Problem Solving, and how to fight Sacreds

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  • čas přidán 26. 03. 2024
  • A Dominions 6 video on fighting sacreds and the thought that goes into it. The Ashdod blessing meant to have poison res, and this doesn't cover every specific example, but it goes over the thoughts involved with attempting to combat them.

Komentáře • 8

  • @imperialus1
    @imperialus1 Před 2 měsíci +2

    Well thought out video. A really good primer for anyone playing in a new player MP game since powerful sacreds tend to be a very attractive option for new players. I like how you talked about approaching it like a puzzle.
    Something I might add that is important to consider; is that the real threat in a powerful sacred, with a powerful bless, is the ability to leverage a very strong early game. If you are playing a bless strat then you need to be going to war by like turn 12, and you need to win that war by turn 25 or 26 at the latest. You need to be big and scary and transition out of your sacreds by the midgame because that's when magic kills your sacreds.
    With that in mind, if you see a nation like Vanheim or Man or someone else with a monstrous early game, you really need to as yourself (and have an answer to) "What do I do if they are my neighbor and in my cap circle on turn 11?". Sometimes the answer might be "I don't have a plan and I die" but that's kinda the nature of Dominions. Ideally you just want to make yourself prickly enough to be unappetizing because going to war against a hellbless is really not something most nations want to do. Even if you win, you'll be messed up enough that someone else will kill you.
    One answer I've found that seems to be quite effective is to take a good hard look at awake expanders, especially if you are a communion or blood nation who often have the toughest time countering an early rush. With the monster chassis' having magic weapons across the board now, a big, tough bag of hitpoints that hits like an orbital strike can solve a lot of problems and keep you alive through the early game.
    Just a couple other random thoughts:
    Units that rely on glamour like Helherdings or high defense like Knights of Avelon can be managed using anything that immobilizes them. Earth Grip, False Fetters, Tanglevines, ect. If you happen to be lucky enough to be playing an Ermor adjacent nation and can field Retiarii they will wreck units like that.
    High HP Regen blesses like Neif is infamous for can be dealt with by anything that does damage over time like poison or burning.
    Units that rely on multiple attacks like Vanhere's can get messed up by anything that hits them with a lot of fatigue.

  • @nrdragon28
    @nrdragon28 Před 2 měsíci +2

    Good video. The game needs more details like this explained. Thank you!

  • @mitchell9959
    @mitchell9959 Před 2 měsíci +7

    i like web 🕸

  • @negate3864
    @negate3864 Před 2 měsíci +4

    I agree that trying to solve your opponents sacred's for the weaknesses they leave open is a very good thing, but don't use flaming arrows against Abysians only the secondary effect is ethereal and as it is fire damage it will do exactly nothing to them. It is a much better counter to ethereal units without fire res and/or high protection.

    • @Something_Clever
      @Something_Clever  Před 2 měsíci +2

      Yeah, meant to cut that, lmao, the flaming arrows was off script so I got excited cause it counter ethereal, but forgot my example nation was abysia.

  • @JOnatanKERtis
    @JOnatanKERtis Před měsícem +1

    IMHO it is better to use instant death spells against giants. Оr in case of Shinuyama spamming with skeletons and "Fear".

  • @skoub3466
    @skoub3466 Před 2 měsíci

    I'm facing a spam of Senatorial guard as Pangea whit light buff mostly Body Ethereal. I don't know what to do. I try whit minotaure and satyr and a bit of crossbows no luck, my expanding army of centaurs get wreck. My buff are barkskin, body etheral

    • @skoub3466
      @skoub3466 Před 2 měsíci

      Maybe try to get thau 4 to cast wildness?