Roll20 - Dynamic Lighting Basics

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  • čas přidán 21. 07. 2024
  • We look at the basics of dynamic lighting in Roll20.
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Komentáře • 66

  • @metalgearbas4
    @metalgearbas4 Před 7 lety +139

    If you put down a token on the Dynamic Lighting layer, select it and then press Ctrl+L you can test the lighting without having to switch to being a player.

    • @isaiaharmour6145
      @isaiaharmour6145 Před 4 lety

      Thank you!!!

    • @nokachi3339
      @nokachi3339 Před 4 lety

      Thank you

    • @andrewx8888
      @andrewx8888 Před 4 lety

      Very helpful! Thanks

    • @brucearmani6653
      @brucearmani6653 Před 2 lety

      I guess im randomly asking but does anybody know of a trick to get back into an Instagram account??
      I was stupid forgot my password. I would appreciate any tips you can give me!

    • @adamjensen4109
      @adamjensen4109 Před 2 lety

      @Bruce Armani instablaster ;)

  • @ianmorgan5567
    @ianmorgan5567 Před 4 lety

    Thank you for the video. Switched to DMing my daughter's group in Roll20 and so much is counterintuitive. Thanks to guys like you for helping us make sense of it!

    • @lucasogden9457
      @lucasogden9457 Před 4 lety

      Have you tried the Updated Lighting, or whatever it is called... the kind that is in active development? I tried it, and I'm super happy, and I'm definitely new using roll20.

  • @sarahbergen3717
    @sarahbergen3717 Před 2 lety

    Thank you! I've been fighting with the lighting for weeks, and now it makes sense!

  • @darschpugs4690
    @darschpugs4690 Před 5 lety +1

    great job explaining Dynamic lighting. I just went pro on roll 20 and this has helped me a lot.

  • @thenovicedm7966
    @thenovicedm7966 Před 5 lety

    A useful video for introducing the dynamic lighting concepts and sample of how to apply it. Look forward to seeing more. I'm still trying to decide if Roll20 of Fantasy Grounds is my cup of tea. Thanks.

  • @angelo_af
    @angelo_af Před 5 lety +1

    Thanks man! Just what I needed to know.

  • @zackbebbington
    @zackbebbington Před 6 lety +1

    Thanks for explaining this so well!

  • @adamjung6104
    @adamjung6104 Před 4 lety

    Thank you so much! I couldn't figure out why my players couldn't see the map in our new campaign; we had previously done a one shot. On the one shot we used premade character and I realize now the tokens have a preset amount of light they emit, because they made custom characters for the new campaign their custom tokens were not emitting light. I've only being using roll 20 for a week now, there is so much to learn!

  • @legion3912
    @legion3912 Před 7 lety

    Was scratching my head why my character's tokens were going through a cave that revealed too much. Turns out, I checked the global illumination box. So, thank you for helping me with that. XD

  • @RobbieC67
    @RobbieC67 Před 6 lety

    Just what I needed. Thanks!

  • @jamessweetland6544
    @jamessweetland6544 Před 5 lety +1

    Super Helpful. Thank you for this video.

  • @Gamzrok
    @Gamzrok Před 5 lety +1

    Where did you get the map from? It looks so nice!

  • @cageybee7221
    @cageybee7221 Před 2 lety +1

    you can also just change the GM opacity in the settings to 100% to see it like a player for the most part.

  • @Firestorm4919
    @Firestorm4919 Před 3 lety

    Great video - straight to the point! :)

  • @Amused
    @Amused Před 7 lety

    Thank you for doing this It was very useful!

  • @bt16067
    @bt16067 Před 4 lety

    Helped me out so much! Thanks a ton!

  • @BamulOi
    @BamulOi Před 4 lety +1

    Thanks for making this video, it was really helpful.)))

  • @patrickb.8485
    @patrickb.8485 Před 4 lety

    Very helpful, thank you!

  • @twentysecondnomad8177
    @twentysecondnomad8177 Před 4 lety +1

    Thanks Four Geeks Gaming, very cool!

  • @nicholi8933
    @nicholi8933 Před 4 lety

    Wow, this was very helpful. Though they have updated it, the basics are still there.

  • @TysonWozniak
    @TysonWozniak Před 7 lety +1

    Are pre-made/purchased module, like Phandelver, already set up for dynamic lighting, or do you still have to set it up yourself?

    • @adamjung6104
      @adamjung6104 Před 4 lety

      As I just found out last night, yes and no! Dynamic lighting is not set up for custom made characters and their tokens to emit light. We previously played the stranger things one shot and with the premade characters everything worked fine. I was having a very frustrating experience last night though because we started Tomb of Annihilation and couldn't figure out why they couldn't see anything on the map even when fog of war was supposed to be revealing areas.

  • @ravenknight7198
    @ravenknight7198 Před 5 lety

    Great vid man

  • @dylanlinehan606
    @dylanlinehan606 Před 6 lety

    Thank you you so much help me out a lot

  • @anthonysmith1494
    @anthonysmith1494 Před 5 lety

    What program did u use for the map itself?

  • @LovingPrinceTamayuki
    @LovingPrinceTamayuki Před 5 lety

    Man this is neat!

  • @Miguel-ju3sf
    @Miguel-ju3sf Před 7 lety

    thanks for the help

  • @AndyAction
    @AndyAction Před 6 lety +10

    Very helpful, but make sure you’re consistent with your terminology.
    In the very first example, you switched “left click” and “right click” twice, making it unclear which is used to finalize.
    Also, you said “make sure you get the “four-way triangle” - did you mean cursor icon?

  • @ricardomitra3653
    @ricardomitra3653 Před 4 lety

    Excuse me, excellent video by the way, which map tool did you used to create that map in the video?

    • @LordZeebee
      @LordZeebee Před 4 lety +1

      It's Wave Echo Cave from The Lost Mines of Phandelver starter-set adventure

    • @ricardomitra3653
      @ricardomitra3653 Před 4 lety

      @@LordZeebee Thank you.

  • @elgatochurro
    @elgatochurro Před 7 lety +6

    our dm got subscription for dynamic lighting but we cant seem to use it... well cept for one player

    • @elgatochurro
      @elgatochurro Před 7 lety +5

      it was fog of war...

    • @Aeralus
      @Aeralus Před 5 lety +1

      @@elgatochurro That actually helped me figure out why my lighting wasn't working. Thanks.

  • @88Kinshin
    @88Kinshin Před 4 lety +2

    I do not have the option for dynamics lighting. Is this something you get with a premium account?

  • @IntheeyesofMorbo
    @IntheeyesofMorbo Před 4 lety

    just fyi the screen is the gms view. the player view would be mostly dark outside the visible areas.

  • @SamuelPenn
    @SamuelPenn Před 7 lety +1

    If you're using dynamic lighting, it really helps to have a map designed for it - the example map you have really doesn't help, for a reason you mention. If the walls of the map straddle the grid (by maybe 10 pixels or so), then you can use shift-click to snap to grid when putting down the lighting layer, and still have the walls visible to players. With the map you have (where the walls stop hard at the grid lines), snapping to grid means the players just see blackness rather than any of the wall graphics, just as you mentioned.
    This makes drawing lighting layers much quicker in dungeons, since you don't have to fiddle around with trying to put the lines neatly just inside the walls. This is hard to do if you don't have regular walls (though you can always drop the grid size down when drawing the lighting layer, and have the 'irregular' walls regular on a finer scale), so I tend to try to avoid having irregular walls just to make my life easier.

  • @ArthurRex131
    @ArthurRex131 Před 4 lety

    Is ther ea link somewhere to that map? It'd be perfect for my group's next adventure.

    • @Tazon12
      @Tazon12 Před 4 lety

      That's the Wave Echo Cave from LMOP

  • @roberttschaefer
    @roberttschaefer Před 4 lety +2

    Is there an option to make illumination more natural, as a 360 glow that dims out, as opposed to the glaucoma vision effect, where there are crisp lines of total light or pitch black? That isn’t how dim light vision works, and it leads me to simply want to remove the effect entirely. It is too frustrating for players.

    • @drazium2147
      @drazium2147 Před 4 lety

      if you set the DIM value to -5 you might be happier with the result

    • @akiriwas
      @akiriwas Před 4 lety

      But it does represent RAW, at least for 5E.

    • @kegkog3
      @kegkog3 Před 4 lety

      He addressed that at around 8.30 for the torch it glows bright for 20 then dims out for an additional 20 after that.
      When giving players darkvision just set the 1st value to whatever the distance they have DV too 60/120 whatever, and the second value to -5, then set the multiply value to 2.
      Finally as you are doing this have a player token set up on the page and push Ctrl+L when it is selected, it lets you see what the player can see. There's a little bit of fiddling back and forth as you get used to the controls, accidentally click wrong buttons etc, but that should work

  • @Silvanium
    @Silvanium Před 3 lety

    ist lighning und dynamic premium oder warum hab ich die optionen nicht bei meinen page einstellungen?
    nur
    Rextrict movment
    Darkness (pacity GM)

  • @AngryTotodile
    @AngryTotodile Před 7 lety

    where did you find a map like that?

  • @jogo5685
    @jogo5685 Před 7 lety +1

    I've got a problem, my players do not see dynamic maps.. (not plus users)

  • @kennymartins5671
    @kennymartins5671 Před 7 lety

    I don't have the Dynamic Lighting stuff in Page Settings

    • @eggrack
      @eggrack Před 7 lety +1

      have you upgraded your subscription to either plus or pro? If not, you have to do that before you get access to the dynamic lighting.

  • @MrMutt111
    @MrMutt111 Před 4 lety

    I'm curious... What are you using to make your maps?

    • @Razyelgore
      @Razyelgore Před 4 lety

      Its a map from Wizards of Coast from Lost mine of Phandalver

  • @Seth9809
    @Seth9809 Před 5 lety +1

    Just a suggestion, but consider recording your audio in audacity and using that built in feature to reduce background noise.
    Takes like 5 minutes to learn how to do, and makes your videos sound like you record your audio in a studio almost.

  • @loonatic323
    @loonatic323 Před 4 lety

    "The four way Triangle"
    ... do you mean "The Cursor"???

  • @ademiranda2
    @ademiranda2 Před 4 lety

    It was difficult to understand what you were doing until you switched to "player view" , then it all made sense.

  • @keithrobinson5528
    @keithrobinson5528 Před 7 lety +13

    looks like a pain in the ass

  • @MarkLewis...
    @MarkLewis... Před 4 lety

    This is an important critique!!! Not about this video, I'm sure it's great, but about the opening commercial promoting the movie Disney made called "Togo"... The tag-line was: "...Their journey was legendary and experience the untold true story of Togo!"
    Do I really need to explain???!!!