Daily Blender Secrets - Basics of Nurbs modeling

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  • čas přidán 20. 08. 2024
  • Please watch the updated video here: • NURBS Surfaces Basics ...
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Komentáře • 246

  • @BlenderSecrets
    @BlenderSecrets  Před rokem +7

    Please Watch the UPDATED VIDEO here: czcams.com/video/3OfShkLcj-c/video.html

  • @pieralessi7426
    @pieralessi7426 Před 3 lety +257

    Nurbs curves is a good tool for clean and accurate curves, I can't understand why the most blender's teachers ignore this important tool for industrial design.

    • @nemesis2477
      @nemesis2477 Před 3 lety +12

      Because you can just create a flat plane and work with it . Maybe not as accurate but almost the same result with and not much complex

    • @nightblade178
      @nightblade178 Před 2 lety +14

      Because there r better CAD softwares out there than blender

    • @GuiPurri
      @GuiPurri Před 2 lety +35

      @@nightblade178 but the CAD software don't have sculpting, painting, other artistic tools, animation and node editing, I don't think...
      The fact that blender incorporated NURBS is proof of how well built the program architecture truly is

    • @nightblade178
      @nightblade178 Před 2 lety +17

      @@GuiPurri that's because it's CAD. U don't sculpt while engineering. Everything has to be precise down to the last millimeter.

    • @gianlozano102
      @gianlozano102 Před 2 lety +13

      @@nightblade178 not everyone’s an engineer and surely Blender is mostly used for animation and 3d presentation work

  • @PetrSmrtka
    @PetrSmrtka Před 4 lety +160

    Wow, please show more of the car-modeling techniques please with these nurbes

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +62

      It's on my to-do list!

    • @faintedG0ose
      @faintedG0ose Před 4 lety +3

      I second this

    • @spaceman-pe5je
      @spaceman-pe5je Před 4 lety +4

      @@BlenderSecrets plsplsplsplspls

    • @autodriver3617
      @autodriver3617 Před 3 lety +2

      @@BlenderSecrets there are many wanting to learn nurbes in blender including myself

    • @BlenderSecrets
      @BlenderSecrets  Před 3 lety +5

      @@autodriver3617 Yeah, there's just not that much to Nurbs in Blender I think. If you're really serious about Nurbs maybe look at Moi3D, it looks pretty interesting - moi3d.com/ You can work with that and bring it back into Blender to add details and render.

  • @williamtorres9781
    @williamtorres9781 Před 2 lety +17

    I have a problem, I did exactly the same, but when I pressed F to fill the Nurbs becomes cyclic, it doesn't create faces (3.2)

  • @alanthomasgramont
    @alanthomasgramont Před 7 měsíci +1

    I have been using blender for years and I still feel like I’m an absolute beginner. Thanks!

  • @asyraftojiman6801
    @asyraftojiman6801 Před 2 lety +32

    I always struggle when dealing with smooth curvy meshes where i have to tweak each of the vertices to get those smoothness that i want.. how i wish I found this video earlier.. thanks mate!!

  • @BlenderSecrets
    @BlenderSecrets  Před rokem +6

    For all the people asking why they can’t make a surface when they press F. Watch carefully, I go to the Surface > Nurbs Curve instead of Curve > Nurbs Curve. I made a new video about it to make it more clear. czcams.com/video/3OfShkLcj-c/video.html

  • @parelt
    @parelt Před 4 lety +40

    Awesome- I had discounted Blender NURBS curves for a long time because of the hairy look. This looks MUCH cleaner and like a CAD NURBS curve

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +2

      Oh, I didn't really use it much either but it's actually not bad!

    • @pieralessi7426
      @pieralessi7426 Před 2 lety +1

      @@BlenderSecrets The video is stunning understanding that Blender's NURBS is ignored and hated, did you made that in one piece?

    • @MikeMike-wc8on
      @MikeMike-wc8on Před 2 lety +1

      Viewport Overlays - Normals (uncheck)

  • @TsarFrancisDrake
    @TsarFrancisDrake Před 2 lety +7

    This looks like it could make modelling clothes and armors much easier

  • @kalo2488
    @kalo2488 Před 4 lety +12

    This is exactly what I needed! I've been trying to model a complex spaceship with a lot of curved surfaces and its really hard to do it with proportional editing. Im definitely going to try this! Thanks!

  • @C_Corpze
    @C_Corpze Před 2 lety +1

    I didn't even know you could do this with curves? Mind blown, this will be so useful. Thank you.

  • @DixtunBabyAngel
    @DixtunBabyAngel Před 3 lety +3

    LOVE this tutorial. Right to the point and shows you the basics. Perfect!!

  • @aquarius4577
    @aquarius4577 Před 2 lety

    You are nothing but god of blender😮👍🏻

  • @mytapscoreplaceholder
    @mytapscoreplaceholder Před 3 lety +5

    Yes! This is the way to do tutorials! Thank you!

  • @jawadwaheed4270
    @jawadwaheed4270 Před 3 lety +1

    Awesome, very amazing - the most technical part in blender is smooth meshes

  • @artzonead2238
    @artzonead2238 Před 3 lety +3

    Best blender tut ever

  • @BetaTester704
    @BetaTester704 Před rokem +1

    That would have saved me so much time.

  • @rizwanzaman1793
    @rizwanzaman1793 Před 7 měsíci

    Whoa never seen this type of modeling this is really cool

  • @sasibala3247
    @sasibala3247 Před 3 lety

    Itz the exact stuff that i was searching for 5 days. I mean a perfect method to make a car fender.Thank you a lot .

  • @DaNil-ws8bc
    @DaNil-ws8bc Před 2 lety

    Oh yes exactly what I want, the CV curves. Only one thing left: curve comb plot and g1, g2, g3 continuity options;)

  • @ESSArtist
    @ESSArtist Před rokem

    This was very very useful thanks

  • @olilles7
    @olilles7 Před 3 lety +2

    wow! new ways just opened up for me .. nice video keep it up man

  • @soirema
    @soirema Před 7 měsíci

    AMZING! thank you so much!!

  • @nirmanchowdhury4327
    @nirmanchowdhury4327 Před 4 lety +31

    Every video is really good learning tool!

  • @monke2395
    @monke2395 Před 2 lety

    I have been using bezeir curves before, this looks so much easier thank you

  • @richard29sher
    @richard29sher Před 4 lety +1

    Wow, I've yet to explore the nurbs functionality in Blender. This video has got me going there. Thank you.

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +2

      Not sure if there's much more to explore, sadly.

    • @xiashao9544
      @xiashao9544 Před 3 lety +1

      @@BlenderSecrets If you find it later. Please keep uploading. I think there would be tons of people are waiting for it.

  • @jeanrenaudviers
    @jeanrenaudviers Před 7 měsíci

    Exactly what I was looking for. Tvvm

  • @nothingnothing3211
    @nothingnothing3211 Před 3 lety +1

    Yeah! I want shorts to be flooded with this kind of educational videos. Though I think that youtube doesn't recommend such videos over the crappy ones.

  • @darreldash
    @darreldash Před rokem

    Thank you so much for this! I was looking for a video but I didn't know what this technique was called, and it really helped me with one of my projects.

  • @izuchukwugideon1221
    @izuchukwugideon1221 Před 3 lety +1

    Holy moses, thanks man for this video

  • @faragh-8241
    @faragh-8241 Před 2 lety

    Your videos are incredible, thank you ♥️

  • @chikko_five
    @chikko_five Před rokem

    congratulations, you have invented subdivision surface modeling

  • @alexmattyou
    @alexmattyou Před 3 lety

    Wow, it giving us perfect topology

  • @fraklin6
    @fraklin6 Před 4 lety +11

    Blender is an overpowered tool in this industry.

  • @ABMultimediaDesigner
    @ABMultimediaDesigner Před 4 lety +9

    Would love to see a car tutorial! Would love to model a DB5 in Blender

  • @ranahasan2023
    @ranahasan2023 Před 3 měsíci

    Thanx for sharing !!!

  • @discotec70
    @discotec70 Před 3 lety +2

    Thank you, this was really useful! Thanks!

  • @editworld8899
    @editworld8899 Před 4 lety +1

    Thank you so much 💕😊😊
    Before this is very difficult for me now I can make

  • @user-rr6oz9qi1m
    @user-rr6oz9qi1m Před měsícem

    고맙습니다

  • @aymenlegendb1942
    @aymenlegendb1942 Před 3 lety

    this channel deserve more subscribes 👌🌹

  • @RSpudieD
    @RSpudieD Před 4 lety +2

    TIL Nurbs are a thing...and they're pretty handy!

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +1

      Yeah, they're not so well-known but actually pretty good!

  • @adandesign3127
    @adandesign3127 Před 3 lety

    simply awesome.

  • @gakidomo9561
    @gakidomo9561 Před 5 měsíci

    This helped my Mountain road so much! Can you teach us how to make, Initial D Fifth stage textures? If you can?

  • @simpernchong
    @simpernchong Před 4 lety +2

    Great stuffs and thanks for the video. Unfortunately, the NURBS in Blender cannot be exported as a NURBS format such as STEP or IGES. Otherwise, there is a possibility of it being used for creating parts for mass manufacturing.

  • @OrangeDragon04
    @OrangeDragon04 Před 2 lety

    Hmmm ... Armor ... Just what I needed.

  • @Shieverski
    @Shieverski Před 2 lety

    amazing like always

  • @frazho4eg
    @frazho4eg Před 2 lety +2

    If someone occur problem - add curve from surface section, not from curve section!

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE Před 2 lety

      Man !!! Thanks a lot, i dont see the differenc in Curve - Nurbs curve and Surface - Nurbs curve - but you make it clear.

  • @justme3d
    @justme3d Před 4 lety +11

    When I press F I got the message "too few selections to merge" I have 2.80, All the points are selected. I tried to subdivide the nurb curves but it doesn't work too.

    • @justme3d
      @justme3d Před 4 lety +4

      I figured it out. The two curves must be joined as one object, and you can only fill two rows at a time and they need to have the same numbers of segment points.

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +4

      Yeah you should definitely duplicate the Nurbs curve in Edit Mode, not in Object Mode.

  • @riyan_prof
    @riyan_prof Před 3 lety

    You got new subscriber! 👍😁
    Amazing

  • @ilyboc
    @ilyboc Před 4 lety +1

    NURBS are cool

  • @CameronKiesser
    @CameronKiesser Před 2 lety

    Wow. This is cool.

  • @jhoncarlosecuya
    @jhoncarlosecuya Před 3 lety +5

    why is it that it wont fill after i duplicate the curve?
    instead it will connect the duplicate curve

  • @papermartin879
    @papermartin879 Před 2 lety +1

    is this not basically the same as using a subdivision surface modifier?

  • @liam.3d265
    @liam.3d265 Před 2 lety

    Good video

  • @antonystone6288
    @antonystone6288 Před 2 lety

    Cool!

  • @Chemophile
    @Chemophile Před 4 lety

    Wow that video was really helpful

  • @abhishekpro1
    @abhishekpro1 Před 3 lety +1

    I have used curves and surface modelling extensively in maya for things like cars which need nice curved surfaces. Now since i am trying to get into blender.. i am searching for tutorials that help me achieve a similar workflow ... this short tutorial helped... also if u are aware of something called rebuild curve in maya, how can i do that in blender?

    • @BlenderSecrets
      @BlenderSecrets  Před 3 lety

      Hey, glad it helped! I haven’t used Maya for over a decade and even then it was only for like a week, so I don’t remember it that well. What would the rebuild curve tool do?

    • @DigitalGreenTea
      @DigitalGreenTea Před 3 lety +1

      @@BlenderSecrets Rebuild curve re-distrbutes the control vertices (hulls) on the curve. Similar to the Loop Tools -> Space for polygonal vertices.

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před 2 lety +1

    cool

  • @max_ishere
    @max_ishere Před 10 měsíci

    Oh wait you can actually do that where have I been

  • @Uxcis
    @Uxcis Před 2 lety +1

    So what's the difference between this and subdivision surface? The interpolation method? Its still just polygons

  • @artinrad8213
    @artinrad8213 Před 2 lety

    Nice

  • @blacklight4795
    @blacklight4795 Před rokem +1

    What is the difference between it and subdivision surface?

  • @ALLCOLOURSOFLIFE
    @ALLCOLOURSOFLIFE Před 2 lety

    In blender 3.22 the command F just connect side points, there is no fill effect as on video. I duplicate curve in edit mode, so they are joined as one object. I try several time back and force - the same result, maybe it is now working in another way? I decide to test in 2.8 - also dont work. I select both curves in edit mode and pressing F just connect opposite side of curves and make like knot curve, no filling.
    After that i starrt reading comments and found my mistake - i dont saw the difference in "Curve - Nurbs curve" and "Surface - Nurbs curve" These are different ones. Now it is clear for me.

  • @BiseChen
    @BiseChen Před 4 lety +6

    What function is this F hotkey?
    My preset value of Blnder shows that F HotKey is "Make Segment",
    So I cannot use F to create a surface.

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety

      F is for Fill, just like with normal mesh geometry. You are probably using a Bezier curve, and not Nurbs.

    • @BiseChen
      @BiseChen Před 4 lety +1

      @@BlenderSecrets
      I checked the Scens Collection and I'm sure that NurbsCurve was created.

    • @BiseChen
      @BiseChen Před 4 lety

      @@BlenderSecrets czcams.com/video/wXzDbS3BT34/video.html

    • @BiseChen
      @BiseChen Před 4 lety +4

      Sorry, I think I'm stupid. The correct way is to use Surface-> NurbsCurve so that I can do it correctly.

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +1

      @@BiseChen That's odd, I can only tell you that F is the default for Fill in Blender. Are you in Edit Mode, is everything selected?

  • @OzeiasQueiroz
    @OzeiasQueiroz Před 2 lety

    muito útil.

  • @papaesbueno4650
    @papaesbueno4650 Před 3 lety +1

    Why said "too few selections to merge when I try to fill ?

  • @MikeMike-wc8on
    @MikeMike-wc8on Před 9 měsíci

    Can anyone explain why nurbs curves are made with endpoints deactivated???

  • @terner1234
    @terner1234 Před 4 lety +2

    What's the difference between this and regular subserf modeling?

    • @SoftBreadSoft
      @SoftBreadSoft Před 3 lety

      You can set point weights with NURBs, there is more fine control. Subdiv is easier to work with in some cases, but you can also destroy your topology easier.

    • @terner1234
      @terner1234 Před 3 lety

      @@SoftBreadSoft thanks

  • @allenl9214
    @allenl9214 Před 2 lety

    Didnt even know Blender had nurbs capability. Can poly mesh be converted to nurbs surfaces? Can nurbs surfaces be exported for use in Rhino?

  • @neerajbhatt3368
    @neerajbhatt3368 Před 2 lety

    When I press F, the face is not created but two vertices get linked

  • @girugaymesh
    @girugaymesh Před 3 lety

    mhhh dumb question: what's the difference or benefit of using this instead of just a regular mesh with subdiv and stuff?

  • @advancedgamer6606
    @advancedgamer6606 Před 7 měsíci

    I have one question, Is it possible to make the object more thick?

  • @yuanwang3482
    @yuanwang3482 Před rokem

    why i can't use F to fill curves, in Blender version 3.4.1, it just joins two curves

  • @mack7963
    @mack7963 Před 4 lety +1

    Now if blender had something like T-Splines

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety

      Can you explain what T-splines are for?

    • @mack7963
      @mack7963 Před 4 lety

      @@BlenderSecrets So T-Sp;lines was a plugin for Rhino, basically it used nurbs surfaces in the same way you would box model, extruding faces, creasing edges, you could also extrude nurbs curves lathe them and so on, just how you would build a model from say a cube or a profile curve you could do the same in T-Splines, it was a plugin that i literally fell in love with, beautiful to use and the output was stunning to look at, sadly its now been acquired by auto desk and resides in Fusion 360.

    • @simpernchong
      @simpernchong Před 4 lety +1

      Blender's Subdivision tools is just like T-splines. However, Blender's tools including its NURBS toolset cannot export real NURBS such as STEP or IGES formats. As such, it is not possible to be used for parts design for mass manufacturing that requires mold tooling. BTW, rhino 7 will have its own Sub-D toolset as demonstrated here czcams.com/video/Naw_bMLDEPU/video.html :)

    • @spaceman-pe5je
      @spaceman-pe5je Před 4 lety +1

      @@simpernchong you can import a subdivision 0 mesh into Fusion and convert it to T spline, or Convert that into a Brep, and it looks identical to how it does in blender.

  • @danielpascale2685
    @danielpascale2685 Před 8 měsíci

    Many people put tutorials on CZcams but don't show what keys they use.

  • @Spoon97
    @Spoon97 Před 3 lety

    Fun Fact : Most 3d Studios In The Past Uses This

  • @ViktorVasilev-mk1xq
    @ViktorVasilev-mk1xq Před rokem

    When I press F only two vertices get connected, why is it not filling the whole thing?

  • @mehulchaudhariiitb2765

    When I press F, it's closing the curve instead of making it a surface. What's wrong?

  • @properlook
    @properlook Před 2 lety

    Can anyone please share the full tutorial for car 🚘 or anything else modeling using nurbs

  • @alexd9956
    @alexd9956 Před 2 lety

    Im adding nurbs curve, mark checkbox to see the ends if the curve. Than duplicate curve the same way as shown in video in edit mode. Than press A to select all points in both curves and than press f. And it not works. Only end points connecting, but not the whole curves. Maybe you know why this happening ?

    • @mch43856
      @mch43856 Před 2 lety +1

      As comment bellow by
      Nj Njhjh pointed out you need to use Surface->NURBS Curve, not Curve->NURBS Curve.

  • @locusruizlopez5997
    @locusruizlopez5997 Před 4 lety

    Great

  • @audytor111
    @audytor111 Před 3 lety

    👍👍👍

  • @lutzpleuter6388
    @lutzpleuter6388 Před 2 lety

    Nice tutorial, but it doesn't work for me. When hitting 'F' the two curves just connect with an additional segment. Where is my mistake?

    • @njnjhjh8918
      @njnjhjh8918 Před 2 lety

      Need to use Surface->NURBS Curve, not Curve->NURBS Curve

  • @johanmafray2250
    @johanmafray2250 Před 2 lety

    Hello, thank you for your explanations, but when I do the manipulation you told me, it just gives me black lines in the shape of a segment and not a filling. How should I do it ? Thank you

  • @saosao10
    @saosao10 Před 2 lety

    I can Not do it on macbook, if i press "F" its just connect two edge points, what can i do?

  • @designfreedom3651
    @designfreedom3651 Před 4 lety +1

    And that's basically all there is for NURBS in Blender, especially when compared to any other NURBS-based modeler. I wish that I was very very wrong. How can we convince Blender Foundation to develop NURBS?...

    • @BlenderSecrets
      @BlenderSecrets  Před 4 lety +3

      Unfortunately I couldn't find much either. I don't know if it's got to do with "convincing" Blender Foundation, as they don't have unlimited funds and have to pick their battles. The more support they have financially, the more likely it is to see the things you want in it :-) You can always support them with monthly donations.

    • @designfreedom3651
      @designfreedom3651 Před 4 lety +2

      @@BlenderSecrets Thank you for the answer, I totally agree with you. On several occasions I proposed to establish a fund for NURBS specifically. As I understand they thought about it but haven't decided. I'm open to donations, but I'm afraid they'll go into some character creation or animation related area, which is wonderful for those who need it.
      Plus, I heard Pablo Vazquez saying that developers could take on an idea if it is presented to them in a convincing manner. But I reckon it should be a community effort. For me there's no doubt, if Blender excels in NURBS it will open itself to Industrial Design and Architecture. Big industries, a lot of studios. They need NURBS.

    • @designfreedom3651
      @designfreedom3651 Před 3 lety +1

      @xg223 It depends on the industry. In animation and character creation indeed there's no much need for the Nurbs. But in architecture and design, that is in the industries aimed for real life objects production, the Nurbs are quite a must.

    • @trane23021996
      @trane23021996 Před 3 lety +1

      @xg223 as said NURBS are extremely handy when you need precision, like NURBS are in a way "vectors" for 3D modellers, as vectors are in Illustrator. You would not draft floor plan in Photoshop via pixels, but take vectors in AutoCAD/Illustrator... going into 3D, if you model e.g. sphere with mesh-based geometry, PC doesn't "see" sphere but a bunch of polygons... on the other hand NURBS based 3D geo is accurate, like a sphere is a real sphere and ist shape is computed with guide curves, points, which can be mathematically written in code... the best application of this advantage is then e.g. with 3D programming used to build generative algorithms, such as for generative art or parametric modelling. Like bringing full Grasshopper into Blender would be madness. I know Blender got Sverchok but I think it is lacking a lot, because of GH user base.

  • @DIABULUSKIRA
    @DIABULUSKIRA Před rokem

    I can't fill with F. It just connects lower left and upper right vertex points instead of filling it like in video. And yes i selected everything as said

    • @BlenderSecrets
      @BlenderSecrets  Před rokem +1

      You're using the wrong Nurbs type. Follow the steps again and look at the menu I get the Nurbs from. I literally just made a new Nurbs video because I get this question every day lol... oh well

    • @DIABULUSKIRA
      @DIABULUSKIRA Před rokem

      ​@BlenderSecrets I have rewatched it 20 times and haven't seen it till now. And i was confused that icon in menu on the left is different. Now i remember that i have seen in some other video, can't find it now, that it is important to use nurbs curve from SURFACE, not from CURVES.... Sorry for bothering you and thanks for fast response. Most toutubers never reply to comments.

    • @BlenderSecrets
      @BlenderSecrets  Před rokem

      @@DIABULUSKIRA I even made a new video which is very clear so people don’t make this mistake - czcams.com/video/3OfShkLcj-c/video.html

  • @aeros618
    @aeros618 Před 3 lety

    Whats the background music?

  • @nofabe
    @nofabe Před 4 lety

    What's the difference/advantages to subsurf modeling?

  • @danielpascale2685
    @danielpascale2685 Před 8 měsíci

    Show bro the keys you use. I am a beginner and want to learn more. I admit I don't have them with English. I use a translator for English.

  • @ramalshebl60
    @ramalshebl60 Před rokem

    can we boolean nurbs??

  • @dongmingtan2897
    @dongmingtan2897 Před 2 lety

    oh my god!

  • @ESSArtist
    @ESSArtist Před rokem

    00:01

  • @camelCased
    @camelCased Před 3 lety

    For me, F did not fill it with faces - it just added a new segment between the original and the clone.
    What am I doing wrong?
    I made a curve, hit Shift-D, then G, Z, moved it up, then A to select all, then F.

    • @BlenderSecrets
      @BlenderSecrets  Před 3 lety +1

      Probably you didn't choose Nurbs surfaces

    • @camelCased
      @camelCased Před 3 lety

      @@BlenderSecrets Thanks, you were right. It's a bit confusing that Blender has NURBS curves under both Curves and Surfaces, but only Surface curves can be used to create surfaces.

  • @CariagaXIII
    @CariagaXIII Před 3 lety

    it has to be specific surface type?

  • @cb4675
    @cb4675 Před 3 lety

    can this facility replace rhinoceros up to a point (moderate)

  • @edcofu
    @edcofu Před 3 lety +1

    SEND NURBS

  • @TheCryptKeeper.
    @TheCryptKeeper. Před 2 lety

    this doesn't work for some reason i hit F and nothing, im on nurbs???

  • @pauladityashaw4590
    @pauladityashaw4590 Před 4 lety

    Is there any video which demonstrates how to model a car with NURBs detail????

  • @Schlopnil
    @Schlopnil Před 5 měsíci

    0:03