Thunder Force III - Mega Drive, Arcade, SNES - Comparison/ Triple Longplay
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- čas přidán 26. 07. 2024
- 0:00 Intros
1:30 Stage 1 - Hydra
4:08 Boss & Music Comparison - Gargoyle
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6:35 Stage 2 - Gorgon
9:20 Boss - Twin Vulcan
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10:26 Stage 3 - Seiren
12:48 Boss - King Fish
(Stages 1-3 are pretty much the same in all versions, but Stage 1 in AC/SNES has some different graphics)
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14:10 Stage 4 - Haides
16:58 Boss AC/SNES - Green Mech
17:58 Boss MD - G Lobster
(The stage and boss are totally different between the AC/SNES and MD. The SNES boss also has different music than the AC, which has the same music with Boss 5 of the MD).
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18:20 Stage 5 - Ellis
21:54 Boss - Mobile Fort
(Like Stage 4, the AC/SNES is different from MD, but they have the same boss. The boss music is different in all three versions)
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23:00 Stage 6 - Cerberus
25:38 Boss and Asteroids (SNES only)
(The AC is exactly the same with MD, but the SNES is a "remake" of the stage with different music and an extended section with asteroids, plus a new boss)
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27:52 Stage 7 - Orn Base
32:32 Boss and Music Comparison - Base Guarder
(Pretty much the same with some minor differences in layout and enemy placement).
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34:40 Stage 8 (SNES Only)
36:14 Final Boss (SNES Only)
37:02 Stage 8 - Orn Core
38:20 Final Boss and Music Comparison - Khaos
41:05 Final Boss Final Hit and Endings
(The SNES has a totally new final stage and boss, while the final stage in AC is the same with the MD, with an added mini-boss before the final one).
Thunder Force III was originally developed for the Mega Drive, and this is really the definitive version - the AC plays exactly like the MD and it's a matter of preference whether one enjoys levels 4 and 5 from the MD or the Arcade, while the SNES version is good port.
* Sega Retro: segaretro.org/Thunder_Force_III
* HG101: www.hardcoregaming101.net/thun...
* Magazine Reviews amr.abime.net/amr_search.php?s...
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Thunder Force III - Mega Drive / Thunder Force AC - Arcade / Thunder Spirits - SNES
Comparison/ Triple Longplay - Playthrough
#dualplay
#longplay
#sidebysidecomparison - Hry
Love Thunder Force 3 Mega Drive 🕹👍 and the MD music 🔥🔉
Very good editing my friend! excellent comparison. Genesis is the winner for me, that sound is superb!.
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@Rodney Julian Flixportal xD
@Cooper Ty thank you, I went there and it seems to work :) I appreciate it !
@Rodney Julian No problem xD
Megadrive is the best version.
Incredible animation and better gameplay. OST is incredible too.
Very nice video! Your editing has come a long way. Not to say it was bad before but it's it's definitely gotten better over time.
Thanks man. We all try to improve.
The original Mega Drive game is the best in my opinion, but Thunder Force AC on the Arcade comes in a close second, both are great games.
SNES on the other hand :/
I hope Thunder Force 1 gets a western release sometime!
No you shouldn't hope that ;)
*SAAAAANDAAAAAAAAAAAAAAAAA FOOOOOOOOOOOOOOORCE!*
md musik is definitively the best..... wonderful ! Biskoazh !
Great video
I'm really surprised how well the SNES stands up. I can obviously see yhe slowdown, but porting this game to the SNES is no easy feat. The architecture is waaaay different than the genesis or the C2, where the arcade has the exact same CPU as the genesis making it nearly a one to one conversion.
The arcade version was directly ported from the Genesis version, too - there's a prototype version floating around that's relatively unchanged compared to the final version.
I don't saw anyone doing this... A litte after getting Fire on the first stage (Genesis Only), go to the top of the screen shooting... A little before the flowers start to attack you'll receive a Laser that is hidden behind some screen pixels.
O mega drive é o meu arcade caseiro com toda certeza
I think i like the genesis version the most cuz it has the strongest soundtrack and the exclusive levels are better in my opinion
Absolutely love Thunderforce 3, would of loved to have seen the Snes version converted properly though. I own all three, the Snes is a lazy port. Check out Rendering rangers, Super Macross, class snes programming.
I played a lot 3 and AC (Arcade version). Arcade version is more difficult than 3. It is crazy that Arcade version is a port from console. Funny, SNES version runs really slower and Megadrive and Arcade need to pause before boss fight.
I always wondered who did the SNES-only tracks. It's somehow on record that Yoshida did Omake-2, and a lot of them sound similar to his style from TF4, the rolling basslines especially. But someone on the team could have imitated it. Some of them are Elemental Master-ish but a BIT too simple even for early Yamanishi. However, none of them ever worked with the SNES sound chip before and might not have been involved...
SNES version came close in its slowest and cheapest cost-wise mode. The SNES uses 2 different speeds ROMs, SlowROM which runs at 2.68mhz and therefore makes the CPU also run at 2.68mhz, while FastROM would run the system in its fastest mode, 3.58mhz ROM speed and CPU. And while the SNES CPU runs at a lower mhz it achieve twice as many instructions per second (ipc). If you dont believe me just look at games like Gradius III for the SNES which have been hacked in real hardware to use FastROM vs its slower SlowROM version and it gets rid of all the slow down and even speeds up the game
czcams.com/video/oc5_BZjZtzs/video.html Gradius III
czcams.com/video/siwZTorWw2E/video.html Super Ghouls and Ghosts
czcams.com/video/XDTBxQfFdeg/video.html
Heck you can make it even faster with the SA-1 chip which is a CPU running @ 10.58mhz, the reason so many companies used the slower ROM is because its cheaper and you know how these companies are.
Shmups like Rendering Ranger R2 (the shump sections), Scrambled Valkyrie and Super Aleste show the developers most certainly weren't taking full advantage of the SNES' capabilities here. It's not taking advantage of the increased colour count on SNES, there's no proper transparency, it never uses any of the extra layers for more parallax on the backgrounds, etc. I mean, Christ, it's not even using FastROM. It's doing everything to play to the Genesis' strength and nothing to take advantage of the SNES' strengths.
haha ok..
Se for pegar para qual tá mais parecida com a do arcade, SNES, se for pela fluidez, MD, embora a versã odo SNES teria sido melhor dse usa-se um cartucho melhor!
Com toda certeza o mega drive o som é muito melhor e sobre copia fielmente o arcade
One of the rare instances where the Genesis is better than the powerful SNES and the Mighty Arcade.
Hey, the snes version is not bad at all, but sometimes falls down on fps wich really sucks. I still think the original MD colors of the Gargoyle boss are better. Also for some reason the MD music sounds better than the arcade version on some levels?, snes is out of the question here as the sound of snes is like stuffing your ears with a potato (not that it sounds bad, but it's toooooo compressed due to the sample system, in this game wich original music is much more clear due to the use of fm synthesis the difference hits hard).
EDIT: OMG WHAT DID THEY DO WITH HAIDES!? I know the original boss is a little bit more easy, but the original level design and programming is absolutly insane, and longer. Also Ellis on arcade and snes is so ugly, why didn't they use the snow and ice sprites?
320*224 evit ar megadrive hag an arkad met 256*224 evit ar super nintendo.... perak ??
Sega Genesis/Mega drive is better tbh lol
It's superior
snes version is the worst, lots of slowdown and screen is stretched too wide so you see less of the play area, also the sound is the worst on it