Thanks for going through the patch notes AFTER playing and testing the changes. I saw so many bad rushed out videos just reading them or speculating on what the change means.
In the race to be the first, so many creators find themselves at the bottom. Very happy to see videos like this that have thoroughly tested the changes first.
Love your HD2 videos. Very informative, easy to follow, you express your thought process. Would love to see a guide on both factions, tips & tricks on how to play against each faction. Complete loadout guides/tips for each faction, putting those tier lists to use with actual loadouts. Keep it up! Gonna look out for your stream!
it would be nice if the scythe’s damage and heat buildup increased with continuous fire, they should make the railgun heavy armor penetrating that doesn’t strip armor but deals direct damage through it like the flamethrower with chargers
Something I've noticed is that the recoilless reload speed got buffed quite a bit, before you'd have to wait for the entire animation, your diver must insert the shell then close the hatch but now it gets loaded as soon as the shell is put in, after which you can just tap cntrl or swap weapons to cancel the animation. Helped me out a lot when dodging chargers and trying to reload.
dam I think I forgot to mention this! Yeah you can animation cancel it to get a shorter reload! They did this to fix the recoilless reload bug! Thank you for mentioning it!
Given the choice between nerfing the Sickle and buffing the Liberator I will always advocate for buffing. A better Liberator is a better tomorrow for all.
It kinda does, the shrapnel can hit much further than a normal explosion, which makes it long range at very unpredictable times. Usually it won’t make a difference though and it will make it more predictable as well
I liked the plasma punisher / lasercannon combo before the patch. Now I just love it 😍. And my servo assisted armor for throwing stuff to the next planet
can somebody please explain to me how the patrol spawns harder for solo divers if they are capped at 1/4 of max patrol spawns? was it lower before or just completely random? my brain can't comprehand it 😅
With regards to the Scythe i still think it would go from D/E teir to like B+ if they simply gave it a scope as its got the same DPS as the laser cannon so if you hit unarmoured heads it shares the same TTK's. The only thing holding it back is that its harder than it should be to get that damage on target. Ironically the Sickle has such a scope - but it then pretty poor at range because it has noticable spread making it fall off past about 30m and turning it into a RNG game of whether or not you'll hit the devastators head or not despite having clear vision of it...
Also with regards to the Laser guard dogs 30% is exaggerated, the Sythe, the weapon it draws from got a 16.67% damage bonus so losing 30% its doing more like a 19% damage reduction than the 30% listed which is why its still a monster. I almost think they could have gone harder on it because I honesty think its such a BORING stratagem that is the definition of low risk/low skill - high reward as it just passively kills so much, i wouldnt be surprised if it accounts for like 250-300 kills each game when i bring it.
I really want to enjoy your content, but the near constant ads is really making it hard to watch these slightly longer vids. I hope you'll tone it down a bit, as you are probably the best content creator in the HD2 community.
I'm new to this on youtube I see what you're saying I was letting youtube place them and they were spamming it WTF! I've changed it and ill be watching it in the future. Thank you for letting me know!
I don’t like the quasar nerf. Not because I particularly like the QC but because the EATs simply do not give you frequent enough rockets to deal with the diff 9 bugs and the quad bile titan spawns. Would love to see the railgun become viable but it is still absolute TRASH. Completely useless for bugs and whilst it is good against hulks for bots, taking a support weapon that can’t deal with gunships is a big fat “no”.
If you call down EATs pretty much everytime it's off cooldown, you'll have more than enough rockets littering the map to deal with bugs. I tried it out and it was great
@@Turbo.Virgin_ on diff 5 maybe but on diff 9 you can get 3-4 titans and half a dozen chargers from a single bug breach. You’re not killing all that with 2 EATs every 70 seconds.
@@Rich-in6ds brotha I'm on tier 9, I've got two other helldivers using their gear to take out hoards and chargers while me and the fourth man rid the planet of Titans
@@Turbo.Virgin_ genuine question then: how are you dealing with triple and quadruple titan spawns (alongside chargers) with only 2 rockets every 70 seconds? It isn’t even close to enough imo. I’m running quasar AND EATs sometimes.
It’s like people are choosing to ignore the positives of this update. It’s just whine whine whine. Thank you Maplewood for actually understanding the patch, because apparently that’s a Herculean task for most people.
I've been saying its an 80% good, 10% idk why they made this change and 10% bad choices. To only focus on the bad is doing a disservice to the community. Honestly turns into rage baiting which is too popular!
I don't think you really understand the niche the crossbow filled as a mini grenade launcher. You admit later that stagger sucks. It's better for enemies to just die. I hate the new crossbow. It's a less effective scorcher now.
I hate to be the guy who complains, but I think I'm done playing this game. The patrol increases make it absolutely insane to play solo. I enjoy playing solo. I hear their reason as to why they upscaled the patrols - but that was something NOBODY was complaining about. Also, having more patrols makes sense when you have 4 players with 4 stratagems... however, some of these missions i only have 3 stratagems to deal with non-stop patrols and breeches/drops. I'm getting 380+ kills on level 4 difficulty bot missions... that's crazy. I wish you all the best, but i dont enjoy playing the game solo like this. At all. Thanks for the 300 hours of fun i got out of you, Arrowhead. At least i got my moneys worth.
I dont see you being the only one to willingly stop playing, even as someone who basically always play matchmaking I'm losing faith arrowhead actually know what they're doing, the list of bugs getting longer and longer and longer with each patch, things like DoT only working for the host, gas being USELESS, 120/380s still being fundamentally shit ect ect. I do enjoy the game still (when I get teammates who actually know how to play the fucking game, looking at you mr level 11 on dif 6 picking a autocannon, grenade launcher and machine gun) but it's becoming increasingly difficult with the combination of wacky ass balance changes, there only being a single good weapon from every premium warbond and armor thats meh, the previously mentioned bugs and the non stop supply of idiots in the wrong difficulty I seem to have
@@saitamaonepunchman8176playing on difficulty 7 to 9 tends to match you up with people that are much more competent. The balance at least for me seems ok, i'm using way more loadouts more effectively than at launch when you only used 5 stratagems and 1 gun
@@mauriciomeyer627 trust me when I say the people I get are stupid, thats not an exaggeration, thats not a lie for the sake of lying, THAT IS WHAT I GET. but also yeah the pool of good weapons that dont feel like shit has gotten better but theres still the problem of guns like laser pistol being basically unusable past dif 4, plus it'd be nice if I had more than one gun a month that actually felt good to use (sickle, eruptor ect)
Coming from Overwatch, Siege, Apex and Warframe this patch definitely gave me the feeling that they're falling into that balance rabbit hole that these other games fell into. Nerfing everything that's in favor of their developer vision of "balance".
Thanks for going through the patch notes AFTER playing and testing the changes. I saw so many bad rushed out videos just reading them or speculating on what the change means.
In the race to be the first, so many creators find themselves at the bottom. Very happy to see videos like this that have thoroughly tested the changes first.
Honestly refreshing to hear a normal response to the patch after seeing the reddit reaction
Love your HD2 videos. Very informative, easy to follow, you express your thought process.
Would love to see a guide on both factions, tips & tricks on how to play against each faction.
Complete loadout guides/tips for each faction, putting those tier lists to use with actual loadouts.
Keep it up! Gonna look out for your stream!
it would be nice if the scythe’s damage and heat buildup increased with continuous fire, they should make the railgun heavy armor penetrating that doesn’t strip armor but deals direct damage through it like the flamethrower with chargers
also instead of medium pen for the guard dog they should make it a liberator concussive so it’ll push those medium enemies back
Something I've noticed is that the recoilless reload speed got buffed quite a bit, before you'd have to wait for the entire animation, your diver must insert the shell then close the hatch but now it gets loaded as soon as the shell is put in, after which you can just tap cntrl or swap weapons to cancel the animation. Helped me out a lot when dodging chargers and trying to reload.
dam I think I forgot to mention this! Yeah you can animation cancel it to get a shorter reload! They did this to fix the recoilless reload bug! Thank you for mentioning it!
@@MaplewoodLIVE Oh no you definitely mentioned it I had this video on while in game I must've missed it, my bad.
really helpful, loved this and thank you
hope you keep on making videos, especially when arrowhead makes a long list of balance changes like this one
You may not have noticed but there is a cat on your shoulder. Your welcome.
-- General --
[0:09] Reduced headshot damage
-- Weapons & Support Weapons --
[0:37] Exploding Crossbow
[1:06] Quasar Cannon
[1:40] Adjudicator
[2:20] Laser Cannon
[2:48] Punisher Plasma
[3:22] Blitzer
[4:07] Eruptor
[4:54] Sickle
[5:14] Scythe
[5:44] Railgun
[6:43] Heavy Machine Gun (HMG)
[6:55] Diligence Counter Sniper (CS)
[7:27] Diligence
[7:55] Redeemer
[8:20] Peacemaker
[8:54] Senator
[9:48] Dagger
[10:15] Liberator
[10:59] Liberator Concussive
[11:23] Dominator
[12:00] Guard Dog Rover (Laser)
[12:35] Guard Dog (Ballistic)
[13:03] Burning damage reduction
-- Stratagems --
[13:43] Tesla Tower
[14:14] Airburst Rocket Launcher
-- Enemies --
[15:38] Hulk stagger reduction
[16:09] Scout striders less vulnerable to explosions
[16:37] Spore spewer health and armor increased
[17:12] Stalker invisibility buff
-- Patrols --
[17:27] Increased patrols for solo players
-- Gameplay --
[18:12] Added "Raise the Flag" mission on higher difficulties
-- Fixes --
[18:32] Fixed Superior Packing Methodology ship module
[19:10] Fixed explosive weapon implosions
[19:36] No Spear fix, but added staged reload
[20:02] Added option to disable auto-mantle
-- Conclusion --
[20:24] Overall thoughts
Given the choice between nerfing the Sickle and buffing the Liberator I will always advocate for buffing. A better Liberator is a better tomorrow for all.
I would like to say, removing shrapnel on the Erupter won't affect it's AoE [the devs have said],.
It kinda does, the shrapnel can hit much further than a normal explosion, which makes it long range at very unpredictable times. Usually it won’t make a difference though and it will make it more predictable as well
I liked the plasma punisher / lasercannon combo before the patch. Now I just love it 😍. And my servo assisted armor for throwing stuff to the next planet
Solid takes. You do feel the hulk stagger resistance when you miss your railgun face shots.
Theirs Zero reason to use a railgun in the first place. It's outclassed for higher bigger enemies and lower enemies.
Maybe hide twitch chat, if you don't interact with it? Serves no function and blocks weapon/armor description boxes
can somebody please explain to me how the patrol spawns harder for solo divers if they are capped at 1/4 of max patrol spawns? was it lower before or just completely random? my brain can't comprehand it 😅
It was supposedly capped at 1/6th of enemies before (they said it was unintended) but it’s basically a 50% increase
@@alexalatorre2574 oh, thank you very much 🙏
With regards to the Scythe i still think it would go from D/E teir to like B+ if they simply gave it a scope as its got the same DPS as the laser cannon so if you hit unarmoured heads it shares the same TTK's. The only thing holding it back is that its harder than it should be to get that damage on target.
Ironically the Sickle has such a scope - but it then pretty poor at range because it has noticable spread making it fall off past about 30m and turning it into a RNG game of whether or not you'll hit the devastators head or not despite having clear vision of it...
Also with regards to the Laser guard dogs 30% is exaggerated, the Sythe, the weapon it draws from got a 16.67% damage bonus so losing 30% its doing more like a 19% damage reduction than the 30% listed which is why its still a monster.
I almost think they could have gone harder on it because I honesty think its such a BORING stratagem that is the definition of low risk/low skill - high reward as it just passively kills so much, i wouldnt be surprised if it accounts for like 250-300 kills each game when i bring it.
Best patch of the game so far tbh
I really want to enjoy your content, but the near constant ads is really making it hard to watch these slightly longer vids.
I hope you'll tone it down a bit, as you are probably the best content creator in the HD2 community.
I'm new to this on youtube I see what you're saying I was letting youtube place them and they were spamming it WTF! I've changed it and ill be watching it in the future. Thank you for letting me know!
Love to see more scythe and dagger buff
Can we talk about Luna the cat ?! 😍 🐱 is she diving on Helldive difficulty too? 😍🐱
I don't feel like "for the sake of variety " is a good enough reason for a nerf. It wasn't better than the eats or recoiless
I don’t like the quasar nerf. Not because I particularly like the QC but because the EATs simply do not give you frequent enough rockets to deal with the diff 9 bugs and the quad bile titan spawns.
Would love to see the railgun become viable but it is still absolute TRASH. Completely useless for bugs and whilst it is good against hulks for bots, taking a support weapon that can’t deal with gunships is a big fat “no”.
If you call down EATs pretty much everytime it's off cooldown, you'll have more than enough rockets littering the map to deal with bugs. I tried it out and it was great
What does your team normally run because I've had zero issues with loads of biles unless we're split up.
@@Turbo.Virgin_ on diff 5 maybe but on diff 9 you can get 3-4 titans and half a dozen chargers from a single bug breach. You’re not killing all that with 2 EATs every 70 seconds.
@@Rich-in6ds brotha I'm on tier 9, I've got two other helldivers using their gear to take out hoards and chargers while me and the fourth man rid the planet of Titans
@@Turbo.Virgin_ genuine question then: how are you dealing with triple and quadruple titan spawns (alongside chargers) with only 2 rockets every 70 seconds? It isn’t even close to enough imo. I’m running quasar AND EATs sometimes.
Quasar wasn't too powerful. Wasn't even good against bots. Meme culture has everyone brainwashed.
These brain dead devs decide to take the explosive away rather than nerfing ricochet.
It’s like people are choosing to ignore the positives of this update. It’s just whine whine whine. Thank you Maplewood for actually understanding the patch, because apparently that’s a Herculean task for most people.
@@austingreen2143 At this point, I've seen more people whine about people "whining" than actual people whining.
I've been saying its an 80% good, 10% idk why they made this change and 10% bad choices. To only focus on the bad is doing a disservice to the community. Honestly turns into rage baiting which is too popular!
@@ApparentlyJade100 percent accurate
I don't think you really understand the niche the crossbow filled as a mini grenade launcher. You admit later that stagger sucks. It's better for enemies to just die. I hate the new crossbow. It's a less effective scorcher now.
sad...
I hate to be the guy who complains, but I think I'm done playing this game. The patrol increases make it absolutely insane to play solo. I enjoy playing solo. I hear their reason as to why they upscaled the patrols - but that was something NOBODY was complaining about. Also, having more patrols makes sense when you have 4 players with 4 stratagems... however, some of these missions i only have 3 stratagems to deal with non-stop patrols and breeches/drops. I'm getting 380+ kills on level 4 difficulty bot missions... that's crazy.
I wish you all the best, but i dont enjoy playing the game solo like this. At all.
Thanks for the 300 hours of fun i got out of you, Arrowhead. At least i got my moneys worth.
I dont see you being the only one to willingly stop playing, even as someone who basically always play matchmaking I'm losing faith arrowhead actually know what they're doing, the list of bugs getting longer and longer and longer with each patch, things like DoT only working for the host, gas being USELESS, 120/380s still being fundamentally shit ect ect. I do enjoy the game still (when I get teammates who actually know how to play the fucking game, looking at you mr level 11 on dif 6 picking a autocannon, grenade launcher and machine gun) but it's becoming increasingly difficult with the combination of wacky ass balance changes, there only being a single good weapon from every premium warbond and armor thats meh, the previously mentioned bugs and the non stop supply of idiots in the wrong difficulty I seem to have
It’s not a solo game
@@saitamaonepunchman8176playing on difficulty 7 to 9 tends to match you up with people that are much more competent. The balance at least for me seems ok, i'm using way more loadouts more effectively than at launch when you only used 5 stratagems and 1 gun
300 hours for 40 bucks - sounds line you got your money's worth.
@@mauriciomeyer627 trust me when I say the people I get are stupid, thats not an exaggeration, thats not a lie for the sake of lying, THAT IS WHAT I GET. but also yeah the pool of good weapons that dont feel like shit has gotten better but theres still the problem of guns like laser pistol being basically unusable past dif 4, plus it'd be nice if I had more than one gun a month that actually felt good to use (sickle, eruptor ect)
This game was a breath of fresh air coming from 8 years of warframe
That said it feels like de just balanced this game
Very disappointing
Coming from Overwatch, Siege, Apex and Warframe this patch definitely gave me the feeling that they're falling into that balance rabbit hole that these other games fell into. Nerfing everything that's in favor of their developer vision of "balance".
@@ApparentlyJade it's the nerf what's popular crap that bothers me
Can we talk about Luna the cat ?! 😍 🐱 is she diving on Helldive difficulty too? 😍🐱