WHY I Choose To Deepdive TTRPG Liveplays Over Other Media
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- čas přidán 7. 09. 2024
- Are TTRPG Liveplays worth analyzing like we do movies, books, and tv-shows?
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** ABOUT ME **
Hello! My name is Jay, and I am a long-time veteran of storytelling and a semi-seasoned DM! I began playing Dungeons and Dragons roughly 5 years ago and began my first ever game as the DM. I figured things out by watching online games and fumbling my way through the rules, and never looked back! I've fallen in love with TTRPG's in general and want to share my experience and thoughts with the world and community I love so much. I currently DM two separate games regularly, and continue to learn every day.
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Play Your Role is a project with the intention of helping inspire and coach players and DM’s alike to add story beats and dramatic moments into their games through basic writing concepts, interesting player character inspirations, and discussions on how to effectively roleplay in a way that helps (not hinders) everyone else's roleplay at the table!
TOPICS IN THIS VIDEO
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• Critical Role
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• Pathfinder
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• Dimension 20
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• TTRPG
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This is fundamentally true of discussing all art. Everyone says stuff like "the artist was thinking this" or "the artist meant this", and this is no different. Improv has always been one of my favorite mediums, since I started watching Who's Line is it Anyways? decades ago, and this is just dramatic improv. Just like with comedy improv, where you can break down why a joke works with the same fundamental rules of joke telling that a comedian would use to build any set, you can break down why individual moments of dramatic exchange are impactful and moving. Great video
Yeah, I gotta agree. Its such a strangely nuanced topic and its why I love it
It's kind of ironic in a TTRPG community to not get that something can be interpreted very differently than the intention and still be right. Isn't most memorable craziness in RPGs players totally going in different directions that what the DM intended or drama between characters because of misinterpretation or great moments because someone did something unexpected but better after misreading the intention of another?
And that's the beauty and art of improv in long form storytelling medium is that those incidences have ramifications throughout the story and change the characters.
Improv comedy itself is often a funny interpretation by the actor that is very different from the intention of the giver of the prompt.
I'm not an actor, i have absolutely no idea about anything that it takes to act, but you can't just produce a "fake" emotion without bringing it from a place of experience. i'm a psych student and what I do know is that our interpretations of reality, our creativity all comes from previous experiences. For example: Cringe works so well as an emotion only because you've felt it before by your own hand.
An actor is just a person who is good at bringing forth previous emotions and feelings, knows how to mantain them and using them to depict a script or scene.
In my opinion, its the beauty of creativity. It is the combination of those that have come before, speaking to those who will come after
This is why I love stories, and why I think our ability to tell stories is so important. We need these windows into other worlds, other lives, to see ourselves in new lights, and to see others in new light. It helps bind us and show how while we may see things differently, our emotions are the same.
I love stories. Tell us another.
Stories let me experience what others have endured. For that reason, I will always love them
I have had an Extremely similar conversation about one of my favorite bands, the Pretty Reckless, and the type of pain and experiences that comprise a lot of their subject matter.
Good thoughts, well expressed Jay
Thanks Caleb, always great to see you in the comments!
@@PlayYourRole💕
As a dm, the more I put the consideration of the characters and the people playing them at the forefront, the better each campaign becomes. The collaborative storytelling aspect of this hobby is the most beautiful thing that I love the most about it.
As a writer, DMing DnD and GMing Cyberpunk RED has filled a creative void for me in a lot of ways
So of course it is art
Man DMing filled a void I didnt know I had and helped me so much
@@PlayYourRole exactly! Creating the world and the plot hooks and seeing what your PCs do with it is always magical
Another take or window - TTRPGs are Art in my perception. They are a group style storytelling (as a noun) written or orally, literature based on the framework of an individual(s) studies and translations of rules, and possibly ideas influenced from works the likes of J.R.R.Tolkien and others. As the saying goes Art is in the eye of the beholder. Clarification, not in one of the stalks of the mythical "Eye Tyrant" either, but by the people involved in it's creation and how they perceive this presentation of the material, to then choose how the story arc precedes. The next level of perception would be the outside observer, the observer that is not actively taking part in the creation. Depending on the observer, they can judge for themselves if that particular story and how it is told is art for them.
In some ways you could look at TTRPGs as a table read of a script where the actors get a say in the actions of their characters with the added parameter of a roll of a dice.
Now you may say that this can not be considered literature, once again that might be a point of perception. TTRPGs are not fully written down and submitted for ridicule. Oh wait, "The Legend of Vox Machina" has been and edited and adapted to screen. Well received too. This is not an example that covers all TTRPGs, but to the people that interact in them they are, and these people retell their stories of their sessions throughout their lives with excitement or dismay like one may have done before the written word.
Just beautiful.✨
You explain what art is to me, but I could never really put it into words myself.
Thank you very much 🦚💙
It's sort of like wrestling performances. You know they're acting, but when real emotion seeps into the part, blurring the line between person and character, the authenticity adds so much weight to a scene
an important tool, for me at least. for my characters, be they DM or PC. is the idea of "sympathetic emotions" if one, doesnt feel. but IMMERSES yourself in emotion and thoughts and feelings of a character, you WILL feel it. if you know a character, and you are THINKING like them. especially if they are AT ALL similar to you the emotional reactions you FEEL will be at least in SOME small way YOU. this immersion is part of why after acting happy all day you come home exhausted from work, because this was a part of yourself you were consciously CHANNELING. did you FEEL happy? no. are you still EXHAUSTED? yes. and research shows displays of emotion CAUSE that emotion within people. smiling causes happiness, crying causes sadness. this is a objective fact of the human brain. we have SHOCKINGLY large amounts of control over our own minds, more than most will EVER utilize, but we often do so without thinking, our comfort foods, our comfort people. these are all ways we intentionally manipulate ourselves to create a more pleasant brain space.
This video coincides so perfectly with my current Intro to Film/Media module, it's wild. So much of what Jay's saying is almost identical to renowned story scholars.
Sharing the stories I tell, whether through my own stories I have written/am writing, or by sharing my experiences in a video game me and the person I am talking to both play, makes those stories worth while.
I don't remember where I heard it, but it was that an idea or an emotion must touch another to live. These things cannot exist in a vacuum. Since art of all kinds is meant to instill, inspire, evoke thoughts and feeling in the "consumer" of the art, it cannot exist in such a state either.
Everyone sees the world differently, no matter got similar. My best friend, my own Twinnie in the vein of Liam and Laura's twin-dom, the two of us are so similar, but also so drastically different. We may like the same character in an RPG, but often not for all the same reasons. Our ascetics are similar to a point. We not only acknowledge this, we have come to rely on it, trusting thay the other sees things we sometimes miss. And our experiences are only the better for it.
You are free to deep dive into our campaigns, we would love your interpretation.
your deep dives are amazing
I do think that a lot of people who say to creators or commenters like Jay on his channel (its happened to me too) "you have no idea what live-play actors are thinking and feeling in this scene" or "you're being parasocial" just don't seem to want people to apply critical thinking and analysis as to WHY a scene works, or why anyone finds certain performances moving or powerful. It sounds, when these people comment, that hearing or reading an analysis of something will upset their enjoyment. Or they argue that "its just your opinion" so has no more value than their own opinion. But the point about critical thinking is that an individual informs themselves about a topic, so when they analyse a situation or performance, their analysis will have some additional value to an uniformed analysis. This by itself does not make their analysis right. But it does make it more likely to have some value. Don't despise critical thinking! And that's why I love Jay's videos, because he applies his critical faculty to TTRPG live-plays, and tries to explain how they move us and what we can learn from them
That glass window analogy is great! I'm going to teach that one to my hypothetical future kid because having different people's perspectives really is just as beautiful.
There's a known description of stories in relation to the reader/viewer that is windows and mirrors. Windows let you experience a story you aren't familiar with and mirrors are stories that reflect something about the reader. Both are necessary things for people to experience.
I did make a comment to that affect, but what I was trying to get at wasn't that you didn't know what acting was, nor that Sam wasn't feeling something. I was specifically talking about how the video made it sound like Sam himself was feeling things towards his fellow players. Acting 100% requires drawing on experiences one has had and is rooted in true and real emotions, and that was what I was getting at in my comment. I watch your videos a lot and appreciate the work you put into them, and I appreciate the conversations that spawn from the content. Actually, this is something that showed itself very evidently in today's Adventuring Party for Burrow's End on D20. Aabria talks about how her parents sort of forced her into a ton of sports and I was like, hey, that's her character from the Seven, which I'm sure was also talked about at a bunch of other moments. Long story short, I'm a little pedantic and took issue with a very tiny portion of an overall great video of yours. And before anyone comes at me, I know I wasn't the only one who said something and am well aware this video isn't about my comment specifically
A very beautiful and moving video. ❤
Also your wife is hillarious. 😂
I think I never watched a full episode of CR. That's a lie I watched Calamity which in my eyes is the best actual play ever. That Sam clip though gave me all the feels
these are great!
"why cheeseburger deserve to be called a sandwich"
was this... in dispute? :l
When it comes to CZcams comments, its ALWAYS in dispute
HA! Sweet! Glad your wife laughed at my last comment. (And, just to confirm, i stayed subscribed, lol)
🧛💀🎃👻
Couldnt agree more tbh
Jay my sexy friend, I will always agree with your wife.