Avoid These Mistakes When Building Civilization 6 Districts

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  • čas přidán 19. 04. 2024
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Komentáře • 47

  • @zoomcat5138
    @zoomcat5138 Před 2 měsíci +5

    I haven’t watched the full video yet so idk if you touch on this but I personally became a much better player when I stopped obsessing over a “perfect” gov plaza location and rather focused on getting it out asap even if it was only touching a couple districts. Getting ancestral hall asap to spam settlers is more of a difference maker than any adjacency bonus ever could.

    • @sogergaming
      @sogergaming  Před 2 měsíci

      Didn’t go into specifics.
      But that is a perfect example.
      Government plaza can be touching nothing and getting it out asap is the best option still

  • @michaelbacchiocchi8111

    Absolutely agree on all of the mentioned points. Also add that adjacency can be improved later upon placement of subsequent districts, which may help immediate planning.
    The only other compelling case to plan for a high adjacency district is to obtain era score for achieving a golden age (if needed).
    So many other determining factors that render delaying simply to maximize adjacency rather pointless. Delaying also forfeits great person points for said districts. It may also be a discounted 20% district. City Patreon pantheon (25% discount on first district in a city) is largely overlooked IMO. I stack this one with Hungary and frequently place districts in 3-4 turns.
    Love your vids btw especially for the reasoning behind actions. You’re the only Civtuber I learn new tactics.

  • @claranordheim
    @claranordheim Před 2 měsíci +1

    Love the thumbnail dude!

  • @ComradeKaine
    @ComradeKaine Před 2 měsíci +3

    The only time I actually hunt for a high adjacency district is in the ancient era, when I'm low on era score.

    • @sogergaming
      @sogergaming  Před 2 měsíci +2

      Another reason adjacency only matters in the ancient era

  • @rapp.p4724
    @rapp.p4724 Před 2 měsíci +1

    Sometimes adjacency is super nice. I was able to get a +10 faith, +10 science, and some other bonuses, holy site and the campus next to it was stacked as well. Then again that is a rare thing to happen.

    • @sogergaming
      @sogergaming  Před 2 měsíci

      Never said it wasn’t nice.
      I am just saying it’s not worth delaying multiple turns for adjacency.
      Now if it’s the difference between +2 and an immediate +10 I can see waiting a few turns.
      Although if it’s +2 and a +10 after 3 other districts are placed and 50 turns. Not worth it

  • @drdumpenstein4868
    @drdumpenstein4868 Před 2 měsíci +1

    Great advice. I do struggle to figure out what to do with bad campus/holy site starts. Can lead to delaying putting down the holy site and getting the better or even any religion, or the campus and miss out on early great scientists. Probably should just put down the trash plus zero campus anyways. The games all about tempo and hitting things earlier makes the snowball happen earlier.

    • @sogergaming
      @sogergaming  Před 2 měsíci

      Yeah just remember you can always use most district locations for other cities. So your not losing a district location your just using it later.

    • @drdumpenstein4868
      @drdumpenstein4868 Před 2 měsíci

      @sogergaming yea government plaza too. I stopped stressing about it and just put it in a "pretty good" spot earlier to get benefit from it (governors, ancestral hall etc) 30 or however many turns earlier. I sometimes don't even get it surrounded with districts (other than Casa de Contratacion of course) because it ends up not even really mattering. Get em down and get Some benefit from them when some benefit now is more valuable than more benefit later.

  • @thaboog
    @thaboog Před 2 měsíci +1

    Solid points.

  • @jmftsukka
    @jmftsukka Před 2 měsíci +1

    I agree delaying researches is ineffective, but I do think industrial zone placement is always really important just for the AOE production and provides into the mid to late game with factories and powerplants

    • @sogergaming
      @sogergaming  Před 2 měsíci +1

      Wait until I tell you power is irrelevant for everything but end game lasers, if aluminum is in short supply.

    • @jmftsukka
      @jmftsukka Před 2 měsíci +1

      @@sogergaming I know but the AOE production of coal power plants isn’t 😎😎

    • @sogergaming
      @sogergaming  Před 2 měsíci

      That’s one opinion. What exactly are you building in these cities after you reach coal plants? That’s decently far down the tech tree.
      By that point my production needs are pretty minimal.

  • @Tavion2
    @Tavion2 Před 2 měsíci +4

    Spoken ever so truthfully, Soger!
    People on forums always complain about strategic resources blocking their +8 campus that they've spent ages building towards.
    My brothers in Christ, there is a +4 campus right next to it
    even so, if you "lose" out on district placement because your research is too good, let me tell you, you didn't need that district there anyway then 🤷‍♂
    I typically play Emperor though, which I find to have a nice balance between competitive and casual.

    • @sogergaming
      @sogergaming  Před 2 měsíci +1

      Yeah most people want fancy numbers on the screen.
      I don’t care about fancy numbers on the screen I want results. Only number I care about is how early did I win.
      People can play however they want in a single player experience if it brings them joy. I enjoy ruthless efficiency.

  • @-shadow2407
    @-shadow2407 Před 2 měsíci +1

    Its because of this i started to play one city and other tipes of challenges. i really like planning and with a lot of cities isnt eficcient

    • @sogergaming
      @sogergaming  Před 2 měsíci +1

      When playing single player finding the style that makes you happy is what is most important. So if planning makes you happy it’s the correct call.
      I love playing to win. I enjoy efficiently doing things so that’s how i play and my content will generally support that viewpoint.
      At the end of the day if you enjoy your time playing you have done things correct.

  • @EKREBORN573
    @EKREBORN573 Před 2 měsíci +1

    I agree that adjacency isn’t as important. But I would as a whole, unless your civ bonuses/spawn tie into some campus, preserve or theatre square your first district should either be the commercial hub or holy site. It’s more of a multiplayer strategy, but it can do wonders on singleplayer from what I have found. I can explain further if you want.

    • @sogergaming
      @sogergaming  Před 2 měsíci

      Unless I am playing domination I go holy site first.
      Commercial hub first only works on faster game speeds if you are talking ancient/classical era. otherwise you’re waiting too long producing nothing of value.
      After early classical era,settlements are mostly based of immediate returns in trade district or holy site.
      After medieval era is either trade district or game winning yields district, as by this point it’s far too late in the game for Holy sites to have much of effect. Depends on a few things but mostly is the city producing 1 or 2 districts before end of game.

    • @EKREBORN573
      @EKREBORN573 Před 2 měsíci +1

      @@sogergaming I would personally say that trade routes are extremely useful as they accelerate new cities faster, so even if you are on slower game speeds, it’s not exactly a waste. Then again, I’m not really trying to have an argument over civ 6

    • @sogergaming
      @sogergaming  Před 2 měsíci

      @@EKREBORN573 I have a feeling there is a misunderstanding. We are in agreement for the most part from my reading of it?
      I normally have 20+ trade routes at the end of the game.
      I am just stating that early game waiting for commercial hubs is a bad call. In general I have 4+ cities before you can even build commercial hubs.
      So I was saying that once you can build them they are one of the districts that fall into the first build slot for newly settled cities for the rest of game.
      I have a tendency to over answer/explain things.

    • @EKREBORN573
      @EKREBORN573 Před 2 měsíci

      @@sogergaming yeah, definitely a misunderstanding. I’m a bit of a quick reader and I only watch like 3/4 of the video before commenting. Cities are very important and you should have 3-4 down before any district unless you absolutely need a religion.

  • @AnimePigeon
    @AnimePigeon Před 2 měsíci +1

    3:12 - What Mod is it that you use to show Envoy Quests? :) Thanks

    • @sogergaming
      @sogergaming  Před 2 měsíci

      City state quest list. link to my active mod description video. There is links to all the ui mods I use in the description.
      czcams.com/video/dg2ZVipuuYE/video.htmlsi=KVi50HjtKxijeIz2

  • @jcole3489
    @jcole3489 Před 2 měsíci +1

    Nah ur crazy bro (actively settling a city with no ring 1 tiles of value, with plans of building the world's most perfect panama canal that i never get a single trade route / naval unit thru all game)

  • @tiedomi2354
    @tiedomi2354 Před 2 měsíci +1

    I'm afraid I have to disagree. It makes sense to delay district on a certain level since you can build something else. Basically you are trading one resource for another with every decision you take. By choosing another district or unit you don't necessarily loose. You get the advantages of the alternative for a lower price since you can catch up with the higher bonus. But of course this doesn't apply to every situation. But in general I would not say it is a mistake to delay certain things

    • @sogergaming
      @sogergaming  Před 2 měsíci +3

      Production is a finite resource and everything you build should matter. By building something that does not matter you are delaying getting something that does.
      District slots are extremely limited so building a different district is also a huge waste of another finite resource.
      If you just want to win eventually you can do many things and not affect the outcome. If you want to win early you need to focus on the things that matter.
      My opinion

    • @tiedomi2354
      @tiedomi2354 Před 2 měsíci

      If you got to build things that doesn't matter you are absolutly right, but that's rarely the case in the early game since you can always build settlers/builders/districts/units or even run projects to get something back from the production you invested if you care for all the details

    • @sogergaming
      @sogergaming  Před 2 měsíci

      @tiedomi2354 that is the disconnect right there. We are taking Completely different styles. I would say 90% off production options are an absolute waste. Districts, projects and wonders are the only things you cannot buy so if you’re building something other than those you should be questioning if you actually need it.
      I start the video explaining I play for fastest win time period. That is my goal and that is where my advice comes from.
      Use production on builders/settlers? Maybe your first builder or settler after that you’re going to buy them.
      Other units? That would be military units that have maintenance cost, and really don’t provide anything towards winning. Also once again why would I build something if it’s easier to buy it if I need it?
      Just because you are getting something does not mean it’s the thing you need to advance towards winning. Just building stuff because you have to is literally what I am saying is the waste in planning.

    • @tiedomi2354
      @tiedomi2354 Před 2 měsíci

      Okay i will try your strat nexttime i play and give you feedback

  • @Zondagskind.Gaming
    @Zondagskind.Gaming Před 2 měsíci +1

    I never understood the delaying of strategics in particular, even as someone who does prefer planning adjacencies over speedrunning. With few exceptions, I actively don't want my districts on strategics anyway. I want my Iron and Nitre Mines and I want to know where I'm going to sink way too much effort into a +8 Industrial Zone. 😅

    • @sogergaming
      @sogergaming  Před 2 měsíci +1

      It’s the most ridiculous thing and I see it suggested all the time.
      I get that people like to plan and hate to deviate but iron/horses/niter are all incredible boosts to your cities output as well as providing huge power jumps for war.
      It’s like finding a bag of money and complaining the fabric clashes with your outfit.

    • @anilkarakaya9343
      @anilkarakaya9343 Před 2 měsíci +1

      Its sometimes worth delaying animal husbandry over risking a very good campus location imo. But other strategics are much better

    • @Zondagskind.Gaming
      @Zondagskind.Gaming Před 2 měsíci +1

      @@anilkarakaya9343 that just means you squash a tile you want to be working anyway.

    • @anilkarakaya9343
      @anilkarakaya9343 Před 2 měsíci +1

      @@Zondagskind.Gaming an early horse tile is good but it may be worth not risking a +4 campus. Writing is very early and you can still benefit the strategic before it becomes obsolete

    • @sogergaming
      @sogergaming  Před 2 měsíci

      I would say that if you have a +4 or greater campus in your capital You should be going writing first, if your going domination. so you are not delaying animal husbandry you are taking the strongest path down the tech tree.
      Now if we are talking 2-3 city or non domination a +4 campus is nothing special.
      My opinion.

  • @labradorianin
    @labradorianin Před 2 měsíci +1

    👍👍👍👍