Unreleased Sega VR Headset Emulated On HTC Vive!
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- čas přidán 19. 11. 2020
- Sega's legendary lost hardware lives again...sort of! We've recreated the system using nothing but clues found in the source code for one of its games. Learn more here: gamehistory.org/segavr
- Hry
The fact the code still existed was lucky enough. To actually get it running with modern hardware is just mind blowing! Amazing work!
It's amazing how a 360 degree experience is even possible like that, on Genesis. Even more amazing how this guy got it to work though.
I remember one of the excuses for the delay: the vr experience was so immersive and real they needed some time to tone it down so people wont get hurt
They had the unfortunate problem of their playtesters dying in real life upon losing in the game.
@@BeOurBee sega does what nintendont
@@BeOurBee 😂
I found out about this just before I slept but to find out this is a thing is one of THE best birthday presents I could've gotten this year.
The work of the VGHF is so valuable, thank you.
So glad to finally experience 90's VR games on modern headsets that actually work like they should. Now only if there's a way to play Segascope 3D games on a Vive...
If you focus your eyes and blur them in the middle like a optical illusion you can actually see the parallax effects watching it just on a smartphone pretty friggin cool
There's a lot of great things about VR gaming but what's really amazing is that in also retrospectively affected all the previous failed attempts in a good way, giving them a lease of life. We have Virtual Boy emulator and now thanks to VGHF even some unreleased projects are being given spotlight. Kudos to all the pioneers from the days gone!
Indeed
I don't know how you guys did that but I'm happy to see the day we can actually enjoy the SEGA VR to some extent 🤓
The best part of this game is that thicc bassline!!
Oh man. This is awesome! Will there be future videos about how the emulation was done, where the unreleased game was found, etc?
You're gonna want to take a look at the in-depth article on VGHF's blog: gamehistory.org/segavr/
Thank you for this informative video, it's great to see old SEGA tech.
I’m thinking how cool VR Panzer Dragoon would be 😀
There's a company that licensed Panzer Dragoon to make a VR experience, it's gonna be amazing
@@mrzozelowh wow you got more info about it? that would be too awesome
Sega VR you say? Would love to play Crazy taxi and Sonic in VR.
Sega was the god bearer for all modern gaming hardware we have today, because they knew how to get it right.
so awesome. ive got PCVR headsets for days, i would love to try this!
Crazy to see this preserved
This is awesome. I'd love to try this out!
Killer bass line
If you swap the left and right views, your viewers could do "cross eye" 3d.
Watching on a phone, the images are close together enough that I found it easier to go the other direction (wide eyed) anyway.
One of the biggest problems I see with the game is that the cockpit has the same "depth" as the mountains when it should instead be the closest thing to you. It tends to ruin the 3d effect and might be part of why people get sick.
I remember the anouncements back then, this looks awesome, for that time. Still gave a forte vfx-1 and a cybermaxx2 from that time.
They should have made Elite for this.
Or The Sentinel. I mean, it's even got the same instant teleport movement as a lot of VR games.
Or imagine Robocop 3- the Amiga version. It could have been the SuperHot of the early 90's.
I see why Sega went down this route as they had the 3D glasses for the Master System that actually work pretty well. Rather than VR as we think of it today, they probably had the idea of using head movement as the controller d-pad and to use the more powerful MD/Genesis to produce the two L&R images at the same time rather than flick between them as the SMS did. As the MD/G can’t do rotation easily, you can’t have the pitch change with a sprite based game and refresh rate on two 3D polygon images would have been unplayable. Just think how slow LHX already is.
Dust off the headset boys, We're reviving the SEGA VR using Modern VR Headset!
Nice work on the code
Thanks for the vid. Always great.
I need this on my Quest 2 now.
I know. I wish there was an easy way to play it, but I don't feel like sideloading and doing it all manually.
you have facebook, dont complain.
I feel like this would be great on the Go, they're both 3DoF. Then it can be ported to the Quest.
I wonder how hard it would be to fix the code so that the cockpit/dashboard renders with the correct stereoscopic depth. In this video it has the same left/right-eye offset as the distant mountains when it should instead be the closest thing to the viewer.
Absolutely fascinating. I'd buy that for a dollar for my PSVR! 🙃
That's crazy, understandably no roll due to the hardware, that might have reduced a bit of sickness, 15fps seems like the worst of it.
Would roll in software help at all to keep it level?
I wonder if they ever tried countering it in hardware by floating/spinning the screen 🤣
Could you please release a video with the L and R images reversed so we could watch it with crossed eyes and have the impression of 3D?
So where does one find roms?
Does CZcams still support 3D video? Would it be possible to create a video in that format so we can watch it in 3D? 😁
Cross your eyes.
Did it!: czcams.com/video/Fh-WvyGRbag/video.html
You are using a HTC Cosmos Elite not an HTC Vive. Great video none the less.
Nope, it's an HTC Vive Cosmos Elite.
@@Sampler19 True you are correct buddy but just calling it an htc vive is miss leading.
@@Sampler19 also I was truly not trying to say it in a negative manner but thanks for correcting me. I know after I posted it that I should have put "HTC Vive Cosmos Elite" because there would be that one person that focused on me not putting Vive...
gabaleth
Is this the only playable game? Is the game finished?
Emulatrubation...
so crappy, glad it was cancelled. There simply wasn't hardware for VR back then. Heck, polygon 3D graphics were in its infancy and consoles still to release and besides being crude, framerate even for tv was awful (both Star Fox and Virtua Racing).
if you want headaches to see 2D sprites in "3D" with slight pitch and yaw, go for it. Looks like the streamer here was able to endure about as much as testers back then...