Narrated Gameplay #4 - Waystalker w/ 1h Sword
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- čas přidán 13. 09. 2024
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Learn How to Finger Roll! - • #SHORTS - Finger Rolli...
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lovely, just two of my main things I do as Waystalker in one video.
1. Nat Bond + Amaranth + GK Grimoire quest gives you at least 50% of hp at all time
2. drinking a strength potion, then right click hagbane into everything that has a GREEN outline. Your team will love you so much, they want you dead in real life.
Now with that out of the way; LUMBERFOOTS!
OH NO. ITS HERE
Ok, i didn’t play nearly as bad as i thought i did.
Except for that last part in the church, idk wtf i was thinking being on the other side the building when we were fighting troll
@@nule4235 it happens!
Reducing push cost would probably bring it closer in line to the sword and dagger. Might give it a little more play time
Would also actually be a buff to Waystalker since the weapon does work best with her and SOTT, something Waystalker desperately needs in vanilla game
On top of that, I think it should get the same block cost reduction that Dual Swords gets. Dual Sword getting 50% "outer block cost" but regular sword still having 75% seems weird. What I mean by this is that if you look on Armory, "normal" weapons get an outer block cost of 2.0x, SnD and 1h Sword get 1.5x, and Dual Sword gets 1.0x.
Interestingly enough, nobody really talks about how SnD has the only "nerf" of "inner block cost" being 0.8x instead of normal weapons 0.5x and shield weapons having 0.2x.
@@rumbling9879 I think it needs something against mobs so maybe the 2 diagonal slashes could be doubled, followed by the thrust as a 5th in the light cycle.
@@Csatadi If only that first diagonal down heavy wasn’t before the overhead in some combo routes it would make her horde clear easier to access
I know I'm late to the party but I love using 1h sword on elf. It's got a simple and intuitive moveset and infinite dodge count, makes it feel easy to clutch with.
"nat bond isn't a bad idea" another one for the book of grudges.
these are all a lot of fun (and informative too)
Does the Ult "flick" help to ensure headshots when running the Infinite Ult on headshot talent for WS?
I think mentioning "which version" of Finger Rolling you mean is important...I've heard it two different ways.
First: Tap right click, let go, tap left click.
Second: Hold right click, tap left click, but doing it so fast they are only held for such a small amount of time and lets go of both at the same time.
The first is for stuff like block cancelling, while the second is for stuff like what I'm assuming you are doing with getting the powerful version of the bows shots instead of just the "regular left click".
1:55 finally. thank you.
13:14 (breathing intensifies)……..grenadier
That video is better than CATS! I want to watch it again and again!
BTW is 110 really "very good ping" ?
Lmfao that's exactly what I was thinking XD
Vermintide's ping measurement isn't just network latency, it also tries to take into account processing latency on the host. You'll rarely see anything lower than ~70. I don't know about very good, but I'd firmly put 110 in the "pretty good ping" category.
I get from 60 to "host is about to crash" ping, and consider 110 liveable, but not great. It's noticeable when it's over 100, but at least the animations of enemy attacks mostly match when those attacks connect with me. I expect quickplay, generally, to drop me into games with 70-100 ping, and mostly it does.
I've also noticed that there are sometimes host-client syncing issues that appear to be independent of the numeric ping calculation that V2 performs, but I don't have a handle on what causes that. Usually the number shows me variations and the likelihood of enemies hitting me before their attack shows up on my screen.
It is for us 😂
Hey can you expain at around 16:00 when the clutch is happening. Why do you constantly block, jump and dodge looking on the side instead of just running? Is that faster? I am really curious.
Jump dodging is faster than running, and the constant dodging allows a large chunk of attacks that would normally hit you to miss instead. I look to the side and flick back and forth to simultaneously see where i'm going (which allows me to see the warpfire before he starts shooting and kill him) and try to catch any hits that would hit me within my effective block angle rather than outside of it
7:46 ishas embrace
Love the content, ty
Who doesnt run strike together? Its free dps for everyone
Nice clutch!
Calling 100+ a very good ping is the most NA thing to say
ty ty .... very nice
Do this more often, i like it
Can I ask why no one was going for grims and tomes? Like no one even seemed to attempt to go for them or ask where they were or anything? Just wondering if theres something im not getting, or if its just that these people were relatively new and just learning the map
It’s an unspoken rule in cata QP that you don’t go for books unless you talk about it with your team first
@@jtcLIVE oh I'm not gonna lie I had assumed it was a legend run just because of the format, didnt realize it was cata, thanks!
was the blood shot + trueshot barrage interaction ever patched?
It is actually possible to hit the head with the uppercut but it’s so difficult there isn’t any point in going for it
3:43 you really are sus 😅
Using a ranged weapon heavily boosted by headshots, goes almost only for body shots. Pro vermintide player :)
why not choose enhanced power when hagbane is our main source of damage?
1H sword’s damage is on the lower side so I chose a different talent on that row to help it out a little, but EP is also 100% viable if you want to just boost hagbane’s damage.