Generating Concave Borders around Points in Godot 4

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  • čas přidán 11. 07. 2024
  • In this video we will be creating an Algorithm that generates a concave shape around a virtually infinite amount of points. This algorithm can be useful for drawing procedural borders around things in your game, like cities and settlements.
    Link to project on github:
    - github.com/gegamongy/ConcaveB...
    Tiktok: / gegamongy
    #tutorial #godot #blender #gamedev #gamedevelopment #gaming #procedural #proceduralgeneration
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Komentáře • 3

  • @Lowwaels
    @Lowwaels Před 4 dny +1

    hey thanks for godot shader video you real make good video

    • @gegamongy
      @gegamongy  Před 3 dny

      Thanks! Let me know what other kinds of things you'd like to see!

    • @Lowwaels
      @Lowwaels Před 3 dny

      @@gegamongy well simple how to make dungeons procedurally generated in the 3d and thanks for it