Great work. I am new in zbrush now. But i consider that when you detach it as multi-subtool, it was a single plane surface, how did you do so that it could able to be thick? (Sorry english isn't my mother language)
There is a great helmet tutorial on the pixologic site I looked at before making this piece. It was a huge influence and gave me great insight on how to go about creating hard surface details within zbrush.
Just going to leave this here so other confused people wouldn't have to rewatch that part again and again at 0.25x speed like I did: After separating the model into polygroups, it seems like he used Panel Loops in Geometry sub-palette. It polished the model up and added nice ridges along the polygroup borders.
H-Polish -> Dynamesh to close holes -> H-Polish -> Clip Curve to clean edges. A better alternative to take in the current Z-Brush is Z-remesh(to very low amount) -> extrude the flat result outwards -> Hpolish
So that's how you make perfectly smooth hard surfaces? Wow, now everything makes sense.
Then Spend next 10 days in retopo xD
I would love to have that as a 3d Printable file... So Nicely detailed.
Dude all the details! I dont have the patience or enough creativity to make so many XD
Il would be perfect in star citizen, awesome work
Solid work
Awesome 👌
really awesome work! must be very complex to deal with small part and small edges.
Awsome Detail..
wow nice!
this program with tablet i think i like because when i was a kid a sculpted aaalll the time with play dos , etc.
he does make Videos anymore
Very nice
Jhon Erick Thanks :)
Great work. I am new in zbrush now. But i consider that when you detach it as multi-subtool, it was a single plane surface, how did you do so that it could able to be thick? (Sorry english isn't my mother language)
Nice work! What tutorials did you use mostly? I mean, did you use any tutorial as a knowledge base for this helmet? Sorry for bad English))
There is a great helmet tutorial on the pixologic site I looked at before making this piece. It was a huge influence and gave me great insight on how to go about creating hard surface details within zbrush.
Great, thank you! I guessed that it is enough to learn official tutorials.
DarrenCTucker - 3D Character & Vehicle
Could you provide a link to the tutorial? :)
+dennou2012 pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/
do u sclupt with a mouse ?
cool grouping technique in the beginning
panel loops on the zsphere chords! sweeet.
What the heck happened at 2:56...the mesh somehow was super cleaned up in a second...
Just going to leave this here so other confused people wouldn't have to rewatch that part again and again at 0.25x speed like I did: After separating the model into polygroups, it seems like he used Panel Loops in Geometry sub-palette. It polished the model up and added nice ridges along the polygroup borders.
Ivan Khoroshev sure he didnt use group loops?
H-Polish -> Dynamesh to close holes -> H-Polish -> Clip Curve to clean edges. A better alternative to take in the current Z-Brush is Z-remesh(to very low amount) -> extrude the flat result outwards -> Hpolish
How long did it take in real time?
956zaza About 2 to 3 days. It was mostly to try out with hard surface workflows in ZBrush.
did anyone just watch this video just to listen to the music
Mate. It needs music.
nice but same i modeled in maya ..
is this ready for animation
i reeeeeeallllllllllyyy wish they WOULDN'T TIME LAPAE these videos.... I'd much rather watch a 2 hr long vide.
get "video speed controller" for chrome. You can slow down the videos. Really awesome for things like this.