Genestealer Cults vs Chaos Knights Warhammer 40k Battle Report ep 47
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- čas přidán 24. 08. 2023
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Another awesome matched play game with the Chaos Knights taking on one of the strongest factions in the Index 40k.
In collaboration with Skari - / skaredcast
#chaosknights #genestealercults #warhammer40k
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A big “thank you” goes out to Games Workshop for sending us free models and books for their games, some of which may be included in this video. - Hry
Having been a massive fan of the idea of chaos knights this fight is an absolute nightmare. GSC has a massive advantage against vehicles almost being their entire gimmick. This was rough to watch
All hail The Emperor........ The Three Armed Emperor.
Heresy! It is the Four Armed Emperor!
Knight Rampager wins the game. Doesn't matter what the dice say. All attacks bounce off that glorious pauldron straight back at the attacker.
Some of the most Warped Khorne logic I have ever heard.
Not that I don't disagree entirely...The skull throne cares not from whense the skulls originate...
The Jackal thing was so dumb I am glad they fixed it.
Pterrorshades gives the CK a wound back for each 4+, NOT damage done to the unit. The abominant should have regained one more wound at the beginning of GSC round 2. Aslo, Skari miscounts dmg taken on the aberrants several times; two more models should have been dead by turn 2. Wondering if this is his first time playing GSC or against CK in 10th.
Even tho there were a few things rolled wrong. Still absolutely brutal. Not seen genestealers played yet. And cripes
This must have been filmed before they limited the Jackal bombing run to once per turn.
Yes, hence the psa in the video
The ultimate David V Goliath
Yes !
Soul Grinder... ok :D i love this model :D
Yeah, really loved the conversions on the Knights. The Eagle shoulder made me feel like that Knight had scrounged it from an Imperial Building or Knight which is cool.
Skari, play more Space Marines.
very judge dread
So you have to run Genestealers at least two more times. Once against Imperial Knights. And once against Eldar lol.
Alphus has to hit to get the rerolls. There was at least once where he missed and you still took the rerolls
Honestly think that two demo charges is a glitch and frankly shouldn't be played like that.
It’s once per round now
Am I imagining something, I thought in the last balaence update they fixed it so the Jackels could not do that combo?
2:45
I don’t know why I love genestealer cult, but hate tyrannids. As in I skip any tyrannid battle report, but get excited for a GC battle report.
Congrats on being able to use the studio
Ni!!! Your lucky no one had a herring!!!
Hehehe , thank you for playing on the reference !
Eeerm. Was this not an exploit, even when rules as written?
how did that happen turn 1 you should be 24 apart at the start of round 1 they don't have infiltrate or scouts on the abberwnts😢
One enhancement let you give infiltrators to the unit that the character is leading
@@tommasomerola8734 Either way being able to melee attack somebody in their deployment zone before they moved is stupid beyond belief.
00:13
Getting a little close for the 21st century. Don't you think?
Alphus can't apply its bonus to its own unit since all shooting happens simultaneously? What am I missing.
Yes it can. the rules say after the MODEL shoots.
Demolition Run: Once per battle round, after this unit ends a
Normal move, you can select one enemy unit within 6" of and
visible to this unit and roll one D6 for each model in this unit:
for each 4+, that enemy unit suffers 1 mortal wound.
Yes, hence the psa in the video lol.
@@SkaredCast I swear, so many people just straight missed that direct warning about it lol
SKARIIIIIIIIIIIII YES
Chaos k what nows?
Pretty messy battle report for the GSC player. Heaps of forgotten/ wrong rules which is a massive shame.
wrong rules or not it's a very entertaining battle report lots of fun ....keep it up
First
Demo run is once per battle round
Yes, it is . When I filmed this, it was not.
Slaneesh suspects your Soul Grinder daemon of being a Khorne traitor.
.... being able to melee charge your enemy in their deployment zone turn 1 when going first is so stupid, as is models being removed before their first battle phase is over.
Yeah this gets a dislike as this didn't feel like a game of 40k, since only 1 player got to do anything. This match further showed why secondaries customized to each faction shouldn't just be a combat patrol only thing.
"The same unit" coming back would be replenished. If the used up things are still used, their wounds are Also all used up and they would immediately be removed as casualties.