Using Fusion now for hard surface shapes and to block out organic shapes. Export into Blender to resize, then Zbrush to create a high poly dynamesh and sculpting details. Then retopo using ZRemesher or 3DCoat. The accuracy Fusion gives makes it easy to align parts, the history also helps correct shapes in Fusion.
I'm not a super experienced person in 3d modeling, but I believe is better for accurate technical models, blender is more powerful in animating and organic models
The types of 3D models needed are certainly of importance in consideration. If you need industrial design (product design) accuracy and ability to maintain controlled precision and history, Fusion is pretty good. Where it seems to lack is in advanced surfacing capabilities (compared to its sibling Autodesk Alias or Rhino). The other big issue is finding a surfacing solution that can also create parametric textures which Rhino and Blender are capable of with plug-ins. Alias is also highly capable, but it's out of reach if you're not part of a large corporation as the software is over $1000 per month. As a product designer, I do struggle with just finding a parametric solution for surfacing, etc. Always stuck between Fusion/Solidworks for solid modelling and Alias/Rhino or perhaps Blender for advanced surface WITH parametric texture. As a former Alias user, it was a sh*t move for my school to train people specifically in that which is extremely niche, but hey... that was over 15 years ago. It's a constant struggle to relearn new software all the time to find capable toolsets. Hopefully Blender or Rhino can fill that advanced (Class A) surfacing need with the texture control product designers are required to employ nowadays.
It all boils down to one thing Fusion 360 cost money and is more limited and blender is super powerful and community driven. I would rather suck it up and learn how to use blender then have to pay a yearly subscription.
i use blender since i am 12yold, just tried fusion and seems much bether for what i make, props, weapons, etc i dont make many organic models, fusion blew my mind but i feels restricted, with blender i am free to transform a mesh the way i use a pencil, in fusion i always have to use a ruler before drawing, feels a bit like that
Always a pleasure to see a video from you, I've been playing with both for my 3d printing props and admittedly I've leaned more towards Fusion. Once again great video!
@@itsAndyValentine I'm looking forward to it! its been ages since I, myself have uploaded a video on my channel, and your cyberpunk work has inspired me for sure! :D
Hi! Novice Fusion user here and looking to get into blender and was hoping to find a video of someone showing how to make some model in fusion and how to make it in blender. There are plenty of resources to get into both but just a video idea for you if you wanted to visually show how the two work, how one could begin to transition to the other and the other similarities/differences in each program.
Thanks for the explanation, I've reached a point with fusion 360 that I almost feel limited in what I can make (especially when considering organic type shapes). I'll confidently dive into blender now. Cheers (not British, just fun to say it lol)
What is really like doing is creating the rough shape in fusion 360 because I love the sketch feature. Then I import the model into blender and I shape it in there
I am planning on creating an action figure from scratch and I was thinking to create the actual mesh of the character in blender but things such as ball joints and other types of joints in fusion 360.
Using Fusion now for hard surface shapes and to block out organic shapes. Export into Blender to resize, then Zbrush to create a high poly dynamesh and sculpting details. Then retopo using ZRemesher or 3DCoat. The accuracy Fusion gives makes it easy to align parts, the history also helps correct shapes in Fusion.
Interesting workflow, is this still how you do things?
Just got my first printer and have already spent about a dozen hours learning blender, think I'll just stay with it for now, thanks for the comparison
I'm not a super experienced person in 3d modeling, but I believe is better for accurate technical models, blender is more powerful in animating and organic models
The types of 3D models needed are certainly of importance in consideration. If you need industrial design (product design) accuracy and ability to maintain controlled precision and history, Fusion is pretty good. Where it seems to lack is in advanced surfacing capabilities (compared to its sibling Autodesk Alias or Rhino). The other big issue is finding a surfacing solution that can also create parametric textures which Rhino and Blender are capable of with plug-ins. Alias is also highly capable, but it's out of reach if you're not part of a large corporation as the software is over $1000 per month. As a product designer, I do struggle with just finding a parametric solution for surfacing, etc. Always stuck between Fusion/Solidworks for solid modelling and Alias/Rhino or perhaps Blender for advanced surface WITH parametric texture. As a former Alias user, it was a sh*t move for my school to train people specifically in that which is extremely niche, but hey... that was over 15 years ago. It's a constant struggle to relearn new software all the time to find capable toolsets. Hopefully Blender or Rhino can fill that advanced (Class A) surfacing need with the texture control product designers are required to employ nowadays.
It all boils down to one thing Fusion 360 cost money and is more limited and blender is super powerful and community driven. I would rather suck it up and learn how to use blender then have to pay a yearly subscription.
same.
i use blender since i am 12yold, just tried fusion and seems much bether for what i make, props, weapons, etc i dont make many organic models, fusion blew my mind but i feels restricted, with blender i am free to transform a mesh the way i use a pencil, in fusion i always have to use a ruler before drawing, feels a bit like that
That’s really cool! Do you 3D print the weapons out? or just design it in the program?
@@TinaeCrescent well there wouldn't really be any point in designing them if you don't 3D print them so I'd assume they do
Always a pleasure to see a video from you, I've been playing with both for my 3d printing props and admittedly I've leaned more towards Fusion. Once again great video!
Thanks buddy. I'm aiming to put a lot more out so brace yourself for more :D
@@itsAndyValentine I'm looking forward to it! its been ages since I, myself have uploaded a video on my channel, and your cyberpunk work has inspired me for sure! :D
Hi! Novice Fusion user here and looking to get into blender and was hoping to find a video of someone showing how to make some model in fusion and how to make it in blender. There are plenty of resources to get into both but just a video idea for you if you wanted to visually show how the two work, how one could begin to transition to the other and the other similarities/differences in each program.
Sounds like a good idea. Let me pencil it in
@@itsAndyValentine you would get at least 2 views
also if you hang a thick towel up on the wall behind your camera it should reduce the reverb on your mic.
@@itsAndyValentine I would love to watch that too! :)
Thanks for the short and straight to the point video! Helped a ton!
Thanks for the explanation, I've reached a point with fusion 360 that I almost feel limited in what I can make (especially when considering organic type shapes). I'll confidently dive into blender now. Cheers (not British, just fun to say it lol)
thanks for the good advice... i'm into signage job, and my boss wants me to learn a 3d modelling, so I try a big shot in Fusion 360
What is really like doing is creating the rough shape in fusion 360 because I love the sketch feature. Then I import the model into blender and I shape it in there
Right on, thanks man
I am planning on creating an action figure from scratch and I was thinking to create the actual mesh of the character in blender but things such as ball joints and other types of joints in fusion 360.
Do you recommend pen over mouse?
Great advice, thanks!
Thanks
are there any good tutorials on how to make 3d printable models in blender? i just cant get the hang of it
CZcams is full of them. Start with the classic donut tutorial. Blender is hard though. Just stick with it
Thank youuuu!
Thanks...
Thank u
Thanks :-)
blender will take 10 times the effort to do the same thing. But it is better fro animation
nah, the effort is maybe 20% more. But the possibilites are 100% more.
This man litterly cut after every phrase!
I didn't notice until I read your post. Cheers.
Probably just took time to think what hes saying and wanted to remove silence to make the video go smoother and take less time
lol
this is scare, take cat to basement now