Maya: NURBS Modeling Basics
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- čas přidán 9. 09. 2024
- These days we are so rooted in the polygon modeling world that we sometimes forget about the NURBS world - which is, by all respects, more elegant because it lets you create mathematically lightweight complex SMOOTH surfaces. The car industry cannot do anything without NURBS, and game designers need NURBS as starting points before converting them to Polygons.
In this tutorial I demonstrate the four fundamental methods for creating smooth surfaces from curves. Revolve, Loft, Extrude and Birail.
I‘m supportable via / uhr24
And for an in-depth NURBS modeling course from beginner to expert, check out udemy or skillshare:
www.skillshare...
www.udemy.com/...
Your videos are elegant as a nurb curve. Thank you.
Very helpful and easy understanding, thanks for sharing!
thank you so much! ive been fighting with nurbs my whole summer session of my 3d class :) ive subscribed bc your voice is so calm and reminds of the great radio guy Karl Haas who had a program called Adventures in Music :) and bc your explanations are so great! thanks!
my pleasure! --maximilian
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Thanks sir. The clip is really on point and easy to understand.
i was using NURBS made a head and car in 2005, cant imagine that a long time ago.
in that time period, SubD modeling pops up.
Great explanation. Thank you.
my pleasure!
Great teacher, subscribed!
Exactly what i need. Thank you for great tutorial
Omg thank you so much 🥺❤️
Thanks a lot! From Korea
my pleasure, and greetings to korea!
Hi
Thank's for sharing
It's very helpful
You really like that smooth wonderful surface boi
Yep, I like NURBS, if that‘s what you mean. In the early days of Maya the Polygon tools were minimal; it was a NURBS program then.
Thank You very much
nice work bro
Great video, thanks
pleasure!
Thank you so much for your video
Hello, I love your tutorials. I would like to ask you if you could make a parametrical tutorial. Like zaha hadid aesthetique.
great
For manufacturing and industrial design, NURBS is indispensible.
that‘s one of the reasons i‘m doing these tutorials. hope i won‘t receive criticism from the hardcore poly modelers. ;-)
when I hold press C the snapping doesn't pop out :( I couldnot proceed further.
you need to get a feeling for snapping. it‘s a bit tricky, but easy once you tried it several times.
Very Useful Thank you so much!!! But I have a little question how do you get rid of the blue (curve) lines later ??
I don't know what you mean. All curves are visible in the viewport, unless you hide them or use the "show" selection in the videwport where you can hide all curves.
great tutorial but still have a question. How do you control surface continuity when attaching 2 surfaces. This is something that would be useful control for automotive modeling.
hey, i have several tutorials on NURBS surfaces. see for example this one: czcams.com/video/UnK7EXzlEbo/video.html. and sorry for being to curt,
----maximilian
no need to apologize, your channel is great. thank you for the help :)
So sir it is the same as a modeling in Autodesk Alias?
yes, almost the same UI, and the same tools, plus measurment tools for dimensions.
fuck man finding someone who knows how to teach 3d is like finding gold in 1929
do you use autodesk alias?
if i USE or USED alias? i don‘t.
maya a little bit easier than max
Very, very helpful, but the swallowing noises don't help with concentrating xD
glad the “noises“ enhanced your user experience ;-)