Character Creator 4.1 Auto Rigging | Subdivision Export | Retopology & Optimization
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- čas přidán 22. 07. 2024
- www.reallusion.com/character-...
Powered by the built-in AccuRIG technology, Character Creator 4.1 (CC4.1) turns any static model into an animation-ready character with cross-platform support in mere minutes. Via a simple three-step process, static humanoid characters from Daz3D, Blender, Maya, 3ds Max, and Sketchfab can be auto-rigged or re-rigged with CC standard bones.
Once transferred and rigged, the CC-compatible Humanoid characters retain all of the original facial bones and source animations while being fully compatible with major 3D applications such as iClone, Unreal Engine, Unity, Nvidia Omniverse, Cinema4D, just to name a few.
What’s more, enhanced subdivision export combined with flexible LOD generation empowers character creation for pro and indie studios. Creators from all walks of life can now relish enhancing CC characters into hyper-realistic digital actors for filmmaking, or they can choose to downgrade to light-weight avatars for mobile apps and massive crowd simulations without compromising real-time performance. By creating one character in CC4, software interchange and cross-platform applications are good to go.
00:00 Opening
00:25 Character scalability
00:39 Create high-res characters via subdivision export
01:32 Optimize & decimate for crowd characters
02:14 Flexible character optimization: bone reduction
02:29 Mesh reduction
02:43 Texture resizing
02:55 Remove facial details
03:13 Bake hand gestures
03:35 Advanced AccuRIG in Character Creator 4.1
03:46 Advanced AccuRIG 3-step auto-rig process
04:01 Auto-attach hard surface items
04:19 Mask unused bones
04:31 Save bone definition
04:42 Re-rig, repurpose, optimize (demo with Daz3D characters)
05:05 Benefits of CC native functions: skin weights, body proportions, & physics
05:56 Showcases you should not miss
*Character Source:
00:20 Character Lea created by 3DCharacterPro
www.reallusion.com/ContentSto...
AccuRIG: www.reallusion.com/character-...
Subdivision Export: www.reallusion.com/character-...
Optimize & Decimate: www.reallusion.com/character-...
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#charactercreator #autorig #subdivision #accurig #lod #crowd - Krátké a kreslené filmy
That statue is so cool
This is amazing. I really need to pick up this software eventually
Awesome Update 👍
i really apreciate your help with dowloanding this software
Great, many thxs
The bake gesture option is brilliant!!
Wow This is fantastic!
Appreciate it buddy thanks
Благодарю за интересное видео пояснение
Wow its amazing
Unbelievable Update. Reallusion Is the King of the 3D Software
@Nat Wang_Reallusion I am glad that you liked my word.
You are Great.
Many Thanks
Is there Cinema 4D support?
amazing!!
Excelente!
Wow Just Amazing
5:42 Please explain how custom charcter get colision boxes for poncho? It's was added manualy or now it's happen automaticly?
Please watch this tutorial about how to setup collision mesh czcams.com/video/UhNvTZYjnyQ/video.html
Thank you so much for featuring my work! I really appreciate it! 😊
Need Headshot to be updated!! Also Acculips for detailed precision without Mocap!!
"Outstanding!'
I have an older version of Iclone that worked with XP. Can I upgrade it for less cost?
l.jiuii8ì
can i download a picture of myself or others in the software and have them dancing talking etc etc
WOW!!! What's it going to be like in 10 years' time😎😎😎
Can we use CC4.1 and AccuRig to rig facial expressions on custom FBX character?
I’d like to know this as well.
Great update. I would like a Mac version please.
Character Creator 4.1 классная с большими возможностями !!!!!
I hop update render system ,, add raytrace and motion blur,,and volumetric light
So informative, thanks a lot!
2w
it work on my pc thx bro vеry much
🤩
hi really love the updates, super cool. just wondering though are there any future plans / updates CC4 that would include being able to create morph sliders for imported characters? Thanks
Already there since earlier version... Just use your creativity to create what you like
@@HayzTV cool thanks, but how do you create the morph slider for a character with different topology to the cc4?
@@HayzTV plus when i tried it says this version only supports cc characters?
@@sonicule ko oo no no
Looks great, but assuming CC4 / Accurig still doesn't auto-rig facial bones, right? THAT would be amazing.
9
Wow, this can't be real. Oh wait, it's REALlusion. You guys kick major @ss.
Why should the Unreal Engine always be used for final rendering?
iRay Render is good, but iClone's own rendering engine is also very fast and excellent on its own if it is set up well.
Shouldn't iClone develop technology in the direction of rendering itself?
By optimizing the memory of the iClone program, you should teach how to render iClone on its own using NATURE TERRAIN GENERATOR and Total Plants 2 - Botanical World and Popcorn FX.
great job
its time for you to fix rendering quality
Amazing but the UI looks so ... ugly, I suppose. I've been using Blender and Unreal a lot and can tell that complex software can look pretty good
LOD 2 looks amazing for doing ps1 style graphics. is there a way to edit the head part for details such as nose and ears?
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Ml l OK
Me i Mk moo I Ku I KO unknot
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Shut up and take my money :D
hahsdhahah good
Hindu grate
Amazing software😁
thank youu