Refraction Railway 4: The Highlights + The Problems [Limbus Company]

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  • čas přidán 30. 07. 2024
  • The edited down version of my first run through Refraction Railway 4, alongside my thoughts on Railway as a gamemode, and some suggestions as to how to change it for the better.
    Full VOD Here: • ESGOO's First Run of R...
    Chapters:
    Intro: 0:00
    Section 1 Highlights: 1:28
    Section 2 Highlights: 10:37
    Section 3 Highlights: 19:38
    Section 4 Highlights: 39:46
    The Problem with Railway: 55:33
    Apple: 1:02:15
  • Hry

Komentáře • 374

  • @KetherBattle7
    @KetherBattle7 Před 24 dny +873

    Esgoo do you like old women that recover from stagger

    • @therealESGOO
      @therealESGOO  Před 24 dny +494

      If only there was a part of the video that explained my feelings on the matter...a shame that no one will ever know.

    • @BlazerBluu
      @BlazerBluu Před 24 dny +47

      THATS OOMF

    • @Korotan_
      @Korotan_ Před 24 dny +62

      Waiting for outis to get an ID with this

    • @justalurker3143
      @justalurker3143 Před 24 dny +58

      Hag is the greatest PM unwritten buff.

    • @eeveeseer5717
      @eeveeseer5717 Před 24 dny +9

      @@BlazerBluuwhat the hell, BLAZER?! AND ONE OF THE ROLANDS?!

  • @Man_Person_Best_Hero
    @Man_Person_Best_Hero Před 23 dny +259

    fun fact about this railway: all sections are based around the types of people you'd find in a King's castle.
    - Section 1 is the Butlers/Servants and the Hounds that they use to kick you out of the Castle for being an asshole
    - Section 2 is the Knights, The Guards and the Royal Guard (BL in Kimsault's U3 story were sellswords who were protecting a high ranking official)
    - Section 3 is the Guests and the King's Pet (King in Binds likes sheep)
    - Section 4 is the throne room, with the King's retainers and the King himself.

  • @theauberman
    @theauberman Před 24 dny +544

    "I hate old women" ESGOO, circa 2024

  • @axeiiyl
    @axeiiyl Před 24 dny +310

    To be fair, if we were given multiple teams made by PMoon to clear RR with as a "challenge" I think it would bring a bad taste to railways the same way "looping" system in RR2
    Personally, it would feel like a slog to me if I got hit with "Do it all again, but with different sinner lineup to winrate through"
    Other than that, I don't know why we don't keep old RRs, even with full rewards
    New players 100% need a catchup mechanics and no need to remove content from the game

    • @brwdwn
      @brwdwn Před 24 dny

      Looping system was peak
      Now go shrimp yourself

    • @Tilde_Shii
      @Tilde_Shii Před 24 dny +9

      Me please I need the rewards I don't have shit

    • @shunderstock8080
      @shunderstock8080 Před 23 dny +17

      If you design missions to complete all of them in one go, then it should be fine. Also you can add a feature of starting up from a specific rest station if you forgot to complete one mission at section 4 for example.

    • @yehuda8589
      @yehuda8589 Před 23 dny +5

      I still don't see the harm in it, if it sounds like a slog to you, then you can just not do it.

    • @suspecm6316
      @suspecm6316 Před 23 dny +6

      The only two reasons I could see for not keeping older RR's is game size (isn't really a factor since abno fights still stay eother way for md) and having to QA older RR's everytime there is a bigger under the hood change. Also they probably just forgor.

  • @rubyplace7188
    @rubyplace7188 Před 24 dny +345

    ESGOO is using the existence of the green apple to unlock his curse's maximum powers, and bring back Maggots to the game

    • @tahraki4918
      @tahraki4918 Před 24 dny +27

      Maybe maggots will actually become good too

    • @Hebleh
      @Hebleh Před 24 dny +12

      More Bleed stuff sounds good to me!!

    • @sakura368
      @sakura368 Před 23 dny +7

      corrosion legerdemain and contained maggots gift already exist

    • @ChubbyMooshroom9
      @ChubbyMooshroom9 Před 4 dny

      @@tahraki4918Maggots is good it’s just that bleed and Gluttony have minimal overlap. On its own it’s a fine stacking damage debuff.

  • @GreenestLegion
    @GreenestLegion Před 24 dny +346

    I think this Railway is the most fun so far. But, that comes in part due to the fact that it wasn't that difficult to get the below 100 turn count. However, if it was harder to get the turn count then I could see the section system making it absolute misery.
    Also, nothing will compare to the fear I felt when I saw Envy Mersault about to use Uptie 4 Persuance on me for the first time.

    • @williamliao4829
      @williamliao4829 Před 24 dny +38

      nothing compares to popping into the n corp section, looking at the skills, and seeing. S3 sinclair

    • @YouCanCallMeIz
      @YouCanCallMeIz Před 24 dny +15

      Under a hundred turns wasn't hard on RR3, either, and it was a little harder, but only really by virtue of it's length, in RR2. Really, just have a decent team comp, and most content kinda just crumbles under EGO spam and hitting effective attack type/sin weaknesses. (Plus, you really can just abuse the forfeit + re-try for better speed rng/clashing rng to win almost anything without having to struggle.)

    • @DumRandomIndo
      @DumRandomIndo Před 24 dny +4

      Welp, honestly i kinda get scared when they pull up nsinclair and rcorpheath (oh and also i got my ass blasted by quick suppression, thanks base oufi heath for missing 2 heads in a row)

    • @xelpad2379
      @xelpad2379 Před 24 dny +2

      @@YouCanCallMeIz nah, RR3's final stretch was pretty hard, it wasn't just length. I'd even argue that RR4 is a bit worse in this regard, due to its sections taking up so much time to clear w/o being able to take a break

    • @Ramsey276one
      @Ramsey276one Před 24 dny

      The last line freaked me out simply because it says *UPTIE 4* and that sounds like OUCHIE...

  • @SolarBlademaster
    @SolarBlademaster Před 24 dny +138

    As others have echoed, I really think old Railways (and old MDs for that matter) should be available as permanent content that would be unlocked at the point in the game they unlocked originally. That way newer players don't get shoved right into the newest stuff and aren't prepared for it (MD) or can't access the stuff they want to try until far too late (Railway and MDH), and this is an issue that's only going to get worse with time.
    That being said, I had fun this railway even if the abno fights were kinda a letdown. I absolutely loved the mimic fights, getting to feel the full wrath of what we exert on enemies was fun and it contained a lot more strategizing than most abno fights when it came to stuff like stagger timings, unopposed dogpiling for staggers on key skills you couldn't clash, and prioritization on who is important to take out early for your team comp you brought.

    • @Ramsey276one
      @Ramsey276one Před 24 dny +3

      I went through something similar with the Griefer Gang in Crystal Project
      "I shouldn't have been merciful on the healer. This time, you're the first Floorstain!"

    • @unrealkirbo
      @unrealkirbo Před 23 dny

      Nah

    • @sakura368
      @sakura368 Před 23 dny

      portait of a certain day was difficult for me, dreaming electric sheep was simple, and king in binds was awesome

  • @Flygoniaks
    @Flygoniaks Před 24 dny +110

    ESGOO: If you think I'm gonna distort over one coin flip lost, you don't know me.
    ESGOO 25 seconds later: *GOD, I HATE OLD WOMEN SO MUCH!*

  • @GusFantasmaBoo
    @GusFantasmaBoo Před 24 dny +96

    We can't forget the fact that this railway made the music tier list actually go obsolete, common esgoo L

    • @gigagge
      @gigagge Před 22 dny +8

      We all walked in expecting another ambient theme for the WAW abno but nah, gotta keep the curse going.

  • @ihave2cows
    @ihave2cows Před 24 dny +249

    so, loathe as I am to just give people free shit and make the game easier for them, I actually *don't* think that letting new players get rewards from old railways is a bad thing. You really have to consider; the rewards were calculated based on the sinner strength expectation at the time the railway was released. Railway 1 already only gives like half the exp that railway 4 gives. And the average sinner ID strength has only increased over time. It's totally fine. I think the real reason they're hesitant to keep them around is due to storage space and ui concerns. Maybe they have it in the works but they haven't found a good way to impliment it yet? After all, the message at the top asks *which* railway you want to play when you enter.

    • @serraramayfield9230
      @serraramayfield9230 Před 24 dny +81

      Every fight from every prior Railway still exists in the game files, so clearly the idea has been discussed internally to some degree

    • @funninoriginal6054
      @funninoriginal6054 Před 24 dny +21

      I think it's, at least parcially, due to PM being pretty understaffed and having to balance between working on old content, fixing bugs (which there's always a lot of) and new content like IDs, EGOs and main story stuff.

    • @suspecm6316
      @suspecm6316 Před 23 dny

      The only reason I can see is that they'd have to QA all the RR's when pretty much anything changes under the hood. Imagine the 4 or so id's who's main gimmick (hp scaling damage, be it either the target's or user's hp) just straight up worked in reverse for almost a year, but now a railway fight in RR 2 is bugged all of a sudden and no one notices it until they fix it 2 years later.

  • @user-tu1lw2ox2r
    @user-tu1lw2ox2r Před 24 dny +67

    8:46 the mic peaking makes this sooooo much funnier 😂

  • @pitagor2
    @pitagor2 Před 24 dny +100

    I agree completely with your points at the end of the video. We should get the old railways as permanent content and missions would also be nice.

  • @greeb4416
    @greeb4416 Před 24 dny +55

    in my honest opinion, it was fun! the gimmicks in the portrait, sheep and king were fun to play with and i found it hilarious that 1) the king gets up and just goes "I'M BACK IN THE FUCKING BUILDING AGAIN OH MY GOD" /ref and 2) if you have the bandages his big attack is nothing
    but i am NEVER doing that again since i got less than 100 turn count the first time. maybe my team was shitty, and it probably was, but ideally i will never have to see peccatulum invidiae ever again

    • @darkuscarlet
      @darkuscarlet Před 5 dny

      Going from "I'm so excited to see the envy peccatula!"
      to
      "I never want to see them ever fucking again"
      Is too real a sentiment

  • @obetovan
    @obetovan Před 24 dny +48

    49:58 i loved the moment the King in Binds said "It's bondage time.", stood up while tearing bondages that held him on his chair, moved his chair to front stage and began bonding himself to it(chair) again. truly epic.
    cant wait for sequel, where he will bondage all over the place

  • @Spolo921
    @Spolo921 Před 24 dny +83

    Ego in fights was cool, but at the same time......

    • @kyotheman69
      @kyotheman69 Před 24 dny +21

      they sucked as well

    • @wanabenecro5390
      @wanabenecro5390 Před 24 dny

      Just wait till we head to the library and get hit with solem lament

    • @Spolo921
      @Spolo921 Před 24 dny +3

      @@kyotheman69 too true

    • @mauriciomeireles1210
      @mauriciomeireles1210 Před 24 dny +3

      "how the enemies fell", the mechanic.

    • @user-zw7zp3jg5f
      @user-zw7zp3jg5f Před 23 dny +1

      I'd say mimic fights really wanted for us to use backup as... well... backup
      And we do have our own egos, plus more stockpiled resources, so i think it is VERY fair
      Especially considering that first *introductory* Invidiae fight wasn't even 12 sinners and those sinners weren't the best of the best (two of them *are* really good, not denying that, but they are, in a way, brought down by others), and they don't even utilise their egos to their full potential, seemingly picking only the strongest tier egos depending on available resources
      The only thing i think that could be considered 'unfair' is the fact that randomness can give n corp a bunch of sp due to resonance and could give bl swordplay which could immediately boost their clashes and damage but at the same time those mechanics *are* what makes these teams good and we could utilise them to an even better advantage than bots
      edit: i might've misunderstood your message as whining at enemies having access to egos thus making these fight unfair rather than thinking that it is not enough for them to be dangerous enough, so if i did, i apologize

  • @Kenitix
    @Kenitix Před 24 dny +12

    I actually think the railway rewards don’t even need to be properly halved. Project moon only benefits from people being caught up on story and event content, since it means more hype for the characters and ego on the gatcha, with the exception of Walpurgisnacht, and players that benefit the most from making previous railways available again are the ones that most need the help. As it stands it’s a multi-month long grind to catch up in the story, which means multiple gatcha banners for factions that don’t exist in the wider project moon universe that new players have no way to really be familiar with

  • @chairothechair
    @chairothechair Před 24 dny +64

    Alright actual constructive comment this time.
    I dont really see missions in railway, mainly cus they can be so frustrating to do that it will just hurt in the long run.
    To be fair, this is most likely PTSD from the last Walpurgisnacht as a certain kill 3 enemies in 1 skill mission was terrible. But I dont really see missions in a mode with already a clear objective. (Clear the Railway asap).
    However I do agree that the Railways should always be available. As much as I dread that second one...
    This comment ends no-

    • @freddywright4239
      @freddywright4239 Před 24 dny +11

      They should do missions but just not in railway. Do what R1999 does and have small little scripted missions that give you predetermined ID’s to use sorta like a puzzle. It’ll also help tutorialise specific game mechanics as the only way to complete the mission would be to engage with said mechanic

    • @cereal8193
      @cereal8193 Před 24 dny

      the missions are optional to do though and not forced on the player

    • @nghiaotrong6086
      @nghiaotrong6086 Před 24 dny +3

      I agree with you on the mission thing, RR is always tired and bothersome to do for me (not everyone is a hardcore player you know, some have jobs too), I will not be happy to do it more than once, let alone do some other gimmicks. That is PM respecting my time and I liked it that way.
      Also I disagree with Esgoo on the rewards for old RR too. Sure they can make it permanent, it will be nice for new player, but I think they should at least cut the rewards by x4, not x2 (halved). PM is still trying to make money, and It won't be okay if players got like 100 tickets just for doing content that already in the long past

    • @DuyroZeppeli
      @DuyroZeppeli Před 23 dny +11

      ​​@@cereal8193 I'll have to disagree there, even though Limbus is almost devoid of FOMO (with the exception of cosmetic rewards), most average plagers will still have a drive to try and complete those missions subconciously. Walpurgisnacht's combat stages are rather short and easy so that will offset some more demanding missions, but due to the nature of the Railway, it will be frustrating to either: 1. Having to meet the required team setup for BOTH the Railway stages and the missions, or 2. Give up on the missions to complete the Railway. Obviously it would suck for the players to give up on the missions despite them knowing the rewards can still be acquired via other means, that's just how most players would probably feel. Having a Walpurgisnacht-like mission system in the Railway will only hurt the game, and if they resort to simple missions like "clear X stage/clear X stage within Y turns", well that's pretty much just the current reward system of the Railway isn't it.

    • @cereal8193
      @cereal8193 Před 23 dny

      @DuyroZeppeli thats good though players will play the game more to achieve those missions and not like railway stays for 2 weeks only

  • @trucluu7894
    @trucluu7894 Před 24 dny +91

    I think the problem with adding missions into rr is because of how demanding it is. I barely have enough resources scrounged together to make a team into rr4, and that’s with the knowledge that most of my ego are thread-spin 3. So making multiple “rr viable” teams to complete specific objectives would suck, considering the length of the average rr is much longer than a run of walpurgnacht

    • @yehuda8589
      @yehuda8589 Před 23 dny +5

      Well, you can just not do the missions in that case, the point is missions should be there for people who want to do them and would find them fun and people who don't want to do them or find them fun can just ignore them, no one would be forcing you to do the challenges so whats the harm in it?

    • @theelementalists2506
      @theelementalists2506 Před 14 dny

      @@yehuda8589 Although I'm late, that usually means a lack of supplies. Which CAN be made up via grinding, early game players and players without much time on their hands, will most definitely be missing out on those benefits. So it's more so it benefits in the long term, whereas it's better to have them sitting there, than to not have them when needing them.

  • @LordSkullington
    @LordSkullington Před 24 dny +17

    It is an issue with limbus i have noticed for a long time. some stuff that should be available for all the time is just not.
    like my biggers issue is that i cannot read the abno logs outside of their respective fights.
    damn, i even want to fight certain abnos again without relying on MD or the daily abno fights.

  • @sirmudkipthe3rd88
    @sirmudkipthe3rd88 Před 24 dny +8

    My favorite part of my railway run was during the meta envy fight I needed to get quick suppression off. But the turn before my Heathcliff was targeted by a 6 speed dder, 8 speed everlasting, and 4 speed holiday. I immediately decided to sacc Heathcliff and came up with a new plan. I loved that this railway forced me to do that in a situation where I could actually pivot with my strategy instead of "oop failed the mechanic have to restart"

  • @Sopsy_Hallow
    @Sopsy_Hallow Před 24 dny +55

    for the "complaints" sections, i do agree that old rail lines should be accessible somehow, how it should be and what it does in regards of rewards idk. i dont actually see a reason that old rewards shouldnt be gotton for balance or progression reasons, but if its for FOMO reasons then idk sure ig. even if it was just the walpurgis event way of accessing it through the related story episode. (them not being available does mess up the story episodes for them imo which kinda sucks)
    i dont agree about missions. they work for walpurgis since its only a single special fight, putting a mission for a whole railway is just bothersome, they already take multiple hours to complete and many people dont even get around to it because its seen as a big time investment (even if they do have up to date/endgame account)
    additionally, it turns railway from a special hard event that you do once or a few times, into another thing to grind. and unlike MDs, which have enough variation to be something replayable, RRs do not. you'd just make it railway 2 but a lot worse
    you can do your own challenges for railways if you feel like it, but putting rewards behind them is just bad design because it encourages replays for something that is not very replayable. missions would not add replayability, rather they demand it themselves in order to work
    (if any place could use missions it would be MD, not RR)

    • @MaxdamageAF
      @MaxdamageAF Před 24 dny +8

      i agree with what you said about the missions, RR is a bit too lengthy to do that kinda thing...

    • @kazsura9812
      @kazsura9812 Před 24 dny

      A lot issues stem from limbus company being an rng game to play some times, where there is contrasts to other games like ruina in the amount of control you have to turn things in your favor, like even with well researched and well understood mechanics, your run could die from anything ranging from a shitty speed roll, hitting tails, unfavourable targeting, you miscalculated the damage, you failed a ego check, or you didn't get a skill 3 when you needed it. In normal run these things aren't run killers, but for a challenge run these things become bunch more prominent.
      There is also something that isn't really talked about, and its that walpurgis is designed for the shinny new IDs and egos, for example walpurgis 2 makes you want to get magic bullet outis since she basically has insane rap up during the event and gains coin weight perfect for killing all those bots quickly. Walpurgis 3 where I think having wingbeats ishmael would've helped alot with certain missions, same with using and having dawnclair. While projectmoon is better than a lot of gatcha games, in regards to getting IDs and EGOs, it is still evident they want to sell you IDs and EGOs, and I have an aversion to see this come to pass for RR, where its dependent on having certain IDs or EGOs.

    • @nghiaotrong6086
      @nghiaotrong6086 Před 24 dny +4

      I agree on the mission thing, RR is always tired and bothersome to do for me (not everyone is a hardcore player you know, some have jobs too), I will not be happy to do it more than once, let alone do some other gimmicks. That is PM respecting my time and I liked it that way.
      Also I disagree with Esgoo on the rewards for old RR too. Sure they can make it permanent, it will be nice for new player, but I think they should at least cut the rewards by x4, not x2 (halved). PM is still trying to make money, and It won't be okay if players got like 100 tickets just for doing content that already in the long past

    • @manzokutakayu3477
      @manzokutakayu3477 Před 24 dny +2

      ​​@@nghiaotrong6086 The catch up game for new players is a nightmare. We have a ton of EGOs and IDs to level up and uptie/Threadspin.
      There is nothing wrong with giving them a bone to help them catch up a little bit more, it won't hurt PM at all.
      It would just be majorly beneficial for the newer players to actually give them a much needed boost, because Thread and EXP economy is really lacking these days.

    • @nghiaotrong6086
      @nghiaotrong6086 Před 24 dny +2

      @@manzokutakayu3477 In terms of Exp and Thread, yes I agree. But in terms of rolls, I think x10 for each would be more than good enough

  • @bloorb0569
    @bloorb0569 Před 24 dny +15

    I love how they just threw a golden wall back at us and told us to have fun lol, I'm understanding how it feels to be an enemy in this game now.

  • @hardgorealice2246
    @hardgorealice2246 Před 24 dny +4

    Esgoo, the reason why Josephine and Ahab along with all future old women not wanting to get staggered is because they all have Dementia, so you may have staggered them but they just forgot they were staggered in the first place

  • @NuclearNecro
    @NuclearNecro Před 24 dny +29

    personally, while i would agree with bringing back old railways and making them pernament, i feel like the rewards should absolutely NOT be halved, in order to let newer players be able to catch up with the old ones, and to let people get a decent amount of resources to spend on their sinners, as the current grind in limbus, especially in earlier cantos where you haven't unlocked all the somewhat rewarding luxcavations, is absolutely atrociously slow (shoutouts to egoshards being a nightmare to grind unless you pay up for the battle pass)
    source: me, a person who started out in season 4

    • @YouCanCallMeIz
      @YouCanCallMeIz Před 24 dny +3

      PM's still trying to make money. It'd be a horrible idea to just give out something 40+ free extractions and a ton of free egoshard crates per railway to players who weren't there. The EXP and the thread could probably get kept at the same value, but I'd also want them to remove the banner. I earned that banner gosh darn it, and part of it's value is it's exclusivity.

    • @WiidLover
      @WiidLover Před 24 dny +2

      Yeah, it's not like starting players will be able to get through RR's the moment they start

    • @nobbymcnobs8721
      @nobbymcnobs8721 Před 23 dny

      ​@@WiidLoverRR1 is pretty much on the same level as a mirror dungeon, but yeah pretty much. Also rr2 is something no one should have to suffer through again

  • @RoseAltro
    @RoseAltro Před 24 dny +17

    Well hey, least the apple wasn't golden so that's good.
    Edit: Also, "WHAT IS WITH OLD WOMEN AND RECOVERING FROM STAGGER?!" - ESGOO 2024

  • @kaskozhuk4158
    @kaskozhuk4158 Před 24 dny +35

    Thank you ESGOO, very cool.

  • @SomeGuyOnline316
    @SomeGuyOnline316 Před 24 dny +33

    RR4 Stream was hilarious, I hope I can see you do it with pure burn

    • @Jyxero
      @Jyxero Před 24 dny +5

      Literally me farming to shard fire Ishmael to IV and start the run, with all burn ID but Rodion & Hong Lu (He's III)
      Sounds like you did it with those, and want to share the fun, but ESGOO is expected a this point to run the worst team possible), so the advice may fall into deaf ears

  • @polardon3161
    @polardon3161 Před 24 dny +10

    I agree that railway is a bit too fast of an event. But missions are not it. They can be skipped like i did with walpurgisht. The better system would be something similar to arknights contingency contracts, where you make game harder in exchange for rewards. Tho i would make the system available after the full first completion under the turn count, and rewards for chalange not so exciting as for completion, ie risk 16 thing in arknights where its almost all rewards but no medal(or max banner in our case)

  • @NotKingsley381
    @NotKingsley381 Před 24 dny +16

    Lets hope the Esgoo curse works on the Railway Problem™

  • @rickastley3033
    @rickastley3033 Před 24 dny +10

    7:15 his reaction to the sinking is funny to me cuz I had several units at 30+ sinking potency at this point. By the end of the third wave all my units were two hits away from going from 45 to -45

  • @bakawaki
    @bakawaki Před 24 dny +16

    In a dark mirrorworld these envy peccatula would be a PvP mode

    • @funninoriginal6054
      @funninoriginal6054 Před 24 dny

      I unironically think they're testing the waters for some kind of PVP mechanic with this

    • @ariannadravis3934
      @ariannadravis3934 Před 22 dny

      ​@@funninoriginal6054 If that happens, it better be completely optional. If i hear pvp is forced in Railway 5 or somethin', im not only gonna not touch it, i will complain and say it ruined railway 5 until the day i die

  • @kakoytazabar
    @kakoytazabar Před 24 dny +7

    I want to say "Thank You" to you, ESGOO. You always try and put out so much of your time and strength into your videos. Thanks for always trying so hard. You are truly an inspiration.

  • @darkmagician1212
    @darkmagician1212 Před 24 dny +7

    Instead of an extraction ticket, older Railway rewards could give a seasonal guarantee ticket for the season they were released.

  • @safairette
    @safairette Před 23 dny +5

    I've yet to watch the whole thing, but just from the intro showing missions: FUCK NO, I'd absolutely despise missions being added to RR. Missions by themselves are an absolute pain in the ass, having to replay the same thing over and over again to fufill some dumbass arbitrary condition. And having to do that on a multi-fight mode like railway is just going to be a miserable experience.

    • @Madguys101
      @Madguys101 Před 21 dnem

      I get where you're coming from, but at the same time, it would make it more enticing to play through the railway again after having it done once imo. As it stands, railway is a thing you do once and then never touch again for 4 months. And if you don't want the hassle of doing missions, you could choose to just not do them, since you're already being rewarded for completing railway at least once.
      Other gacha games such as Arknights usually have some kind of mission mechanics for endgame content, and it's only there to give hardcore players extra challenge. I dont think it's that bad of an idea to have those for railway

    • @safairette
      @safairette Před 21 dnem +1

      @@Madguys101 "just don't do them" is not really that good of an argument when the game gets balanced around the amount of rewards it gives. So unless the missions give miniscule amount of rewards, or following your Arknights example, just stop giving resource rewards for the higher end of the challenges, ignoring them would just be harming your account in the longer term

  • @htmcc5398
    @htmcc5398 Před 24 dny +8

    I wonder is Esgoo going to go as far as picking the worst deployment order for worst team, given that each deployment comes with it's own buff. I imagine you could easily snowball defeats if you have the character who starts with Aggro as Base Faust for example.

  • @kurovah5475
    @kurovah5475 Před 24 dny +13

    I hope when we get stage 3 Envy Peccas, they get a unique design/ID exclusive to them. Either that or they start mimicking Dante's skills

  • @ComputerGamingg
    @ComputerGamingg Před 24 dny +7

    Esgoo hating old women will forever be cemented into the lore of esgoo

    • @funninoriginal6054
      @funninoriginal6054 Před 24 dny +5

      Things esgoo hates:
      - Soup
      - Sloshing things
      - Soda
      - Time counters
      - Old women
      Kinda weird how half of these are related to food but idk

  • @bakawaki
    @bakawaki Před 24 dny +4

    I don't understand why anyone would say that letting old RRs be available will give new players too many rewards... do they not know how starved new players are and how long it takes to catch up???

  • @yunosayaka9718
    @yunosayaka9718 Před 24 dny +5

    The SP resetting was probably the worst part of this railway , and im kind of glad for it. Really liked all the fights

  • @-Ripica-
    @-Ripica- Před 24 dny +4

    I personally like Railway as it is. I don't want them to add Missions to Railway cause I want to just be done with it. But the team missions are interesting. I'd prefer them to continue the Railway as it is BUT make old Railway lines accessible and add the missions on old railways for repeatable content.

  • @Bululuci
    @Bululuci Před 24 dny +24

    Man first node of section 3 for me was hell on earth I swear that I restarted like 40 times next time I’m going in with ego spam

    • @edgieststalker8141
      @edgieststalker8141 Před 24 dny

      You mean Forgery? Yeah I agree, if you don't kill K corp Hong he can activate his passive and be a equivalent of hemorrhoids as an enemy

  • @xXKeansmuXx
    @xXKeansmuXx Před 24 dny +3

    Totally agree that the old railways should be available always. Especially for newer players to experience or for those who missed out. Like each one unlocking at the point they do in the intervallos (but being at level 40-45 now I guess or probably just stay at the max level during their release). I don't think the rewards for the re-release of the old Refraction Railways should be halved. I think a good way to get old players to also play the railways they did before would be having them give the same amount of rewards as they did on their release (or rewards of equal or similar value) but have half of the rewards locked behind missions. Probably having the guaranteed 000 ID ticket for the hardest mission. The only thing people would not be able to get are the fancy cool banners with the effects if you cleared it in less than a certain amount of turns on release, since those are just more so for bragging rights and is okay to miss out on.
    The community should be more vocal about wanting Project Moon to implement these things that we like that they've done. But like respectfully of course.
    But ye, this was a really fun Refraction Railway. (most fun for me I.M.O.)
    Can't wait for Hermann to have the ability to immediately recover from stagger too...
    Also can't wait for the new Erlking Heathcliff 000 ID to be released after the next banner.... right...?
    🙂

  • @Ariamaki
    @Ariamaki Před 24 dny +5

    Missions in Railway would be a nightmare, and REALLY not a good idea from a game design perspective. Maybe, MAYBE if they were non-rewarded and only existed to fill out a personal logbook nobody else could see... But frankly, enough people in the community have a hard enough time mustering up the energy to clear Railway ONE TIME, one single successful attempt, per season. Asking people to run it back with modifiers? No, bad, stupid. I get my under-par runs every time within an attempt or two personally, and never pick it back up, and never have any desire to do so either: I'd much rather have actual interesting engaging fights in MDH or new events. Speaking as a professional game dev and designer, this is an absolutely ass-backwards idea that could only come from somebody who is so deep into the 0.001% of the game that they do not understand how far ahead of the curve they are.

    • @Deadestest
      @Deadestest Před 21 dnem

      Clearing the railway under 100 turns is good enough for me, i would never want to go back into any of them. They're exhausting and missing out on rewards because i'm just full of the gamemode's shit is surely a great idea!

  • @abubakarboyi9766
    @abubakarboyi9766 Před 23 dny +2

    Tbh, I agree on wanting for newer players to get early access to Railway content. I started around a month ago, and now at Canto 5 stuck at the "HAIR COUPONS!" part. So, im hoping for this change to happen soon. And the boss music rock.

  • @FethVonOrdelia
    @FethVonOrdelia Před 24 dny +11

    Place your bets everyone! How long do you think it'll take Esgoo to beat RR4 with the worst team!

    • @c5h87
      @c5h87 Před 24 dny +5

      Months

    • @heartbae87
      @heartbae87 Před 24 dny +8

      honestly i really doubt he'll ever beat the envy peccatula unless he removes the restrictions from HE and WAW egos

    • @kaydenobrien3975
      @kaydenobrien3975 Před 24 dny +1

      I think it'll be possible. Someone already did a full base sinners with base ego so it'll be fun seeing how they'll generate affinities and keeping certain sinners alive for ego.

    • @c5h87
      @c5h87 Před 24 dny

      nvm maybe a week

    • @TuanAnhNguyen-en9bx
      @TuanAnhNguyen-en9bx Před 23 dny

      Same as last one. I think the speed problem is going to be even more painful, but having 12 sinners and better egos (I'm looking at you frog Sinclair) can make a big difference.

  • @dogkealthalas
    @dogkealthalas Před 24 dny +3

    Can't say I agree with adding missions to railway, I like that it's a one and done unless I wanna do some amount of testing in it. The idea of spending multiple hours chasing some arbitrary set point so I don't miss out on rewards, the FOMO thing you mention, sounds miserable. I do think all RR's should be added to the game with full rewards. I've watched no fewer than 4 new players progress all the way to the end of canto 6 since Season 4 started and lemme tell you, all the rewards from RR would have done them wonders in general. Would have helped alleviate the "farm MD" mentality and would have seriously helped the exp gating. I would much rather them introduce just static, rotating weekly "hard mode" fights or pursue more endgame options alongside normal railway content

  • @Masterblader158
    @Masterblader158 Před 23 dny +3

    Given how even more stringent gacha don't limit rewards when making old limited content perm, or if they do its not for every case and only for stuff thats really packed, halfing the rewards for newer players is going way too far especially with how rewards for RR's are balanced around the time they came out. You'd only limit rewards for a full rerun but only for those who did it before.
    Also missions don't feel like they'd fit how RR's work and would attract bugs way way too easily. Pre set team challenges as its mission type would fit better.

  • @poweroff1225
    @poweroff1225 Před 22 dny +1

    with the last part
    I STRONGLY AGREE. It really isnt a problem for old players as they alr beated up until the newest canto but newer players will slowly and slowly have a harder time enjoying the game and old players who decide to take a break will also have a harder time with picking the game back up. PM really is good at writing stories, but they really should learn from other compaines and listen to their community more.

  • @davishmayo1643
    @davishmayo1643 Před 24 dny +4

    Final comment.
    I wholeheartedly agree with bringing back old railways. I started during the end of season two and barely got to finish rr2. I’m still kinda sad that I missed out on rr1 and I think that lots of new players would agree that it would be really cool to be able to play the railways. Hell, I want to go back to rr3 because I feel like I could get a better time (not rr2 though that shit sounds awful.)
    However I disagree with missions. I think the team missions might be cool, but at the same time I think doing missions almost exactly like Walpurgisnacht would feel really annoying. Unless we got to skip to those certain sections after completing it normally. I could see them being more fun and challenging if I wasn’t forced to play through an entire railway again just to get some exp tickets.

  • @le-noel
    @le-noel Před 24 dny +6

    yay esgoo, i did railway along with your stream :)

  • @MaxdamageAF
    @MaxdamageAF Před 24 dny +3

    i'm a fan of the idea of every railway being available, the "Half rewards" though fair you also got to remember that players coming in late have expinentially more seasonal / Pass IDs & E.G.O to aquire, i wouldn't feel too bad just giving the newbies the headstart
    However i think it would be a good idea to "Level Cap" the IDs for older railways to keep them from being too easy, being level 45 on railway 1 (the only one i missed) might make it a cake walk & thats kinda sad.

  • @thijs3900
    @thijs3900 Před 14 dny

    just found this channel and you're hilarious lmao

  • @thesarcasticmagician9092

    Just came in to say thanks
    i was struggling with the final part so on a whim i just copied your first impression team from the life stream. Fucking survived and finished the railways with 81 turns. Blessed.

  • @Egospair
    @Egospair Před 24 dny +3

    This reflaction railway was really fun, imo king in bounds should've been stronger and kinda lame that he only had one sword attack.

  • @emgou65
    @emgou65 Před 24 dny

    caught some of the stream right when rr4 dropped, the amount of backseating and unreasonable questions was actually pretty ridiculous considering how it was like less than an hour after he started his rr4 run for literally the first time..
    thank you esgoo for all the content you put out and i do agree with the points you made about rr as a whole.

  • @DragonEnthusiast
    @DragonEnthusiast Před 24 dny +2

    I’d actually disagree with reward halving, I’d just take away the animated banners like usual and give them a not too great but not too bad reward for sub-100 like a few single extraction tickets, or some gold/pale exp tickets. I know Limbus Company is forgiving in terms of gacha game standards, but the railways are the exception, being quite brutal in my opinion (at least with my railway 3 experience). I agree however with giving old railways the level cap that they would have had at that point of the game, just to add challenge for new and old players.

  • @kikompray
    @kikompray Před 24 dny

    your talk at the end regarding missons for railway reminded me of what we once had in one piece trasure cruise, there we have a game mode where we have a number of longer and harder stages and with it we had "garp missions" which were missions that reseted monthly and gave quite a few good rewards, to complete these missions we had to clear a stage with certain teams, an example would be that we had to use a team composed of units of the "str" type, i think something like this would be really cool in railway, the rewards don't even need to be that good just having an incentive to go back would be nice.

  • @Jc-lu8qc
    @Jc-lu8qc Před 24 dny +3

    10:31 HE KILLED AN ENEMY WITH THE LAST TINY BIT OF DAMAGE SNAGHARPOON DOES

  • @erdtroll7010
    @erdtroll7010 Před 7 dny

    27:58 nothing out of the ordinary here, my man was just foreshadowing W-Outis

  • @travest6325
    @travest6325 Před 24 dny +1

    Reckon Railway 4 is much easier than the previous ones, though I got to wonder if the Envy Peccatulum are setting a precedent here for future canto's; that being where future enemies have access to ego and the resources being another interesting factor to manage in fights, or perhaps even opening the door to, say, weekly 'friend' arenas like many other gachas since we can already share rosters via the friend codes... cause that'd be SICK.

    • @Masterblader158
      @Masterblader158 Před 23 dny

      I've long thought that the main guys of Hermann's would use EGO and they do make that theory of mine seem more likely.

  • @Denzenfaii
    @Denzenfaii Před 23 dny +1

    imagine how much my pain was when i finished canto 5 expecting the 3rd railway to be available for me, then a day later it gets changed and could not look after the last one, i think all the railways should be available, yeah, with each one changing the requirements, and like esgoo said, no banners but the should lower the award depending on how old is the railway in question.

  • @miningkung-.
    @miningkung-. Před 23 dny

    May i ask about the Clashing UI how does your show ID but mine doesn't

  • @zhahmortis1566
    @zhahmortis1566 Před 22 dny +2

    44:54 Lord, what a cringefest, when you were a small content maker, you were at least watchable, but the more people there were, the more and more difficult it was to watch your attempts to make videos. I thought Canto 6 highlights were simply unwatchable, but the streams somehow turned out to be even worse. Previously, I was frankly happy to interact with the community, surveys, and the more or less restrained tone of the videos was very good,and yet you managed to ruin your perfectly fine content. Your event last month was the icing on the cake. I hope you and your group will EOS soon.

  • @gabaghoul357
    @gabaghoul357 Před 24 dny +2

    whens the gone angels cover coming out railway man

  • @FallenWhiteSaber
    @FallenWhiteSaber Před 23 dny

    Curious, given the narrative context; what if for future Railways, they also let you chop and change sections almost as if you were changing actual subway lines. Your starting station sets your mechanic, and then just travel the rails until you hit a Terminus. Chuck in limited healing and a scoring system, and, well, how does that sound?

  • @rabbidrabbitgaming1485

    I also really like fighting the envy peccatula. It makes everything so much more interesting when you play against enemies that can do anything you do. I think the only genuine advantage we have now against the envy peccatula is "Durante" and that only currently drops their speed. It's also really fun to go up against some pretty stacked teams.

  • @gm_sniper2368
    @gm_sniper2368 Před 24 dny +2

    awesome

  • @RBC_Shiio
    @RBC_Shiio Před 24 dny

    Railway Availability being permanent is something I've always thought about just like how I think old Arknights Contingency Contracts should always be available (Even without rewards).
    Both so new players can go ahead and experience something we did back in the day, but also to check newer units on past content for more caught up fellas.
    I do think rewards could be adjusted to be more helpful for 'catching up' like less gacha rolls and cosmetics more Level Up tickets and such.

  • @monchete9934
    @monchete9934 Před 20 dny

    I got 79 turns and i think that this railway has a very good sweetspot of length. Sections feel full without being too lengthy and the Envy Peccatula are challenging but fun to fight. I barely took advantage of backup but a mechanic that not only makes ally death be less of an instant reset but something you can strategize around is very cool. However, the lack of replayability really hurts it. Once you got the rewards, the only reason to go there is for bragging rights. I think part of the problem is the very structure of a railway, that leaves little room for variety for the track itself in multiple playthroughs. You could make alternate paths but that'd be too similar to MD

  • @justlittleoldme4589
    @justlittleoldme4589 Před 24 dny

    soo .. whats up with the king's gem ? his egg form has a gem that looks distincly different from the sin gems

  • @czekolada7764
    @czekolada7764 Před 23 dny

    personally have to say considering how railways do get mentioned in story and such, it feels like PM most likely will think of smth around making railways just available. Especially if they will intend to instead of ending service and limbus being gone they would end service and turn it into an offline ver.

  • @freshtheend4903
    @freshtheend4903 Před 24 dny +1

    As a someone who started playing during the last walpurgisnacht and grinded like crazy during that time and even brought the battle pass let say the one real issue I'm facing right now is building up my id and ego collection for more advanced team builds and harder content like railway. The grind at this point as become pretty boring to the point I just do my dailys and weekly and sometime do the story to progress outside of the events and mission. Though having just completed rr3 it easily was out of everything what got me to invest the most into my other ids and help embody what limbus promotes and that is great team building and designing a team to best beat the encounter. Even still the investment I made was heavy even for a bp account on both the lv ticket, shards, and especially thread count. It made me realize how valueable good ego are during game play, but it also kind exposed how wrong it feels at times to spark for ego and invest into them heavily. Like for most players that havent been playing since season one and getting the bp seeing older player pull out this collection of ego they got with ease is kinda annoying imo. Like damn I aint been playing since season 1 and now to even be at a collection close to older players I'd have to grind like hell forever. Then I see the content the other content I missed cus I wadnt there and the rewards and I just kinda think like damn I really wish I could that content for the rewards so I could spark for more ids I need and get more egos to better handle the more challenging content but understand a bit of fomo is needed to these types of games.
    At this point I feel that the grind though md and doing dailys needs to change to be a bit more interesting and method for newer players to get access to some old content to catch up and handle the higher level content. Missions like you said are a great idea but for railway exclusively would need a rework to how they are done to be reasonable for regular players. They would be better for md to promote players to try other ids and give rewards to encourage different team builds. As for older railways I wouldnt complain too much about the old rewards being cut in half but if they still require the fill payment of boxes and are readded for the sake of newer players then they should keep the full rewards as a mention for newer players to catch up their collections.
    Just wanted to give my thoughts on how I see thing as a newer player hopefully sometime soon getting to the more advanced team builds and sets up becomes much easier.

  • @eryks.9777
    @eryks.9777 Před 19 dny +1

    Mr. ESGOO, can you please summon forth the attention of the Project Moon devs to fix Sign of Roses Gregor's corrosion voiceline? It's way more impactful in the trailer when his yell syncs with his eye glow but it don't do that in game. I know you love Gregor so maybe you can call attention to this unjust act. Thank you and have a nice day

  • @8out242
    @8out242 Před 24 dny +1

    OMG this is so GOOD XDDDD 8:30

  • @nertulagno1302
    @nertulagno1302 Před 24 dny

    I think for worst team you are allowed to use all ego, or at least all unlimited (which will exclude something like regret), and have one really good identity, to simulate having supporting from friends, for main team or at least for support passives, or to make a bottom line of worstness at base identities

  • @AudibleNoiseContent
    @AudibleNoiseContent Před 24 dny +1

    I personally think railway should be like Arknights CC, where you can select difficulty modifiers which gives points for the run. You have to clear the run with a certain number of points to get the maximum reward, this should optimally be easy. Difficulty tryhards like me can turn on every single difficulty modifier for fun and try to clear it. The turn count and points will show on the railway banner. Im surprised they still havent done this yet actually.

  • @envemailer
    @envemailer Před 24 dny +2

    bound king wasnt an aleph :(

  • @pineplaids
    @pineplaids Před 24 dny

    when in doubt, poise it out. trust me on this, its very useful -i did a suboptimal 78 turn count

  • @luckyloomagu
    @luckyloomagu Před 24 dny

    I think adding team missions to railway would be incredible, and, secretly, it opens up the avenue for project moon to add a 'try them out' feature to new ID pulls.
    "Hey, did you have trouble with X fight on railway? Well if you try out this NEW ID you can watch as their Binds Deluge instakills the boss!" or whatever. Regular missions I'm more iffy about considering how not everyone is going to have every ID uptied and leveled, like if one of the missions is similar to walpurgis (Defeat all 5 enemies in one skill) that would be rough.
    I also think bringing back old railways should be a given, it's mind-boggling that they brought back old events -- clearly showing an intent for old content to always be available -- then proceed to vault railways after each one.

  • @hellx141
    @hellx141 Před 24 dny +3

    fuck misiions, they suck. I mean, missions(for example the hard misiion at 2nd walpurgis (It was almost impossible without magic bullet Outis) sometimes require an exact ID or EGO, and this is not so fair.

  • @kawaiiempoleon8721
    @kawaiiempoleon8721 Před 23 dny +1

    Don't even halve the rewards it doesn't make it easier it just makes it less grindy

    • @bullet3417
      @bullet3417 Před 23 dny

      Old players will still have more advantage than old players with seasons and events so yeah there is no point in making less rewards

  • @heartbae87
    @heartbae87 Před 24 dny +5

    my issue with your point about railways needing to be unlocked as soon as you finish canto 3 is that (with the exception of rr2) railways contain big spoilers for the cantos.
    imagine someone playing railway 3 before finishing canto 5 and seeing EGO ahab?

    • @therealESGOO
      @therealESGOO  Před 24 dny +6

      I guess I did forget to mention that they would still unlock like how they have in the past. As in Railway 1 unlocks after Canto 3, Railway 2 after Canto 4 and so on.

    • @heartbae87
      @heartbae87 Před 23 dny

      ​@@therealESGOO I see.
      Then I guess that's completely fair

  • @yurithorngage2163
    @yurithorngage2163 Před 23 dny

    I agree with bringing back the old railways tbh. i started playing around the tail end of RR2 and just didnt have strong enough ids to stand a chance against it, causing me to completely miss out on the content it held. I think it'd be fun to go back and be given a second chance of sorts to beat them as well as experience RR1 at all.

  • @huysudah6567
    @huysudah6567 Před 17 dny

    I personally think that burn is amazing for this railway purely because you can fuel EGO easily (4mf, ABM), i didnt even know you needed to beat up the mirrors in the first part since i simply beat the lil guy to death

  • @SaintofQuartz
    @SaintofQuartz Před 24 dny

    I really liked the envy fights. Made me approach the fights in new ways, both balancing the reinforcements and their ego use. Hope to see more of these in the future, but sparingly. Envy pecculata could bexome dreaded rather than exciting if overused

  • @Ysevetyfive
    @Ysevetyfive Před 23 dny +1

    I personally disagree with your idea to add missions to Railway, the fun and challenge in Railway to me is the teambuilding and strategy to get low turn counts, and adding missions where you need to clear each node in a specific way is going to take away a LOT of freedom and skill expression in teambuilding and strategy and is just going to make it more tedious.
    I DO like the idea of "Puzzle Duel" fights where you need to clear each node with a preset team, THAT would be very fun.
    Also just making all Railways available at all times would be very nice, ESPECIALLY since the Railways are literally a part of the story! They talk about them unlocking in the main story intermissions but then you can't actually enter them unless they're the most recent one, which is really dumb.
    And overall i REALLY hope all of this Railway's unique mechanics get added to the main story and MD, the 12 sinners, the enemy reinforcements, and enemy Resonance and res/own passive are going to make the game even more engaging.

  • @BopperDuppet
    @BopperDuppet Před 13 dny

    I feel like a way they could recycle older railways would be to re-introduce them with missions and a "hard mode" (akin to how walpurgisnacht events had a hard mode) that adds extra gimmicks/problems to solve to older fights
    not entirely sure how it'd work out since i missed out on the previous railways but it'd probably be a nice way to add content for both newer and veteran players alike, would also help newer players advance faster to the Most Recent Cool Thing™ with the rewards from the older railways

  • @felipejocanojr.7516
    @felipejocanojr.7516 Před 22 dny

    One thing I'd like to see Limbus try to do is how Arknights did one of their endgame content: Contingency Contract. It's a mode that can be boiled down to "how can I make this harder for myself?" -- the ability to pick "risk" tags that raise the difficulty of the level while also gaining access to more and more rewards the harder you make the level for yourself. We have sorta similar stuff in MD now that we can pick what buffs to give to enemies, but those are just stat tweaks and such -- we can do things like "X enemies now apply Y rupture on all skills" or "certain enemies become immune to burn/bleed". And that's without taking into account the debuffs we could give our Sinners, like "-1 minimum and maximum speed" or "turn start: gain X fragile". Idk, it could shake up the formula, or it could be down in the dumps, I just want to see ProjMoon try spicing things up with endgame stuff.

  • @Spoizae
    @Spoizae Před 24 dny

    Regarding the mission parts, I do think it would be good, AS LONG AS its like you mentioned (where after you beat rr, you can skip to any node and do that mission, maybe even get a team for it)
    Because remember, this isnt some walpurgisnacht event where we half less than a month. Rr takes an entire season, maybe more. This much content realistically meant to be beaten within a day (unless youre a mad lad). These missions to be done over the course of half a year

  • @lucyarisato6850
    @lucyarisato6850 Před 24 dny

    Oh hey! I'm in the video! Awesome!

  • @Ramsey276one
    @Ramsey276one Před 24 dny

    6:06 where are those pics from??
    XD

  • @RyneVera
    @RyneVera Před 23 dny +1

    This railway absolutely is painfully annoying. The fact they brough the dog in just to make him have 6 attacks while his teammate has 5 attacks makes fighting them agitating and unfun sadly

  • @b-frog9387
    @b-frog9387 Před 24 dny

    imo railway is just a teaser for now, sinse you can see the prior railways behind the current one. imo the endgame content will be going through the buffed railways one after the other as a way to progress the story

  • @ZeroKitsune
    @ZeroKitsune Před 23 dny

    I'd love to play through the old Railways just for fun even with NO rewards. I've heard about how difficult or painful they could be, and I wanna see if I could handle it, haha. Especially since it's also a metric for how much stronger new teams are compared to old ones.

  • @Ranto294
    @Ranto294 Před 23 dny

    If PM really wanted to play on FOMO, we would never had dispenser being that accessible as an alternative to gacha pulls.
    Missions would be fine addition, but with condition that both you and mimics can't use EGOs. At all.
    Otherwise, the whole mission thingy crumbles at Blind Obsession, Binds, Binds 2, Red Eyes (open), Fluid Sac and Better Fluid Sac. (and every other aoe EGO, which is most of them for mimics)

  • @rexofired
    @rexofired Před 24 dny

    Unlocking Railway at points in the story is a really good idea (RR1 at the end of Canto 3, RR2 at end of Canto 4, ect)
    Even with half rewards, it gives the bump you need in IDs, EGO and levels to keep playing through the story, and the level cap still exists, so it wouldnt make things a cakewalk.
    New players are already strapped for resources, especially F2P, they don't have the glut of UT4 Ids to rely on, and they miss out on past event and BP rewards. So you could tack them ontop of thread and shards (Chef Gregor, BW Sinclair)
    I don't think its unreasonable to give new players a boost every canto or so to propel them towards new content.

  • @un_owen_
    @un_owen_ Před 24 dny +3

    john coffee my favorite abno ❤❤❤

  • @ryumaniarail9532
    @ryumaniarail9532 Před 23 dny

    Is that apple a Yuri warding talisman?

  • @timofeydyudin4226
    @timofeydyudin4226 Před 23 dny

    Man, ESGOO is so good at splitting extraction tickets. I wish he was some kind of minister

  • @SarcasticTentacle
    @SarcasticTentacle Před 24 dny

    I assure you Esgoo, making the hags be able to clear their own stagger is imperative to the game's design.