This video is mostly a "Effort that IOI put into Hitman that you've never noticed", which I think is an absolutely fantastic addition! The fact it *also* showcases lack of effort in other places is just all the more entertaining!
It's so much cooler and satisfying to actually see the voice actor do the voice and know it's them instead of just a AI voice anyone can do. I think people forget that the more effort you put into a punchline, the better it is.
From my layman's idea of programming, I think your ascending orders of scariness about things that can bleed is backwards- the costumes likely can bleed because they're on modified NPC models or something and the bleeding property never got removed from them. The TP, however, really doesn't have a similar potential excuse. *what is it made out of that can bleed wtf*
I figure it's probably attributed to everything with a fabric texture; outfits, toilet paper, hats, etc. That's likely also how they implemented the glasses thing, rather than consciously adding it to the game.
as a hitman absolution 47/47 achievement haver: it is really interesting how much the (2016) trilogy refines the really rough formula absolution laid out
the 2 guards on the stairs in the author being blind is lowkey useful, i never knew i could just walk past them instead of dealing with them before going to the target
Ah, Ghost Mode. I think I can relate to your mention of the Hackl pistols in that section, just because of how much Hitman 2 I played back in the day! I've been trying to pick between my Black Lily and Silverballer since the launch of WoA, so maybe I'll start using the former more often for its unique sound? Again, good to have you back, Cassidy!
Concept 5 was specifically changed in one patch in hitman 3 to sound silenced for whatever reason even tho it doesnt have a supressor and the 9S and 9R variants of Hackl and Bartoli have different accuracy recovery times as far as I know. The R variants recover slightly faster and I think also allow you to fire faster as well.
I do not remember when I noticed that the catwalk area didn't have a real roof but it was during one of my countless runs of the level back in Hitman 2. It's just one of those level design things you don't think about when playing a game until you happen to have the camera facing in the right direction. The double-imposter guy was probably the best part of the video, that or the bullet impact showcase. lol
I found a new glitch the other day. I call it the duplicate pickupable distraction items glitch. Place something like napoleon blownapart on the ground, then right when a npc goes goes pick it up you pick it up and if the animations occur at the same time the object will duplicate. Making it so you now have two blownaparts. Rinse and repeat. You know when you did it because you'll still have a the item and a separate detonator for that item. It's tricky to time properly. But do it enough times and you'll have enough for every npc on the map for a kill everyone challenge. And since explosives of the same items will detonate at the same time. It can create a rather interesting kill everyone challenge. I recommend doing this with an mostly isolated npc that's close enought to another. Do the glitch, then knock em out without being spotted by them, pick up the duplicate, then make moise to cause someone to come over and they get woken up, then rinse and repeat. Best to find more than one npc to do get more items quickly. Try it out on a lower npc location. I recommend doing it with the explosive phone without triggering before npc picks it up.
The music from K&L is an interesting factoid. I never played, but I like the references in the Hitman games, because I always like developers to reference their previous games in new ones. Here's a useless fact: Orson (the guy in Hawke's Bay) is mentioned multiple times. The Ark map, the Mendoza map, and the Carpathian (train) map. There is also a nameless guard who has a long history of being at the wrong place at the wrong time. In the Dubai map, I think he's the naked guy in the dressing room. He mentions Paris, Bangkok, and I think another map, including Dubai. I felt so bad for him.
I remember there being a broken ledge in Marrakesh, at the top of the stairs to the school headmaster's terrace. If you dump a body over the end of the edge by the stairs, next to the box, it will kill the npc, even tho you can dump the body 1cm closer the the stairs and it doesn't kill
Thank you for bringing attention to the voice actors and for supporting them instead of AI replacing them. Voice actors deserve same fair wages as anyone else, so again thank you for sticking up for them, it is appreciated.
oh the catwalk thing is so fun, I had noticed that before but god only knows when that was amidst hundreds of hours of hitmanning across normal missions and freelancer. really love seeing this series back and congratulations on coming out
My personal favorite useless Hitman Woa fact is that in hokkaido, if you shoot the right sided heart through the window with a silenced pistol, the guards in the room will have a unique conversation.
The guard in the underground security room with the safe from Santa Fortuna is also blind. the dude that stands against the whiteboard. You can strangle the fishing hat fellow right in front of him and he doesnt move.
Nice to see this series back! I'm now catching up on earlier episodes, but I've noticed that there does not appear to be an episode 6. Did it get copyright claimed or something?
So, I started making F&F #6, but then stopped developing it for reasons I can't even remember anymore. When I started anew by writing a script, as I always do, I checked which episode I was on by looking at the scripts I had in my Google Docs so far, saw the incomplete script for "Facts and Features #6", and assumed I was on #7. After my mistake was pointed out to me, I joked about it in the first Community Challenge video, referring to it as "Episode 6/7 of Facts and Features".
Another Funfact : almost every single map has 2 different Types of Pistols and Rifles and Shotguns aswell as SMGs for the guards at all times (best to be fact checked in H2016 Maps especially Colorado) - Bartoli 75S (in 2016 : Bartoli 9S) - Bartoli 75R (In 2016 : Bartoli 9R) -Hackl 9R -Hackl9S -Fusil G2 -Fusil G1-4 -Fusil G1-4/C -HX-7 -HX-10 -Tactical Bartoli 12g -Bartoli 12g
i like to think that the reason there is a gamma stuff around the other maps is simply it's just a common hosptial around the world and it's like second hand stuff
Yes, those railings as well as the areas to hide the body in Haven Island waters don't count if you hide a body in them, I think that some other maps have something like this too and if a complication in contract or challenge in Freelancer is to hide the bodies, it will fail the objective or said complication.
“And I love monetizing my Autism Spectrum Disorder.” As someone who is also autistic and whose current special interest is also Hitman, I feel this so hard.
Speaking of New York and the lethality of that lady, I've had the frizzie-haired guard guy die by tripping over her while someone was being given the task to bag and tag her.
"Twelve Kane and Lynch fans" its way more than that bevieve me. It also worth mentioning that K&L are in the same universe as Hitman. Idk if you already said it in one of your videos but yeah.
One of my biggest disappointments in hitman 3 is the striker. In hitman 2, it was actually very fun and useful way to achieve accident kills by shooting the target in the leg so that the target does a backflip and dies by falling down the cliff/drowns in water. This is not possible in hitman 3. The only way to send someone flying with a striker in hitman 3 is if the shot is lethal, which means the first shot to the leg does nothing, and the second shot kills him and sends the target flying. Oh well, at least it can still be used as a fast way to hide the body.
12:32 Isn't this just the glitch where if target's VIP bodyguard see you holding an illegal item they go blind?It works for most if not all of the target's bodyguard(s) I think.
Rocco got so paranoid he hired a body double
I LOVE this explanation. Rocco's hired another master of disguise to take his place in Sapienza and try to stop 47 the next time he goes there.
That thing about the catwalk having no roof is insane. I refuse to believe I've never noticed that before
Same WTF
I just came here to say, I know it since Hitman 2016
I realised i 2 days agi
It is absolutely insane in my 8 years of playing Hitman I have never looked up on the Paris catwalk
I remember when I first noticed it. I spent a moment flabbergasted that I never thought about it. It makes sense, but I never thought of it.
This video is mostly a "Effort that IOI put into Hitman that you've never noticed", which I think is an absolutely fantastic addition!
The fact it *also* showcases lack of effort in other places is just all the more entertaining!
Call it the duality of man
@@a_catfish5180More like the Duality of Hitman :P
It's so much cooler and satisfying to actually see the voice actor do the voice and know it's them instead of just a AI voice anyone can do. I think people forget that the more effort you put into a punchline, the better it is.
I do like how Perry smiles at the end of her lines. She really enjoys it.
The way her fake British voice was SO convincing, I never thought she was the tutorial voice! It's nice when game devs add little details like this
I paused my game to be here
From my layman's idea of programming, I think your ascending orders of scariness about things that can bleed is backwards- the costumes likely can bleed because they're on modified NPC models or something and the bleeding property never got removed from them. The TP, however, really doesn't have a similar potential excuse. *what is it made out of that can bleed wtf*
I figure it's probably attributed to everything with a fabric texture; outfits, toilet paper, hats, etc. That's likely also how they implemented the glasses thing, rather than consciously adding it to the game.
I agree. Toilet paper bleeding when you shoot it has no logic to it at all and it's much more creepy.
I can gladly say I did notice myself that Paris had indeed a tarp over an exposed courtyard
6:54 Cassidy commits a hate crime against the french
(Justified)
as a hitman absolution 47/47 achievement haver: it is really interesting how much the (2016) trilogy refines the really rough formula absolution laid out
As one of the 12 Kane and lynch fans as someone who's listened to those tracks so many times I genuinely never noticed that
"good day ladies, enbies and etcs" I'm using that, I'm stealing that
the 2 guards on the stairs in the author being blind is lowkey useful, i never knew i could just walk past them instead of dealing with them before going to the target
I’m pretty sure you can do it to other bodyguards I’m pretty sure it’s called “gun flashing”
okay the "goodday ladies, enbies and etcs" got me to sub
@@jimmypeeps8471 im a girl
“Ladies, enbies, and etceteras.”
I LOVE your intro.
“And I love monetizing my autism spectrum disorder” NVM IT GOT BETTER
As a queer autistic lady, this video is awesome. Keep shoveling useless but entertaining facts at us. 😂
7:18 I don't know why but when I first played patient zero I thought that guy was Rocco's boyfriend
Ah, Ghost Mode. I think I can relate to your mention of the Hackl pistols in that section, just because of how much Hitman 2 I played back in the day! I've been trying to pick between my Black Lily and Silverballer since the launch of WoA, so maybe I'll start using the former more often for its unique sound?
Again, good to have you back, Cassidy!
Can't wait until IOI's next Hitman project. If it's developed in 2030ish, imagine what kind of NPC AI tech will be around then.
They aren't going hitman anymore. They are working on a James bond game
9:34 if anyone is sick of hearing Ave Maria, they’re not a Hitman fan 😂
14:18 there is also an alternate exfiltration theme for leaving the Icon while in combat
liking just cause of the monetizing autism joke at the beginning 😂
One thing I noticed is that in Jason postman’s room In Hokkaido, his papers about his stay there it seems that it is describing Erich instead of Jason
Concept 5 was specifically changed in one patch in hitman 3 to sound silenced for whatever reason even tho it doesnt have a supressor and the 9S and 9R variants of Hackl and Bartoli have different accuracy recovery times as far as I know. The R variants recover slightly faster and I think also allow you to fire faster as well.
I do not remember when I noticed that the catwalk area didn't have a real roof but it was during one of my countless runs of the level back in Hitman 2.
It's just one of those level design things you don't think about when playing a game until you happen to have the camera facing in the right direction.
The double-imposter guy was probably the best part of the video, that or the bullet impact showcase. lol
I found a new glitch the other day. I call it the duplicate pickupable distraction items glitch. Place something like napoleon blownapart on the ground, then right when a npc goes goes pick it up you pick it up and if the animations occur at the same time the object will duplicate. Making it so you now have two blownaparts. Rinse and repeat. You know when you did it because you'll still have a the item and a separate detonator for that item. It's tricky to time properly. But do it enough times and you'll have enough for every npc on the map for a kill everyone challenge. And since explosives of the same items will detonate at the same time. It can create a rather interesting kill everyone challenge. I recommend doing this with an mostly isolated npc that's close enought to another. Do the glitch, then knock em out without being spotted by them, pick up the duplicate, then make moise to cause someone to come over and they get woken up, then rinse and repeat. Best to find more than one npc to do get more items quickly. Try it out on a lower npc location. I recommend doing it with the explosive phone without triggering before npc picks it up.
This is sick!! I aint doing it but please someone make a video about this
Good find!!
I love this video series. It's all important info we need for our missions!
Love the video! It’s great to have you back ❤
Lassie's snarky comments on Nay-Sayers reminds me of The Lock Picking Lawyer's Humour
10/10
That Rocco catch was a journey xD; I love your videos so much please keep on doing what you are doing sis!
It's so weird hearing Diana talk without an English accent.
The music from K&L is an interesting factoid. I never played, but I like the references in the Hitman games, because I always like developers to reference their previous games in new ones.
Here's a useless fact: Orson (the guy in Hawke's Bay) is mentioned multiple times. The Ark map, the Mendoza map, and the Carpathian (train) map. There is also a nameless guard who has a long history of being at the wrong place at the wrong time. In the Dubai map, I think he's the naked guy in the dressing room. He mentions Paris, Bangkok, and I think another map, including Dubai. I felt so bad for him.
I remember there being a broken ledge in Marrakesh, at the top of the stairs to the school headmaster's terrace. If you dump a body over the end of the edge by the stairs, next to the box, it will kill the npc, even tho you can dump the body 1cm closer the the stairs and it doesn't kill
Babe wake up, Cass just uploaded
Love your content ❤
Thanks mom. It took me 6 days but I’m up.
i could've sworn there was a roof above the paris fashion show, but now that i think about it, i've never turned my camera up while on the catwalks
okay but that intro was great and i will be using that now
Thank you for bringing attention to the voice actors and for supporting them instead of AI replacing them. Voice actors deserve same fair wages as anyone else, so again thank you for sticking up for them, it is appreciated.
Not anymore.
In Colorado, in the basement right to the stairs, on one of the shelves (it's pretty dark there), there's a boot that also bleed
I always like to think that the majority of 47's possessions in his safehouse were all stolen from the missions.
oh the catwalk thing is so fun, I had noticed that before but god only knows when that was amidst hundreds of hours of hitmanning across normal missions and freelancer. really love seeing this series back and congratulations on coming out
My personal favorite useless Hitman Woa fact is that in hokkaido, if you shoot the right sided heart through the window with a silenced pistol, the guards in the room will have a unique conversation.
The guard in the underground security room with the safe from Santa Fortuna is also blind. the dude that stands against the whiteboard. You can strangle the fishing hat fellow right in front of him and he doesnt move.
So happy to see another entry
The American suburb punchline snuck up on me, well done
Nice to see this series back! I'm now catching up on earlier episodes, but I've noticed that there does not appear to be an episode 6. Did it get copyright claimed or something?
So, I started making F&F #6, but then stopped developing it for reasons I can't even remember anymore. When I started anew by writing a script, as I always do, I checked which episode I was on by looking at the scripts I had in my Google Docs so far, saw the incomplete script for "Facts and Features #6", and assumed I was on #7.
After my mistake was pointed out to me, I joked about it in the first Community Challenge video, referring to it as "Episode 6/7 of Facts and Features".
@@CassidyCope Alright, fair enough.
I think 47 just got really good at climbing in between games
Took me a very long time to notice the cover over the catwalk.
I have over 500 hours in the hitman trilogy and not once have I looked up while on the light rig thing, and I thought I was observant lol
Thank you for keeping your promise
5:33 there is actually one more. Janus’ robe in Isle of Sgail also bleeds
Now I think Ave Maria plays in 47s head 24/7
The hazmat suits in sapienza also bleed! Its a good way to see the cool blood dripping they put ingame
what is that shooter game that are playing around the scenes?
the Paris tarp hello???? I would have NEVER noticed
“And I love monetizing my autism spectrum disorder”
Me fr
Casimir! Its been a while! How do you not get bored with hitman?
It's Cassidy now! And I did get burned out for a bit, but I'm back!
Another Funfact : almost every single map has 2 different Types of Pistols and Rifles and Shotguns aswell as SMGs for the guards at all times (best to be fact checked in H2016 Maps especially Colorado)
- Bartoli 75S (in 2016 : Bartoli 9S)
- Bartoli 75R (In 2016 : Bartoli 9R)
-Hackl 9R
-Hackl9S
-Fusil G2
-Fusil G1-4
-Fusil G1-4/C
-HX-7
-HX-10
-Tactical Bartoli 12g
-Bartoli 12g
awesome vid man
i like to think that the reason there is a gamma stuff around the other maps is simply it's just a common hosptial around the world and it's like second hand stuff
Yes, those railings as well as the areas to hide the body in Haven Island waters don't count if you hide a body in them, I think that some other maps have something like this too and if a complication in contract or challenge in Freelancer is to hide the bodies, it will fail the objective or said complication.
this is that 2k hour knowledge
3:48 this is ironic because she's technically narrating the mission where she dies
“And I love monetizing my Autism Spectrum Disorder.” As someone who is also autistic and whose current special interest is also Hitman, I feel this so hard.
thank you Cassidy for this very useful information
Speaking of New York and the lethality of that lady, I've had the frizzie-haired guard guy die by tripping over her while someone was being given the task to bag and tag her.
How does one set up the athena savalas kill at 14:09 ?
She leans against the glass in her office and you can loosen it with a screwdriver so she falls when she leans on it
"Good day Ladies, Enbys, and etcs"
based based based based based
instantly subscribed
You could do fact and features in the other hitman games like absolution or hitman go or even the hitman sniper mobile game
3:57 liked and subbed! ❤
im abusing the striker in freelancer now
Your homework is god tier.
Hey whats the song used in the intro of this video?
"Agent and Handler", the main menu music for Hitman 2 (2018)
"Twelve Kane and Lynch fans" its way more than that bevieve me. It also worth mentioning that K&L are in the same universe as Hitman. Idk if you already said it in one of your videos but yeah.
The peak is back
Yay! More Casi!
Hi reimu fumo
Reimu fumo
I always thought the tutorial voice of Absolution was Diana. Not Jane Perry Diana, but whoever voiced her in Absolution. Marsha Thomason?
0:25 hahaha i have autism and that shit made me laugh hard good video man
Ngl, renardo name can be nickname into Rocco. They have a certain rhymung
first time I've been called an "et cetera" and I'm surprisingly pleased with it.
subscribed.
I don’t even play this game, but really neat :3
Woah, I always thought Jane Perry was doing a fake American/Canadian accent in Absolution, her British accent is very good!!!
One of my biggest disappointments in hitman 3 is the striker. In hitman 2, it was actually very fun and useful way to achieve accident kills by shooting the target in the leg so that the target does a backflip and dies by falling down the cliff/drowns in water. This is not possible in hitman 3. The only way to send someone flying with a striker in hitman 3 is if the shot is lethal, which means the first shot to the leg does nothing, and the second shot kills him and sends the target flying. Oh well, at least it can still be used as a fast way to hide the body.
Grear video. Where's the thumbnaill from as i remember seeing it somewhere.
The briefing for Haven Island! There's a ton of cool visuals in the H2 briefing videos.
I also have autism and love hitman
12:32 Isn't this just the glitch where if target's VIP bodyguard see you holding an illegal item they go blind?It works for most if not all of the target's bodyguard(s) I think.
I actually know that the catwalk didn't have a roof. It just has me confusing what that building is supposed to be now.
6:51 what the fuck I've played 100s of hours of Hitman and even 100%'d Hitman 3... I never once looked up and noticed that.
YEAAAHHHH A NEW NICHE CZcamsR DROPPED
Concept 5 should've been a silenced pistol. Change my mind.
12:08 I had an unpleasant experience with this railing.
Shes back??????
Holy shit this is gas
15:39 “knock people out”
"Let me guess, conservatives?"
👊🎅
THIS IS TOO FUNNY MY GOD
6:55
I love useless facts and figures so therefore they’re not useless to me
the real features were the useless facts we learned along the way!
is the facts and "features" a spin off of darkviperAUs facts and glitches
Are you Phil Cassidy from Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories?
You destroyed the haters
I now really wanna buy a cameo from Jane Perry
6:42 what. Are you kidding me? I literally never looked up and now I can’t under the ugly spanned tarp
Excellent video, but 12:07 extremely minor nitpick, but it's pronounced closer to "chong-ching" than "chong-king".
Way Oblivion the best elder scrolls game ever.
Very cool