When Joe Danger was removed from iOS due to compatibility issues, a heartfelt message from a father made its way to Hello Games. In it, the father of an autistic child who found great success in using Joe Danger as a coping mechanism and allowed the two to bond, lamented that the incompatibility meant Joe Danger would no longer be able to help his son. When Sean read the message, he was so touched that he and his team worked to get Joe Danger back up on iOS with a suite of updates. *That’s* the kind of guy Sean Murray is.
The fact that Sean willingly funnelled all of the negativity directly to himself, sifted through all of it, and broke it down into data to help improve the game. We need more people like Sean.
Hey, props to you for actually going through the Fan Fiction part. I still feel second hand embarrassment whenever the story gets to that part. Now, please do more internet historian!☺
I usually feel second hand embarrassment very easily and strongly, causing me to skip some scenes of tv-shows at times, but the fan fiction part is hilarious to me
@@nullakjg767 Huh, what do you mean homophobic? I've heard this story several times but I've never once considered the writer to get a guy. I always thought it was a woman. Maybe I missed something. Personally didn't care about the orientation of the writer. It's more about the writing and the description of what's happening. It's just so, cringey. Especially when someone else is reading out loud.
@@xenicmark comment got deleted lmao, prolly for the best since that level of stupidity was an eyesore, prolly the type of "fanfic" obssessed person who constantly thinks about that stuff
The one crazy thing to know is that the game is still getting updates TO THIS DAY. They've recently (around weeks ago or something) released a new update. Hello Games really wasn't content with releasing a few updates as goodwill and as an apology for the fans, they've literally went above and beyond. There are games that slowly regained back their fans' goodwill after a disastrous launch *cough* Cyberpunk 2077 *cough* but I don't think it will ever be the same as Hello Games literally supporting their games for barely any extra monetary gains.
@@SeaRaven227 I kinda was expecting someone to mention that but what I was talking about was more in terms of DLCs or microtransactions. Basically any extra contents being sold for more profits like most games' idea of "post launch support". You don't pay for these massive updates, they released it for free which was why I said "barely any extra monetary gains". All you have to pay for is the game itself.
This is always my favorite part of their story and why I love Internet Historian Edit: Oh god I forgot about Fallout 76. The complete opposite of No Man's Sky
Nah fo76 is kinda like no man's sky, but it's more like Titanfall 2 where 99% of the devs are working on a different project and the tiny bit of people left are diligently working to create content and fix bugs. But Titanfall 2 has like 1 maybe 2 guys that cycle game modes out, while fo76 devs are a whole other team ( but still a small team )
Procedural means a magic fairy inside the computer randomly generates content, based on certain pre-established rules. Like in Minecraft, you have LARGE open spaces of grass, trees, mountains, caves etc. They're all randomly placed, but the game needs to know WHAT a tree looks like before putting it down. So the magic pixie tells it, then uses some complicated mathemagics to determine how many and where to put them. Easy.
you forgot to add that this magic fairy also takes your data on planets/locations that were generated on your side and deliveres it to main server, so anyone who'll visit this place later will see the same location as you. (sorry for my english, its not good, i know)
@@TheAngryHumsterit doesn't, all magic fairies are working with the same ruleset, so they just make the same planets. that is why "procedural" is not "random", because it follow a "procedure". it does however send changes you made on the planet to the server, but not everything.
Hannah, procedural generation is when instead of purposely crafting every inch of the 'physical' space in the game they have a series of rules using an algorithm to make vast unique worlds. It's the same as how when people play Minecraft they have unique worlds to explore. Ps. I'm so sorry about that 'fanfiction'. I completely forgot about it because I'm pretty sure I forgot it due to trauma. Here's to hoping we never have to hear something like that again. Definitely not my thing.
LoL. Sweet summer child, your reaction to the end was adorable. It's refreshing to be reminded that some people haven't built up the emotional calluses to be desensitized.
@@huricanethreeonesix It's been a while since I started so I don't even remember the start of the game lol, but there's plenty of new player guides on youtube. A channel by the name of Newftorious seems to have a beginner guide that's only from a month ago so that would probably be a good place to start. The subreddit probably has some ressources as well :)
I do not get this take. There are more things to do, sure, but the same awful core loop remains. Is a coat of paint all it really takes to make people forget and forgive?
Procedural generation is a technique used in games to create unique, randomly generated "items" though a relatively small collection of specific items or traits. In traditional games, if you wanted to make a forest, you'd have to make many different trees in order for the forest to not look extremely repetitive. In procedural generation, you make each separate part of the tree, such as the leaves, flowers, branches, and the trunk. Each separate part has it's own unique variations, such as having blue flowers, red flowers, yellow flowers, big flowers, small flowers, etc in the "flowers" category and repeating that process in each of the other different parts of the tree. The program then "generates" a unique tree from the library of individual parts to create one tree. For example a tree with a tall trunk and rough bark, large heart shaped leaves, small, round, white flowers and long, thick branches. So now you can create a forest with thousands of unique trees from a comparably small list of individual parts at the click of a button. There's a lot more to it, but that's the general idea. Pretty much everything is procedurally generated in No Mans Sky, from creatures, to people, planets, space ships, weapons and even the layout of the stars in the galaxy of No Man's Sky. It's pretty cool.
The look of *complete and utter repulsion* on your face throughout that entire story at the end was the funniest thing ever. 😂 P.S.: I do genuinely recommend playing The Last Campfire (the small game he said a splinter team within Hello Games went on to make); it is a genuinely enjoyable, short, and fairly easy puzzle adventure with a ton of heart and an inspiring story.
BTW: Skipping the advertisement is a capital offense in Internet Historian reactions. It IS content to a lot of people. Also he prefers people to watch them. He’s even mocked a streamer who skips his adverts mid advert because the guy would never see it.
I mean... I watched it. I honestly thought people would skip it so I cut it. I've also gotten some interesting feedback about when I had a raid ad and didn't want more blowback from that. So I guess you can never please everyone.
@@HannaHsOverInvested To be fair, that is usually the case that people skip adverts. But IH is one of those creators where the advertisements are seen as part of the content because of how good they are. Think of them like superbowl ads. We all put on Adblock, then turn on the TV just to see the superbowl ads. Sone people aren’t even interested in the game. So this was a fair “mistake”. IH is the exception that proves the rule, so to speak.
@@HannaHsOverInvested Raid ads are everywhere, and in youtube videos they're usually just a generic ad read. Bottom tier of sponsored content. Except for when it isn't. For instant, Pint's raid ad was so good it's better than most videos in their entirety. The reason for such disparity is that raid hires as many PR firms as they can, and most of them are numbers driven - "it has to be in the first minute of the video, it has to contain these bullet points, etc." While ads being front loaded gets the best turnovers (mainly because people click away from youtube videos in general), it's the ones that get put in the middle or the end that tend to be good content.
Procedural generation is when things like the terrain or a mission are randomly created (within parameters) rather than handcrafted by the designer. It allows for content to never run out though it can feel a little shallow.
Procedural generation is like the game has an inner table filled with dozens upon dozens of different plants, animals, biomes, landscape features, etc that one can find on their planet that they drop down onto, and the game basically rolls dice to decide what goes onto the planet.
I'm still in awe of... well... *everyone* at Hello Games and what they managed to pull off. And I always use them as a perfect example of game development done right. 7 years and still going strong. It's incredibly inspiring, truly.
8:21 The actual online released with the Next Update in 2018, before this other players were seen as floating orbs who you couldn't really interact with and had no effect on your world but with the Next update they added fully 3D crafted character models along with a third person camera so you could finally see your character. This update also released the same day as the Xbox release of No Man Sky bringing in a large new group of players to the game like myself.
And Hello Games is still releasing content for the game(a new patch and Expedition just went live two weeks ago)without charging a dime extra for it. I think at this point, if HG announced a paid expansion of some sort, people would gladly throw money at their screens just to say thank you. The good news is that every time they release a new update to the game, sales to new players continue to grow. It really is the best kind of redemption story.
At last after all these days, you posted your whole reaction. Can't wait to watch this with you. (I'm going back to part 1 to start this adventure with you)
Procedural generation basically means automatic creation (often called "random generation", though not entirely random). Developers usually use it for things that can't be reasonably created manually, like an entire planet for example (can't expect someone to manually create every square foot of a planet).
Since the video was released 3 years ago the game has received a dozen updates, so you can imagine how much has been added and why people love Hello Games and No man's sky. Definitely the greatest comeback in videogame history
Time to learn about Bots and Gold Farming. “RuneScape players are hunting down Venezuelans” And “ChatGPT is about to destroy RuneScape” I know I suggested these before, but they were at the bottom of a TLDR, so nobody probably saw them.
I discovered you via this reaction. This video is now several years old but no man's sky continues to go from strength to strength. To date their have now been 25 updates, the latest being approx 2 weeks ago. It's now on the switch (which is nothing short of miraculous by the way) as well as psvr2 and ps5 and Xbox and Pc and there is genuinely 18 quintillion whole planets to explore (needless to say more , way way more than anyone could actually explore in their entire lifetime.) . I've peeked at you playing some other games and this could be a great fit for you. It's not too heavy on the enemies trying to kill you aspect but the exploration, things to do, build and craft and missions and story line and trading and ..ooo my gosh there's so much to do! But you do what you want when you want, it's actually a pretty chill game.things it Can be mildly confusing in the first couple of hours as it slowly teaches you how to play but it will get it's teeth into you as you slowly discover more about yourself and the universe you are in . In short I would love to watch you discover this game . Sorry for the long post, thanks for reading.
I’m not a member, so don’t expect a reply. That being said, I got No Man’s Sky when it came out on Xbox, despite all the negative crud I saw on the internet. Yes it was buggy, yes there were problems, but I still actually enjoyed playing. Then I lost home WiFi due to budget restrictions and reduced income, and wasn’t able to play online or update my console & games. A few years later (2023) I found there was a free WiFi signal my Xbox could connect to, so got my Xbox updated, then seen updates for No Man’s Sky and got that done. Then I started playing No Man’s Sky again…… I was absolutely blown away, so much more stuff, and FOR FREE! I’m a 58 year old Cold War Era Army Veteran who loves video games, mostly Military style First person shooters or “blow crud up and kill people” games, but No Man’s Sky has become my favorite game to play.
You should really do Internet Historian's documentary on Fallout 76. I believe that's his only other video game centered documentary but, really all his docs are fantastic. "Hole" is a work of art and his videos on the Costa Concordia, Balloon Boy and Fyre Festival are also great.
On procedural generation: There are essentially 2 ways to design a game world, or really any piece of art. The first is for it to be completely handcrafted, every detail painstakingly made by some individual or team. The second is to create a system of building blocks with certain rules as to how they should fit together. An extremely reductive but maybe useful analogy would be the difference between writing an entire story where every detail is known prior to publication and edited or placed intentionally vs. writing a template for Mad Libs, where the details are filled in by users or by a computer. There are different levels of procedural generation. In games such as Noita or Minecraft, where individual pixels or voxels (3D pixels) are simulated with physical properties, then the process of procedural generation is a bit like putting LEGO bricks together, restricted by some broad guidelines. Other games, such as Starfield, may have human creators make modules such as hallways, bedrooms, cafeterias, etc., and then an algorithm arranges those modules again based on certain rules. This module-like approach reminds me of playing board games like Betrayal at House on the Hill, where the rooms of the house are all premade, and players have fairly broad rules as to where they can go. Usually, the more granular the procedural generation, the less guided the player experience is. In either case, central and story-important locations are usually entirely handcrafted and placed into the world, and then procedural generation is used to fill in the gaps. Or else, those central and story-important locations may be larger modules, and then smaller modules are used to fill in the gaps. For example, supposed that you had to make a 3D space that represented the area from New York City to Los Angeles. That's a huge area, and it'd be crazy for anyone to create a 1:1 representation of the real world. Instead, creators might handcraft all of their representation of major cities such as New York and LA, and then use rules for procedural generation to fill in the space in between. The fact that there must only be one Statue of Liberty, for example, shows how certain important landmarks may be handcrafted and placed individually, whereas suburban_house_05 can be copy-pasted hundreds of times across the map, even placed by computer, and people probably wouldn't complain too much.
This video is a couple years old and a bit outdated, after 7 years since realease they are still working on the game and it honestly became one of the best games out there when it comes to pure content and stuff to do. It keeps you hooked for dozens of hours and just with the main missions and storyline you're looking at 60h of gameplay. Which easily turns into hundreds of them with the sheer amount of sidequests and optional content. Its awesome Thank you for the reaction, it was definitely one of the most entertaining to watch, specially for someone who isnt very into the gaming world, you still managed to follow the video really well and focus on the important bits. Good luck with your books!
Procedural generation is what allows games to be so huge. In computer science and game development, it's quite obvious it's impossible to fit so much content and data like 13 bazillion planets and etc and models and even make that stuff in the first place. Procedural generation basically has given assets and possible traits for in-game beings, maps, buildings, etc. And when you explore an area or whatever, the program generates new things, randomly for you. It procedurally generates new stuff as you go further into the game, while it also compresses downscales or deletes and saves for the next time you come back to the previous things generated. And that stuff can also be forever imbedded into the game if it's a full MMO type. There's a game I forgot it's name, but basically it has probably the closest scale to the milky way, by the amount of stuff it's meant to generate. And even with all the people that played it, it's obviously not been fully explored. Whenever a player discovers a new planet in that game, that data is saved and compressed forever, so that the next player that discovers it, won't actually be discovering anything new, it's a thing that's been already discovered by someone else and saved onto a server system. Of course you can imagine how much compression and servers you need for such a realistic game. Although I think combining multiple methods of how games load saves money and server usage. In games, what you don't see, doesn't exist... well to an extent, because if everything constantly generates 100% RANDOMLY. You get Cyberpunk NPC's. In Cyberpunk 2077, there was a big issue with NPC's loading different models when they have to be loaded for the player when he's looking at them. You could look at some old dude, turn around, turn back at him, next thing you know it's not an old man anymore but some hot chick.
procedural generation is, in games, essentially setting an algorithmic framework that allows the game to randomly generate areas, creatures, or other content within limits. This creates a hands-off approach but allows for a much larger amount of content to be produced by a much smaller time. Which is one of the biggest reasons No Man's Sky was so hyped-up at launch. Potentially boundless content.
Haha! I’ve watched the original video several times, and seem a bunch of reactions to it as well, and just by seeing the opening to your video, I know exactly which part of his video you’re reacting to at that moment! 😂 Also, I remember hearing somewhere, that when this video came out, Sean Murray actually shared it on twitter, and said something like, “this video is amazing! Just don’t watch the last five minutes.” 😂
The work they put into the game is absolutely astounding and I was one of those that scoffed a lot toward Sean and his interviews at the beginning, and when the real story came out about the whole situation it was *wild* Also, should watch the Final Fantasy XIV redemption arc after this :D
Hey gamedev here. Procedural generation litterally means generation through "rules". The core idea is basically that you *encode* inside the game the rules that a human designer would have followed for themselves to make a level, an object, a character, etc.. So it's basically like deciding that instead of a human making the game's content, you put the way a human would have thought how to make the content of the game in the game and you let the game generate that content. Procedural generation is useful when you dont have tons of people making content, but tricky because it involves setting rules that can easilly have weird of negative consequences, so it takes time to get right. No Man's Sky gets excellence in tech awards because almost everything you see in the game have been procedurally generated. This allows for example the number of star systems, they are not on your disk, they are generated "on the fly" when you get where you go. They use one of the techniques so that everybody sees the same thing at the same place so if you go to a planet and someone else go to that planet they'll see globally the same thing. However, the people in the game dev company did not select and put the thgins there. Hopefully this will clarify things.
You can see the exact point in the video when Hannah starts to feel bad for Sean lol. I had the same feeling. I lauded this game when it first released and now it’s one of the greats.
After launch there was a lot of voices in the community who asked Hello games to spend some of their earnings on a PR guy/girl. As far as I'm aware they haven't hired one yet. Sean is brilliant at making games that is what he should do..
procedural generation is when content, mostly landscape, level geometry and so on, (the world) is not created individually and purpose build by an artist, but rather algorithmically or "procedurally" on demand or up front with in certain parameters but generally with a heavy random aspect. the automated part might only pull from a set of pre created components of variable granularity (tree meshes, color variations of texturen, creatures, or even whole predefined building complexes, randomly placed in a procedural generated landscape around them etc) but there is, at least in theory, the possibility to create anything from scratch given the right instruction set and method of randomization.
No Man's Sky is up there in my top games ever. they've released 32 major expansions and updates since the game launched, asking for no extra money from the players, they gave back and then some, they really just wanted to make a game people liked and were in a really bad spot. Glad you watched through the internet historians videos i think they did a great job!
I wonder how she'd react to one of Summoning Salt's videos. She's already seen a couple speedruns, but to look more into the culture around them and how they evolve may interest her.
Procedural generation is when a game by using algorithms creates content for itself. In NMS, that means that the planets (amongst other things) are all different from one another. Think of the current Text to Art craze that is going on right now like Midjourney, Dalle-2 or Stable Diffusion. You input a prompt of what you want to see and the algorithm creates a image for you. If you make a second image with the same prompt, it will make a second image that is not the same as the first image.
I would've preferred to binged watch this three part video I did not like anticipation of waiting for the 3rd part I understand you were doing this for the algorithm though
I just looked there is around 22 BIG updates since the internet Historian video was released we are at Echoes v4.44 and the last update he mentioned was Synthesis which was v2.2 at release.
Procedural generation is generally speaking, you make an equation that can create stuff for you. One of the smaller examples are: you want to make a 3D model of a tree. Instead of making it by hand, you make a program, feed it a number, and depending on the number, it decides the height, number of branches, leaves, color, etc. So you can make millions of different trees, instead of making 2 or 3 trees using a 3D program. The same number will always spit out the same tree. But why stop there? You can make another equation/program that makes a forest. You give it a number, and it decides the size of the forest, different densities in different areas, etc. PLUS it will call the Tree equation one thousand times, and assign a number to each tree, so you will have every tree different. So now you can make millions of forests, each unique. Also, the same number will always spit out the same forest, and every tree with each shape will be in the same spot. What if: you want to make a planet? Now you make another equation. CreatePlanet(n) where each number will spit out a different planet. And depending on the number will decide if it should place a Forest in a certain location (and it will give it a number, that will never change, because it also computed it from the starting Planet number). So a planet might have 500 different forests. But also 500 different deserts (a different equation), 500 different mountains, etc. And you can go on and on. Make a SolarSystem(n). Each number will spit out a different combination of planets, each with their own arbitrary number. So, great, you can create an universe. But the best part? You don't need to SAVE anything to your hard disk! You just need to call Universe(71546) and it will create the same universe each time. Since you aren't also loading the entire universe to memory, you only need to know that Planet(54413) is at your current coordinates, then it will compute that you're probably standing in Forest(112233), and then it will draw only the trees that are within visible range. So the computer is doing the bare minimum amount of computations to draw the forest you're looking at in any given moment.
I still play No Man's Sky. Sean is still releasing free updates to the game, expeditions in game when you complete them you unlock cool stuff in the game.
You should watch a video on the "Bloodbath of B-R5RB" for a long time it was the largest battle consisting of players in video game history and a really interesting story.
The problem with the story of No Man’s Sky is that a few studios have learned the wrong lesson from it and now think they can just release broken games and fix them later.
I think this game had at least 7 more updates since this video. No Man's SKy has like one big update every three months now, and still free for everyone to play. Also by the day this video was published, Sean on twitter asked people to watch it. He also demanded EVERYONE not to watch the last 5 minutes. So obviously, everyone watched the Fanfiction first.
It's a brilliant video that truly shows the fantastic redemption of the team at Hello Games, and also shows Sony to be the real villain by forcing the release schedule on them rather than letting them delay a proper amount of time. P.S. Wow that last bit was both shocking and hilarious xD
And they're still adding things! They just dropped an update that turned the PSVR2 version of the game that make the visuals look amazing 😍! Hello games is unstoppable!
It's only mentioned once, but I would like to point out how big Hello Games adding VR support to No Man's Sky was ij terms of community rapport. He showed a screenshot where games like Fallout and Skyrim were basically just re-released as VR games at full price alongside the normal controller/mouse-and-keyboard version. Getting for free what other companies resell like it's a whole new game is huge.
And well, since they were less than 20, and they put foundation live in less than 100 days(remmeber the validation process to release a patch take 2 to 4 weeks); means that the this content was surely cutted for the release date.
As for what procedural generation is, it's a system where elements of thw gamw can be made BY the game. Instwad of the developer going through and putting everything together themselves they make a bunch of assets, an algorithm to use those assets, and then let the game build itself with that. An analogy would be having a chest full of lego bricks and a computer code that can build them into a city, as opposed to just having a human make the city entirely on their own. Procedural generation can allow for a much greater amount of content than you could possibly make otherwise. No Man's Sky is an entire *galaxy.* You can go to any system, visit any planet. There's no way for a person to physically make trillions and trillions of entire planets. So they wrote a code that makes the planets automatically from a set of assets and rules.
In gaming, something that's "procedurally generated" means it wasn't (entirely) created by humans, that there is some randomness to it. That's how 15 people were able to fit 18,446,744,073,709,551,615 planets into one game, they had the computer randomly create a bunch of them. And, yes, the video was _very_ funny for us, especially the last 5 minutes or so! 😈😈😈
I would highly recommended also watching a video called "This character has made people religious" by Leon talks a lot, it is a deep dive on one of the best written characters in video game history
I was one of the people who bought it upon release. I liked it then, though it felt a little tedious after a while. Now though? It's almost unrecognizable. Hello Games keeps adding more and more content.... all for free! And unlike other developers (Bethesda), what would be sold as a separate game (playing in VR mode) is included for free. It's quite amazing.
When Joe Danger was removed from iOS due to compatibility issues, a heartfelt message from a father made its way to Hello Games. In it, the father of an autistic child who found great success in using Joe Danger as a coping mechanism and allowed the two to bond, lamented that the incompatibility meant Joe Danger would no longer be able to help his son.
When Sean read the message, he was so touched that he and his team worked to get Joe Danger back up on iOS with a suite of updates.
*That’s* the kind of guy Sean Murray is.
That is so sweet!
Joe Danger is a very fun game too
Stop, I'm tearing up 🥲It's too early for this lol
Joe Danger will never die
I was getting a bit emotional watching the video and this comment got me teary eyed. I'm so happy for Sean and the team. They're good people
The fact that Sean willingly funnelled all of the negativity directly to himself, sifted through all of it, and broke it down into data to help improve the game.
We need more people like Sean.
I wish more developers realized that good-faith criticism of your game can be used to make the game better for everyone.
Wouldn't it have been crazy if instead of lying he got a pr manager
@@Glenn_Quagmire ignoring wether he lied or not, they probably didn't have the budget.
@@wolfwing1 why couldn't they ask Sony to do or for them then?
@@Glenn_Quagmire kind of seems like Sony didn't care
Hey, props to you for actually going through the Fan Fiction part. I still feel second hand embarrassment whenever the story gets to that part.
Now, please do more internet historian!☺
I usually feel second hand embarrassment very easily and strongly, causing me to skip some scenes of tv-shows at times, but the fan fiction part is hilarious to me
I always skip the ending... i cant
soldiered through it like a champ! it was hilarious tho
@@nullakjg767 Huh, what do you mean homophobic? I've heard this story several times but I've never once considered the writer to get a guy. I always thought it was a woman. Maybe I missed something.
Personally didn't care about the orientation of the writer. It's more about the writing and the description of what's happening. It's just so, cringey. Especially when someone else is reading out loud.
@@xenicmark comment got deleted lmao, prolly for the best since that level of stupidity was an eyesore, prolly the type of "fanfic" obssessed person who constantly thinks about that stuff
The one crazy thing to know is that the game is still getting updates TO THIS DAY. They've recently (around weeks ago or something) released a new update. Hello Games really wasn't content with releasing a few updates as goodwill and as an apology for the fans, they've literally went above and beyond. There are games that slowly regained back their fans' goodwill after a disastrous launch *cough* Cyberpunk 2077 *cough* but I don't think it will ever be the same as Hello Games literally supporting their games for barely any extra monetary gains.
Wouldn't say an extra $24mil is barely any extra monetary gains... but yeah, they do deserve it.
@@SeaRaven227 I kinda was expecting someone to mention that but what I was talking about was more in terms of DLCs or microtransactions. Basically any extra contents being sold for more profits like most games' idea of "post launch support". You don't pay for these massive updates, they released it for free which was why I said "barely any extra monetary gains". All you have to pay for is the game itself.
@@rayclay3249Exactly. And if you already own it, free. CRAZY. I feel like I owe them money.
Lesson: Companies should stop forcing their devs to rush out games early
Final Fantasy XIV has an almost equally good redemption arc.
Would love to see you react to more Internet Historian he’s a great storyteller and is very funny
Yes, Their fallout 76 video is a must watch.
Cost of Concordia was one of his best for me , though obviously not a video game. Would still be cool to see her reaction
I would love to see her react to Man in Hole. I feel like it’s his best-made documentary.
@@regatta1990 harry potter fanfic readalong.
This is always my favorite part of their story and why I love Internet Historian
Edit: Oh god I forgot about Fallout 76. The complete opposite of No Man's Sky
Nah fo76 is kinda like no man's sky, but it's more like Titanfall 2 where 99% of the devs are working on a different project and the tiny bit of people left are diligently working to create content and fix bugs. But Titanfall 2 has like 1 maybe 2 guys that cycle game modes out, while fo76 devs are a whole other team ( but still a small team )
Na, Fallout 76 made its come back. You're thinking of Anthem.
No I definitely mean FO76 specifically Internet Historian's video. I never said anything about what they fixed now
Procedural means a magic fairy inside the computer randomly generates content, based on certain pre-established rules. Like in Minecraft, you have LARGE open spaces of grass, trees, mountains, caves etc. They're all randomly placed, but the game needs to know WHAT a tree looks like before putting it down. So the magic pixie tells it, then uses some complicated mathemagics to determine how many and where to put them.
Easy.
you forgot to add that this magic fairy also takes your data on planets/locations that were generated on your side and deliveres it to main server, so anyone who'll visit this place later will see the same location as you. (sorry for my english, its not good, i know)
@@TheAngryHumster Indeed! That's correct.
@@TheAngryHumster and all this with having the smallest files saves in the genre. They are optimisation geek prodigy
@@TheAngryHumsterit doesn't, all magic fairies are working with the same ruleset, so they just make the same planets. that is why "procedural" is not "random", because it follow a "procedure". it does however send changes you made on the planet to the server, but not everything.
AI Terrain
The fan fiction came in like a freaking flash granade. No one deserves that.
Come on its fun 😂
I think I know how the girl from The Ring kills people now 😂
Too much greatness for its time
I had completly forgoten how this video ended. What a powerful finish
The climax to the story was certainly memorable
The video definitely came to a satisfying conclusion
Disgusting trash ngl. 😅And kinda cringe.
cumclusion@@AndreyKrichevsky
Sean Murray (and the Hello Games team) is a champ.
He even thanked Internet Historian for the video, he just asked people to skip the last 10 minutes or so.
LOL whoops
Hannah, procedural generation is when instead of purposely crafting every inch of the 'physical' space in the game they have a series of rules using an algorithm to make vast unique worlds. It's the same as how when people play Minecraft they have unique worlds to explore.
Ps. I'm so sorry about that 'fanfiction'. I completely forgot about it because I'm pretty sure I forgot it due to trauma. Here's to hoping we never have to hear something like that again. Definitely not my thing.
LoL. Sweet summer child, your reaction to the end was adorable. It's refreshing to be reminded that some people haven't built up the emotional calluses to be desensitized.
At least it wasn't about Sonic
And to this day, No Man's Sky is still getting big update regularly and it's become an amazing game!
Do you play? It's very overwhelming and I could use some guidance if you could point me to a good place to find some. I'm about 2 hrs in.
@@huricanethreeonesix It's been a while since I started so I don't even remember the start of the game lol, but there's plenty of new player guides on youtube. A channel by the name of Newftorious seems to have a beginner guide that's only from a month ago so that would probably be a good place to start. The subreddit probably has some ressources as well :)
@@bastiwen Cheers buddy!!
I do not get this take. There are more things to do, sure, but the same awful core loop remains. Is a coat of paint all it really takes to make people forget and forgive?
@@ElyonDominus What core gameplay loop are you refering to?
Procedural generation is a technique used in games to create unique, randomly generated "items" though a relatively small collection of specific items or traits.
In traditional games, if you wanted to make a forest, you'd have to make many different trees in order for the forest to not look extremely repetitive.
In procedural generation, you make each separate part of the tree, such as the leaves, flowers, branches, and the trunk.
Each separate part has it's own unique variations, such as having blue flowers, red flowers, yellow flowers, big flowers, small flowers, etc in the "flowers" category and repeating that process in each of the other different parts of the tree.
The program then "generates" a unique tree from the library of individual parts to create one tree.
For example a tree with a tall trunk and rough bark, large heart shaped leaves, small, round, white flowers and long, thick branches.
So now you can create a forest with thousands of unique trees from a comparably small list of individual parts at the click of a button.
There's a lot more to it, but that's the general idea.
Pretty much everything is procedurally generated in No Mans Sky, from creatures, to people, planets, space ships, weapons and even the layout of the stars in the galaxy of No Man's Sky.
It's pretty cool.
The look of *complete and utter repulsion* on your face throughout that entire story at the end was the funniest thing ever. 😂
P.S.: I do genuinely recommend playing The Last Campfire (the small game he said a splinter team within Hello Games went on to make); it is a genuinely enjoyable, short, and fairly easy puzzle adventure with a ton of heart and an inspiring story.
Your response to the fan fiction section was so hilarious. If it makes you feel any better, we all felt like that when we heard it too.
BTW: Skipping the advertisement is a capital offense in Internet Historian reactions.
It IS content to a lot of people.
Also he prefers people to watch them. He’s even mocked a streamer who skips his adverts mid advert because the guy would never see it.
I mean... I watched it. I honestly thought people would skip it so I cut it. I've also gotten some interesting feedback about when I had a raid ad and didn't want more blowback from that. So I guess you can never please everyone.
@@HannaHsOverInvested
To be fair, that is usually the case that people skip adverts. But IH is one of those creators where the advertisements are seen as part of the content because of how good they are.
Think of them like superbowl ads.
We all put on Adblock, then turn on the TV just to see the superbowl ads. Sone people aren’t even interested in the game.
So this was a fair “mistake”.
IH is the exception that proves the rule, so to speak.
@@HannaHsOverInvested Raid ads are everywhere, and in youtube videos they're usually just a generic ad read. Bottom tier of sponsored content.
Except for when it isn't.
For instant, Pint's raid ad was so good it's better than most videos in their entirety.
The reason for such disparity is that raid hires as many PR firms as they can, and most of them are numbers driven - "it has to be in the first minute of the video, it has to contain these bullet points, etc."
While ads being front loaded gets the best turnovers (mainly because people click away from youtube videos in general), it's the ones that get put in the middle or the end that tend to be good content.
Glad you made it to the best part !
This story really brings a tear to my eye. And then he whips out the fan fiction and I just can't.
Hello Games put out a new update for No Man's Sky only a couple weeks ago.
I think I saw a video about it.
I have seen many reactions to the fan-fiction but I have NEVER seen someone get physically ill by it lmao
yeah thats some next level homophobia lol.
The reaction when you saw the couch in the fanfiction lmao priceless. Top Tier reaction as always.
Procedural generation is when things like the terrain or a mission are randomly created (within parameters) rather than handcrafted by the designer.
It allows for content to never run out though it can feel a little shallow.
when ask if sean murry knew about this Vid, he said. “yes i loved it. except the last 3 mins of it.
i loved the reaction on your face hannah with the erotica fanfiction lmaoo
I'm glad it was good for one of us 😅🤢
@@HannaHsOverInvested oh definitely it was 🤭
Procedural generation is like the game has an inner table filled with dozens upon dozens of different plants, animals, biomes, landscape features, etc that one can find on their planet that they drop down onto, and the game basically rolls dice to decide what goes onto the planet.
Cuddos for sticking through the end. Not everyone is brave enough.
Should totally watch historians sponsor adverts. He puts a ton of effort into them and they are hilarious.
I'm still in awe of... well... *everyone* at Hello Games and what they managed to pull off. And I always use them as a perfect example of game development done right. 7 years and still going strong. It's incredibly inspiring, truly.
8:21 The actual online released with the Next Update in 2018, before this other players were seen as floating orbs who you couldn't really interact with and had no effect on your world but with the Next update they added fully 3D crafted character models along with a third person camera so you could finally see your character. This update also released the same day as the Xbox release of No Man Sky bringing in a large new group of players to the game like myself.
yeah but I do appreciate the orbs :> you couldn't interact but least they were making progress hehe.
I'm sorry but your reaction to the fanfiction was everything I was hoping it would be and more X'D
And Hello Games is still releasing content for the game(a new patch and Expedition just went live two weeks ago)without charging a dime extra for it. I think at this point, if HG announced a paid expansion of some sort, people would gladly throw money at their screens just to say thank you. The good news is that every time they release a new update to the game, sales to new players continue to grow. It really is the best kind of redemption story.
And the amazing thing is, they are still making those big updates to the game. Eight years after launch, for free.
It's amazing what a passionate game dev can do when not pressured by a publisher.
At last after all these days, you posted your whole reaction.
Can't wait to watch this with you.
(I'm going back to part 1 to start this adventure with you)
Procedural generation basically means automatic creation (often called "random generation", though not entirely random). Developers usually use it for things that can't be reasonably created manually, like an entire planet for example (can't expect someone to manually create every square foot of a planet).
Since the video was released 3 years ago the game has received a dozen updates, so you can imagine how much has been added and why people love Hello Games and No man's sky. Definitely the greatest comeback in videogame history
Trust me. That last bit of the video just never gets old from being the wild shit I've ever watched and listened to. 🤣🤣🤣
I saw the sting of you cringing at the start and was like “oh why I don’t remember it ending poorly for Shawn- ohhhh… oh that’s right…”
Time to learn about Bots and Gold Farming.
“RuneScape players are hunting down Venezuelans”
And
“ChatGPT is about to destroy RuneScape”
I know I suggested these before, but they were at the bottom of a TLDR, so nobody probably saw them.
Lol noted
I discovered you via this reaction. This video is now several years old but no man's sky continues to go from strength to strength. To date their have now been 25 updates, the latest being approx 2 weeks ago. It's now on the switch (which is nothing short of miraculous by the way) as well as psvr2 and ps5 and Xbox and Pc and there is genuinely 18 quintillion whole planets to explore (needless to say more , way way more than anyone could actually explore in their entire lifetime.)
. I've peeked at you playing some other games and this could be a great fit for you. It's not too heavy on the enemies trying to kill you aspect but the exploration, things to do, build and craft and missions and story line and trading and ..ooo my gosh there's so much to do! But you do what you want when you want, it's actually a pretty chill game.things it Can be mildly confusing in the first couple of hours as it slowly teaches you how to play but it will get it's teeth into you as you slowly discover more about yourself and the universe you are in . In short I would love to watch you discover this game . Sorry for the long post, thanks for reading.
Murray is a good guy that made a mistake because he didnt know how to handle the pr.
I’m not a member, so don’t expect a reply. That being said, I got No Man’s Sky when it came out on Xbox, despite all the negative crud I saw on the internet. Yes it was buggy, yes there were problems, but I still actually enjoyed playing. Then I lost home WiFi due to budget restrictions and reduced income, and wasn’t able to play online or update my console & games. A few years later (2023) I found there was a free WiFi signal my Xbox could connect to, so got my Xbox updated, then seen updates for No Man’s Sky and got that done. Then I started playing No Man’s Sky again…… I was absolutely blown away, so much more stuff, and FOR FREE!
I’m a 58 year old Cold War Era Army Veteran who loves video games, mostly Military style First person shooters or “blow crud up and kill people” games, but No Man’s Sky has become my favorite game to play.
You should really do Internet Historian's documentary on Fallout 76. I believe that's his only other video game centered documentary but, really all his docs are fantastic. "Hole" is a work of art and his videos on the Costa Concordia, Balloon Boy and Fyre Festival are also great.
YASS I HAVE BEEN WAITING FOR THIS I am so glad I got to watch you react to the fan fic!!!
part 3! the conclusion to the trilogy, it's here!!!!!! :D
On procedural generation: There are essentially 2 ways to design a game world, or really any piece of art. The first is for it to be completely handcrafted, every detail painstakingly made by some individual or team. The second is to create a system of building blocks with certain rules as to how they should fit together. An extremely reductive but maybe useful analogy would be the difference between writing an entire story where every detail is known prior to publication and edited or placed intentionally vs. writing a template for Mad Libs, where the details are filled in by users or by a computer.
There are different levels of procedural generation. In games such as Noita or Minecraft, where individual pixels or voxels (3D pixels) are simulated with physical properties, then the process of procedural generation is a bit like putting LEGO bricks together, restricted by some broad guidelines. Other games, such as Starfield, may have human creators make modules such as hallways, bedrooms, cafeterias, etc., and then an algorithm arranges those modules again based on certain rules. This module-like approach reminds me of playing board games like Betrayal at House on the Hill, where the rooms of the house are all premade, and players have fairly broad rules as to where they can go.
Usually, the more granular the procedural generation, the less guided the player experience is. In either case, central and story-important locations are usually entirely handcrafted and placed into the world, and then procedural generation is used to fill in the gaps. Or else, those central and story-important locations may be larger modules, and then smaller modules are used to fill in the gaps.
For example, supposed that you had to make a 3D space that represented the area from New York City to Los Angeles. That's a huge area, and it'd be crazy for anyone to create a 1:1 representation of the real world. Instead, creators might handcraft all of their representation of major cities such as New York and LA, and then use rules for procedural generation to fill in the space in between. The fact that there must only be one Statue of Liberty, for example, shows how certain important landmarks may be handcrafted and placed individually, whereas suburban_house_05 can be copy-pasted hundreds of times across the map, even placed by computer, and people probably wouldn't complain too much.
This video is a couple years old and a bit outdated, after 7 years since realease they are still working on the game and it honestly became one of the best games out there when it comes to pure content and stuff to do. It keeps you hooked for dozens of hours and just with the main missions and storyline you're looking at 60h of gameplay. Which easily turns into hundreds of them with the sheer amount of sidequests and optional content. Its awesome
Thank you for the reaction, it was definitely one of the most entertaining to watch, specially for someone who isnt very into the gaming world, you still managed to follow the video really well and focus on the important bits.
Good luck with your books!
I love your vids Hannah ❤
Thank you!!!
Thought for sure you were gonna cut at the fanfic lol but credit to you for sitting through that xD
Hannah came for the Engoodening, she stayed for the fanfic.
Procedural generation is what allows games to be so huge.
In computer science and game development, it's quite obvious it's impossible to fit so much content and data like 13 bazillion planets and etc and models and even make that stuff in the first place.
Procedural generation basically has given assets and possible traits for in-game beings, maps, buildings, etc. And when you explore an area or whatever, the program generates new things, randomly for you. It procedurally generates new stuff as you go further into the game, while it also compresses downscales or deletes and saves for the next time you come back to the previous things generated.
And that stuff can also be forever imbedded into the game if it's a full MMO type. There's a game I forgot it's name, but basically it has probably the closest scale to the milky way, by the amount of stuff it's meant to generate. And even with all the people that played it, it's obviously not been fully explored. Whenever a player discovers a new planet in that game, that data is saved and compressed forever, so that the next player that discovers it, won't actually be discovering anything new, it's a thing that's been already discovered by someone else and saved onto a server system. Of course you can imagine how much compression and servers you need for such a realistic game. Although I think combining multiple methods of how games load saves money and server usage.
In games, what you don't see, doesn't exist... well to an extent, because if everything constantly generates 100% RANDOMLY. You get Cyberpunk NPC's. In Cyberpunk 2077, there was a big issue with NPC's loading different models when they have to be loaded for the player when he's looking at them. You could look at some old dude, turn around, turn back at him, next thing you know it's not an old man anymore but some hot chick.
procedural generation is, in games, essentially setting an algorithmic framework that allows the game to randomly generate areas, creatures, or other content within limits. This creates a hands-off approach but allows for a much larger amount of content to be produced by a much smaller time. Which is one of the biggest reasons No Man's Sky was so hyped-up at launch. Potentially boundless content.
This video is now 3 years old and they never stopped. There was another update a few weeks ago that added new story content.
Haha! I’ve watched the original video several times, and seem a bunch of reactions to it as well, and just by seeing the opening to your video, I know exactly which part of his video you’re reacting to at that moment! 😂
Also, I remember hearing somewhere, that when this video came out, Sean Murray actually shared it on twitter, and said something like, “this video is amazing! Just don’t watch the last five minutes.” 😂
The work they put into the game is absolutely astounding and I was one of those that scoffed a lot toward Sean and his interviews at the beginning, and when the real story came out about the whole situation it was *wild*
Also, should watch the Final Fantasy XIV redemption arc after this :D
Yeap, Noclip documentary is awesome. 3hrs tho...
Hey gamedev here. Procedural generation litterally means generation through "rules". The core idea is basically that you *encode* inside the game the rules that a human designer would have followed for themselves to make a level, an object, a character, etc.. So it's basically like deciding that instead of a human making the game's content, you put the way a human would have thought how to make the content of the game in the game and you let the game generate that content.
Procedural generation is useful when you dont have tons of people making content, but tricky because it involves setting rules that can easilly have weird of negative consequences, so it takes time to get right.
No Man's Sky gets excellence in tech awards because almost everything you see in the game have been procedurally generated. This allows for example the number of star systems, they are not on your disk, they are generated "on the fly" when you get where you go. They use one of the techniques so that everybody sees the same thing at the same place so if you go to a planet and someone else go to that planet they'll see globally the same thing. However, the people in the game dev company did not select and put the thgins there.
Hopefully this will clarify things.
You can see the exact point in the video when Hannah starts to feel bad for Sean lol. I had the same feeling. I lauded this game when it first released and now it’s one of the greats.
I just ordered the Blood kin and curses paperback. Looking forward to reading it😊
After launch there was a lot of voices in the community who asked Hello games to spend some of their earnings on a PR guy/girl. As far as I'm aware they haven't hired one yet. Sean is brilliant at making games that is what he should do..
At the end, she was like Mabel in that one episode of Gravity Falls. "Goodbye, childhood."
procedural generation is when content, mostly landscape, level geometry and so on, (the world) is not created individually and purpose build by an artist, but rather algorithmically or "procedurally" on demand or up front with in certain parameters but generally with a heavy random aspect. the automated part might only pull from a set of pre created components of variable granularity (tree meshes, color variations of texturen, creatures, or even whole predefined building complexes, randomly placed in a procedural generated landscape around them etc) but there is, at least in theory, the possibility to create anything from scratch given the right instruction set and method of randomization.
yay finally the fun part of the video. I love a good comeback story.
"That escalated quickly. I mean it really got out of hand."
Being horrified by fanfiction is an internet classic.
No Man's Sky is up there in my top games ever. they've released 32 major expansions and updates since the game launched, asking for no extra money from the players, they gave back and then some, they really just wanted to make a game people liked and were in a really bad spot. Glad you watched through the internet historians videos i think they did a great job!
I think I would have cut out the fanfic bit at the end but I respect your decision of "If I had to see it so do all ya'll". 😂
I wonder how she'd react to one of Summoning Salt's videos. She's already seen a couple speedruns, but to look more into the culture around them and how they evolve may interest her.
Never skip his ads in the future, they're hilarious
Procedural generation is when a game by using algorithms creates content for itself. In NMS, that means that the planets (amongst other things) are all different from one another. Think of the current Text to Art craze that is going on right now like Midjourney, Dalle-2 or Stable Diffusion. You input a prompt of what you want to see and the algorithm creates a image for you. If you make a second image with the same prompt, it will make a second image that is not the same as the first image.
I would've preferred to binged watch this three part video
I did not like anticipation of waiting for the 3rd part
I understand you were doing this for the algorithm though
That was hilarious during the fan fic part lol
Plss react to more internet historian its awesome
Started the game a few days ago and I've barely slept since.
Now thats how to do a comeback.
Bethesda, take notes.
There has probably been like 10 more big updates since this the Internet Historian video was posted.
I just looked there is around 22 BIG updates since the internet Historian video was released we are at Echoes v4.44 and the last update he mentioned was Synthesis which was v2.2 at release.
Procedural generation is generally speaking, you make an equation that can create stuff for you.
One of the smaller examples are: you want to make a 3D model of a tree. Instead of making it by hand, you make a program, feed it a number, and depending on the number, it decides the height, number of branches, leaves, color, etc. So you can make millions of different trees, instead of making 2 or 3 trees using a 3D program. The same number will always spit out the same tree.
But why stop there? You can make another equation/program that makes a forest. You give it a number, and it decides the size of the forest, different densities in different areas, etc. PLUS it will call the Tree equation one thousand times, and assign a number to each tree, so you will have every tree different. So now you can make millions of forests, each unique. Also, the same number will always spit out the same forest, and every tree with each shape will be in the same spot.
What if: you want to make a planet? Now you make another equation. CreatePlanet(n) where each number will spit out a different planet. And depending on the number will decide if it should place a Forest in a certain location (and it will give it a number, that will never change, because it also computed it from the starting Planet number). So a planet might have 500 different forests. But also 500 different deserts (a different equation), 500 different mountains, etc.
And you can go on and on. Make a SolarSystem(n). Each number will spit out a different combination of planets, each with their own arbitrary number.
So, great, you can create an universe. But the best part? You don't need to SAVE anything to your hard disk! You just need to call Universe(71546) and it will create the same universe each time. Since you aren't also loading the entire universe to memory, you only need to know that Planet(54413) is at your current coordinates, then it will compute that you're probably standing in Forest(112233), and then it will draw only the trees that are within visible range. So the computer is doing the bare minimum amount of computations to draw the forest you're looking at in any given moment.
I still play No Man's Sky. Sean is still releasing free updates to the game, expeditions in game when you complete them you unlock cool stuff in the game.
This is the definitive redemption ark in gaming.
Your reaction to the fan fic was the reaction most reviewers had of the no man sky release
You should watch a video on the "Bloodbath of B-R5RB" for a long time it was the largest battle consisting of players in video game history and a really interesting story.
The problem with the story of No Man’s Sky is that a few studios have learned the wrong lesson from it and now think they can just release broken games and fix them later.
Next: the Fall of 76 and the Cost of Concordia - from the same channel. HIGHLY recommended.
Good video Great reaction❤ ending part was fun af lmao.
I think this game had at least 7 more updates since this video. No Man's SKy has like one big update every three months now, and still free for everyone to play.
Also by the day this video was published, Sean on twitter asked people to watch it.
He also demanded EVERYONE not to watch the last 5 minutes.
So obviously, everyone watched the Fanfiction first.
It's a brilliant video that truly shows the fantastic redemption of the team at Hello Games, and also shows Sony to be the real villain by forcing the release schedule on them rather than letting them delay a proper amount of time.
P.S. Wow that last bit was both shocking and hilarious xD
You should totally watch more from this guy
And they're still adding things! They just dropped an update that turned the PSVR2 version of the game that make the visuals look amazing 😍! Hello games is unstoppable!
The fanfic should be a masterpiece of literature studied in every country
It's only mentioned once, but I would like to point out how big Hello Games adding VR support to No Man's Sky was ij terms of community rapport. He showed a screenshot where games like Fallout and Skyrim were basically just re-released as VR games at full price alongside the normal controller/mouse-and-keyboard version. Getting for free what other companies resell like it's a whole new game is huge.
And well, since they were less than 20, and they put foundation live in less than 100 days(remmeber the validation process to release a patch take 2 to 4 weeks); means that the this content was surely cutted for the release date.
As for what procedural generation is, it's a system where elements of thw gamw can be made BY the game. Instwad of the developer going through and putting everything together themselves they make a bunch of assets, an algorithm to use those assets, and then let the game build itself with that.
An analogy would be having a chest full of lego bricks and a computer code that can build them into a city, as opposed to just having a human make the city entirely on their own. Procedural generation can allow for a much greater amount of content than you could possibly make otherwise.
No Man's Sky is an entire *galaxy.* You can go to any system, visit any planet. There's no way for a person to physically make trillions and trillions of entire planets. So they wrote a code that makes the planets automatically from a set of assets and rules.
This video is a rollercoaster of emotions
This video was made in 2019, and since then, many more content updates have dropped, it's crazy!
I love this to bits ❤
In gaming, something that's "procedurally generated" means it wasn't (entirely) created by humans, that there is some randomness to it. That's how 15 people were able to fit 18,446,744,073,709,551,615 planets into one game, they had the computer randomly create a bunch of them.
And, yes, the video was _very_ funny for us, especially the last 5 minutes or so! 😈😈😈
This girl is traumatized with that ending
Hi hannah.
May i recommend you the video of girlfriend reviews about Baldurs Gate 3?
I would highly recommended also watching a video called "This character has made people religious" by Leon talks a lot, it is a deep dive on one of the best written characters in video game history
I was one of the people who bought it upon release. I liked it then, though it felt a little tedious after a while. Now though? It's almost unrecognizable. Hello Games keeps adding more and more content.... all for free! And unlike other developers (Bethesda), what would be sold as a separate game (playing in VR mode) is included for free. It's quite amazing.
I forgot about the fan fiction part......... I wish I wasn't reminded of it.