This Is Probably The Strongest Yugioh Card In The Last 10 Years ...
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This will be interesting to see how Konami TCG will navigate this being that Maxx C is banned. Also OCG is gonna have both Mulchummy and Maxx C in the same deck.
It's either gonna be straight ignorance. Or one of these new cards will crash out.
Only being good going second is probably fine for the tcg, its also not quite as limiting as maxx c is in terms of the options you have to combat it. Kash cards get even better for going first, tenpai probably goes from an annoying deck to a problematic one with these 2 legal, crossout becomes more popular but not quite good enough to main deck. Kash engine gets better too I guess
Tenpai is probably the only deck that will play both main. Most people I think will go ahead and side it in for going second. Maybe even swapping out in siding with ash blossom for it ironically lol
No need to apologize for life stuff cap. You already give us some amazing content, we’re fine with waiting a bit!
I have no idea BUT if I were to guess this card rarity... I believe... its just a random guess, but I think for some reason its gonna be a secret rare... I might be wrong, Konami would never put such powerfull card as a secret rare but I strongly believe for some reason its has a very small chance of being a secret rare.
Why would they not make it a secret rare?
NAAAHHH, Massively rarity paywalling and/or shortprinting a generic gamechangingly powerful card that's absolutely crucial to have for all tournaments in the main/side deck for years down the line? Our beloved Konami overlords would NEVER be THAT greedy!
Correct because this card will be a QCR
Looks like there was an attempt to prevent this from replicating the Maxx "C" challenge. Partly due to the shuffle back effect, but also by only letting you draw when your opponent special summons from main and extra decks. Don't know how well that'll hold up.
It's another Maxx C, but even better cuz it's for you.
is for meeeee???
@@four-en-tee For you! 😤👍
For Me as well 😊😅😂
@@ru-gi-ohduelist2827 Also... For You!👍😆
No wayyyy! For me!?
I don't use social media. I get my yugioh information from videos like this. Greatly appreciated!
This is social media😂 you do realise that right?
CZcams is social media
Posts like these is the reason why critical thinking is pretty much dead
CZcams is social media, but it's definitely an outlier to twitter, facebook, tiktok, instagram, etc.
Stay in school
Strongest hand trap we've seen since Nibiru.
Konami’s plan is to give us Maxx “C” back at the cost of all of our side deck slots
Another Maxx C variant wasn't the original one toxic enough
Better than first malchummy. This is what "balanced" maxx C shouldve been. No dropping it on the top of ur established board. And random send back to deck if u have too many hands,
MONKEY FLIPPER🗣🗣🗣
LMAO bro did a self-roast with that comment of himself
As a wombo combo call of duty modern warfare player i think this is fine, if Nib gets banned and perfect if both Nib + Ash go. I think 3 of them are a massive overkill to exist, this will draw you into enough combo starters + other handtraps. Dont need Nib which kills rogue decks on its own already (best example MD with snake-eyes meta and their 15 handtraps) + Ash alongside other handtraps, which can end turns on the chokepoints - to exist with Fuwaross.
Or you bring back Called By and Omega back to 3 with Ash/Nib/Mulcharmys around.
EXpect a short printed rarity bump to the moon
No short prints in core sets (at least they arent supposed to), however it will be secret rare no doubt.
Droll gonna be huge, or thunder king rai oh
This card being able to hit summons from both the main and extra deck is really powerful, I imagine they'll probably make one to hit summons from grave at some point. Most meta decks like to summon from the extra deck and the main deck, with the grave being a second hand to special from. Having one to hit grave summons, one to hit hand summons, and one to hit deck/ED summons but you can only choose 2 places to hit at a time is still powerful, but since you can only use 2 of these monsters a turn and have these going second, it might be better to draw into board breakers over handtraps. Fitting for a going second series of cards
I've legit put Blessed winds in my plant link deck to recycle my extra deck if the game goes grindy, ive gone through 14 of my extea deck in a single turn, this card is cute, but it terrifies me...
Eve low tie decks summoned a lot like abc does 7-9 times from the exd deck
One thing that scares me about this card is that it's not a HOPT so even if u counter the first copy with ash they can use another one. Or with crossout or called by they chain the second copy to it that part scares me, but other than I'm fine having this card in the game though I guess i gotta wait for the reprint cause ik TCG will rarity bump this and we'll have an ash blossom situation all over again COPIUM
Does the first effect not make it a HOPT?
@@kingfatih maybe I'm wrong but I'm pretty sure u can use another copy when your opponent tries to counter it
@@janithernest3929"1 other mulcharmy monster effect" does not really sound to me like you can use this again. Pretty sure its a HOPT.
@@kingfatih”1 other “Mulchummy” monster effect”, a second Fuwaross is “another Mulchummy monster. You can activate 2 in the same turn, you just won’t be allowed to activate a 3rd Mulchummy monster effect.
It doesn’t say “Mulchummy monster with different name” but “other Mulchummy monster”
U can activate it twice in same turn. Only 2 malchummy monster effects allowed per turn.
I don’t think maxx c is coming back if the mulchu cards are going to be at 3 for awhile it be to much draw cards effect even if maxx c at 1
It's really strong against mostly 90% of the decks right now. I'm currently playing Ritual Beast and just imagine how many cards my opponent would draw from this in one single turn. Like 7-8 cards just from the basic Ritual Beast combo. This is certainly as strong as Maxx C.
Seems like maxx c will be banned in the OCG and this will be used in both metas..
Or TCG unbanning maxx C to 3, so both OCG and TCG can use 6 of em lol.
TCG will reprint maxx C soon so who knows.
@@invertbrid Maxx C getting a reprint in the TCG likely means it's coming off the banlist. Might be temporary, a way to transition players to this card when it comes out.
@@asimhussain8716 it gets a reprint in speed duel, dandylion got one aswell a while ago and didnt get unbanned.
@@invertbrid speed duel also reprinted dandylion and it didnt get unbanned. Also with the other 2 mulcharmy cards make it 12 maxx c's.
Me sitting here with my cydra/cydraDark hybrid deck and watching duelists stress about a toxic game that they made toxic cause they continue to use the same decks as their opponents instead of avoiding the tourneys and everything else and force Konami to change,you don’t play or spend Konami will change the game since they will realize the current format is too toxic.
Crossout gonna be our bff
I would have loved to have two independent Hand Traps for Deck/ED
The side deck is eventually going to become the Mulchummy holding cell.
The card will definitely see play. Now I did say I wasn't a fan of these cards, but as a player that loves to go second, this is something I will play. Just wish we had a better means of board breakers.
Also, I don't think you're off on the artwork, Cap. It does seem like this could be the same artist, but I feel like if it isn't the one that did Prankids, it would probably be the one that did Melffy and probably Floo, too.
This is konami's way of errating maxx C without actually errating it with these 2 cards.
Notice how it says "you can only activate 1 other 'mulcharmy" monster effect" instead of the traditional way. It might mean they'll release more mulcharmy monsters in the future.
So maxx c for floo
it should've just been extra deck only
Surely the game with be fixed with this card.
I was wondering if anyone knows the best simple app for tracking prices and status in the game (limited, semi-limited, etc)
another reason to play stun
Konami wants cards like this to act as a catch-up mechanic going second, and TCG players specifically are going to have to accept that this is the trade-off they are making over a hard cap on summons. They are acknowledging that Maxx C is too good, but they are not going to go back on what Maxx C is supposed to do in theory. It's weaker, with restrictions on when it can activate, when you can draw, and a way to bring your hand size back down if you draw too much. I dont see the problem with making these more niche specific for matchups instead of one card to cover everything. These do what other cards like Nibiru and Spooky Dogwood want to do, but better. It's unfortunate in a way that these are happening now when more stores are dropping yugioh product and prize support is such that top level players continue to leave, mainly in Western regions, but I would rather they start taking bolder steps to redress the underlying issues with the game, even if it is just more high dollar staples they are pushing in its wake.
Maxx C 2 point 0
I’m trying to understand how much cards are potentially drawing here? You draw 6 max? You have 5 after discarding. How many are you potentially playing with on your turn? 12?
Oh good, yugioh will be fun again 🤣
This is disgusting in a good way. Konami is dropping the guu in all the right and wrong ways
This cards best going first
It'll get banned anyway just like Maxx c.
X to doubt. At least in few years
No It will Not 😊😅😂
lmao bro praying rn
@@dantesc2520 i would have said nop but its not OPT, so it could happen.
As it should. There’s no counterplay since you draw off summons from deck as well as extra and even bad decks like Salad or Sky Striker will allow your opponent to plus way much. And it can draw you into hand traps that then allow you to bypass the hand limit in the end phase. Going second cards shouldn’t just be functionally floodgate hand traps since this thing functionally forces you to pass turn on nothing unless you’re playing a bad deck like True Draco. Even against something like Lab it’s still at least a +1.
Konami should make a Hand trap that searches Any other hand trap, and make it a soft once per turn, and let it search itself, can only search a card with the Same name Once per turn. This would skyrocket hand trap consistency, and make playing one of hand traps actually good because technically you’re playing 4 and it gives you variety, and drawing it, means always drawing the best possible hand trap for the situation. This could make going second actually viable. It should search monsters that have a quick effect that activates in hand. This would be almost every hand trap, and then some other monsters too, whatever, maybe give it a level restriction for bystials, or don’t because you couldn’t search Nib. Imagine having 6 drolls, 6 ash, 6 veiler, twice as many of all the hand traps, if one desk loses to a single hand trap, a card like this would mean that deck always has a significant weakness of at least 4 card consistency, to 6 cards, meaning if it loses to already popular hand traps, it REALLY loses, 6 nibs instead of means the deck would be absolutely unplayable, anything that loses to droll would become unplayable, more decks that can play shifter. It might actually make going second viable again. I say this to say that blinding second THIS card in this video is good, but if there were 6 copies of it, then going second might actually be a good choice, so I just thought, hmm what if we had a card to search hand traps, now THAT would be epic.
info should of been hand/deck, this one should of just been extra deck, and last one gy/banish
Well i stopped playing masterduel bc of maxx c so i guess the game has no hope now
Anti-Maxx C virgins in shambles
Hardleg eat your heart out
Why not just ban maxx c
Theres this card call Ash Blossom & Joyous Spring. Yeah
Guys, side deck ONLY cards, are NOT that good, relax. This only playable in 33% of games, or if you are a Blind second deck THEN this card could be good, and that’s okay, poor blind second hasn’t been good in literal decades. But for the standard of Yugioh now, it’s just not all that. You only play it on your game two or three depending on your die roll, and sure it’s really good against most decks, but easy to side vs when it’s telegraphed that’s the only game you’re playing it in. While every deck specials from Extra, no every deck needs to, therefore it’s not like this is an auto-win. It’s a strong card, but something that only sideable ever, will not ruin the meta, it may however make blind second decks actually decent now though, because if you play this, and the other one, that’s weaker, BUT you’re playing it 100% of the time it’s not THAT much weaker, most decks still special from hand to a degree and almost all normal. So these two cards together may make blind second much more feasible, while going first which is the meta, won’t drastically change from this.
Very disagreeable. It's active in opening hand going second and dead every other time in the game. It's better to use something with consistent usefulness. Definitely not 1 specified part of the game
Honestly I never got why Maxx C got banned in TCG while remaining legal at 3 in OCG/Master Duel, now you have to play it's watered down version if you wanna remain competitive, it's all really funny specially considering Maxx C was a TCG exclusive from way back in the 5D's days.
I would argue they wanted to sell links (Komoney after all) and needed to speed up the game for it, so first they limited Maxx C - which was sacky af then decided to ban it.
Ultimately i dont think a card like this should exist alongside Nib + Ash. Now they split Maxx C in 3 cards to make it more fair, the thought of OCG/MD players having to deal with 12 Maxx C's while having 3 Ash, 1 Crossout, 2 Called by, 2 Omega sounds disgusting.
I think tcg bans it in a year or two. Unfortunately the majority of players are very convincing that this and maxx c are awful for the game. I think it's a necessary evil for making going second better but most people disagree with me
I disagree with the idea that handtraps like this are a necessity. The best way to balance the game is to limit each player to five special summons per turn.
Trap Stun decks say hello
Well at that point you just competely changed the game of Yugioh
@@MegaCapitalG good i'll raise ya one and say 3 specials per turn
@@Noremak_Notrap How about this, release all floodgates to prevent special summons and stop complaining about stun decks
My god why anyone thinks that this is even a half-decent idea is beyond me 😂
This card should of just been special summon and normal summoned monsters.
Flundery still moves around it and anything that special summons from banish is also a problem.
We are going to get a 3rd mulcharmy that will take care of the graveyard and banishment. So you can play both if needed.
@kingfatih I did forget gy.
It is to make maxx c fair. But at the same time I still see just maxx c is fair with enough negates to handle it.
If you go first. Second it's hop the they don't have designator, called by the grave or droll.
There's already a Mulchumy card that draws you cards off normal summons and specials from the hand, it's the Water Mulchumy.
Well you do have the Multchummy from INFO for normal summons