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Wargame Design: The Marine Corps' Operational Wargame System w/ Tim Barrick
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- čas přidán 27. 07. 2024
- This presentation covers the development history, design, and vision behind the Marine Corps’ Operational Wargame System. This emerging wargame capability was developed over the past two years to meet the need for an agile wargame tool to support future force development, operational planning, and educational wargame requirements. The contemporary and future operating environments demand a wargame that incorporates all domain warfare and the complexities of conflict against peer adversaries. The first module in the series is Assassin’s Mace and covers a hypothetical conflict in the Western Pacific versus China in the 2025 timeframe. The second module, Zapad: War in Europe, also targeting 2025 covers a hypothetical conflict between Russia and NATO with a focus on the Baltics-Poland region.
Content Overview:
-Initial design efforts: Blending GMT’s Next War and Compass Games’ South China Sea game systems
-The transition: Starting over with an in-house design
-The Die Promotion - Demotion System
-Counter Design
-Design by Domain
-Research & Orders of Battle
-Wargaming Future Capabilities
-Module Overview: Assassin’s Mace & Zapad
-Vision for the Way Forward
Bio:
Tim Barrick, Col USMC (Retired), led the Marine Corps’ Wargaming Division in the Marine Corps Warfighting Lab (MCWL) from 2018 to 2021. He was the lead designer behind the Operational Wargame System working with co-designer Mark Gelston, a wargame designer with BAE working at MCWL. Tim also implemented the commercial computer wargame Command Professional Edition in support of Marine Corps service level wargaming. In previous tours, Tim commanded the Marine Corps Tactics & Operations Group focused on advanced individual and battle staff training in ground operations, he commanded the 1st Tank Battalion, served as the G5 head of strategy and plans for Marine Corps Forces Europe & Africa, and he was an instructor for the Marine Corps War College. He is also a life-long hobby wargamer.
Awesome.Great Scenario for current and future Scenario.Great😅 Scenario for War gaming and special scenario aspects.Its a great War gaming design development and decision. On warfare gaming design ,am in.
This is a great video/channel. I loved hearing the thought process going into the design of OWS. It will be interesting if a commercial version is released at some point.
Glad you enjoyed it!
Great stuff.
Thank you for enjoying our webinar series.
EXCELLENT! 👏👏👏
Many thanks! We hope you continue to attend our webinars
@@georgetownuniversitywargam6881 of course!
Wow- that is the first time I've seen the AYK-14 mentioned since I worked on them at NASLEM in the early 90's. I'm surprised they're still using it.
Complete civilian question. Why aren’t these games conducted on a digital platform?
My best guess is that they are, but sometimes it's easier to churn out a quick wargame/exercise without having to hire a programmer. Also just ask any hex and counter wargamer, and nothing beats a face to face match against your opponent. Plus I'm sure it's easier for the instructor to critique and teach the art of war face to face in a group learning environment. Something about reading facial expressions and tone of voice, it's just part of being human I guess.
some are, but basically cost - digital games cost a fortune to make
@@thecelt10 Yeah and can get more inloved then a TT game... Like I mainly develop TT games because they are so much easier too for a solo dev with little funding.
He mentioned they played the game over the Vassal Game Engine, which is an open digital tabletop app you can get online for free
Part of it is intentional abstraction. Teachers use wargames to teach decision making. Real time and digital wargames can teach false lessons because the abstraction in gameplay is less present, so the subconscious lessons are to concrete and thus only relevant to the gameplay. In a board game, I think it is easier to make the gameplay teach an intentional concept because of that abstraction. Turn based board games also work very well in a classroom setting. The military does use digital wargames as well, like combat simulation for pilots.
I'm pretty sure Tim Barrick talks about this at one point in the video.
I have a question : What does you guys think about Ai. Could it be an incredible tool to test wargames scenarios faster than ever ?
Are there any updates regarding commercial availability?
This game will most likely never be commercially available
@@georgetownuniversitywargam6881 Why is that?
@@jamesvaughan9471 The game is owned by the USMC and it is unlikely it will be released widely beyond defense circles
@@georgetownuniversitywargam6881USMC owns it? The same USMC MY taxes go to? Pretty sure I have a right to see it
@@georgetownuniversitywargam6881Right but not abvable people the rules will likely be out their for free you'll just have to find them like countless other US GOv projects.
That’s my CO
It appears that the units which are Marine or naval were "stronger" than other branches. I am not sure if this represents reality or a bias in the game. It could also be I am seeing a bias when none is present
Forget about NW or SCS, they are for slow small scenarios. No wonder your design has ended up were it did. Your problem is that you are making both a theater operational level game and a grand tactical game. You need to make up your mind, otherwise, there's no way you will drop your playing time of 3 hours per day. Which is insane. There are plenty of simpler mechanisms to simulate ammo availability and overall readiness. And get rid of all the dice and use a d20, or many, you are making it unnecesarily complicated. Anyways, thanks for the comprehensive explanation.
Looks a lot like upside down indochina.
That is a lot of aggregation for air. Being an airdale, I'm going to be concerned with training, tactics, readiness (maintenance) and loadout profiles. If I'm a Hornet with AIM-9Ms going up against an F-35 with AMRAAMs and that monster 200 mi radar, ain't no way we both have a 10 for offense. I'm surprised there isn't more differentiation between the airframes. At the end of the day, it's up to CAG, but if I'm CAG in this wargame, I don't have a lot of decisions to make.
it would make sense to keep military board games practiced by the military top secret. otherwise what's to stop China, Russia, and Iran from ordering 100 copies and play testing it themselves?
nvm, he answered my question in the video
Yeah that's the one thing holding China back- they don't have this boardgame! 😂
Wargaming is for old soldiers