Why AI art struggles with hands

SdĂ­let
VloĆŸit
  • čas pƙidĂĄn 3. 04. 2023
  • And how can it get better?
    Subscribe and turn on notifications 🔔 so you don't miss any videos: goo.gl/0bsAjO
    Make sure you never miss behind-the-scenes content in the Vox Video newsletter, sign up here: vox.com/video-newsletter
    Hands drawn by robots 
 often just don’t look right. Why is that, and what will it take to get better?
    Producer Phil Edwards is exploring five different aspects of AI that help explain everything from large language models to where unusual training data comes from. In this first video, he digs into why AI art struggles with hands. The challenges range from the same ones that human artists face to those that are a unique result of how AI generative art is created. The road to improving these hands may not be as obvious as you’d think.
    Vox is an explanatory newsroom on a mission to help everyone understand our weird, wonderful, complicated world, so that we can all help shape it. Part of that mission is keeping our work free.
    You can help us do that by making a gift: www.vox.com/contribute-now
    Watch our full video catalog: goo.gl/IZONyE
    Follow Vox on TikTok: / voxdotcom
    Check out our articles: www.vox.com/
    Listen to our podcasts: www.vox.com/podcasts

Komentáƙe • 3,2K

  • @bananewane1402
    @bananewane1402 Pƙed rokem +4041

    Considering how much human artists struggle with hands, I’m not surprised the AI can’t do it

    • @pt9845
      @pt9845 Pƙed rokem +156

      I like how outdated this video is already.
      As of right now, Midjourney draws perfect hands 9/10.

    • @zagaraditya890
      @zagaraditya890 Pƙed rokem +49

      AI just need more data to learn. Give it months and AI will learn faster than any humans

    • @futon2345
      @futon2345 Pƙed rokem +12

      It shouldn’t be hard to just study an anatomy book

    • @shivanibatra7659
      @shivanibatra7659 Pƙed rokem +80

      @@futon2345 but that’s the point of the video, the anatomy allows for so much variety that’s hard to translate into a 2d image

    • @futon2345
      @futon2345 Pƙed rokem +5

      @@shivanibatra7659 idk it’s not hard for me and my classmates with practice but then again I’m human

  • @OKaFee
    @OKaFee Pƙed rokem +4522

    In the lucid dreaming community - one of the most reliable "reality checks" is inspecting your hand and confirming if you have 5 fingers. For whatever reason, the brain has a difficult time generating a five fingered hand while dreaming. It's kind of a creepy coincidence that AI has the same issue.

    • @DiscoFang
      @DiscoFang Pƙed rokem +501

      Same reason people generally have trouble drawing hands from memory or imagination. I would bet that artists, particularly animators or illustrators, who have to express action and emotion in hands and limbs, don't lack an ability to dream "correct" hands.

    • @musaran2
      @musaran2 Pƙed rokem +134

      Interestingly animals don't know how many legs is normal, that our hands are tied to our body, that humans are not supposed to have a face behind etc.

    • @GabeHowardd
      @GabeHowardd Pƙed rokem +296

      ​@@DiscoFang untrue, no matter how good you are as an artist, hands will always be a nightmare

    • @AmstradExin
      @AmstradExin Pƙed rokem +13

      @@GabeHowardd Very funny. (:

    • @toxicblack7827
      @toxicblack7827 Pƙed rokem +54

      ​@@GabeHowardd As an artist I can confirm this

  • @instagramsnapchat
    @instagramsnapchat Pƙed rokem +1388

    The worst part for me personally is these models have gotten so incredibly good at lighting and realism that seeing these weird messed up hands in completely photorealistic lighting makes them so much more uncanny than in like a painting or drawing.

    • @randomthings8732
      @randomthings8732 Pƙed rokem +53

      Sounds like it's a horror makers dream honestly.

    • @TomCruz54321
      @TomCruz54321 Pƙed 8 měsĂ­ci +9

      Why can't they just make the A.I. read an anatomy book and study the human skeleton?

    • @masterjunko
      @masterjunko Pƙed 4 měsĂ­ci +31

      @@TomCruz54321 Because unlike us, it still won't have a level of connection to hands that me do. As the video stated, even with hands in many angles, the AI won't understand when a finger is hidden that it's still there. Instead, it will see the anatomy and process it as "some hands have three fingers, some hands have 5, some are very very wide (this is perspective to us) some are very small"
      And that turns into a Frankenstein of a hand when all implemented in the wrong conditions because it doesn't know what to associate the right conditions with.

    • @diablo.the.cheater
      @diablo.the.cheater Pƙed 3 měsĂ­ci

      @@TomCruz54321 These AIs are also much simpler than brains overall, brains in general are composed of different nets of neurons which each do their own thing, AIs are comparable to just one of those nets, without the rest of the nets and without the way those nets are interconnected to create a whole. If a brain is a building, and neurons are akin to briks, our current AIs are comparable to a wall, a pillar, a floor, a roof, etc. If we look at the individual structures of neurons inside brains and how they work, they are very comparable to current AIs, but we do understand that about brains, but still don't understand how it all comes together to create emergent phenomena like will or the self, etc. So we can't use our walls to create something like a brain, but we still can create very nice and big "walls" that seem like houses, like the decoration sets of an old west cowboy film.
      Is like we are in the right path but we still lack understanding of brains to create something akin to a human or a dog, at most we can replicate simpler organism like bugs.

    • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
      @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii Pƙed 3 měsĂ­ci +1

      @@masterjunkoit doesn't but I believe it can. the hand glitch is unexpected and the problem haven't been studied in depth yet.

  • @gabriel1812
    @gabriel1812 Pƙed rokem +736

    as someone who went to art school, and was required to take a course on drawing hands, I can confirm: drawing hands is hard.

    • @RR-nx2ri
      @RR-nx2ri Pƙed 11 měsĂ­ci +7

      not if you draw it like this all the time: 🖐đŸ€Ș

    • @arihaviv8510
      @arihaviv8510 Pƙed 10 měsĂ­ci +5

      It's hard but you won't make the same kind of mistakes

    • @ChiefYoshi
      @ChiefYoshi Pƙed 5 měsĂ­ci +6

      as someone who draws for fun, I can confirm: it is hard. that's why I usually choose positions where they aren't visible lol

    • @chrisstucker1813
      @chrisstucker1813 Pƙed 4 měsĂ­ci +3

      Yeah but at least you understand what hands are. AI doesn’t lol

    • @HTMangaka
      @HTMangaka Pƙed 3 měsĂ­ci +2

      Once you get good at them, it's actually probably the most fun thing to draw. Besides the human ear, my no.1 fav. ^^

  • @MinisDunyasi5
    @MinisDunyasi5 Pƙed rokem +4832

    You know it’s hard to draw hands, when even AI struggles with it.

    • @dundermifflinity
      @dundermifflinity Pƙed rokem +106

      That’s true. But what’s mad is that nobody would’ve said that 2 years ago. That’s how far it’s come

    • @anmolagrawal5358
      @anmolagrawal5358 Pƙed rokem +119

      ​@@dundermifflinity Exactly. It's funny how he says "even AI struggles" as if it is a benchmark to reach. Goes to show how far it has progressed recently.
      Feels like all of this happened so quickly, almost overnight. Unreal

    • @hiddendrifts
      @hiddendrifts Pƙed rokem +45

      @@anmolagrawal5358 >almost overnight
      it's kinda interesting to think about. machine learning models have almost certainly been under development for the past couple of years, but it's only been in the last few months that they've been publicly released. and the interest and demand they've generated just encourages the developers to work faster and harder to create higher quality models

    • @dnoodspodu1159
      @dnoodspodu1159 Pƙed rokem +11

      Another proof that we are living in a computer simulation
      Just look at your hands within a dream

    • @astral6749
      @astral6749 Pƙed rokem +9

      @@hiddendrifts iirc from our university lectures, machine learning has been around before the 2000s. It's just that nowadays, we have more data and more processing power to train models with.

  • @logank444
    @logank444 Pƙed rokem +4187

    My grandfather is a semi famous artist and he gives the family art that he messed up. It's usually the hands that he messed up

    • @eggycarrot
      @eggycarrot Pƙed rokem +23

      Whose he

    • @taehokang2551
      @taehokang2551 Pƙed rokem +82

      You’re grandpas got cool art!

    • @ajisagoodname
      @ajisagoodname Pƙed rokem +10

      That's so cool!

    • @invertexyz
      @invertexyz Pƙed rokem +107

      It's a different kind of mess up, because this AI isn't anything like humans. Humans still easily get the right amount of fingers right, even a child does. These AI (ML) tools are just forming shapes from tonnes of other people's art turned into a weighted matrix. That's not what humans do, humans learn to conceptualize the kind of thing they want to draw and go about many steps towards constructing it using a deep understanding of what the thing is.

    • @pimplefacedprick2595
      @pimplefacedprick2595 Pƙed rokem +44

      Maybe he is AI.

  • @MrWeebable
    @MrWeebable Pƙed 3 měsĂ­ci +171

    It's weird how humans can instantly determine when something looks wrong, but the same humans cannot necessarily correct it or make it right from scratch. As a beginning artists there's a weird rift between your mind's eye and your skill.

    • @MomoKanjaki
      @MomoKanjaki Pƙed 3 měsĂ­ci +1

      Agreed.

    • @Gigusx
      @Gigusx Pƙed 2 měsĂ­ci +9

      I'm missing where's the weird part in all this... We observe and sense far more frequently than we create, and both are different skillsets that need practicing to master. When something goes against those ingrained patterns that you've built over thousands of hours of observing, you'll sense it because the result doesn't meet your expectations. You'll know when a circle isn't a circle, but only if you've mastered making one enough will you be able to make a perfect one. If you've never done any martial arts an incoming kick might startle you, but when you're an experienced practitioner you may instantly sense that the kick was never going to hit you in the first place based on its motion and all kicks you've seen before, and you'll not even flinch. Different situation, same principle, and it works in all learning.

    • @dall6
      @dall6 Pƙed 2 měsĂ­ci +2

      It's called millenniums of evolution. If you can't quickly tell is something is close or far away or a predator or your mom then you wouldn't have survived

    • @matthewstahler6525
      @matthewstahler6525 Pƙed měsĂ­cem

      Everyone's a critic

    • @Rudxain
      @Rudxain Pƙed 17 dny

      This reminds me of P vs NP: "It's hard to solve a problem, but it's easy to verify the solution"

  • @noahdoss1967
    @noahdoss1967 Pƙed rokem +878

    “The AI knows how things look but not how they work”
    I’ve gotten into so many frustrating conversations trying to correct friends and colleagues talking about chat gpt as if it had some internal logic and self-referencing reflective capabilities

    • @biocode4478
      @biocode4478 Pƙed rokem +54

      it must have internal logic however, that is the whole point of training a network. like if you train a network to add two numbers, you will expect an analogue of a summing circuit to form using it's weights. otherwise it would simply be memorizing.

    • @reedgrenager6121
      @reedgrenager6121 Pƙed rokem +43

      @@biocode4478 Thank you. You're completely right. Sure, gpt-3 is just a trained neural network, not a calculator, but through training from human data that includes a lot of logic, the neural net actually "learns" that. Now, it will contain the same mistakes that a human might make, but there is absolutely internal logic. Thanks for bringing this up.

    • @scrung
      @scrung Pƙed 8 měsĂ­ci +7

      example of dunning krueger

    • @LC-mq8iq
      @LC-mq8iq Pƙed 7 měsĂ­ci +5

      LLMs do have internal logic and with chain of thought reasoning even reflective capabilities

    • @Josh-yr7gd
      @Josh-yr7gd Pƙed 6 měsĂ­ci +9

      I don't like reading AI responses to customer service questions. The answers seem very hollow and rigid as if someone was reading an instruction manual.

  • @floopyboo
    @floopyboo Pƙed rokem +2408

    Hands are tough for humans too. Ask any artist what they have struggled with the most, and the answer will be hands, followed closely by feet.

    • @Ikajo
      @Ikajo Pƙed rokem +126

      After years of practice, I still find feet harder than hands 😅

    • @invertexyz
      @invertexyz Pƙed rokem

      Sigh, it's a different kind of struggle. Please don't act like this is evidence the AI is similar to humans.. Humans struggle at the perspective of hands, they don't struggle with the number of fingers, even a child gets that right. This is evidence of how this "AI" is purely algorithmic, merging data from millions of pieces of images. Humans do not create art this way, we create from a deep understanding and many other factors that cannot be quantized by a layered neural net.

    • @yashwardhansingh4787
      @yashwardhansingh4787 Pƙed rokem +70

      Yeah, hands are so hard to draw that i end up drawing 7 or 4 fingers.

    • @iZelmon
      @iZelmon Pƙed rokem +35

      Humans struggle so hard they totally draw 4 or 6 fingers, not, we struggle in different part of hands compared to AI.

    • @hezekiahramirez6965
      @hezekiahramirez6965 Pƙed rokem +26

      Definitely! I understand why hands are difficult but it's sort of mind boggling how hard feet are. You wouldn't think it but it's very frustrating to try to draw feet well

  • @Mixajlo93
    @Mixajlo93 Pƙed rokem +2090

    It's interesting that in dreams, we also struggle to see a hand as it is. For lucid dreamers, it's kind of a test to see if they are dreaming or not. In dreams, hands are usually distorted in a similar manner

    • @Cahangir
      @Cahangir Pƙed rokem +127

      Same applies to faces as well. Our subconscious makes up stuff in dreams.

    • @J.C...
      @J.C... Pƙed rokem +18

      No way. I gotta remember this.

    • @mencibenci
      @mencibenci Pƙed rokem +131

      conclusion: our dreams are generated by AI

    • @Mixajlo93
      @Mixajlo93 Pƙed rokem

      @Carmen de Graaf
      Maybe you are right. I see it as:
      AI is, first and foremost, a creation of humans, and as such, it is a projection of human consciousness, or what we know about our own consciousness. The problem is that we still don't know enough about ourselves.

    • @keianostephens
      @keianostephens Pƙed rokem +20

      ​@@mencibenci just the "I" I think

  • @peteskyrunner4845
    @peteskyrunner4845 Pƙed 3 měsĂ­ci +27

    Today, 9 months later, AI has gotten so much better at hands.

  • @CedarBronze
    @CedarBronze Pƙed 7 měsĂ­ci +60

    I think that in order to solve the "AI knows how things look, but not how they work" problem is to train the AI not only on images, but also on rigged models, like Blender models before you hit "Render." I personally find out how things work and what proportions they generally have by spending a few minutes fiddling with the object and studying it from different angles before trying to draw.
    Edit: Sorry I'm late.

    • @ecMathGeek
      @ecMathGeek Pƙed 3 měsĂ­ci +9

      I think the problem is that those are entirely separate logic bases. It would be like training a single AI to perform both image recognition and audio recognition. While that might be possible, the complexity of the neural network involved would be exponentially greater than simply creating a separate AI for each task.
      The image-generating AIs do not have any concept of the physical structure of the environments they create. All it does it to generate pixel patterns. If you tell it to draw a tree, it draws pixels. It has no idea what a tree is. But it has reference material labeled as "tree" and the pixels it draws are consistent with that reference. So both what it's trained on and what it produces are just colored pixels with labels. To try to expand that training to include 3D models and an understanding of structure and space and form would be an unimaginably daunting task, I think.

  • @ProkoTV
    @ProkoTV Pƙed rokem +3579

    Thanks for the talk, Phil! We live in some interesting times for art.
    Now, back to practicing drawing hands! 😅

    • @mrmawster9786
      @mrmawster9786 Pƙed rokem +38

      Woah hey proko

    • @asyhabdf
      @asyhabdf Pƙed rokem +8

      I guess you're a precious knowledge that ai want to take it😅

    • @muh.andianto
      @muh.andianto Pƙed rokem +27

      I remember watching Proko's lessons about anatomy years ago. Drawing hands from imagination was one of the most difficult part for me. I think I am just an AI lol.

    • @flavioptferreira
      @flavioptferreira Pƙed rokem +18

      My man Proko featuring in a Vox video! Nice!

    • @isabelledesouzaafonso2-a161
      @isabelledesouzaafonso2-a161 Pƙed rokem +17

      i was so surprised when you showed up!! One of the greatest teacher and artist i know!!

  • @Selestrielle
    @Selestrielle Pƙed rokem +335

    If you know a thing or two about sewing, you notice pretty fast that AI is also terrible about clothing. Buttons merging into zippers, fabrics changing textures and weights, folds appearing and disappearing without seams, those are all things you see commonly in AI art but people don't notice as much because your average AI artist isn't a seamstress.

    • @LutraLovegood
      @LutraLovegood Pƙed rokem +24

      Not a seamstress (or seamster?) but I do notice! Drapes was one of my favorite things to draw in school but AIs so often get all the details wrong. They don't have the structural knowledge they need to make everything convincingly enough.

    • @sanachanto
      @sanachanto Pƙed rokem +3

      This is a really interesting point!

    • @jimmalone9656
      @jimmalone9656 Pƙed rokem +19

      This is also the case with AI architecture. The details are super janky and nonsensical when you look closely.

    • @abstract5249
      @abstract5249 Pƙed rokem +4

      Interesting! Makes you wonder what else AI gets wrong that only people with certain skills or knowledge would notice. I guess AI isn't the crafty know-it-all artist we thought it was. At least not yet.

    • @markdaunis7995
      @markdaunis7995 Pƙed rokem +3

      Not sure what is interesting about this take. AI is making all of these images with little context. It doesn't know what a material is or how it should behave. It just "knows" what something looks like on average, basically. If you are shocked or surprised by that you fundamentally misunderstand how it works and are expecting it to generate images based on parameters it just doesn't account for.

  • @Antares_Aurelis
    @Antares_Aurelis Pƙed 4 měsĂ­ci +17

    At the moment, I noticed that at least some neural networks draw faces as a separate module, on top of the rest of the picture. The same should be done with your hands. There should also be a setting to “hide your hands” so that they simply end up behind your back, in your pockets, etc.

  • @whatfurqanknows
    @whatfurqanknows Pƙed 8 měsĂ­ci +14

    i love how not so fast at explaining this video is and really having a calm music. we need these types of videos more. thanks Vox!

    • @fernandaabreu5625
      @fernandaabreu5625 Pƙed 21 dnem +1

      I don't mean to be rude but maybe you've been looking for calming videos in the wrong places lol cos they exist plenty. Look up gregorian chants, for instance.

  • @aydinraat298
    @aydinraat298 Pƙed rokem +1943

    The fact that AI struggles with hands means that it really became more like humans

    • @nameless9084
      @nameless9084 Pƙed rokem +20

      Welp the time has come when humans lose their jobs

    • @T33K3SS3LCH3N
      @T33K3SS3LCH3N Pƙed rokem +38

      @Zaydan Alfariz The thing is that this would need a fundamentally new approach. The current way does exactly NOT work with anything 3D, it just learns patterns from 2D imagery. There is no feasible way to integrate 3d components into its 2d workflow in this way.

    • @tickledtoffee
      @tickledtoffee Pƙed rokem +17

      As someone who loves (and has always loved) drawing, I agree 100% lol hands are very hard to master

    • @ag_064
      @ag_064 Pƙed rokem +2

      they already can draw hands, so yeh

    • @glasscardproductions4736
      @glasscardproductions4736 Pƙed rokem +10

      ​@@nameless9084, yeah, no. It'll take so much more to do that.
      Unless you can somehow teach it the thousands of rules, techniques, and other such things that artists can learn much easier, along with making sure that it actually understands how an idea is supposed to work in reality, artistry will never come to this concept.

  • @hulqen
    @hulqen Pƙed rokem +755

    At 7:57 he said something that resonated with me: "AI art is basically bad at art, we're just able to see it with hands". A lot of times, when you look closely at an AI generated image, you start to notice all kinds of strange things, like shapes that doesn't make sense, roads leading nowhere, details that are simply wrong. Will this change, and what will it take? Right now it seems that you either have to accept a lot of errors or "peculiarities" with AI generated images, or you have to do a lot of manual work to get it right.

    • @muatring
      @muatring Pƙed rokem +44

      He also followed by saying ''But both of these things are also a bit wrong". AI will indeed get better, and it is getting better. It's only a question of time until AI can do all of those things that the video said they weren't able to do at the moment.

    • @deadeaded
      @deadeaded Pƙed rokem +35

      RIght now, AI is missing something called compositionality. It doesn't understand that things are made up of parts, or the way those parts come together. No one really knows how to fix that.

    • @brmbkl
      @brmbkl Pƙed rokem +5

      @@deadeaded Are you sure? Because above; LuisPereira stated that "This is just nonsense that people who don't understand AI like telling themselves to feel better.
      Much like humans, neural networks also conceptualize everything they draw, i.e. they also break down large complex shapes into patterns of smaller shapes and learn the patterns between them."
      I don't know enough of Ai to know who to believe.

    • @deadeaded
      @deadeaded Pƙed rokem +12

      @@brmbkl Compositionality is a hot topic that AI researchers are actively working on. If you want examples, look at the workshop organized by Gary Marcus and Raphaël MilliÚre.

    • @juanausensi499
      @juanausensi499 Pƙed rokem +6

      @@deadeaded Well, it should be possible by using the same technique we humans use: exploration of the real 3D world

  • @athomenotavailable
    @athomenotavailable Pƙed 11 měsĂ­ci +19

    It's not an unsolvable problem, they just have to change the training method. It can't be just with a blackbox trained on more pictures of hands, the programmers can provide a 3D mesh of the hands and limbs, and include the mapping of the mesh to people in a few hundred models until this specific AI learns how to map hands and limbs to the mesh correctly. Then apply this AI to modify existing images to produce nice looking hands, this could be a bit like how phone cameras apply a moon filter to make 100x zoom moon shots look detailed.

  • @zircon256ua
    @zircon256ua Pƙed 3 měsĂ­ci +30

    You accidentally made the like button highlight at 7:50 when saying "button-like".

    • @unfortunatelebanese
      @unfortunatelebanese Pƙed 2 měsĂ­ci +1

      dang dude since when can the like button highlight like that?

    • @zircon256ua
      @zircon256ua Pƙed 2 měsĂ­ci +4

      @@unfortunatelebaneseIdk, you can do that to the subscribe button too. The buttons highlight when the person in the video says to like and/or subscribe, but they have to choose if the highlight effect is enabled, from what I know.

    • @NatalleeK
      @NatalleeK Pƙed 2 dny +1

      Woaah that's actually wild, I had no idea it did that

  • @margaretthemagnificent
    @margaretthemagnificent Pƙed rokem +51

    As an artist, I will confirm, hands have an EXTREMELY low margin for error. There are many different body types, face shapes, limb proportions. Consequently, there's wiggle room. Not so with hands. People will still compliment most artwork that slightly misses the mark, but they will go silent if you mess up hands.

    • @johnrivers3813
      @johnrivers3813 Pƙed rokem +2

      Biggest mistake even decent artists make is messing up the direction the hand and fingers are facing. Like someone draws a left hand palm out but the thumb starts on the right side. Technically you drew the hand right but the order is wrong and it's obvious when that hand is apart of a human/character drawing. I've been drawing for years and years and I still struggle with hands and foreshortening.

  • @ivan55599
    @ivan55599 Pƙed rokem +84

    3:44 "It can make a beautiful skyscraper" - literally a box, which has many boxes inside, with clear geomethrical pattern.

    • @sarahdicus850
      @sarahdicus850 Pƙed 3 měsĂ­ci +7

      But it shiny!

    • @AustrianEconomist
      @AustrianEconomist Pƙed 3 měsĂ­ci +4

      You could say basically the same thing about abs though? And yet... 9:35

    • @heshagrade
      @heshagrade Pƙed 3 měsĂ­ci +4

      and if you look carefully you'll see the skyscraper is also a bit creepy, especially its lines not straight enough, ragged, weird, the whole texture is not constant :D

    • @ponponpatapon9670
      @ponponpatapon9670 Pƙed 3 měsĂ­ci

      can't you say the same thing about the shape of hands?

    • @Ethorbit
      @Ethorbit Pƙed 3 měsĂ­ci

      @@AustrianEconomist no you can't

  • @yanhly9327
    @yanhly9327 Pƙed 8 měsĂ­ci +6

    so drawing hands is so hard that even an AI can't do it

  • @Marina-nt6my
    @Marina-nt6my Pƙed rokem +6

    1:39 the ai 'being trapped in a museum' and only learning from pictures online, it reminds me of people who don't go outside

  • @proboffensive
    @proboffensive Pƙed rokem +633

    i'm impressed by vox's editing team every single time. the pixelated theme throughout this whole video is so good

    • @Tinil0
      @Tinil0 Pƙed rokem +12

      Best yet, it's subtle. You can watch the video without noticing it. So many editors early in their career go over the top with their editing which...some people like (usually younger people) but is really bad by the standards of editing.

    • @Zariel_999
      @Zariel_999 Pƙed rokem +3

      @@moomoocowsly they mentioned v5 in the video

    • @courtney-ray
      @courtney-ray Pƙed rokem +2

      @@moomoocowsly they literally mentioned Midjourney v5. You spent so much time writing this comment you didn’t watch the video.

    • @chiteshacharya
      @chiteshacharya Pƙed rokem

      @@moomoocowsly please see whole video 😂😂😂 you should have some patients

    • @papapoopooppshire
      @papapoopooppshire Pƙed rokem +1

      ​@Tinil0 oh wow! you create the rigid, never changing standards of editing!? I'm star struck, its so nice to meet you, i have so many questions about editing seeing as we've got an expert here 😁

  • @raketensven3127
    @raketensven3127 Pƙed rokem +160

    AI struggles with abs because we all struggle with abs.

  • @schabalabadingdong7805
    @schabalabadingdong7805 Pƙed 4 měsĂ­ci +11

    8 months later and this is basically fixed. Incredible how fast this all is advancing.

  • @henrybrice86
    @henrybrice86 Pƙed rokem +14

    Another thing to note - AI also has trouble with things like glasses, that exist in databases of faces and are annotated for.

  • @ValensBellator
    @ValensBellator Pƙed rokem +202

    I’ve tried to use it to make fun renaissance style paintings of modern scenes and I can say it also seriously struggles with feet (toes specifically) and keeping track of limbs in crowds. You wind up with disembodied arms and legs.

    • @ShawnFumo
      @ShawnFumo Pƙed rokem +5

      Yeah, it is all a moving target. It used to be getting a single person even just standing there might be mangled. Now a single person is likely to be very good, even the hands if they aren't doing something super complicated. Feet are also better than they used to be, but obviously haven't had as much attention as hands. And the more people and more details in general, the more likely something goes wrong. It'll keep getting better but the standards will keep getting higher too.

    • @Monkehrawrrr
      @Monkehrawrrr Pƙed rokem +6

      SUMMARY
      AI art models struggle with drawing hands due to data size, data quality, and low margin for error.
      AI models have limited exposure to hand images and lack annotated datasets to learn how hands work, unlike the abundance of face images available.
      Hands are more complex and diverse in appearance and function than other body parts, making it difficult for AI models to learn and replicate them accurately.
      AI models can create visually appealing art in many other aspects, but "hand-like" isn't sufficient, as humans expect more accuracy when it comes to hands.
      Improvements in AI art generation could come from increasing computing power, using more human feedback, and encouraging people to rank the quality of generated images.

  • @riccardoleone4265
    @riccardoleone4265 Pƙed rokem +491

    This is a reminder for artists: draw from real life as much as you can, not just photos. Our understanding of volumes and structure over simple outlines and textures is what will set us apart from AIs

    • @thecousindeci1103
      @thecousindeci1103 Pƙed rokem +76

      Why are artists trying to be better than ai? Just try to make your style as unique and interesting as possible, that's what will set you apart. Us chess players have already gave up long ago on ever getting better than an ai because they're a combination of all human efforts.

    • @pt9845
      @pt9845 Pƙed rokem +4

      @@thecousindeci1103 Yes, I say use AI to make your art 10x better.

    • @windedemulation1159
      @windedemulation1159 Pƙed rokem +18

      Until people figure out how to make them analyze 3D models to implicitly understand the rules. I agree with the others: using AI to improve is smarter than trying ro surpass it

    • @ashtonmae9705
      @ashtonmae9705 Pƙed rokem +3

      And yet current day artists will keep saying " realism is not art" 😏....

    • @thelikelyaccidentfoundry2618
      @thelikelyaccidentfoundry2618 Pƙed rokem +6

      @@thecousindeci1103 not to mention "better" is subjective. and technical skill is not the only thing that makes good art, just what our ableist colonial capitalist society values most. btw I'm a hyper surrealist... lol.

  • @alibabamokursken4296
    @alibabamokursken4296 Pƙed rokem +2

    I love when he adds a side note he literally turns his head to the side and denotes it on another camera (angle)

  • @ajith_e
    @ajith_e Pƙed 8 měsĂ­ci +1

    Nolan went back in time to be his younger self and explain complex stuff like these to us. Thanks Vox for bringing him aboard

  • @FarbrorBaku
    @FarbrorBaku Pƙed rokem +416

    To be fair drawing hands is really hard irl, it's always the number one thing new artists struggle with when starting out.
    I have been painting for 25 years and i still get anxious whenever i have to paint hands doing anything advanced.

    • @santosic
      @santosic Pƙed rokem +26

      when I found out about that, it suddenly made sense why AI art generators struggle with them; they're at that same stage in their life as the newbie artist that is just starting out. Just like the newbie artist, I'm sure eventually that will get sorted out.

    • @scratchy996
      @scratchy996 Pƙed rokem +6

      @@santosic The newest Midjourney models have already figured it out.

    • @OwnyOne
      @OwnyOne Pƙed rokem +12

      At least we know they only have five fingers, a top and bottom part, and nails go on the top and tips.

    • @Nat-oj2uc
      @Nat-oj2uc Pƙed rokem +8

      No new human artist would seriously draw 6 fingers. Not having skills to draw isn't the same as not having a clue what you're drawing

    • @pt9845
      @pt9845 Pƙed rokem +5

      I like how outdated this video is already.
      As of right now, Midjourney draws perfect hands 9/10.

  • @bryancash8251
    @bryancash8251 Pƙed rokem +61

    As a photographer I can tell you having my models know what do with their hands is one of the more difficult aspects of my craft.

    • @johnrivers3813
      @johnrivers3813 Pƙed rokem +1

      I heard someone say that a good way to find good poses is to pretend like a part of your body hurts. For example you have a headache so you rest the back of your hand on your forehead. I'm not a model but the poses they were striking looked great and it was pretty funny watching them explain it at the same time.

  • @K3NnY_G
    @K3NnY_G Pƙed rokem +2

    At this point Phil's main channel videos are the treat and his Vox videos are like a second channel bonus. xD
    Give him more creative control, his main channel is honestly more everything to me than Vox ever managed.
    Absolute gem, that guy.

  • @CypiXmusic
    @CypiXmusic Pƙed rokem +2

    Getting Proko for this one was an amazing choice!

  • @AnnCatsanndra
    @AnnCatsanndra Pƙed rokem +90

    I really like how this simplifies the concept so people who are neither software engineers nod illustrators can start to understand how complicated all of this stuff actually is, even though the years of learning and practice that goes in is kinda invisible.

  • @Mcdonalswarrior
    @Mcdonalswarrior Pƙed rokem +114

    I used to draw and paint semi professionally and the hardest for me was always hands and feet. Specially how intricate they can get and the multiple poses they can have and achieve. Our body is art itself because some of the things and poses we do are very weird and complicated and don’t even look unnatura.

    • @yumeN0dengon
      @yumeN0dengon Pƙed rokem +4

      No matter how bad you were at drawing hands, you surely never were as bad as AI.

    • @MollyHJohns
      @MollyHJohns Pƙed rokem +2

      I didn't have the same problem in drawing simple hands and feet. It takes time but at least you have to really watch your own extremities to understand their shapes and why they are. It's fascinating to look and contemplate, and it leads to me liking beautiful hands and feet hahaha.

    • @johnrivers3813
      @johnrivers3813 Pƙed rokem +3

      If you break it down to the anatomy of hands and feet then it's clear why it's so difficult. There's a lot of tiny bones and muscles clustered in an very intricate way. The rest of the human body has a lot of long straight or curved bones. That's easier to understand and picture on your mind.

    • @Nat-oj2uc
      @Nat-oj2uc Pƙed rokem

      Did you also struggle with number of fingersđŸ€Ł

    • @MollyHJohns
      @MollyHJohns Pƙed rokem

      @@Nat-oj2uc a TikTok kid here, everyone!

  • @marcelobonimani
    @marcelobonimani Pƙed 14 dny

    This is,hands down, the best video about the subject.

  • @engelbertus1406
    @engelbertus1406 Pƙed 3 měsĂ­ci +1

    I read a book about lucid dreaming.
    One tip to train yourself to check if your are dreaming, is to - when awake - create the habit of consciously looking at your hands a couple a times throughout the day.
    Thus, when dreaming, you will find yourself remembering to look at your hands.
    This actually works!! And the thing is, your dream-generator has difficulties with hands too: the number of fingers keeps changing, and the hand’s shape keeps changing - that’s when you can realize you are dreaming and can get to having fun dreaming lucid.

  • @rocketcarmike
    @rocketcarmike Pƙed rokem +183

    There's a problem with any repeating features (teeth etc) because the AI works like autocomplete: after a finger tends to be another finger, then after that finger comes another finger, then ooh a finger! Usually there's a finger next to that!
    You also see it in text, it puts shapes next to each other that tend to be neighbours and the results are hilarious. (Look up the AI Waffle House and In-N-Out signage)

    • @monhi64
      @monhi64 Pƙed 4 měsĂ­ci +2

      My question is why the AI can’t grasp the concept of people have five fingers and if your picture has more that means you messed up. Teeth makes more sense because yeah you could have basically any number visible but fingers it’s pretty much always five maybe a couple less in very rare instances but def never more.

    • @Vocalinds
      @Vocalinds Pƙed 3 měsĂ­ci +23

      ​​@@monhi64 I would say that the majority of photos of hands do not show all five fingers. Look at your own hands holding objects at different angles to you. How many fingers do you see? Also, photos of people with two hands in the frame will have up to 10 fingers. AI does not care that they're on two different hands. It doesn't solve for problems like that. AI is trained basically like: these pixels next to each other are called this. Here is another set of pixels next to each other called the same thing. Over and over... Then can you (AI) tell what the similarities are? Basically, I'm trying to say that AI doesn't "grasp concepts" as you wrote in your comment. It doesn't have concepts. It's basically just very advanced pattern identification, without any additional "thought" behind it.

    • @designzonebeats
      @designzonebeats Pƙed 3 měsĂ­ci +5

      @@monhi64It is because AI cannot grasp any concept. It does not have the ability to perform logic or understand concepts.

    • @KeKe-bv8qv
      @KeKe-bv8qv Pƙed 3 měsĂ­ci +2

      lol I looked them up.
      noun and nonut really got me XD

  • @acintoli
    @acintoli Pƙed rokem +378

    Lately I went to a Contemporary Art Museum and saw a movie created entirely with AI. Everything looked perfect except for the hands (and some faces). The overall effect was so creepy that I had to get out of the screening room. I was literally scared.

    • @Valadion1
      @Valadion1 Pƙed rokem +20

      And everybody clapped for you for how brave you were... not

    • @acintoli
      @acintoli Pƙed rokem +136

      @@Valadion1 I was alone -- and honestly I do not quite catch your sarcasm.

    • @onyinyechukwumazi4070
      @onyinyechukwumazi4070 Pƙed rokem +54

      AI gives me uncanny valley too

    • @biohazard737
      @biohazard737 Pƙed rokem +7

      ​@@Valadion1 for real! Scared though? If anything I'd be fascinated

    • @PotatoMaGobinus
      @PotatoMaGobinus Pƙed rokem +37

      ​@@biohazard737 in a way it's kinda bodyhorror

  • @ryedowitz
    @ryedowitz Pƙed rokem +1

    Super interesting, thank you for explaining so clearly!

  • @morgan0
    @morgan0 Pƙed rokem +4

    i’ve wondered for a while if using an ai to generate a rig or skeleton of the most prominent few people in an image, and maybe some basic shapes that they could be interacting with, if that could then be used in the training process and later generated first as part of generating an image to get a better quality human form. the first ai has to fit all the fingers somewhere and they would be stored in a non-image format so they could be seen behind occluding forms by the second ai. that way it always gets the same number of fingers, and doesn’t need to know as well how many fingers or arms there should be, because it’s constrained by the rig. it would also open up the possibility to input the rig manually, or have it only change a little between frames in an animation, etc.

  • @Roxor128
    @Roxor128 Pƙed rokem +247

    Here's a thought: What about making use of a 3D model, like you'd use for a game character, to create training data? Program in some constraints so it can't make any impossible or painful poses, then render a tonne of random poses with a few hundred random orientations each to give the neural network a decent idea of what a hand looks like.

    • @juanausensi499
      @juanausensi499 Pƙed rokem +26

      I think your idea points to the correct solution

    • @AshleyBlackwater
      @AshleyBlackwater Pƙed rokem +20

      thought about this to. I imagine its not done because people want the AI training on "real" things. But using 3d to train it for attributes and amounts (like the number of fingers) probably would probably be good. With the alternative just being more data
      A hundred random orientations is probably not enouth tho. Could do thousands since you can just rig and reuse the model and let it feed.

    • @serpentine1983
      @serpentine1983 Pƙed rokem +2

      you beat to it. And you were a lot more detailed in your solution!

    • @allycy_
      @allycy_ Pƙed rokem +6

      This is exactly what I have been thinking throughout this video. I believe this is possible as I've learnt that Disney has built a similar "learning program" to animate hair and water that is used in movies such as frozen ii.

    • @vukirikou23
      @vukirikou23 Pƙed rokem +2

      Same idea here. 2D models like pictures won’t be enough for AI to draw hands!

  • @daydreaminboy7671
    @daydreaminboy7671 Pƙed rokem +266

    I liked doodling but sorta stopped because drawing hands was too difficult. Glad to know AI is struggling as well.

    • @fawnnahh7438
      @fawnnahh7438 Pƙed rokem +2

      It’s not struggling. Midjourney V5 makes hands extremely accurate. This video is dated.

    • @durpnurp9693
      @durpnurp9693 Pƙed rokem

      once you get the technique down youll be good at it

    • @honkhonk8009
      @honkhonk8009 Pƙed rokem

      Lol what I do now is that I doodle and everything, but then I just use stable diffusion to automate stuff.
      Its still painting. But you baby the AI to the point your basically doing the work yourself. It just so happens to do the heavy lifting for you.

    • @mr_pigman1013
      @mr_pigman1013 Pƙed rokem +1

      I find it interesting that one of the telltale signs of being in a dream is your hands being shaped abnormally. Not even our brains can make hands accurately, consciously or not.

  • @JohnDoeSchmoe
    @JohnDoeSchmoe Pƙed 28 dny +3

    A year later, and it's already gotten a lot better than this video shows.

  • @Wakeupgrandowl
    @Wakeupgrandowl Pƙed rokem

    Proko! My man, good to see you :)

  • @sefyravelvetpaw8166
    @sefyravelvetpaw8166 Pƙed rokem +60

    I learned about this recently and you reminded me of it, the "Chinese Box Problem" - the AI knows where the hands are, and generally, WHAT hands are, but it doesnt UNDERSTAND what they do or how they work. It can draw everything it knows about "hands", but that doesn't include complex things like "range of movement"

  • @Ophiophagus
    @Ophiophagus Pƙed rokem +21

    I found from playing with imagine AI that while it also struggles with feet (including animal feet) it has an easier time with human feet than hands because there's so many more photos of feet on the internet... for reasons. 👀

  • @alle9561
    @alle9561 Pƙed rokem

    sooo happy to see proko here! been following him since i was 11. now im 23!

  • @Knowyourbody
    @Knowyourbody Pƙed rokem +1

    Best video on the subject. Hands down

  • @clyde9767
    @clyde9767 Pƙed rokem +240

    Even we as humans struggle to draw some simple hands, so it's understandable

    • @samthesomniator
      @samthesomniator Pƙed rokem +10

      Well. You are a neural network as Well đŸ€·đŸ»â€â™‚ïžđŸ˜…

    • @yashwardhansingh4787
      @yashwardhansingh4787 Pƙed rokem +7

      Yeah hands are so hard to draw that i end up drawing 7 or 4 fingers

    • @yashwardhansingh4787
      @yashwardhansingh4787 Pƙed rokem +1

      @@samthesomniator you should talk for yourself

    • @Lausanamo
      @Lausanamo Pƙed rokem +6

      ​@@yashwardhansingh4787 Aren't we all?

    • @lonestarr1490
      @lonestarr1490 Pƙed rokem +7

      @@samthesomniator No, not really. In a neural network (the AI thing), every neuron performs a certain operation on the inputs it receives. This operation is fixed for a given neuron and doesn't change, neither while training, nor afterwards. All that can be adjusted are the weights which determine to what extend the respective inputs factor into the calculation.
      That's really different from how the neurons in our brains work. There, simply put, every neuron comes with a certain threshold. It then absorbs (electric) signals and---somehow---keeps track of the accumulated amount. Once this amount surpasses the threshold, the neuron fires---which means it forwards a signal of a certain strength to every neuron it is connected to. Again, adjustable weights factor in and determine how well the connections transmit the signals and what not. But the fundamental logic of the system is fairly different (and not yet particularly well understood).
      Also, I reject the notion that we are our brains controlling the body. We're far from our whole brains; we're but an emergent process taking place in it, a subroutine if you will.

  • @JaydenWorth
    @JaydenWorth Pƙed rokem +24

    Phil shoving that drawing into the chair is so deeply real to me about creating things.

  • @erichbachman7363
    @erichbachman7363 Pƙed rokem

    Hands down the most impressive video about ai and hands!

  • @tengkuadam1399
    @tengkuadam1399 Pƙed rokem +1

    Mah man Proko done got himself in to a Vox video... I feel proud for some reason.

  • @Janncrush12
    @Janncrush12 Pƙed rokem +16

    This analogy of the museum reminds me of "Mary's room" a philosophy experiment. While it is not originally made for the AI question, it asks if there is extra knowledge generated through the conscious experience vs just the physical descriptions of something. Which in this case would be comparable to if there is more understanding gained through the human experience of we know how hands work vs. computing every pixel of a hand image.

  • @Leto2ndAtreides
    @Leto2ndAtreides Pƙed rokem +97

    Midjourney v5 largely seems to have hands handled. And realistically, they could feed it a lot of 3d model based images, and maybe just do style transfer to make them more real looking, and you'd have a solid synthetic dataset.

    • @gladitsnotme
      @gladitsnotme Pƙed rokem +8

      Nah. Marked improvement, but still needs work.

    • @TheRafark
      @TheRafark Pƙed 11 měsĂ­ci +3

      At one point AI will start training with 3D video cameras filmed just for it. Like, they will film a 360 video of a person and will tell it that’s how a person looks from all sides.

  • @WordsInVain
    @WordsInVain Pƙed 3 měsĂ­ci +2

    03:43 You do realise you just picked the worst example possible next to imagining hands? I want you to take a very close look at this symmetrical perfection of a skyscraper...

  • @theprahphet2697
    @theprahphet2697 Pƙed 18 dny

    I love this video, thanks for creating and sharing

  • @duck8dodgers
    @duck8dodgers Pƙed rokem +18

    Great choice for a collaborator. Proko, Stan's channel, helped me get past a few challenges as an artist.

    • @ProkoTV
      @ProkoTV Pƙed rokem +5

      I'm glad I could help!

  • @josephteller9715
    @josephteller9715 Pƙed rokem +10

    This is why there are separate physical wooden artist articulated models of pairs of hands that you can get from high end art supply stores to help people draw hands.
    Another things to note, AI art usually is bad at not making perfectly symmetrical faces, and is bad at making faces in motion that have to show muscle movement (such as speaking specific letters/words, eating or licking the lips etc.).

  • @unclemurray4252
    @unclemurray4252 Pƙed 11 měsĂ­ci +4

    That's why you use img2img! 😉
    We are also acting like all artists are good at hands which as an artist myself I know I've struggled with for a looooooong time and they are honestly never easy.

  • @nitrogamer534
    @nitrogamer534 Pƙed 7 měsĂ­ci

    Yeah, I have the same problem. I can't add Nail paint for the Beauty Models of AI. It turned out weird Sometimes long fingers, sometimes thick thumb, and most of the times the Nail is taken apart from the fingers.
    I don't know how to fix it. But, I can try to train some model with Hands Detailing Medical Images. It's a advice from my side if anyone wants to make it fix as quickly as you can. OR just wait for the update.

  • @guzzler8698
    @guzzler8698 Pƙed rokem +10

    1:05 I felt that

  • @deadringer-cultofdeathratt8813

    1:26 I didn’t think Proko would find me slacking off watching a Vox video

  • @galev3955
    @galev3955 Pƙed rokem +31

    Thinking of AI as if it is in a museum is a good analogy. The missing detail is it broke into the museum and is taking unauthorized photos of the exhibitions.

    • @shadowsoulless6227
      @shadowsoulless6227 Pƙed 3 měsĂ­ci +3

      A better analogy would be, someone abducted it, and locked it in the museum and told it together data.

    • @angeldude101
      @angeldude101 Pƙed 3 měsĂ­ci

      More like it didn't notice there was a no photography sign at the entrance. But then again, many humans visiting the museum wonder why that sign is even there in the first place and bring their own cameras anyway.

  • @joannjohnson9077
    @joannjohnson9077 Pƙed 6 měsĂ­ci +1

    This is amazing! I find this so interesting.

  • @therealvigilante
    @therealvigilante Pƙed rokem +8

    Personally, I kinda of hope that A.I. never truly gets the hands right, I mean yeah it would be kind of cool, but I think it would be really important to be able to tell what's real/made by a human artist between what was generated by an A.I.

  • @NGoodwin
    @NGoodwin Pƙed rokem +102

    It is no coincidence that Leonardo Da Vinci studied anatomy in such depth, in an age when that was particularly difficult!

    • @xBINARYGODx
      @xBINARYGODx Pƙed rokem +3

      not when you are rich and have the ruler loving you.

    • @666Tomato666
      @666Tomato666 Pƙed rokem

      @@xBINARYGODx it still was basically heretical to do autopsies

  • @devilichus
    @devilichus Pƙed 5 měsĂ­ci

    Broke the design stage for a coffee and video break. Seeing Proko from the Art community felt like seeing my teacher or boss. Let me return to my practices lol.

  • @OwnyOne
    @OwnyOne Pƙed rokem

    I'm so happy Proko is in this video

  • @richardclapton5592
    @richardclapton5592 Pƙed rokem +24

    This is a really good visual representation of why you need to be careful when using/ relying on generative models.
    For example they might know how to provide a code example that works but they don't know the rules that we would expect it to adhere by e.g. security principles. Especially because they're trained on a lot of data which also doesn't consider good practice rules.

    • @honkhonk8009
      @honkhonk8009 Pƙed rokem +4

      Also they dont really have long term memory. They take forever to learn so they ain't all that adaptable either.

  • @Lobstrique
    @Lobstrique Pƙed rokem +37

    aaaaaww it was so nice to see Stan! :)
    amazing video, as always! loved the editing 😄😄
    i really liked the idea that the standard for hands being accurate is much higher than for other stuff
    it's a common thing among artists to see these discrepancies in AI art pretty quickly - like lines that go nowhere, furniture that makes no sense, seriously messed up anatomy. but since the overall look, the light, the colors are good, the usual viewer doesn't see that

    • @ProkoTV
      @ProkoTV Pƙed rokem

      Phil's good at what he does! It was a great chat.

  • @dukenukem8381
    @dukenukem8381 Pƙed rokem +2

    4:25 saved you time

  • @mrfun216
    @mrfun216 Pƙed 4 měsĂ­ci +6

    And AI art can now draw hands perfectly


    • @Cotton_Candy.__
      @Cotton_Candy.__ Pƙed 3 měsĂ­ci

      It still has some issues. Nicki Minaj recently posted an ai generated image on Twitter. One of the hands had 6 fingers with two of them kind of merged together and the lower part of the thumb missing

  • @slipvskorn
    @slipvskorn Pƙed rokem +17

    I find it hilarious that even ai struggles with drawing hands. I remember in school the one thing that most people found hard to do was draw hands

  • @noelgomile3675
    @noelgomile3675 Pƙed rokem +3

    Great video, I love the way your explanation to how all this works is very welcoming and easy to understand.

    • @sparqqling
      @sparqqling Pƙed rokem

      Check his private channel, it is so good!

  • @Bobbobob12647
    @Bobbobob12647 Pƙed rokem

    Very informative. Thanks.

  • @nondescriptcat5620
    @nondescriptcat5620 Pƙed měsĂ­cem

    another way to think about this is, each hand has 16 points of articulation (3 on each finger, 1 at the wrist) and the exact configuration of each of these points is essential to conveying what the hand is doing. even drawing from an enormous dataset of hands, the number in the correct configuration will be tiny, and the AI isn't cognizant of why the hand needs to be configured that way.

  • @DeclanMBrennan
    @DeclanMBrennan Pƙed rokem +7

    That was very well explained without getting too technical. Another reason is we understand hands from the inside. Our pattern recognition has been trained by moving our fingers and looking at the result. You can see babies do this sometimes.
    Perhaps the chap whose first love is robotics should create a humanlike robot hand and then have a feedback system where the AI can self train while adjusting the hand.

    • @dibbidydoo4318
      @dibbidydoo4318 Pƙed rokem

      not really necessary, we already have a pattern recognition that can detect the pose of hands and it has been applied to an AI art generator.

    • @DeclanMBrennan
      @DeclanMBrennan Pƙed rokem +1

      @@dibbidydoo4318 That seems to just push the problem one step down the road. Unless there is a test against reality, how do we "reward" a correct hand posture guess during training?. Grading all the guesses with human input seems tedious and there are all sorts of confounding factors like wearing mittens, jewellery, knuckledusters, hands holding each other, shadows, people who actually have joined fingers or an extra finger etc.

  • @Void_Wars
    @Void_Wars Pƙed rokem +41

    Probably cause apples look very similar but hands and fingers look very different depending on what object its holding or how it’s positioned.

  • @TheeSlickShady
    @TheeSlickShady Pƙed 3 měsĂ­ci

    I watched this video twice back to back
    I enjoyed it very much thanks 🙂
    liked and subbed

  • @rodrigo53
    @rodrigo53 Pƙed 6 dny +2

    This video was relevant for about 2 weeks

  • @Snowman_44
    @Snowman_44 Pƙed rokem +5

    0:47 Idk why but looking at that hand at my dark room in bed at 12:21 AM got me scared.

  • @yesterdaysrose5446
    @yesterdaysrose5446 Pƙed rokem +45

    When I tried using AI image generators for the first time, the first thing I noticed was that it generated some weird animals. Particularly stylised/non-photorealistic animals. A Turtle is a carapace plus a plastron plus some things that stick out from between them, like a number of legs and heads and tails and whatnot. 🐱

  • @bryguy9512
    @bryguy9512 Pƙed 10 měsĂ­ci +1

    Thanks, very informative. I’ve been wondering these things for a while now. 3D is the key.
    I feel like the AI is absolutely lacking the ‘rules’ of the world and the objects it generates. A database of only 2D pictures won’t cut it, the AI needs to understand that absolutely everything is three dimensional (3D), the sun rays through a forest and the things the rays illuminate. The AI needs to think in 3D, calc. and generate the 3D scene, then display that scene in/as a 2D picture. It needs to understand 3D way more. Hands have 5 extensions with limited positioning, always accounted for, and depth positioning (one in front of the other), oh and the umbrella is 3d as well. Thanks again.

  • @AnnLixie
    @AnnLixie Pƙed 3 měsĂ­ci +2

    5:03 wait that’s my Professor’s name lol

  • @heliusuniverse7460
    @heliusuniverse7460 Pƙed rokem +5

    the thing with transformer models is that they take the same time to produce "simple" outputs and more complex outputs.
    it's a direct mapping from an input to an output (with a random seed), so it doesn't try again if it messes up catastrophically. if you draw hands, you're probably going to iterate on the drawing, perfecting the hands over time. Dall-E will give you its first shot at it

    • @Roxor128
      @Roxor128 Pƙed rokem +1

      Try feeding the output back in and see if you can get it to refine things. The popular Automatic1111 UI for Stable Diffusion has a "Send to img2img" button where you can easily put the current output (both image and prompt) into the input for the img2img mode.

    • @honkhonk8009
      @honkhonk8009 Pƙed rokem

      Yeah thats the problem with how Ai systems are made lowkey.
      They dont really have the capability to reflect back.
      Maybe it would be cool if people added an extra step for "fixing the image' while still remembering its first attempt

  • @CAlbeluhn
    @CAlbeluhn Pƙed rokem +5

    Here's something interesting about AI and hands. If you try to make one using Midjourneys Version 4 model for example (the new model is much better at hands), they will turn out horribly; however if you ask for the palm of a hand, Midjourney can actually create that relatively constantly. It fails with a hand (3d representation) but can do a palm (2d representation).

  • @Desam1000
    @Desam1000 Pƙed 3 měsĂ­ci +2

    So the main message is : AI art is not reflecting 3d reality because it is not trained on 3d reality.
    You can also see this when you look exactly at the image at 8:36. If light would fall through trees like that the sun would be very very close.

  • @recharged766
    @recharged766 Pƙed rokem +14

    In Stable Diffusion, you can use Control Net to give the AI more information about how the hand should look and be positioned

  • @righty-o3585
    @righty-o3585 Pƙed rokem +8

    A lot of actual artists struggle with hands also. Because they are so flexible and able to move in different weird ways. Ways that we would normally hold things, when pointed out x don't look natural at all hands are complicated and difficult to reproduce

    • @Jjroberson114
      @Jjroberson114 Pƙed 3 měsĂ­ci

      Pretty much every artist knows how many fingers to draw though lol

  • @Dex_1M
    @Dex_1M Pƙed rokem

    umm yeah there is 2 ways to fix it, first as someone who is interested in art to bypass the issue you add more tools and extensions and some tricks to help get better image, you might not get a good looking image from first try but you will get a good looking image from different tries working on the same thing over time "quantity lead to quality". the second way is to do as the guy said, you integrate some rating mechanism with Chatgpt or maybe you have Agentgpt with stable diffusion, i don't know how to implement them and get good results i guess maybe agentgpt is capable of doing it but it might require a lot of computer power to combine different things into one.

  • @unicornconservationco
    @unicornconservationco Pƙed 3 měsĂ­ci +3

    Since AI has gotten better, I love when it messes up. It's like a scavenger hunt! Love the extra limbs that catch you by surprise.

  • @axgelbxnny
    @axgelbxnny Pƙed rokem +45

    its comforting to know that even ai struggles to draw hands as much as I do

    • @jensenraylight8011
      @jensenraylight8011 Pƙed rokem +2

      this stuggle is nonexistent for the Pro, only amateur, or hobbyist have this problem.
      that's why the game you play and the Movie you watch, all have perfect hand, perfect environment, perfect everything.
      that's what "Production Grade" Meant.
      AI is good for producing one single Image, but one single image is not a Movie or Game, it's not a "Product".
      one single image with mutated hand is worth nothing, you can't sell it.
      just create an AI generated video and compared it side by side with the real movie.
      can't even hold a candle.

    • @haroldnecmann7040
      @haroldnecmann7040 Pƙed rokem

      @@jensenraylight8011 just wait, this ai will put these so called pro out of business soon.

  • @Lexyvil
    @Lexyvil Pƙed rokem +21

    I find it very interesting how because hands are the hardest body parts to draw, that AI also struggles with that as much as we do.

    • @LutraLovegood
      @LutraLovegood Pƙed rokem +1

      Depends on the hand pose and the artist.

    • @patstaysuckafreeboss8006
      @patstaysuckafreeboss8006 Pƙed rokem

      Not for long.

    • @johnrivers3813
      @johnrivers3813 Pƙed rokem

      Right?!

    • @pt9845
      @pt9845 Pƙed rokem

      I like how outdated this video is already.
      As of right now, Midjourney draws perfect hands 9/10.

    • @robfer5370
      @robfer5370 Pƙed rokem

      @@pt9845 Yep but now ask it to draw a load of bare feet.... 😕

  • @theodorbrinch
    @theodorbrinch Pƙed rokem

    notice how the lighting in ai art is always spot on. all from same direction, shadows on opposite side, even bounced light is accurate. but hands aren't?

  • @colly6022
    @colly6022 Pƙed 3 měsĂ­ci

    i wonder if we could get like a "semantic encoder" for images that actually does care about patterns and whatnot, and then train the image generators to go by not just keywords, but also semantic trees. like, we can tell the semantic encoder what the constraints of a skeleton are, or that a group of 5 points is related to "exactly five apples", and then when we ask "A person holding two apples in one hand, and one in the other", it can first encode the semantic data and provide that as context for the image generator. it's already pretty easy to get an AI to map an existing skeleton of a hand onto images of hands, as done in VR. so you could generate training data by getting it to match restrained semantic systems to existing images before it learns to generate them.

  • @BooBaddyBig
    @BooBaddyBig Pƙed rokem +11

    I remember in the original Westworld movie you could always tell the androids from the hands. At the time, I thought that was a bit weird and forced, but I'm starting to come around to their way of thinking!