Houdini Redshift - Vellum softbody tearing tutorial - Part I - Softbody sim

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  • čas přidán 13. 11. 2020
  • Welcome to this softbody tearing tutorial series.
    This is a 7 part tutorial series. 4 parts of these are available for free on youtube and the last 3 parts are available on the link as below.
    Project files & the last 3 parts of tutorial videos link
    gum.co/hhRhq
    In this part we will prefracture base model and setup tearing using vellum which forms the base of the rest of elements in this project.
    Hope you enjoy it
    Please like, share, comment & subscribe.
    Please do not forget to click on the bell icon for notifications.
    SOCIAL LINKS
    gr: gumroad.com/resilientpicture/
    fb: / resilientpicture
    insta: / resilientpicturecompany
    YT: / resilientpicturecompany
  • Jak na to + styl

Komentáře • 116

  • @AshishIsha
    @AshishIsha Před 10 měsíci +33

    That was gross. Loved it.

  • @S1ayer585.
    @S1ayer585. Před měsícem +8

    This was brutal, love it

  • @Thrarm
    @Thrarm Před 10 měsíci +6

    ive never heard of this program but this tutorial makes me feel like ive been using it for 16 years

    • @resilientpicture
      @resilientpicture  Před 10 měsíci +1

      Houdini is the king of CG dynamics. Glad you like it.

  • @oliverheid4254
    @oliverheid4254 Před 2 lety +16

    one of these tutorial GEMS. Thank you.
    Of course everybody should pay , if possible, for this outstanding quality of tutorials.

    • @resilientpicture
      @resilientpicture  Před 2 lety

      Thank you. Much appreciated. And thanks for your support by purchasing the files. 🙂

  • @rickedeckard2006
    @rickedeckard2006 Před 2 lety +15

    Thats outrageous. Its hard to get CG to look so repulsive. Nice work.

    • @resilientpicture
      @resilientpicture  Před 2 lety +1

      Thank you. Its much appreciated. :) Redshift made my life a little easy while rendering this. :)

  • @gotmemes7090
    @gotmemes7090 Před měsícem +3

    This is amazing

  • @TalkThisOut
    @TalkThisOut Před 3 lety +5

    ty for the walkthrough! super fun! cool playlist!

  • @FaddyVFX
    @FaddyVFX Před 2 lety +1

    Interesting approach, thank you for sharing your thoughts. I learned a lot from it, thank you for your time.

  • @ilovecorpseparty8930
    @ilovecorpseparty8930 Před měsícem +1

    I got a pad ad before I watched this 😂😂

  • @maximumeffort1006
    @maximumeffort1006 Před měsícem

    I'm sorta getting asmr from this

  • @Starius2
    @Starius2 Před 3 lety +2

    THANK YOU SO MUCH!

  • @mareknovotny5833
    @mareknovotny5833 Před 6 měsíci

    Very thanks trying to solve this for two nights now :D

  • @attilakovacs8329
    @attilakovacs8329 Před 3 lety

    Great tuto Man ;)

  • @lafamigliadimax
    @lafamigliadimax Před 3 lety

    I am amazed. Thanks man!

    • @resilientpicture
      @resilientpicture  Před 3 lety +1

      You are most welcome 🙂

    • @lafamigliadimax
      @lafamigliadimax Před 3 lety

      @@resilientpicture Really nice to meet you bro. Never give up!🔥🔥🔥

    • @resilientpicture
      @resilientpicture  Před 3 lety +1

      @@lafamigliadimax Thanks, You too. Its NOT in my plan to give up. :)

  • @yavkoch1071
    @yavkoch1071 Před 3 lety

    thank you so much

  • @tunatopaloglu4770
    @tunatopaloglu4770 Před 2 lety

    Damn.. Amazing!

  • @Moctop
    @Moctop Před 3 lety +5

    Some of your initial results are due to overlapping not because of the glue constraint. In this case it helps the stringy look, but it's not controlled...you can smooth the pieces in the for loop to solve this. Creating the glue constraint within the solver is only needed if you need to create the constraint during simulation...else you get the same result if you do it beforehand.
    To extract the constraints in a sop vellum solver you do the same as with a Dopnet, you just gotta point it to the dop within the vellum solver. It seems you are kind of winging it, but I learned something so good stuff.

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Oh ok, thanks for the tip. Much appreciated. wrt SOP vellum solver constraint, I did try to point it to DOP within it but I still couldn't get the constraint, hence I mentioned I didn't know. It was not my intention to wing it though. Glad it helped you someway atleast. :)

    • @resilientpicture
      @resilientpicture  Před 7 měsíci

      An update here, if you enable multi-pass solve in the solver and adjust the Disable stretch ratio it will disable any points in tetrahedral being stretched. :)

  • @user-wv2rv7vg3u
    @user-wv2rv7vg3u Před 3 lety

    帅~谢谢

  • @mhze
    @mhze Před 3 lety

    wow!

  • @genkidama7385
    @genkidama7385 Před 2 lety

    wow so crazy and gore.

  • @MelonadeFX
    @MelonadeFX Před 2 lety +3

    Hey, thanks for the tutorial, but i am in now way able to reproduce that stretching between the glue constrains at 11:15. I only get a view points glued together rather than clumps of primitives.

    • @resilientpicture
      @resilientpicture  Před 2 lety +1

      hmm, Can you please try increasing the remesh resolution and try again.

  • @GalaxyHighMarshal
    @GalaxyHighMarshal Před 2 lety

    i wish there was a paypal checkout, id would have bought it! great tut!

    • @resilientpicture
      @resilientpicture  Před 2 lety

      Thank you, Unfortunately whatever gumroad offers is what is available. Not sure why paypal is not part of it. But thanks though, I appreciate it.

  • @sunbok.
    @sunbok. Před 2 lety

    🔥🔥🔥🔥

  • @psycotoz3302
    @psycotoz3302 Před 2 lety

    Thanks, I'm begin to Houdini. There a lot of things on Houdini 😅

  • @vivincentable
    @vivincentable Před 3 lety

    Is there a way to transfer the initial UV to the meat vellum object?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      In part 6 of this series, I prep sim'd geo for render. There instead of creating uv and then transferring it, you can just simply bring in your original uv and transfer that across. If you have any trouble you can always email me resilientpicture@outlook.com

  • @nopenopenopex100
    @nopenopenopex100 Před rokem

    So curious if this could be added to unreal engine 4/5. Would it be very performance heavy? Me personally I want to recreate how glory kills are done from the current DOOM games but make it even more gore like

    • @resilientpicture
      @resilientpicture  Před rokem

      Unfortunately, I haven't played around with Houdini and Unreal as off yet, however, there's a lot of tutorial on sidefx.com/tutorials webpage where you'll find info about the integration between these platforms. In my opinion if you add this directly it will be heavy as the flip sim is probably too much to handle, so maybe there's a work around. Hope this helps.

  • @battleaxeproductions2218

    love the tutorial- is there a way to do skin instead of fur?

    • @resilientpicture
      @resilientpicture  Před 2 lety

      Thank you. I'm sure you can. Maybe not add fur and add texture to skin instead I guess.

    • @battleaxeproductions2218
      @battleaxeproductions2218 Před 2 lety

      @@resilientpicture how would i stiffen the softbody? at the moment its liquidy when my collision object cuts into it, jiggles around too much for skin

    • @resilientpicture
      @resilientpicture  Před 2 lety

      You can set the stretch stiffness to like 1e+10 and try. This is the parameter you adjust for the look you are going for

  • @theoadamsiv7844
    @theoadamsiv7844 Před 2 lety +1

    Do you know if this could be used in Unreal Engine via a Hodini -> UE4 workflow? I've really been pulling my hair out trying to find some visceral meaty dismemberment/damage systems but can't seem to find what I'm looking for.

    • @resilientpicture
      @resilientpicture  Před 2 lety +1

      Unfortunately, I am not familiar with Houdini UE4 workflow but I am sure there are some tutorials out there to show you that. If you follow this tutorial and create what you want in Houdini then use Houdini UE4 workflow tools I am sure you'll be able to pull this off. Sorry that I am unable to help you.

    • @theoadamsiv7844
      @theoadamsiv7844 Před 2 lety

      @@resilientpicture hey well at the very least you gave me hope instead of saying "nah its impossible" hahaha. I'll give it a shot!

    • @resilientpicture
      @resilientpicture  Před 2 lety

      Lol, that's the best word there is, without it we all will be lost. All the very best to you.

  • @user-ic8tq4be9e
    @user-ic8tq4be9e Před 3 lety

    Great tutor, sorry that I am very poor to donate for you. What's your computer hardware inside?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Thank you. No problem. It's ok. Thanks for considering though. I use alienware m15 core i9 RTX 2080maxq. Hope this helps.

  • @Zero-hu3yk
    @Zero-hu3yk Před 3 lety

    GOD

  • @sungerbob1786
    @sungerbob1786 Před 2 lety

    do you think we can follow along the tut with mantra?

    • @resilientpicture
      @resilientpicture  Před 2 lety

      Sure thing, the principles are the same. Should be ok. Of course you need to use mantra related materials etc.,

  • @asklapios
    @asklapios Před 3 lety

    hello i am so impressed to your tutorial but i got some problem because i got error always when i am making copy nodes to vellum meat from sphere1 04:10 , how can you make it? could you explain?

    • @resilientpicture
      @resilientpicture  Před 3 lety +1

      Thank you. What is the error you are seeing? You can send me your file if you like to resilientpicture@outlook.com

    • @asklapios
      @asklapios Před 3 lety

      @@resilientpicture thank you i made it , really you are best teacher because you are explaining so easy and well this hard case.

    • @resilientpicture
      @resilientpicture  Před 3 lety

      I'm glad you managed. Well done. Your kinds words are much appreciated. Thank you.

  • @zenbeasttv6259
    @zenbeasttv6259 Před rokem

    anyone else having the issue of the group nam pinned not showing up for the vellumattach? i've recreated the setup 3 times now from scratch to no avail

    • @resilientpicture
      @resilientpicture  Před rokem

      I can have a look at it for you if you share the file. resilientpicture@outlook.com

  • @dark_waifu3939
    @dark_waifu3939 Před 8 měsíci

    At 22:16, when i copy-paste the tetsoftbody_vellum into the vellum_meat geo, when I press the blue button for display, all I see is the sphere falling down and I no longer see the sim. Why is that? I copied the node of the meat_sim into the DOP Network and added it to the DOP Node with the /velllumobject1.
    I also tried adding the null after the vellumpostprocess1 node (and clicking the blue display button) and it still just falls down

    • @dark_waifu3939
      @dark_waifu3939 Před 8 měsíci

      I fixed it by watching the video a second time but i don't know what changed.

    • @resilientpicture
      @resilientpicture  Před 8 měsíci

      Glad to hear you got it figured. The devil is in the details :)

  • @9AFilms
    @9AFilms Před rokem

    Can we get this type stuff, for Character going in a grinder?

    • @resilientpicture
      @resilientpicture  Před rokem +1

      Woah, character into grinder, LOL, I don't know but I guess you can, just replace the sphere with character I would say. Obviously it's not that simple but in simple terms yes.

    • @9AFilms
      @9AFilms Před rokem

      @@resilientpicture I got a idea, Antman Shortfilm but R rated and he gets into the grinder and someone turn it on 😂😂😂😂😂

    • @resilientpicture
      @resilientpicture  Před rokem

      LOL, interesting 🤔

  • @vivincentable
    @vivincentable Před 3 lety

    where are the ABC on the gumroad file you're selling?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      They are alembic files. Instead of caching houdini native file format, I have cached alembic

  • @ShawarmaBaby
    @ShawarmaBaby Před 3 lety

    Do you render with Redshift?

  • @CameronCrichtonVFXArtist
    @CameronCrichtonVFXArtist Před 5 měsíci

    Just bought this series on Gumroad but all of the files require Redshift to be installed or they don't open.

    • @resilientpicture
      @resilientpicture  Před 5 měsíci

      Thanks for the purchase, I have replied to your email.

  • @udderhippo
    @udderhippo Před rokem

    What CPU(s) do you have? My Ryzen 9 takes soo much longer just on the first sim (around the 5 min mark) in comparison.

    • @resilientpicture
      @resilientpicture  Před rokem +1

      I have Dell Alienware Aurora R10 Ryzen Ed - RTX 3090. Not sure why its taking longer for you. But, Please bear in mind, in the tutorial, the sim and renders have been sped up.

    • @udderhippo
      @udderhippo Před rokem +1

      @@resilientpicture That makes sense, I'm on basically the same CPU - maybe I just need to be a little more patient! Great channel BTW and thanks for the reply :)

    • @resilientpicture
      @resilientpicture  Před rokem

      @@udderhippo no worries and thank you. Much appreciated

  • @lemmonsinmyeyes
    @lemmonsinmyeyes Před 3 lety

    am I nuts? is there a sound fx that plays every couple minutes in the background?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Lol, no you are not. There is low music playing in the background.

  • @none53
    @none53 Před 2 lety

    hey, i have a model and its rigged and animated but i want it to make it work like a rubber body creature , so how can i do that in houdini, do u have tutorial on it , thanks must reply :)

    • @resilientpicture
      @resilientpicture  Před 2 lety +1

      Hi, I am unsure to what you want to make out of it, however, Houdini vellum tools are what you are looking for. There are plenty of vellum types, Please have a look at them here, www.sidefx.com/docs/houdini/vellum/index.html I have a bunch of vellum tutorials here. czcams.com/play/PLi9R7ToKlBz1m-hfEKxK8l8olH6Eupx4y.html You may need to look at a few of these and read some docs etc to combine effects and techniques to get your desired result. I hope this helps.

    • @none53
      @none53 Před 2 lety

      @@resilientpicture ​ hey, thanks i appreciate it, and i found it what i was looking for, i was looking for fem in houdini, so why i needed that , bcz i have a creature , which needs to deform when it moves so , i think i have to go with organic mass or organic tissue !

    • @resilientpicture
      @resilientpicture  Před 2 lety +1

      @@none53 Nice one, i am glad you figured. All the very best to you.

    • @none53
      @none53 Před 2 lety

      @@resilientpicture thank you :)

  • @JeansJones
    @JeansJones Před měsícem

    *leopard ball*

  • @IvanDCosta12
    @IvanDCosta12 Před 3 lety +2

    Too much blood for that area of flesh, apart from that this was a great tutorial. Keep it up

    • @resilientpicture
      @resilientpicture  Před 3 lety +1

      Thank you. In part 4 of this tutorial series I explain how to generate blood for this. Using the techniques, you can choose to use amount of sourcing for blood. hope that makes sense.

  • @MGrey-qb5xz
    @MGrey-qb5xz Před 29 dny

    where's the skeleton?

  • @headcrap6152
    @headcrap6152 Před 3 lety

    is this possible in blender ??

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Honestly, I don't know is the answer but I don't see why you can't. May need some trials, tests and good understanding of softbody physics in Blender which I don't have right now. Maybe one day. 🙂

    • @headcrap6152
      @headcrap6152 Před 3 lety

      @@resilientpicture if you can use Houdini this well, then blender should be a peace of cake, but blenders softbody sim is really not that good, most people use cloth insted, that which gets you better softbodies than softbody it self, it also dose not have this vellum tearing thing i dont think its possible on blender yet..........
      edit: unless you try it with molecular script.

    • @resilientpicture
      @resilientpicture  Před 3 lety +1

      Thank you. I may try and do it in blender but I'm still a newbie in blender land. So, gonna have to learn a lot. Thanks for your insights. I'll try and learn stuff you suggested.

  • @vladgovoruha1
    @vladgovoruha1 Před 3 lety

    It looks nasty. But cool

  • @Commander_Appo
    @Commander_Appo Před měsícem

    I’m disgusted, and I don’t get disgusted by much anymore. I think I kinda have to buy this out of respect now

  • @knuckles7410
    @knuckles7410 Před 2 měsíci +1

    The shitty music in background is unbearable.

  • @Bigfathunkleberryisyummy
    @Bigfathunkleberryisyummy Před měsícem

    that’s a fleshy volleyball!

  • @balls12324
    @balls12324 Před měsícem

    bro invest in a 10 dollar mic how is this so buttcheek

  • @attilakovacs8329
    @attilakovacs8329 Před 3 lety +2

    Great tuto Man ;)