Thanks I was thinking (if I resolve it) to try to replicate it on SV maybe if I can put some spheres with collision on them and make them follow the shape of tentacle (the best would be the spheres matches the sculpted version of the tentacle) maybe it will be more multi purpose to do it in SV or An or maybe in GN
It will be hard with the cloth. That is what makes it great. You get all of this extra movement. But maybe just up the quality steps on everything and make it all cloth(including the pillar), use vertex groups to pin the entire pillar. Then use only the cloth modifier with self collision. You might try soft bodies instead of cloth as well.
It looks really cool. Amazing what you can do with a few modifiers.
Thanks I was thinking (if I resolve it) to try to replicate it on SV maybe if I can put some spheres with collision on them and make them follow the shape of tentacle (the best would be the spheres matches the sculpted version of the tentacle) maybe it will be more multi purpose to do it in SV or An or maybe in GN
It will be hard with the cloth. That is what makes it great. You get all of this extra movement. But maybe just up the quality steps on everything and make it all cloth(including the pillar), use vertex groups to pin the entire pillar. Then use only the cloth modifier with self collision. You might try soft bodies instead of cloth as well.
@@Stimulated_Vision thanks, i will try it
it's kind of working but there is some collision problemes, i have to go more deep into the parameters