Generating Concave Borders around Points in Godot 4
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- čas přidán 11. 07. 2024
- In this video we will be creating an Algorithm that generates a concave shape around a virtually infinite amount of points. This algorithm can be useful for drawing procedural borders around things in your game, like cities and settlements.
Link to project on github:
- github.com/gegamongy/ConcaveB...
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#tutorial #godot #blender #gamedev #gamedevelopment #gaming #procedural #proceduralgeneration - Hry
hey thanks for godot shader video you real make good video
Thanks! Let me know what other kinds of things you'd like to see!
@@gegamongy well simple how to make dungeons procedurally generated in the 3d and thanks for it