Houdini 20 - Shader Building in Material X

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  • čas přidán 14. 12. 2023
  • for more houdini trainings visit
    www.rohandalvi.net/

Komentáře • 26

  • @maxrose8845
    @maxrose8845 Před 5 měsíci +3

    Awesome lesson. Good to see matx + karma has the same chops as other renderers

  • @lveronese
    @lveronese Před 6 měsíci

    thanks for sharing, I was playing with this and did not had good results, always nice to have a new perspective on things

  • @philippwelsing9108
    @philippwelsing9108 Před 5 měsíci

    Thank you so much, Rohan! You make me like MatX and Karma XPU. 😍

  • @asierlabfx
    @asierlabfx Před 6 měsíci +1

    Thank you very much, I can't wait to start the video. :)

  • @amirrasta36
    @amirrasta36 Před 6 měsíci

    man, i love what you did . Thanks a lot for share i.

  • @bram_gunst
    @bram_gunst Před 6 měsíci

    Thank you

  • @Somethinginvisible1
    @Somethinginvisible1 Před 5 měsíci +1

    Awesome tutorial always could you explain any tip to flake shade?

  • @jin416
    @jin416 Před 9 hodinami

    is there a way to export those node as texture?

  • @frigbychilwether
    @frigbychilwether Před 6 měsíci +1

    Hi, thanks for this. Really useful information. Some useful tips no matter what render engine is used.

  • @raneemFX
    @raneemFX Před 5 měsíci

    Thanks

  • @nicksushkevich8660
    @nicksushkevich8660 Před 5 měsíci

    i love how similar the logic with Keyshot material graph

    • @rohandalvi
      @rohandalvi  Před 5 měsíci

      Most material graphs function in very similar ways. The only difference is how open they are. Material X is very open. You can control literally everything. Which is a good thing. They just need to add more patterns and noise maps

  • @SuperCarzetin
    @SuperCarzetin Před 5 měsíci +1

    amazing lesson thanks for that dude!!
    PD: would be great have a similar one with Octane if you have the time!! :)

    • @rohandalvi
      @rohandalvi  Před 5 měsíci +1

      I think I can do that.

    • @SuperCarzetin
      @SuperCarzetin Před 5 měsíci

      I really appreciated! that would be awesome! @@rohandalvi

  • @sqworkshop
    @sqworkshop Před měsícem

    Octane Solaris Please

  • @asr59
    @asr59 Před 5 měsíci +2

    It's easier to keep track of stuff if you create the 3 different materials, each one of them with it's own mtlxstandard_surface, and then after that, you blend them together with the masks

    • @ripvangu
      @ripvangu Před 5 měsíci +1

      wanted to ask this same exact question,I am assuming that there is a perfomance advantage in using one material?

    • @Al1987ac
      @Al1987ac Před 28 dny

      But you can blend only two materials in Karma.

    • @asr59
      @asr59 Před 28 dny

      @@Al1987ac but you can blend two, and then the result of that one, blend it with a 3rd one and so?

    • @Al1987ac
      @Al1987ac Před 28 dny

      @@asr59 Ok, let me test it in H20.

    • @asr59
      @asr59 Před 28 dny

      @@Al1987ac that's how I've done it in blender and ue4 before, so my guess is it will be the same, is like layering materials