on 2 core stats.
@@LinNull wouldn't a dominated crit scale multiplicative with each other? That might be a good reason to.
This is why you use your brain and make your own builds. Its crazy to me that people have to constantly look up guides and builds. Like just read and do math its not hard. You can make literally anything work and will likely find something that is really good and most people don't know about it
So wait, is bard 1k Agility 280 Endurance or vice versa?
You can't have 280, but it'd be 250 - either for Endurance or Subdue/Domination. It's up to how much damage you take/deal during the course of a match and which one works out best for you. At a higher level you'll likely be running subdue/domination, but may not be a bad idea to start with endurance while you pick up the class.
@@LinNull but it's 1k agility either ways?
@@nashgeorgiev8758 Yes
@@nashgeorgiev8758 it really depends. 1k agility is meta for pub because, well... you have to just assume that your teammates are bad, and you must be the carry. Playing more seriously and coordinated, your team will bring tanky peel to protect squishy dps, and you may opt into more optimal stats that fulfill a certain role.
What's x-3-x mean??
Pods. Every skill has up to three pods you can select for them. 1-3-2 means you take the first pod on the first line, the third pod on the second line and the second pod on the third line. X-3-X means that the pod we're talking about is the third pod on the second line.
First