Starfield: No Man's Skyrim
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- čas přidán 12. 06. 2022
- they did it... those crazy SOBs actually did it
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Starfield is an upcoming action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks.[4] The game was formally announced during Bethesda's E3 Press Conference in 2018.[4] The game is set in a space-themed world, and will be the first new intellectual property developed by Bethesda in over twenty-five years. The game is scheduled to be released in the first half of 2023 for Microsoft Windows and Xbox Series X/S.
Starfield is set in an area that extends outward from the Solar System for approximately 50 light-years called The Settled Systems.[5] Around the year 2310, the two largest factions in the game, the United Colonies and Freestar Collective, engaged in a conflict called the Colony War. The game takes place 20 years after the war in which the major factions enjoy an uneasy peace. The player assumes the role of a customizable character who is a member of Constellation, an organization of space explorers.[6] The game can be played in either first- or third-person perspectives.[7]
#jayvee #starfield #bethesda - Hry
who's laughin' now? 😆🤣😂
Only you
I’d say Sean Murray is laughing.
I don’t know
How many games are inspired by Bethesda games. How did Morrowind, Oblivion and Skyrim change the game world. Like alot.
Like really alot. And now Bethesda wants to make ultimate space game. Inspired by many and many games. And now it's Bethesda. And now it's a problem.
If this is a problem. Should God Of war 2018 be a problem? Because that was inspired by TLOU and Hellblade. Or any other open world game like the Witcher or Assassin's Creed.
I think people complain to much about everything. I think we all know this will be an amazing game.
A real RPG. A real Bethesda from old "game".
This will be a once in a gen game.
If they get the time to polish it.
And Phil will give them that. Im sure.
English is not my first language.
But i tried to write down my feelings about this game.
just you man... This game is gonna be lit but depends if the launch is bad or good
"Whats wrong, someone stole your holoroll?" "I used to be an adventurer like you, till I got sucked out the air lock."
"No hologgaging!"
"Stop! You have violated space law!"
@@harbl99 Starfield gonna have the best law system in all of fiction since the law will get to you in 10 seconds even if you commit a crime in a random metal-ore mine on a random, uninhabited moon
@@dudeadonaiski holololo
"taking an arrow to the knee" is NOT a historical Norse euphemism for "settling down to raise a family within a social-contract of a marriage with a kneeling ceremony", but it makes for a nice fictional story.
When you think about it, it's actually really impressive that a previously unknown indie studio made a game that today is being compared to every damn time a new space game which allows you to land on multiple planets comes out. It will probably also stay that way for a long time.
It's still a very boring game.
@@DGiovanni have you played it recently??
@@Kodaiva gonna be honest it did improve the flip outta it but I played it slightly before this update and personally? I was really confused on how to get an FTL drive and one run I even broke the signal you're supposed to go to..like it literally disappeared for me lol, then I did get it on another run, then looked around some more planets but then quickly realized "hey guys. What am I doing"
I did go in blind tho and at the mercy of my laptop, (also rushing craving for exploration rather than story) I definitely wanna see this update though
no mans sky stole the idea from Starflight first.
@@jamest39 i don't think it really matters when the idea is as broad as "drive in space, land on stars/moons/planets". it's a race to who does it first and who can make it right at that point
Speaking as a long-time Bethesda game enjoyer: If you had fun with their previous games, then as long as you keep your expectations reasonable you'll _probably_ have fun with this one as well.
yeah! i feel the same way as someone who's been playing since oblivion :)
@@jayveeeee I started with FO3, then went: "I bet I would like this even more if it was a fantasy game." So, I tried out Oblivion and had a lot of fun with it. Then I played Skyrim and FO4 after that.
All of these games have flaws, obviously, but I do think Bethesda tends to refine the formula with each one. I didn't even bother to mod FO4 much at all because I found it to be pretty much fine the way it was.
i dunno man, the last bethesda game is kinda shit
@@trk1b28varianrhesa4 Fallout 76 is good now, very good, it's fun to play
*..eh….*
The thing with Skyrim and Fallout is the fact yes you could accept a quest and then go on your way, but the amount of things you run into on that journey is like your own little adventure happening in the adventure that's why it was so enjoyable.
I love how despite his face having clearly aged, Todd's voice still sounds like he's fresh out of highschool.
His voice has always sounded very calming to me
It's to remind those kids from the block that he's the one laughing now
He learned how to speak like this in the chess club.
The rejuvenating power of constantly telling lies does that.
Yeah, that guy would be able to sell anything to anyone. He just sounds "likeable/friendly" which must be pretty useful given his job.
Disappointed I didn’t get an announcement for The Elder Scrolls V: Skyrim - Hey You, You’re Finally Awake Edition.
yeah that bummed me out too. Skyrim it finally works edition would've been cool too
@@jayveeeee man, you guys are lucky. I had to settle for the Skyrim: unwanted updates that ruin your mods edition.
But the jokes on them, I learned how to roll them back.
Jokes aside. I wouldn't mind a skyrim on Unreal Engine 5 with raytracing and DLSS 😶
This is it though.
If starfield starts with us waking up in the back of a prison ship with someone called Ralof and they say that line I'm going to throw my PC
I would just like to point out that while every single planet is procedurally generated in No Man's Sky, they stay that way for everyone who plays, it doesn't change if different people land on the same planet, regardless if you play offline or online. If you go through a portal gate across hundreds of thousands of star systems to, say, the star system the Galactic Hub (a fan-made group) discovered, all of the planets are identical for everyone that lands on them. Same plants, same creatures, same colors, same everything. So it is technically all the same
Base building was probably my favorite part of Fallout 4...I've sunk way too many hours into it. Plus, if you build them right, they can become self sufficient and provide you with extra materials. Add mods into the mix, and it becomes super fun. I hope base building in Starfield is very similar to 4 and I hope the modding community is just as big. I also love that you can recruit people to run your bases in Starfield....I really REALLY hope it's like FO4 where you can attract new settlers and they'll show up to help you out.
Hope there's actually fleshed out places though. Felt like they cheaped out with all that building so they didn't have to. Would have been nice if they were already built but you could edit it or bulldoze and start from scratch. I know what you mean though
2:51 "I'm not holding my breath and I don't expect a perfect launch" well said for a space game
Well said for a bethesda game
@@johnturner3455 it’s a space pun
@@EddieFreak I didn't catch that! My point still stands though.
@@johnturner3455 haha yeah
literally what NMS did at launch but ;look at it now, its the biggest most ambitious space game known to date ( even the storyline is unique) , one would think with a AAA studio like Bethesda they would avoid such mistakes at launch tho. Its more of a NMS meets Star Citizen meets The Outer Worlds & Im all for it!
For me it’s perfect that they made all these thousands of planets exactly the same across each install. It makes it so modders will be able to populate the empty planets in the years to come
It'll also be a great experience when a huge day one player base gets their hands on it at the same time, many voyaging out there straight away not knowing what we will find, some lucky enough to be the first to stumble across cool, unique moments and be the first to discover secrets. It'll be hype.
Yeah that is cool.
But then you realize something…
Holy crap, that’s going to take a long time and a lot of work. Haha
I am excited for what the modders can do, but it takes a long time for one modder to create an entire city or even a small town. I hope they won’t feel burned out.
Oh shit youre right. Immagine you could select the "slot" of a modded planet and could thereby create your own worlds. Meaning that you could populate one solar system just with planets that are designed very similar and then another one with a different theme. And maybe ones where the inhabitants arent even developed as far as we....like a skyrim planet haha
I don’t know how big this games wiki going to be
@@rickywalter6707 the key is that they are still using the Creation Engine so maybe they maybe its easier than with other games because they have mastered it.
So maybe ships with boobs are closer than what we think 😂
Spaceship building looks amazing. All I want in a space game is to be able to fly around and explore while being able to wander around my ship looking out portholes and making coffee in the crew quarters. Star citizen was trying to do something like that but...well anyway, Starfield looks pretty sick.
imagine the modding communities with a game this vast... I'm already crying in excitement
Don't forget - silent protagonists make it easier for modders to create quests as you only need to use voice acting for NPC's. It's a lot easier as a modder to just write ur dialogue than it is to find snippets of dialogue that would work in the context of the mod
Lel... Bethesda continues using the same engine
Its a good point... i just.. i guess it would be nice if there were an "turn ON and OFF" option for voiced protagonists...
@@vipr1142 lel epic still uses the same engine 😂
@@vipr1142 you do realise some of the most advanced game engines currently are just updated iterations of the original quake engine right?
@@Sneakyboson Its updated exactly.
While Bethesda still uses the same engine from Oblivion
Can't stop laughing at the space lock picking part.
Hahahahahah
didnt even think about that lmao
I suppose Bethesda forgot that hacking is a thing
Which is even more ironic (and embarrassing) since they had a hacking system that was used in Fallout 3 and 4.
It’s the future and we still have to pick locks? What is this baloney?
Ok sure, I understand some doors will have futuristic reinforced technology but at least let the players shoot off locks with a laser rifle or we can use some type of infiltration device that can automatically hack into the building’s mainframe
Bethesda, do not make us sit at a door for 10 minutes trying to pick a damn lock. lol 😂
@@rickywalter6707 hahahahaha your so right. Picking locks during time of space travel? Come on
This is the exact game I wanted to come out. I loved Fallout 4 and Skyrim, and I hope this game is really similar to those with a few added mechanics.
Starfield appears to be what Star Citizen promises to be, but in a single player experience.
I can only hope.
Thought the same while watching this. I recently saw someone playing Star Citizen and i was quite honestly shocked, but in a negative way. The game looked tremendously rough gameplay wise and also like a monumental cash grab.
This here looks way better.
@@vibeslide Star Citizen is rough at the moment, but is alot of fun. They are making progress, and it's most certainly not vaporware or a scam as others have said. I don't even think it's a cash-grab as you put it, because the money they collect goes to fund the development. Building a AAA game studio with multiple locations and 2 games (squadron 42 and star citizen) is not a cheap endeavor.
They just added salvage gameplay, and persistent entity streaming which is one of the pillars necessary to allow an MMO experience on the lumberyard engine.
Honestly it's well worth the minimum $40 investment for a game package, even in it's current state. I've had hundreds of hours of fun already playing the alpha.
@@HitmannDDD Nah, any competent studio would have made the game already with the budget they had. Star Citizen is a semi-scam.
@@ElBandito I suggest you look into the cost of AAA titles, and time it takes to develop. Your claim is not accurate.
CIG not only built a studio with 6 different offices, but is building two games with that funding. They assembled their own state-of-the-art mo-cap studio. They hired a suite of well known actors for Squadron 42. None of this is cheap. Most AAA titles already have the game studio and resources in place, not factored into their development cost.
In regards to the time factor, 10 years is not an unreasonable amount of time. That said, there is room for criticism. Alot of time and resources have been spent on reworking game systems, and I think Chris's oversight on everything causes delays, because he is picky about his vision.
The argument that it's a scam however is absolutely ridiculous. You have a game that has delivered hundreds of hours of entertainment already to anyone who owns a game package, in open alpha development, making progress each quarter since their new quarterly release schedule. To make the claim star citizen and squadron 42 are a scam would be to make the claim BG3 or any other early access game of AAA caliber is a scam. It's an absolutely preposterous claim at this stage in the development, where you have a fun, playable, though incomplete product, today. There are alot of released AAA studio titles that can't claim the same at launch, some even years after.
"everyone should have a little something to say"
I would love it if they populated a city on some random planet with people that only say lines from whiterun characters that we have all heard.
imagine walking past random space people and hearing:
"you tried mecenary work? might suit you"
"you visit the cloud district very often? oh what am I saying, of course you dont"
They probably won't do that, but I'd be surprised if they didn't put a nod to it.
I used to have ideas, like you ... then I took a laser in the knee ...
An easter egg for a highrise building area being called "The Cloud Quadrant" easily comes to mind...
@@henryplumb5200 Make a mod where a bunch of cos-players are in a park re-enacting Skyrim with those classic lines!
I can sense a mod in the future where an entire planet is converted into the world of skyrim for you to visit :D
Would be epic to challenge the dragonborn with laser targeted arrows to the knee.
My guess is that every system has maybe 1-2 planets with Main/Sidequests and the other planets will basically be used to grind resources or kill mobs. Maybe also be involved with repeatable quests or something along those lines.
Looks like most of them will have something to do on them
At least. If you look at each planet in the star map section he scrolls over 4 and each one of them have a “point of interest” or “location” on them which means there’s probably gonna be a quest or bandit camp tied to them or maybe even a small town.
It's friggin space; I'm fully expecting and hoping that many of the planets are barren, inhabitable rocks. Hopefully the fun will be in exploring them to learn what they offer besides typical NPC interactions and social hubs. I want the experience of studying new worlds to find out their geological history, and hopefully working to turn a barren wasteland into an interplanetary settlement/colony.
I assume there will be plenty of generated outposts and smaller things that will hopefully be done in a way that doesn't feel bland
Yeah I figure each system will have about 10 or so planets going by the math alone 10x100=1000, and as you said possibly 1-2 with story/side quest oriented stuff. The rest could possible be resources/base building/exploration things. Still in the end this sounds nice as you will plenty of things to do.
As long as there is no minutemen help our settlement x1000000 type missions, I'm down
Personally, I don't expect it to be a mind-blowing masterpiece, but a good game - for sure.
I'm with you.. if it's same old script of walking around doing missions, I will not be impressed. THese companies have made so much money they have lost all incentive to innovate. When did we get a truly innovative game? In recent years, I can only think of a few indy games, but apart from that, it's same old game after same old game... It's getting boring.
I tried to play outer worlds, and it was just skyrim in space.. boring.
@@mdaniels6311 You are going to be disappointed.. I guarantee it.
I think one thing I'm hoping for in Starfield is lots of unique factions with their own stories and morals, with them possibly controlling different planets and stations.
If I had to guess, their goal was to create a giant universe that modders can fill in for years to come. They’ve seen modders create entire landmasses, now they can plant their flag on a planet of their choice and build locations and stories in the universe.
Edit: To be clear, I’m not saying they should ship a busted game devoid of content. But the crafted game can fully utilize even just 5% of the worlds and still be absolutely massive while leaving the other 95% of the worlds for players to develop and modders to use as a blank canvas.
Or, it could mean they intend to support Starfield for a long time just like ESO, adding new story DLC every year.
I'm expecting some modder to recreate Tamriel in Starfield. XD
@@Xyler94 Not Tamriel; Nirn.
That would be smart of bethesda
@@mask9558 it definitely has to play some part, I’m so hype for the outcome of release more so than the game itself being released if that makes sense.
Todd Howard looks like he's been rebuilt using rich Corinthian leather.
todd howard has been assembled using only the highest quality leather pelts from across tamriel
Gotta utilize that 100 smithing skill somehow
I was going to suggest Mirelurk queen hides, but yours sounds classier so I'll got with that.
I'm definitely pretty hyped for Starfield. The fact that the planets will be the same for everyone brings a lot of opportunity like more stories, cities, and locations being added as bethesda updates the game. Modders will also have the chance to actually populate some planets too. Along with the modding, I'm really hoping the modding will be as free as other games like Fallout 4 and Skyrim like additional character creations, custom weapons, ship parts, etc.
Agreed! The thing that made Bethesda into the studio that it is was that they took the idea of what made a table top RPG so interesting to people, and turn that into a single player experience. A world that reacts to your decisions, with characters that will befriend or attack you based on your decisions as the player. A voiceless MC is central to that type of gameplay.
Star field makes me excited for modders, Even if these large planets are decently empty it makes it very possible for modders to add lots of cool impressive things
Yeah. Sort of like those Skyrim mods that take you to different provinces but this time they're adding onto the pre-existing game map.
Well thats thr point isnt? Tod really convice us modder to do the work. But dont get me wrong, i love it tho
YES! i can imagine this game being around for 15 years with DLC and modders going ham on it.
Agreed
They can’t mod in dialogue options, a good branching storyline, or actual RPG mechanics.
If they could, I’d actually be playing fallout 4.
“I just hope that they’re not game breaking”
Are we really at a point where what we’re hoping for is a game launch that’s isn’t BROKEN… How is that the hope, why is that not the bare minimum expectation? I hate that we’ve been whittled down to this point.
Does it really matter? As long as the game gets fixed
idk much about bethesda but it seems the majority of people think the game will be lacking in content and full of glitches
We've been there for some time now. Hell, the AAA industry has made a transaction model out of it, "games as a service", which is all about releasing a half-finished game, with the promis that they will add the rest of the game later. You know... if they feel like it, and assuming the game sold enough copies and DLC to make it worth their while. If not, then you'll be left holding the bag, the proud owner of a half-finished mess that will never be completed.
And yes, Bethesda has played a key role in getting us here. The "Bethesda pass" has been a big part of what's lowered peoples expectations. How many times have they re-released Skyrim now? And that game is still horribly broken in many ways, and they coulden't even be bothered to fix a single one of it's bugs and problems in any of these re-releases. Not even one bug fixed. They did add a cash-shop though! Because that's what's important.
I'd shake my fist and make angry noises, but it seems most people have just accepted this as the new standard, so it'd be like fighting a riptide. You'll just tire yourself out and drown.
@@mysigt_ Yeah kinda, because if we spend first 2-6 months fixing the game instead of improving it even more.
Like CP2077, after 1 year it was pretty good, but at that point I was done with the game.
@@mysigt_ You are cool with buying a broken product and waiting and waiting and waiting for fixes? Waiting for fixes as the game price drops, over time? Consumers...
Welp, this looks pretty dang good, and I've been playing Bugthesda stuff long enough to know what to expect. I look forward to another decade installing entirely too many mods that may or may not fill the worldspace with giant MISSING MESH! boxes.
For the voice - there is an ai online which lets you read for 10 minutes into a microphone and then it mimics your voice nearly perfect.
That would be neat to have your own voice on your character
Not if you hate how your own voice sounds
@@thawhiteazn the more you hear your voice the easier it is to get used to. That's sorta a part of things like video making where you yourself also make the script
Ya gotta hear yourself. The more you get used to it, the more normal it becomes
@@roonkolos after hearing myself talk into a mcdonalds mic and getting compliments from nice black ladies you're right
Honestly watching the Starfield trailer made me want to jump into no man’s sky after they’ve had all this time to improve it and updated since lunch. I started a new game a few days ago, and holy crap I am having a blast with it. Nothing like it was on release.
Been playing NMS since day 1. I honestly miss the content from launch had a lot of fun with it. But now. The game is just even more of a blast
I love no man’s sky been playing for years, such a unique and beautiful game
I've been thinking about getting back into it but like what is there to even do?
@@MrJoker725 you can now spend your billions of credits if you have them on building your 4 man squadron of wingman who will fly around with you. As well as get a solar sailing ship and make money on the black market
I just started back a few weeks ago after not playing since release, and already put close to 40 hours on it since then!
What i liked about, say, skyrim, was that if you enter a random dungeon you’ll almost always find some little story being told, whether thats a proper quest, or just a series of journals/notes, or even just a bit of visual storytelling. Landing on a planet and not knowing if there’s any story there is a concern and i feel like it might mean i end up exploring a lot less
There are so many planets that I think there will be a mix of both. I don't think any single gamer will enjoy every planet and every part of the gameplay, but there are so many planets that my expectation is there will be a lot of diversity. There will be planets with little visual stories being told for the gamers like you, and there will be planets that are barren and storyless for the gamers who like the idea of establishing colonies, mining, and base-building. That way, Bethesda is able to make a game that connects with more people than if they focused on just one element, and I see this as a great thing. I presume there will be ways of learning which planets are and aren't worth visiting depending on your personal gameplay style, like where they are located in the solar system and such.
@@arthurclery5731 of course there won't be. The said alot of the worlds are hand crafted, but the fact they are going with this more is better approach means it's not better. It's 2022 idk why think ppl still care about procedural generation.
I want dedicated worlds or star bases that we can explore. Less is better if they are of quality
@@Wolfsins It doesn't take much effort to add procedural worlds on top of high-quality, hand-crafted content. Especially with 8 years and a massive production team. It is possible to have both, which my intuition tells me this game will have. It's not black and white/all procedural or all handcrafted. Try not to be so simplistic in your judements.
@@arthurclery5731 nah, i second really disliking procedural generation. absolutely soulless.
@@dogwalk3 Yes I third this too
The D-pad was also used for the favorites menu in Skyrim. Up and down access and navigate the menu. Then you can hold left or right to assign your selection for quick use. Press left or right during gameplay to use whatever you’ve assigned there.
What would be nice to see would be some limitations on travel, regarding your ship. That way you have to plan your journey, and actually the travelling part becomes a vital part of gameplay. I'm thinking about service stations, refuelling, jumpgates between systems etc. (If anyone played Galaxy on Fire 2, that's what I have in mind)
People have short attention spans these days. They want fast travel. I hope you can swithc it off, and you cannot turn it back on again.
You're the first guy I see that actually makes the comparison between Starfield and Outer Worlds. It looks VERY similar, but it also seems to expand massively on the scope. It's like Bethesda saw what Obsidian did with Outer Worlds, and they wanted to replicate that. (and perhaps shove it in their faces)
yeah i’m kinda surprised more people aren’t seeing it. outer worlds is actually pretty small compared to bethesdas other games but the vibe and setting match starfield
No it doesn't.
@@TheTennesseeFistMachine You gonna elaborate or what
I never play Nms but i did play outter world so im all in for a bigger game like it
@@trla6505 Same for me. I really liked the storytelling but the game felt too limited. If Bethesda can deliver on a similar narrative quality AND expand the scope, I'm all for it. But Bethesda, IMO, just doesn't hold a candle to Obsidian when it comes to writing a plot.
I will never forget those skyrim days back in 2011..that game was A perfect escape for a rough time.Going on quests and building my nords skills and equipping him with the best gear while exploring a frozen landscape while it was cold AF outside In RL...the whole thing just came together and it let me forget about the issues of the time...let's just hope this game can bring some of that excitement back. Seems like 2010-2012 was the best gaming years for me...lots of great games came out around then.
I\m still playing Skyrim, Oblivion and Fallout 3 today thanks to the modding community.
@@edstar83 Bro Oblivion was hands down the best gaming experience I ever had. It was the first thing I played when I got my ps3 in 2008 lol. Went back and played Morrowind remade in the Oblivion engine last year and had a blast. Its truly sad that most people started with Skyrim and never experienced the older Bethesda games.
I am so proud to say after many different builds and characters I still have never joined the imperials or the nords, fuck em all
@@finnmarr-heenan2397 haha! Atleast the cold doesn't affect the the nords...I could go anywhere shirtless if I wanted...hot soup and fire are for pussies.
same here pal, expesh when BF3 came out, last of some great years back then. Golden age for me
I think even if the planets are sparse with not much to do in between notable locations, I think that could change after launch. It would provide a great canvas for dlc and even modders. Instead of creating new locations from scratch, they would just have to modify existing worlds.
As long as you use the logic that not everything on a planet is going to be interesting. If an Alien came to Earth but managed to fly in at night to the South Pole his first impression of Earth is going to be like "Wtf is this?" but if he manages to land over Vegas he's gonna be like "Whoa these guys know how to party". Then one lands near Tibet and finds out Earth is a spiritual people. If they can manage to capture that sort of randomness on a planet that can sustain it this game will ROCK.
low chance
If fallout 3, fallout 4 and fallout 76 are of any indication, I think you can already tell the quality Starfield will have. Most of the good content will be hidden god knows where in the quadrillion uninteresting rocks they concoct while most of the content you DO find will probably be bland and unenjoyable. If it was already hard to find the good quests in those fallout games, how bad do you reckon it will be with Starfield when it is stretched over a thousand maps ?
I mean let's be real here, it's like every time a company announces a game, everyone just completely fucking forgets the previous shit games that were hyped up like the second coming of christ...
@@dicuss6736 Hey fallout 3 was enjoyable ! I ve never done the dlcs though since I like to do the dlc s of game after the main quest ...
I think every planet is gonna be just one biome with maybe 1 or 2 (probably carbon copy) cities. Personally I won’t care if every planet is just one biome, but I would like the cities to have enough diversity so that they all feel different.
@@reversev9778 Yes !!! And what would be better is a few quest for each planet/city
Totally agree with the silent protoganist. Despite it not being a perfect system, I think the best rpg to implement voiced protoganist was Mass Effect, but that worked because Shepard was a defined and fleshed out character. For the blank canvas protoganists of Bethesda games, silence is golden.
I'd one up Shepard with Geralt, although I don't know if that counts, considering he was perfectly set in stone personality-wise.
Are those really RPG games if you can only play as one character? They're just open world games
Witcher is absolutely an RPG.
@@beatthegreat7020 Well, if to be frank, Witcher is as much RPG as Valhalla or Horizon or any other Action-adventure with big open world there is. They all have some sort inventory and equipment system, big world to explore and lots of quests. Leveling mechanics are lacking to be called an RPG, you just chose new nodes o the perk tree, there's no attributes or skill levels or something like that, you can't choose a "role", you play as a predefined character with predefined characteristics and even if you are presented with a choice that matters, it's resolved in the only ways this character would resolve them (e.g, you can't forcibly kill Yennefer or Triss in Witcher even if you wanted to as a player). And yet somehow people insist that Witcher is a true action-RPG while other Open-world games aren't.
@@dronnoh and then there’s Fallout New Vegas that big-dicks on basically everyone by allowing you to choose the fate of every faction and allowing you to kill just about anyone.
This is the first game since 2018 that I’m actually excited for
I really like that you can hire crews to man your outpost and ships. I hope that you can bring a group with you when exploring the surfaces of planets. It would be a huge step up from the single companion from all their previous games.
"Everyone should have a name, and a line"
"Do you get to the cloud district often?"
Space Nazeem is getting kidnapped and torpedo'd straight into the nearest star.
"I used to be an adventurer like you until I took an arrow to the knee."
@@Durwood71 Let me guess. Someone stole your sweetroll
@@88HELLJUMPER88 “I see everything, hear everything, and know *everything* .”
Best commentary I've seen on the reveal by far. A lot of youtubers have all basically made the same "I have concerns" videos with the exact same talking point while acting like they are noble contrarian truth tellers. Everyone has concerns about the 1000 planet thing but you actually go through several possibilities that this could entail. Much more constructive video
dang man thank you! glad you enjoyed it
@@jayveeeee Planets are for modders to populate. Beth planned that with the mod community
Honestly if they are detailed, I'd take 1000 planets over millions and not detailed or just straight up barren.
@@JoPsyph honestly, almost every time Todd "lied", his words were taken out of context. Bethesda games are not for everyone, and they're janky, people should definitely have realistic expectations, but I find the bethesda criticisms overblown. A lot of people also want bethesda games to be a completely different genre of games than the sandbox RPGs they clearly are meant to be.
I definitemly have concerns on how the large procedural world will affect the game loop. Previously, there were tons of handcrafted locations to distract you or send you on small quests, that will not be possible with a thousand procedurally generated planets. I have concerns about the spaceflight: I believe a dev said that while the gunplay was fine, the spaceflight wasn't enjoyable to him. that's concerning since with that many worlds, we'll definitely spend a lot of time flying.
All that said, Bethesda games all have have weak combat but they still thrive on exploration. People still love morrowind, skyrim still is a massive game, and FO4 still was a success. So Starfield might be a good game. I think criticism has to be balanced, and expectations have to be managed.
@@maximeteppe7627 bethesda games are hardly sandbox rpgs. they are sandbox adjacent rpg adjacent action games. jack of all trades, essentially mediocre.
I think the main planets like the one with Atlantis on will have lots of stuff to explore. Where as a random planet in a random system might have less stuff in but still some decent content on them perhaps. I also think the gunplay will definitely improve, the gameplay was meant to be cinematic looking with slow turning and hip firing, plus it’s an alpha build so still early days.
I think most of the planets are going to be very empty but very resource dense because the game will require a ton of crafting and with that comes resource gathering
5:20 to be fair i feel like the only planets that will require a lot of work after the procedural generation would be the “goldilocks” planets, now if theres happens to be one or more per system that is definitely still a whole lot of planets and an incredible amount of work, but much less than thousands of planets
Another point is how the modding community will interact with this game. If they have 1000 planets, modders aren't tripping over each other for real estate. Without a voiced protagonist, mods don't have to worry about splicing lines or dead air if they choose a silent protagonist. Even the base building and shipbuilding systems look like something the modding community will really grab with both hands.
Can't wait for people to do developers work for a 100th time
A game should be reviewed on what it is not what a mod could do with it, I don't care if the worst game ever has a patch that turns it into a 10/10 it's still a bad game
Thats not really a good thing though, it just means everyone is getting sold a blank slate for full price.
@@kilowyatt1107 It's actually worse than that, a patch is official and usually required to play the game but a mod is not and most people don't use them.
@@1810jeff I meant like a fanpatch that games get even the other bethesda games have atleast one massive "community patch" that fixes alot of the common bugs and issues
I don't have high hopes for this game at launch, but given a few years with modding tools, the community could really flesh out those 1000 planets with interesting content.
Pretty sure modders can add more planets if they so choose. Probably require a lot of work but I hope to see Nirn in there some day and maybe someone will add the forgotten realms world and some might add Krynn and so on - who knows - only your imagination is the limit.
Pleeeeease, tons of mods to play with
i already see the starwars mods
Assuming Bethesda doesn't implement a Mod GB limit on console...
Come on we all know the first mod planet will be filled with naked chicks.
Funny how this is still accurate after I finally tried the game a year later.
BG3 is the significantly more entertaining game if you are an “RPG person”
One thing about this also, is with everyone having the same maps, we'll have a good healthy exploring community to share things we find. It'll also let them roll out new content for it a lot easier. I'd say they are probably planning to make this a multi-year rollout.
A huge important aspect of why this game will succeed is the lack of a voiced playable character. This will allow Bethesda to create numerous storylines for your character without having to voice every outcome. I want to be able to make real decisions that make a difference - not just choose from 4 options but with all the same outcome. I want them to go back to decision making from Oblivion, Fallout 3 and Fallout New Vegas. Super excited for how this will play out.
Yea, there's more opportunity for "choices" but it's still bethesda so I doubt these choices will be interesting at all. "Do you want to nuke this planet for the lulz?"
Only if the planet is called "Little Big......Planet" lol
Nobody is going to do something like this, they are too lazy
I mean, skyrim didnt have voice acting but still had piss poor shitty dialogues, so...
@@Yell0wBoo If Bethesda still has that clown Emilio writing for them then this game's story will be guaranteed trash lol.
I love No Man's Sky, I've put over 150 hrs in.
And Starfield to me looks like a more high budget AAS NMS. I'm pretty excited for it
Same I’ve got 290 in nms and am really excited for this game. I hope mods iron out issues in due time.
No man's sky is the only game I have for my PS4. I feel it has so much potential even now.
But these type of farming/grinding games just seem off. I wouldn't mind playing if there were times where it could teach you physics by doing it.
Calculating approach vectors, properly laying out a course. Interacting with rare exotic elements and exploring all the possibilities from the micro to the macro
@@jamesmeppler6375 you should play Kerbal Space Program
@@salk9943 I've heard of that, I hear it's really hard. But is it only for learning about random physics? I think I'll check it out now on CZcams.
Thanks for the suggestion ^_^
@@jamesmeppler6375 Not random physics tho. Physics in general, you'll crash a few dozen times before finally getting something in orbit but the game does a really good job of teaching you along the way. And before you know it, you're actually managing travels to other planets, taking into account, fuel, maneuvers, orbits and much more other stuff that's pretty realistic, so you'll learn a lot useful things while playing.
The most Important thing this game offers that most other space games don’t is a story and that’s why I’m so excited
There will be an absolute load of quests, tasks, etc.
I think what they’ll do is have a few hundred quests lead to handcrafted sections on a wide variety of planets. The rest of the planet being procedurally generated.
Even If just a tiny research station or a distress call beacon, it gives you a reason to visit a new planet.
There will be plenty of barren resource worlds but I think most planets will have at least some handmade sections.
Yep Starfield is AAA Outer Worlds with a Bethesda polish and I LOVE THAT
No Voiced Protagonist also means they can write a lot more Dialogue Options, and Dialogue in general for our Character.
Plus, this will entail unique modded quests from the modding community. Skyrim has done this before in the modding community because the dragonborn has no voice actor. Imagine the unique quests created by modders and incorporate the quests in all 1000 planets.
They still have to voice the answers from the npcs lol
@@Padopoulosman yea but if you voice a new npc, they can have a new voice. but it also doesnt need to be voiced at all, kinda like in morrowind
The title is really on point here. sums it all up nicely
Kinda made me excited for this... Good job my friend
I'm expecting many of those planets to be barren, but that's ok. If there are 100 interesting locations to explore then that's plenty. For me it's quality over quantity.
If I can build a secret bandit hideout on those barron planets and loot any spaceship coming through, like a space pirate, that would be cool.. Hoping that Bethesda has done some good programming and stuff.
@@driffbro3380 I feel like if they are barren they aren't very necessary, but I guess it shouldn't effect gameplay as long as there are plenty of purposeful places to explore
This is bethesda we're talking about, not obsidian during the early 2010's. These locations will not be interesting.
i dont need an infinite procedural world, i just want some cool ass locations
@@RedFloyd469 fallout 4 and even 76 have awesome locations tho, definetly one of bethesdas strongest points
No Man's Sky is definitely a different game then it was a few years ago. I remember being intrigued by the concept (while also acknowledging the problems it had, it feeling barren etc.) and buying it on discount. Didn't touch it for about a year and then finally trying it. It's such an amazing game, they've really perfected their systems. There is still moments of planets feeling barren, but by scanning planets you can actually see if it has lots of life or not, if it contains any factions, etc. There is so much life, things to do, many encounters and honestly, I hope bethesda can keep up. Because barren open worlds are definitely a problem (looking at you Ubisoft/AC). Keeping my excitement at bay, but I can also definitely say I'm still excited for Starfield
I only played it at launch, and still founmd it a great unique experience. I have to play it again past updates
@@RagingUtai Got bored of it at launch within a few days. Went back to it a few months back and I have been enjoying it ever since. Its got the depth in it now. I havent even gone near frigates and capital ships yet or multiplayer. The ship combat is still a bit chit. Sort of not challenging enough sort of thing and the UI needs work, clunky af.
It's really not. If you take away the graphical upgrade, the extra materials and extra content ( which is in all honesty more of the same) NMS is basically the exact same game. Space Combat is no better, ground combat is still mid AF and the story still basic as it gets. If SF even meets NMS in terms of space exploration, it's already won because it has better combat, better space combat, and actual voice NPC's. Done, NMS has lost, along with Elite, and that other game that is basically a scam. I've always known this too. You can't compete with a company like Bethesda, I don't even like them that much either. They killed my most anticipated game. Prey 2.
@@cr3d294 pfff HAhaha sure
Yeah but the problem every planet is fundamentally the same. The same stuff to do, and the same types of planets over and over again with little or no depth to any of the systems. All the stuff that is in the game is cool in concept, but the problem is all of it is so shallow that it ends up getting boring fast.
The best about this game: there will be a lot of content from mods and its the first space game which you can highly customize with those.
I have a feeling this will be a game where I wait about 6 to 9 months for modders to fill in and complete the game.
i wait for the first mod for any game, that adds raytracing, that is not just screen-space-raymarching like "reshade".
Maybe they ran a procedural algorithm when they first generated the star map, planet maps etc., saved all data, and continuously run procedurals on the already saved data, and then save the data again. It's a nice way of generating lots of objects and maintaining them, obviously manual intervention might occur when it comes to story line missions and terrain etc.
The base building here actually reminded me a bit more of Subnautica than even Fallout 4 to be honest. Mostly because of how the buildings seem to automatically connect with hallways - sort of like assembling completed structures in any pattern you want. The buildings looking circular and octagonal also made me think of it too
Right? I’m confused on so many fallout comparisons I see so many different games in this.. no mans sky isn’t even the half of it.
I hate how people are just fine with this. They did this last time with fallout 4. You build the world, not us. I hate it when people just let befesda bend them over and take there money.
@@Delt4_Cr4wfish it's called a Sandbox
it's not entirely us anyway they still made their own thing
but at the same time I really don't care
I'm just waiting for the mods
I have been enjoying No Man's Sky for awhile now and I could see myself enjoy this especially with the mods
@@Delt4_Cr4wfish Some of us actually really liked the base building in Fallout 4.
@@chainsaw8507 it was ok for 1 to 2 bases. But the rest of the map was filled with content that you had to make for the game instead of befesda. It was a very empty game. And very boring. There were very few towns with named npcs.
My guy, I am new to the channel, and I already dig it, HOWEVER, as a stranger to a stranger, no offer this good is true. It's gonna get buuuuggy. With that, best wishes dog, keep uploading.
I can't wait to see all the epic mods for this game.
It looks like
-Skyrim
-Fallout 4
-No Man's Sky
-Star Citizen
-The Outer Worlds
That's because this game has these elements: sci-fi, space exploration, RPG, Bethesda signature
I think there's nothing strange nor wrong
yeah, I'm more concerned about it being better than the games its compared to or not.
the video game looks like a video game
yes
@@basedsneedclave175 yes. That's my accurate analysis
@@ocationalyfunny1927 my whole thought process when watching the gameplay demo was "okay. This doesnt look bad. Just please dont fuck this up. This looks like it could be good or even great... Just please do not fuck it up. It has some cool ideas and the ammount of content looks almost overwhealming from the side. Just for the love of Todd PLEASE DO NOT FUCK THIS UP!"
Being a fan of bethesda rpgs is surprisingly similar to being in a abusive relationship. Everytime they show something that could be amazing you silently think if they are going to somehow fuck everything up
@@illansuu9572 the only real major fuck up I can remember is Fallout 76.
The one thing that gives me hope for this game is that Todd himself said that this was a project that he truly wanted to work on, so i'm hoping we see some real passion put into this
Lol don't take marketing words literally, there's always an undertone behind it
Lol the fact that you believe anything Todd says is gold.
@@julianmorgan79 I didn't say I believe it. And I honestly learned about Todd Howard's existence a few months ago and I haven't been disappointed by him yet like everyone else. But you're probably right
@@wex28008 I wish people would learn from experiencing 16 times the detail.
Didn't Godd Howard also claimed that FO 76 "was a game they wanted to play"
I really appreciate this video! :)
As a part of a mod team who worked with fallout 4 and the voice protagonist I can say it was a pain in the ass because it doesn’t only limit what you want to players lines to convey but the response of the npc has to feel organic to the words used reall hindered writing in many cases so doing no voice allows us to craft personalized responses better for custom npcs and allows us to divert some energy to the traits having special responses depending on player skills. I’m looking forward to this game. Barren planets work for us in the long wrong they won’t be barren!
For me the base building I'm actually very excited for. Its something I've wanted in Star Citizen in ages as there is something very relaxing and immersive about going back home located in an uncharted area after a long day of exploring space.
6:00 The "wanderlust experience"
Yep... for all the bugs and imperfections, Bethesda does this better than almost everyone else. It's what makes their games magical and beloved, and is the reason we still have fresh Skyrim mods 10 years later. I have high hopes for Starfield
Ship building and customization seems so cool! Love it. I’m huge on customization. Don’t really care much for base building though
the best description of no man's sky i've seen pop up again and again is "a mile wide and an inch deep"
They had me at SHIP CUSTOMIZATION 😁👍👏👏👏🙌🙌
Totally agree that personal projection into the game is the way to go. No voice protagonists are perfect for this.
I mean look at Battlefield 2042. In the past, all of their multiplayers were silent except for call-outs, and the soldiers were supposed to be anonymous. With 2042, each multiplayer character has been written a story and voice, and that breaks immersion.
personally the combo of these two games makes me extremely happy. i don't even get why people are mocking this?! XD
Because we’re not fanboys and recognize Bethesda only cares about money not a quality product
This game will be fun if there are several events happeing. Star novas, black holes, meteor shower, abnormal atmospheric conditions, planets with really harsh climate (imagine a tsunami planet like there is in Interstellar?). Also, hard explore being compensated by recognition and development to the community, and not just some XP + random mob + craft materials.
Cant wait to "explore" massive maps with literally nothing in them.
Same
I hope they at least add procedurally generated cities, than is one of the most lacking aspects of NMS. But then the question is, how do you make them interesting?
Certainly not with "another settlement needs your help quest".
Maybe they have some decent procedural quest system, but I highly doubt it.
Have fun!
I'd rather explore massive maps with nothing in them, than "play" some on-rails crap, with a bunch of woke propaganda masquerading as a "story"...
@@IvanIvanov-ni4rs I guarantee you Starfield will have woke propaganda, it is inevitable with large games companies
Here’s my take and I think it’s a good one. I theorize that the 1000 planets are procedurally generated with the Bethesda hand crafted touch like some are saying. My theory is that the “Goldilocks” planets that he said are the ones they paid attention to the most. They will have more work done on them and will feel more “alive”. The icey rock planet todd mentioned or the other non Goldilocks planets won’t have that “hand crafted Bethesda touch”. These outer/inner rim planets will have some outposts but be super resource heavy and dungeon like which will make them the important planets you must visit but for like 30 minutes with a side quest or a mining expedition/outpost elimination quest.
There could be a legendary gun or something lost from a crashed ship on a barren planet, who knows? Maybe some space bandits are looking for it too
That's most likely the truth. I feel like people have unmanageable expectations nowadays. How good do you expect a game to be? No game is perfect, this game has lots of modding potential and mulitple hand-crafted planets and cities to explore as well as rpg story elements. It is a massive game and many people will find it compelling. They obviously spent more time on Goldilocks planets than the other planets, I think the sheer volume of games we have and unrealistic expectations cause people to comment otherwise. Your take is a good one, and this game will be fun!
@@matthewkelly3896 thank you. I think having an open mind without unrealistic expectations is the best way to go at it
I'm just hoping while flying in the ship to your next location there's stuff to do in the ship like maybe gambling, games, or to eat and drink and walk around in your ship while you're watching to get to your destination
No man’s sky: 1000 planets only? You disgust me
The fact that I can hire people to work on my base and spaceship simply sold me the game - it sounds so cool! I can't wait to see what kind of advantages
you get when you have people on your spaceship.
Right who wants to play a game when you can make NPCs play it for you while you stare and farm at rocks? What a blast.
They ALWAYS over sell these ideas and then it turns out its an npc that stands there all day saying and doing nothing. There's never substance to these things
The thought of settlements in fallout 4 was also so cool and it turned out to be ok in the building aspect and nothing but frustrating and buggy in the settler aspect. Mods really turn it into something special for me but without much different story
I hope we can have some followers for exploration as well, these massive empty worlds could use some repetitive banter from my trusty pack mules.
@@ronthorn3 I think of it more like you’re their master and they the slave
I can see the comparisons to No Man's Sky and Outer Worlds, and I see that they're taking the best parts of that inspiration. Outer Worlds was called Borderlands in Space by many fans, which to be fair, it really kind of is. The rpg developers have a lot to draw from in regards to crafting their gameplay experiences. I'm excited to see how this all works together. Starfield is possibly shaping up to be a really solid game if they have a good narrative aspect to match the great customization.
Borderlands is Borderlands in space.
@@pinkberry50 lmfao exactly
this just made me want to play it, then the realization that i will have to wait at least 6 months if not a year or more to play it kicks in and i get sad.
Good video I really enjoyed this and look forward to this game to come out
The Outer Worlds is actually pretty good, I wish the creatures were a bit more varied and the faces could actually show emotion below the cheek line, I'm excited for the sequel and for Starfield, as well!
I'm pretty sure they announced a OW2, and if that's right, I think _that_ is where you will see them really stretch their legs. Outer Worlds was good but they played it rather safe and it felt repetitive after a while. Hopefully the sequel will be a big step up.
@@andrewshandle Yes, it lacked depth, but I still fell in love with the 'feel' of the game. ADA was a stand out character for me. My least favorite part was Nyoka(She's cool once she's on the ship) and the task of getting to the radio tower. The DLC has been pretty fun, though I have yet to finish either one. Really hope they go all out for the sequel!
They had a really small budget , but now they have Microsoft backing them. They're doing a second one you should watch the trailer it's so funny.
@@josephthomas4846 Trailer?! Going to check it out now. Thanks.
@@RealBradMiller l p.
With all those (probably) empty planets, imagine how much modding potential there will be. The modding scene will go on for probably longer than Skyrim. Imagine all the side quests, easter eggs, secrets, or more will be in all of that.
Modders shouldnt be the ones making actual content for these games, why arent the people with the actual budget putting in as much effort as people who just want to enjoy the game? Why is it left to us to fill in the blanks
Yeah well I only have a series X to play this on so I can't go adding hundreds of mods onto it.
just look skyrim, modder add lot of weird thing in that small map. im kinda curious what they add in the planet.
@@frankdeanda5250 are you mod creator btw??
@@paybacksuper3670 i am not i just appreciate them
And the best part, Todd loves the concept of modding, so I'm assuming there's gonna be tons of modding opportunities here. Very excited! Can't wait for that ship building concept. I'd love to build my own nimble fighters and massive haulers.
This game also seems to run on a new engine which I am especially glad to see. The graphics are very clean and polished. They have visual clarity in a lot of sections that doesn’t just feel like noise. Colors have good balance that gives everything its own theme.
It's the same engine but "polished"
It's just the newest iteration of the creation engine, which I absolutely don't have a problem with, to be honest.
love nms and i'm still playing it regularly, although it's always been a game where you feel the lack of characters, story, or any structured content. it's amazing to go around and explore, it's super cool to share the same universe (the planets i discover are the same someone else sees if they go in the same system) but it feels so empty at times, got better with the outlaws updated but stil... I won't be harsh on starfield and i am actually curious, 1000 planets compared to 18 quintillion planets sounds ridiculous yes but it's plenty enough, and if just 20-50 are decently crowded/populated that is a great win. I'm more concerned about the general gameplay that the space part of this (my god it all looks soooo slow rn)
In NMS you do get the feeling you're completely alone, especially in VR. But Hello Games updates their game regularly and generously so I believe that problem will be solved.
As for Starfield, well, Bethesda will be Bethesda, so let's hope their game is good from launch - since all we're going to get afterwards are bug and crash fixes.
@@mksmike agree on both, I've been playing nms since before lockdown and their update schedule is just amazing. But it still lacks the feeling of having civilization, building a universe so big where there is no real city or community besides the space agencies and nexus is kind of a shame. Kinda hope they have that in a nms 2, you need to change the entire game and story to make that work I don't think they can get there with updates, but happy to be proven wrong. Regarding Bethesda, just don't preorder and wait a couple weeks to see if it's trash, I've been very skeptic of every AAA release lately and will be super careful with this one
@@leBoldman what about settlements, they are community’s you can find
@@fordealisbad8569 I'm expanding mine right now but it's not really civilisation as I mean it, it's a whole space just like you have space stations you would have entire planets civilised with government, citizens and an economy. There's no mixing and in fact it's a settlement, not a colony or town or city or any sort of hub. The advanced trading posts with all the high tech are the closest thing to what Im thinking, but make that 5, 10 times bigger
to me the basebuilding/ship building is paramount. having a sense of homebase is going to add a lot to this game. i want chests to fill up, i want to create a colony. hopefully they can pull it off. i have my doubts, but whatever. i like having high hopes
I can't wait for the mods that will come out for this game
I always thought no mans sky could have been the best thing ever if only it had storyline and rpg interactions. This takes the best of everything.
Facts, I was pretty disappointed by No Man's Sky cause it's just not what I want from a space game, I want a story and it to be more like an RPG, so Starfield feels like what I want in a space game and I am very excited for it.
Kinda sad no one in the comments have played Star citizen
It's not an RPG but it does have a really good story. It's a "find it out yourself" sort of plot that gives it more mystery. Also it is pretty much a sandbox game.
Imagine a quest line where you are attacked by a fleet and you crash onto a barren planet with your allies and have to find a way to get supplies to survive and fix your ship, that would be sick, even if you get nothing out of the quest, it would be an amazing experieince
I think those individual moments will make or break the game. If you've never played Stellaris, a lot of different and interesting events are described in event logs that could easily translate to intriguing mysteries and quests in an action RPG like this
7:57 “spaceship dude #5” 😂
I hope that someday, game designers will add a voice cloning option to story driven games, giving the player the ability to respond to NPC's in their own voice.
This game will have at least 7 years of development by the time it releases, if you include pre-production. We know that Bethesda integrated Id Tech modules from Id Software's engine and now we know that the photogrammetry module has also been implemented in time for Starfield's release. It's mind boggling that this is an iteration of the Creation engine. This was one of the games they had in the company memo after Morrowind's release. They've probably wanted to make a space game since the 90s going by the cancellation of The 10th Planet.
Todd himself was the one that decided to drop procedural generation between Daggerfall and Morrowind for a more handcrafted feel. He said the technology wasn't there yet. They do keep up to date with various advancements that have been made and do use it to create the first draft of their terrains since Skyrim (as you said). They may have done something insane like AI assisted procedural generation. Game studios will absolutely need to do this at some point to increase the size, scope and quality of their projects within a reasonable timeframe.
These cities have me excited for the new iteration of the radiant AI system. I hope they completely unshackle it!
You're expecting smart ai? 😂😂😂
@@tristman8413 they purposefully had to limit the radiant AI in Oblivion and it was still limited in following titles. During the beta for Oblivion, a certain quest NPC would typically be found dead. Turns out one of the other NPCs was killing him to take the skooma she wanted (not scripted behavior). It looks as though this game will have simulation elements. If that were coupled with their fully realized radiant AI system, it would be an amazing landmark for RPG titles going forward.
@@soulsmith4787 you're not getting that from their creation engine lol the ai was even worse in fallout 4.. I'd set my npcs up at shops ect. And when I came back half of them would be on the roofs and stuck in walls
@Frank Glass No they don't. But you keep being small-minded you.
The big difference between the tech in NMS and the tech in starfield is that NMS is fully procedurally generated. Starfield allows for specific cells to be hand designed and then in between those locations it's procedurally generated. So I imagine that each planet will have at least 1 thing on it that's been actually hand placed.. unlike NMS which literally has empty planets.
It also allows for modders to call on a specific cell and switch it from procedural to their own design- so imagine the possibilities. 1,000 planets, each with likely 10,000+ cells, mostly procedural but potentially each being handcrafted by a modder. Bethesda has always leaned into the modding community because it benefits them as much as it does the gamer, and it's why their games get played for decades.
This game will be a nms knockoff just watch
@@angelosinski I don’t think so
@@superneenjaa718 it's definitely not. If anything it's going to feel like fallout 4. I'm okay with that
1000 empty worlds with 1 small, hand made location that isn't all that interesting and likely recycled from planet to planet many times (there's 1000 planets) still isn't good. You're also telling me I have to rely on the mods if I actually want the game to be filled with interesting content because the modders are doing the developers job in actually filling the game with content and that the base game is barren without it at launch. That's also not good. How many mods would I need then? 10? 100? 1000 because there's 1000 planets which I suspect are going to be pretty big? Do I get a discount on the game because the modders are building half of the game for Bethesda after it's released?
@@RockSolitude don't buy the game if it doesn't sound interesting. easy enough
Some of the concept art also hinted that we might be able to have families in Starfield (like Fable). We'll see if that makes it into the game.
I'm so hyped for Starfield, its like Lost In Space but a game and I got so hyped when I saw Alpha Centauri as a system!
In reference to the “silent character” section.
I would LOVE for a game to introduce the option to use a mic and read out loud whichever dialogue you want to choose. So it feels even more like you are the character.
There's a Skyrim mod that does that. It's very immersive for VR
@@That-Shield-Main name of the mod?
@@JohnnyPollas dragon born speaks naturally. It's a VR only mod
Binary Domain allows you to do this, however most dialog options are saying "yes" or "no" to your companions and order them around in combat.