Jak and Daxter - How to Build Intrigue

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  • čas přidán 16. 04. 2020
  • Jak and Daxter's world and lore has always been one of my favourite things about the series, and I wanted to dissect why in this video. I hope you enjoy!
    Precursor Theory vid:
    • Jak and Daxter Theory:...
    Mar debate with Nerdrage36:
    • Jak and Daxter Podcast...
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Komentáře • 127

  • @pilot3605
    @pilot3605 Před 4 lety +109

    This trilogy has to be the most underrated Sony property........people are all about Demon's Souls, Bloodborne and Ratchet, which are all awesome, but these games deserve recognition as well.

  • @whogavehimafork
    @whogavehimafork Před 3 lety +59

    For me Boggy Swamp made me feel the loneliest. It feels so bleak, especially when you come across the empty docks and the open ocean.

  • @austinharp7264
    @austinharp7264 Před 3 lety +13

    I still remember me when I was like 8 years old, playing Jak 2 for the first time, and when Jak just straight up shouts “I’m gonna kill Praxis” I was in complete shock that he could actually talk

  • @RaidenPSX
    @RaidenPSX Před 4 lety +100

    I'm so glad there's still Jak fans out there like yourself. This video was excellent. Keep up the good work dude.

  • @Timquan.
    @Timquan. Před 4 lety +18

    I never understood why people hated the fact that Otzels are the precursors, It just fits in the world. And the fact that Mar is said to be Jak and that he and Daxter saved the world is just even cooler.

  • @imiivestreamer
    @imiivestreamer Před 4 lety +29

    good video! i wanted to state something about jak's development. In jak 1 it showed us jak's childhood innocence making him more cute appearing and seeing his eyes were bigger and more shiny. But when jak 2 starts and they show him get tortured for 2 years. you see the impact and his drastic change. His whole demeanor is different and more mature and angry. At the end of jak 2 you see him saying farewell to his child version. (i think this is a metaphor for saying he became mature and he is no longer a kid). In jak 3 he finds his balance and he becomes the final stage of what a character like him should become. I found it all really intresting as a kid how jak got from a happy outgoing child to a groomy darker and mature person, in only 2 years time. (but what mustve felt like decades cuz of all the torture he went through.)

  • @matthewroxburgh8255
    @matthewroxburgh8255 Před 4 lety +48

    Great video. I can relate to the connection to Jak. As a kid playing The Precursor Legacy I always liked to emulate Jak's athleticism and sense of exploration. I still do.

  • @julianowilliams3263
    @julianowilliams3263 Před 3 lety +7

    I think the thing I loved most about jak 1 was the aesthetic. It was vibrant and colorful, diverse and seasonal, and the freedom to just go out and explore, hop, slide, roll, drive etc made it everything to me back then. The graphics hold up to this day, imo. Especially the HD collection. The music was soothing too. Idk it was just a vibe man, a beautiful platform adventure game. Jak 2 is the best though haha

  • @dextergrif1052
    @dextergrif1052 Před 3 lety +7

    I agree with you about this. TPL is definitely my favorite, but I still appreciate 2 and 3. I think the reason is that TPL WANTS you to 100% it, while in Jak 2 and 3 it felt like an afterthought. You can’t get everything in one go like you could in TPL and that’s something I really enjoyed.

  • @chaseedwards7024
    @chaseedwards7024 Před 3 lety +9

    I love how passionate you are about this game series. Keep doing you, man. Great stuff.

  • @antipsychotic451
    @antipsychotic451 Před 2 lety +2

    Even as a kid, I always wanted to learn more about the world in TPL. It always felt so cool to me to go to places like the jungle temple or snowy mountain and look at the world from high above, seeing all of the locations that I had previously visited. It always gave me this sense of wonder and mystery about the world Jak was in, and being able to see the other levels in the game from far away always made the world feel huge and like you were actually a part of it.

  • @spencernoss6554
    @spencernoss6554 Před 2 lety +1

    We need to go back in time. I've always wanted to see the Blue and Yellow sages help build and protect Haven. I imagined the Yellow sage having his last stand with his gun was the original inspiration for the Beam Reflexor. Hillbilly ricochets for days!

  • @WisdomThumbs
    @WisdomThumbs Před 3 lety +2

    The additional characters, interactions, and social interplay made Jak II more immersive for me.

  • @MartianBlobfish
    @MartianBlobfish Před 4 lety +6

    My love for the first game is similar but completely different to what you've been saying.

  • @blackjaku1
    @blackjaku1 Před 2 lety +2

    Mars tomb is like my favorite game dungeon ever

  • @lorenzonioi7488
    @lorenzonioi7488 Před 4 lety +10

    Man your channel is pure gold, keep up the awesome work. It's unbelievable that I've found someone that's just as passionate as I am about this series (I actually think that you're even more passionate than me since you started a channel about it ahahah)

  • @gamursnek
    @gamursnek Před 2 lety

    Man I would love to see you make an in-depth video covering the metal heads alone, their origin, their motive, what the gems in their heads are about, and their involvement with the world and the ecosystem

  • @PSYLODV
    @PSYLODV Před 4 lety +3

    That time travel theory for the end of Jak 3 is something I've never considered before, and I've been a Jak and Daxter fan since I was a kid. I haven't played Jak and Daxter in a while, but this video does remind me of the great world that Naughty Dog built and left behind for us to enjoy.

  • @jonm.678
    @jonm.678 Před 4 lety +2

    Awesome analysis. I feel the same way in the sense that I have a personal connection to Jak. Funny story; when I was a little kid, after playing Jak 1 I covered my hands in bandaids, I guess to simulate Jak's hand wraps and told my mom "I'm Jak!". I found it really powerful when you put that section of the game in without music. I've never actually played the game without music, but you can feel the shift in tone without it. Although I love the music, when we take it away, it reminds me of Dark Souls. As cliche as that is, one of the strongest parts of Dark Souls is worldbuilding. In similar ways, they build atmosphere without the music (except in boss fights). What a great thing to consider. Nice vid!

  • @eluukkanen
    @eluukkanen Před 4 lety +4

    Great video work. You mentioned all expect 1 thing. Eco is jak 2 and three. I loved how this eco life energy was naturally taken to other uses like weapons, tech and other in future. All different eco gave always different type of effect. Great video nonetheless