Photorealistic 3D Product Rendering | Perfume | Part 1 Modeling | Cinema4D & Octane Render

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  • čas přidán 4. 08. 2024

Komentáře • 48

  • @SAideRsaY
    @SAideRsaY Před rokem +2

    Have seen your renderings on Facebook and think that's so nice that you are sharing your workflow. Keep it up man! 🔥

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Oh yeah, it makes a lot of fun to share knowledge and help other people.
      Especially when they appreciate it like you!

  • @_SWAYZE
    @_SWAYZE Před rokem +2

    Another banger tutorial! Cant wait to see the lightning part :D

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Thank you! Yeah it will come early next week. Have a nice Sunday!

  • @haroldvictoriart
    @haroldvictoriart Před rokem

    Great tutorial!! Thanks!!

  • @tranthanhduy3594
    @tranthanhduy3594 Před rokem +2

    man, that was an efficient workflow. Simple and easy

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      yes exactly. Nothing complicated about it. Simple, fast and very effective to get good results.
      Thanks for your comment!

  • @bharat5194
    @bharat5194 Před rokem

    Amazing!

  • @abdullahsaqib8471
    @abdullahsaqib8471 Před rokem

    Mate so professional and so clean tutorial. ❤️

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Thanks! I appreciate your appreciation for the quality of the tutorial!✌🏼

  • @maryoriski2013
    @maryoriski2013 Před rokem +1

    Love it, thank you ❤️❤️

  • @taitovfx
    @taitovfx Před rokem

    i appreciate you so much for this! thank you. Doing all that while looking like an absolute chad aswell

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      I really had to smile about that comment. Thanks man ✌🏼

  • @user-di9in1yj6x
    @user-di9in1yj6x Před 2 měsíci

    Amazing

  • @JesseKinnamon
    @JesseKinnamon Před 8 měsíci +2

    If anyones doing this after the symmetry update and got stuck extruding at 5:49 make sure in the object tab of each symmetry generator the "Weld" setting is set to "Crosses Plane" or "On". The layout has changed but that's probably what "clamping issues" he's talking about at 4:12.

  • @voodoorampager
    @voodoorampager Před rokem

    Thx man 🙏🏼 subscribed!

  • @yasirjaved6677
    @yasirjaved6677 Před rokem +1

    very nice please share more and more this kind of tutorials I learned something new commands. Thanks a lot.

  • @gauravdantani
    @gauravdantani Před rokem

    Great 👍

  • @Mucharyan
    @Mucharyan Před rokem +1

    Great tutorial. For giving thickness would a Cloth Surface work the same way or is it better to just model it yourself?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      I just tried it on. On R21 you get 3 problems with the cloth surface:
      1. You get some overlapping geometry at the angles
      2. You get weird shading issues of the reflections
      3. The sub-D modifier is not working properly and is not creating a smooth circle ( the opening at the top)
      Maybe it's different in other versions. But in R21 I didn't find it useful.

    • @Mucharyan
      @Mucharyan Před rokem

      @@nikita.kapustin Ah I thought so, thanks for trying it out and getting back! Keep up the great work, been seeing your work in some facebook groups!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Thank you for connecting here and checking out the videos!:)

  • @Joshuadaniil
    @Joshuadaniil Před rokem

    thank youuu

  • @Mucharyan
    @Mucharyan Před rokem

    Instead of the disc method for creating a circle I find it easier to just use Fit Circle after selecting middle polys

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Oh yes absolutely! If you are using the new versions of Cinema4D it is of course much easier with the fit circle command.

  • @3dranz
    @3dranz Před 6 měsíci

    How did you extrude inner like that? at 8:30

  • @dianakim3513
    @dianakim3513 Před 2 měsíci

    А как сделать, чтобы крышка закрывалась?

  • @_SWAYZE
    @_SWAYZE Před rokem

    Also on 20:45, its better in rendering to let the liquid overlap the glass for better results. Try it :)

    • @_SWAYZE
      @_SWAYZE Před rokem +1

      so basically just scale it a bit up rather then down ^^

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      I just tried it with a few different glass objects and I must say I find it much more realistic when the liquid is scaled inside. The separation between glass and liquid is much more clearer separated. If the faces overlap in some cases the liquid is just "there" in the glass without any "wall" like it would be in a real object.
      But might depend on the situation and model. In my case that didn't work out for the better. But thanks anyway for trying to help!!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Hm.. I just read some articles on the internet about that. It should be the right way how you said and the Liquid should overlap the glass.
      I think I will just try out in the next projects what works and looks better.

  • @Ladroga.
    @Ladroga. Před 7 měsíci

    Hi! the render looks amazing, but I have a simple question, the object size is about 300*400*200cm, wouldn't be better to modelate it with real life size proportions?

  • @user-di9in1yj6x
    @user-di9in1yj6x Před 2 měsíci

    Please can.i have your render module ( octane)

  • @armelleguerin4675
    @armelleguerin4675 Před rokem +2

    Why when I try inner extrude at 7:26, it always extrudes the 4 sides ?

    • @patricktaylor8637
      @patricktaylor8637 Před 10 měsíci

      Please explain how you extruded from the inner edge.

    • @romuk3092
      @romuk3092 Před 6 měsíci

      I'm also stuck at the same part and didn't find a solution 😞

    • @atairdrop3130
      @atairdrop3130 Před 2 měsíci

      Same here =(( Did u find out the method to fix this?

  • @abdullahsaqib8471
    @abdullahsaqib8471 Před rokem

    AT 9:50 you noticed that some problems and you arranged the vertices manually. Why is it important to adjust the vertices properly? Will it create problem for the render?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      It is important to have all points exactly aligned on the X and Z axis in this example so the Symmetry function/object can work properly.
      It is only working (in older Cinema4D versions) if all points are exactly aligned on the axis. That's why I adjusted them. Otherwise The symmetry object would not work properly and make some issues.

  • @sochkov-vasily
    @sochkov-vasily Před měsícem

    Никита Капустин?) Я сначала подумал это Илья Капустин. Вы случаем не братья?)) Он тоже уроки делает по 3д