Fnaf Wii U DOES have jumpscares

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Komentáře • 10

  • @cosmicamora175
    @cosmicamora175 Před 23 dny +5

    Nice follow up, I agree that the mechanics could be changed to make the "gamepad camera" idea work, in fact, I have talked to Alyx about this, and it has been considered. As far as I'm aware several different camera options may be included for the user to choose how they want to use the cams, but I don't play an active role in development so I can't confirm if it's happening or not. -A Source Macchiato member

  • @super.mario.beanie
    @super.mario.beanie Před 23 dny +4

    I haven’t watched it yet, but I will soon

  • @ReynoldsInTheBox
    @ReynoldsInTheBox Před 21 dnem +1

    Dude- I need this for me Wii U

  • @gavintransformer5
    @gavintransformer5 Před 23 dny +3

    What about the power because in the original game opening the cameras takes up power

    • @Mikeonut
      @Mikeonut  Před 23 dny

      From what I understand it does take power still, there is just a bug that doesn’t show it visually

  • @cometcraft4950
    @cometcraft4950 Před 23 dny +1

    lemme erm actually your rq: although obviously this port is great in terms of having another way to play such a classic game, but I wouldn't call this a perfect port, bc if I'm not wrong this does change a couple things. the gameplay loop of fnaf 1 especially in later nights heavily involves the fact that you can't keep foxy and Freddy away while you are checking your doors for chica and Bonnie, so it seems this might be a bit easier.

  • @Redactedvids
    @Redactedvids Před 23 dny

    Does help wanted make you be in the cams the whole time

  • @THGMR-ox7sd
    @THGMR-ox7sd Před 23 dny

    Oh, so you get jumpscares on both screens then.
    Don’t see an issue.

  • @LacklusterFilms
    @LacklusterFilms Před 16 dny

    Lmao the cope