First up was Sony, now it's time to take a look at how Xbox sees the future of gaming. Support us on Patreon: / secondwindgroup Second Wind Merch Store: sharkrobot.com/collections/se...
I need an alarm clock with Frost’s voice that hurls backhanded affirmations at me. “Oh sure - hit that snooze button. You deserve a little self care, what with all the self care you gave yourself last night playing games until 3am while the rest of us went to sleep like responsible members of society who take our roles seriously. But you just go ahead and hit that snooze button”
Be careful what you wish for. If Rule 34’s any indication, there’s already an audience that’d pay good money for some chile pepper narration and beyond by him. Don’t get me wrong, I’m not kink shaming. I like his noir detective vibe too. But once the floodgates open, there’s no closing them again.
"You deserve a little self care, what with all the self care you gave yourself last night" I must admit, I was expecting that to go somewhere other than video games
"Phil Spencer wants Steam on Xbox" Yahtzee really did predict the future with "Maybe Microsoft are moving to make gaming PCs so gradually no one notices"
Microsoft has cared more about you playing on Windows than first-party hardware since the Xbone botched their launch. I've thought it was obvious they've been trying to ween their player base off their hardware and onto pc since the Play Anywhere initiative began. If they can still get that software sales and subscription money without the need to manufacture consoles that are always sold at a loss, they win.
I remember thinking that back when the XBox first added online play. I was thinking why not just get a PC. I realized they wanted to bring everyone into Microsoft's environment. It wasn't about making a gaming console as much as it was to make us part of Microsoft. Most of us fell for it.
@@FireFox64000000 That would be neat, but I doubt this will happen. Xboxes are just medium range PCs sold cheaper than normal, and they make up for it from people buying games, which wouldn't happen if everyone used steam. Unless, of course, Microsoft assimilated Valve.
I swear, if everyone didn't leave Escapist, I'd have never watched Cold Takes and that would've been a travesty. Nowadays I could listen to Frost just talk like an ASMR video or something, but these videos are also incredible in content as well.
I could listen to Frost read the nutrition label on a cereal box. Escapist only really boosted ZP for my algorithm. Thanks, Second Wind, for boosting the rest of your amazing content.
Same, I was only in it for ZP when everyone was at Escapist. Second Wind encouraged me to give some of the other series a try, now I'm arguably a bigger fan of Design Delve and Cold Take than I am of FR
@@KilliK69 In general, AI is not inherently bad. However, the specific type of AI that corporations, tech bros and plagiarists are pushing: namely generative AI like AI images, is a serious misapplication of AI that is ultimately nothing more than an automation of art theft. Corporations only want it because executives want to limit the involvement of creatives as much as possible, not realizing or caring that these tools are just art theft.
Just like 2013 with minor trend chasing modifications: -Record profit margins -TV, TV, TV -Xbox live always online -Sharp cost-cutting -Executive raises
Finally someone brings up MS's anti- crossplay tendencies dueing the 360 days instead of pretending theyve always been about crossplay. They started caring when the xbone began flagging behind
And Sony was all for it when the PS3 was struggling to keep up. It makes sense, really: Crossplay is a way to increase the player base for a game beyond the current install base for a system, meaning people can buy multiplat games on that system without compromising their experience. If your system is struggling, you want crossplay because that means prospective buyers don't have to choose between whatever exclusives you've got and the better multiplat experience. If your system is leading, you don't want crossplay because that takes away the incentive of a better multiplat experience to help you keep that lead. It's often framed as being pro- or anti-consumer, but it all boils down to what each platform holder expects will benefit them most in terms of system/game sales. Whatever impact it has on consumers is entirely secondary, from the perspective of the companies making the decision.
Remember when l4d2 got free DLC on steam and ps3 and microsoft forced them to charge for it because they didnt like the precedent that it set? Pepperidge farms remembers.
You're not the only one to make that realization. In fact the entire history of the Xbox mirrors the history of Sega. The question is will Microsoft's consoles survive?
@@FireFox64000000 Probably. Its another platform for people to consume Xbox media on. Xbox wants to have as many users on as many platforms as they can. Console, PC, Steam Deck-likes, streaming, etc. To axe consoles is to remove one of those platforms, which means less users consuming Xbox stuff, and that is counter to Microsoft's bottom line.
@@FireFox64000000 The key difference is, the XBox isn't a traditional console like what Sega was making. The XBox is a pre-built PC with a proprietary OS and storefront. The only one real difference between making a game for PC vs XBox (other than a handful of compiler flags in Visual Studio), and that is making sure you PC game will run on a variety of different drivers and hardware configurations over the singular XBox hardware setup. Heck, the last successful true console was the PS3 or possibly the Wii U (depending on how you define success). Nintendo is all in on the handhelds since the Switch and the PS4 was a pre-built PC with a proprietary OS and storefront.
"Anybody who cheers either of them on from the sidelines is cheering against their own interests." One of the truest things I've ever heard. Cheering for companies has never, ever made any sense to me.
"Their five-year plan was really five one-year plans stacked up in a trenchcoat." - I'd say it's more like 20 quarterly reports stacked in a trenchcoat instead.
That “stacked in a trenchcoat” line was absolutely brilliant. Cold Take has quickly become one of the best shows from SW (which is hard to say since they’re all great) and I’m here for it. I’ve said this a ton but I’ll say it again: Second Wind is the best thing to happen in the creator space in a decade. Y’all just said “f*** this, we can do better by ourselves” and made it happen. I think that’s an example that will be held up in future internet history and I’m proud to be present at its inception.
I think you should include Valve when it comes to gaming companies because they act very differently: 1: Release a bunch of good games to get a platform 2: Open that platform to as many people (and games) as possible 3: Don't be public and have to always chase profits. Allowing to just quietly tick by and watch as everyone else keeps messing up. 4: Repeat steps 2 and 3 Valve turned Linux Gaming from a "I guess you can play games on it if you really try" to "Most games are plug and play, some games run even better." and for that I'm eternally grateful. Sure Steam having no quality control is kind of bad, but I'm OK with it, if it means proton gets to exist. (The thing that lets windows games run on linux)
Windows was never designed to run games. Direct3D, DirectAudio, DirectX… all just workarounds, papering over the cracks and required because the design of Windows prevented direct access to the hardware. The fact they have “Direct” in the name is somewhat ironic. I suppose “MiddlemanX” would have been too revealing. Linux, on the other hand, only needs Proton to run Windows games. There are many games in the Steam library for which there are native Linux versions… which literally just run on an operating system the majority of which is maintained by volunteers. So anyone who knows anything about operating systems was never in any doubt as to Linux’s ability to run games. After all… games were running on Unix systems more than a decade before the Windows operating system was first conceived.
@@happyspaceinvader508 Yep. The whole "operating system majority maintained by volunteers" was the main limitation on Linux gaming, simply because there weren't very many games for it - particularly "desirable" higher profile titles. It was a niche barely worth the money to support, unless the engine you used made this almost completely effortless. That's the main thing Proton solves. It brings Linux from "That nerdy operating system that only some games support" to "okay, now almost everything will run on it with a minimum of nerdery required". Sadly the fabled "Year of the Linux Desktop" is still a long way off, if it'll ever happen. I'm a Linux fan and even I begrudgingly admit that. Although if I had my way, 2025 would be the year of the Linux desktop, instead of the year of billions of perfectly servicable PCs becoming e-waste because Windows 10 ends support and 11 has absurd artificial lockdowns that require an arbitrarily "new" computer to work unless you're willing to apply enough arcane nerdery to qualify for a Linux install. And no, don't give me that "it's for security" nonsense. If it really was about security, they would support plug-in TPM modules. It's about forcing the user to buy new hardware, full-stop.
@@FerralVideo When Win 10 closes it's doors, one positive that *may* come out of it is that it gives people sitting on the 'considering linux' fence, a not too light shove into trying it. It's not like they have anything to lose, although wasn't something mentioned about being able to pay yearly for updates if you really had to stay on 10? Maybe that was just for enterprise versions..?
@@elone3997 My understanding was that it is for pro and enterprise. If Win7 is anything to go by, either it'll glitch in our favor and we'll get free maintenance updates anyways, or they'll "learn from it" and make sure that doesn't happen because W11 market cap numbers have already been going down. I agree though - if I was still only Linux-curious, and still used an unsupported computer, this would definitely push me over into trying it. Not that I'm representative of a typical computer user ....
Also Nintendo more often is the one growing jobs and retaining employees as opposed to the other two. Many of us remember when Iwata took a paycut so that people could keep their jobs, when the WiiU failed.
One thing I would add to the stuff about Nintendo at the end credits would be that Nintendo learned the hard way from the failure of the GameCube that their consoles need to do something that others aren't doing in order to survive. The Wii's motion controls drew in a casual audience, the Wii U tried to be both a home console and a handheld console, and then the Switch succeeded at what the Wii U failed to do. The only answer Xbox and PlayStation have to the question of, "What can our consoles do that PC can't?" is exclusive titles, while Nintendo remained the only one offering handheld gaming until the steam deck, and, even then, while the steam deck offers more, the Switch is more convenient, and those who buy handheld consoles are mainly looking for convenience.
I'd argue 3 other distinguishing features. 1) Nintendo really leans into the "family play" aspect in a way other consoles actively avoid. 2) Ever since the NES the emphasis is on the console as a *toy* that can play video games, which is a design philosophy that promotes the innovative interactions. and 3) They never try to be the bleeding (expensive) edge of tech, but do more with less.
And I would make sure the lesson learned from the Wii U is that you can't run *too* far off the beaten trail - it's a great console for async and co-op gaming, but since the other Big Two can't do it the third-parties didn't really use it at all. (They never said it was a Switch-style handheld, so I've never understood the hate for it not being the thing they told us it wasn't.)
@@anyGouldThat doesn’t really make sense. They could slap the inventory screen on the gamepad or have it blank. But more importantly, it still had all the functions of a modern controller. The Wii remote (sideways) was missing: 1-2 face buttons, 2-3 shoulder buttons, and a joystick. Even with the nunchuk, it was a similar problem. I gave a range because there’s “technically” several buttons, but it’s usefulness varies by game. If you need 4 face buttons for an action game, you can’t exactly reach down to 1/2 (vertical mode) or A/B (horizontal) to make up for it. It’s too awkward. There’s obviously waggle, but that’s the problem. Now you need to map that input on a physical action which may also be awkward, or slow. Now you’d have to make changes to account for more lag (in reaction) because it’s not instaneous like a button press, but also that the gesture actually registers properly. Even if the visuals/models were low rez to make a port easy, by the nature of how radically different the controller setup is, you have to make changes. With Wii U it had the traditional controller included. Although after the Wii, and likely not making much from those ports/games, publishers probably saw Wii U as another console that (could) need special attention for ports and didn’t bother. That, and who knows if Nintendo put some stipulation that you have to use the screen. I think it was 2 years before the screen was actually OFF, with DKC: Tropical Freeze.
The Switch also has something that previous Nintendo consoles did not: Industry standard hardware under the hood. It's an ARM-based CPU and Nvidia GPU, and while it's not as powerful as the full-size consoles (or a good gaming PC), the architecture and hardware features are close enough to make porting games to it relatively easy. That in turn makes it more appealing for 3rd parties to put their games on the Switch.
About your Nintendo bit, I wish we have more insight to why Japanese online services can be so difficult. Like why Sony and Nintendo don't list all the countries unlike Steam, EA, Microsoft, and Ubisoft, and in turn, they blocked their games with PSN support for sale in various countries.
Japan is both super advanced and hyper traditional and averse to change. They still use physical business cards and only recently stopped using floppy disks and fax machines.
Japan is really kind of strangely backwards on certain things. If you want some examples, go watch the Trash Takes podcast. Specifically any of the ones that have to deal with basic banking or renting apartments, or really anything paperwork related.
See, here’s the thing. Initially, Xbox DID have a 5 year plan. First they launched the console (the first to have an internal hard drive for storage), then they launched Xbox Live (a service that took Sony literal YEARS to catch up to), and finally the games started to come. Initially, the Xbox 360 appeared to be its final form. And that’s probably why it built up a considerable lead. But then somewhere along the way, Microsoft lost the plot. They started chasing trends with things like Kinect and Avatars. And that culminated in the Xbox One reveal. Phil has talked a good game since taking over, but he hasn’t been able to right the ship yet.
It's far worse than being unable to right the ship: They are batting well under the Mendoza Line. Old THQ levels of failure. Studios that used to make steak, now make either hamburgers or dog food. Acquire Bethesda and Activision, two companies that have seen far better days. It's like the resurrection of old EA, the one that bought Maxis, Origin and Bullfrog, and only delivered ashes.
I think with the One, they had a 5 year plan, it just failed at year 0 when nobody wanted what they were selling. They've had to keep pivoting and changing course to keep up ever since
@@happyspaceinvader508 which, at the time, wasn't a bad thing. Games were always being released broken, independent of an online connection. The original implementation of it gave a chance for some games to get fixed. It only became a real issue over a decade later, when it became acceptable to publishers to take the PR hit and fix your game post launch.
I agree that Xbox did start with a solid 5 year plan....but that plan started back when I was still in high school almost 20 years ago. Once the 5 years ran out, they never figured out what the real next step should be.
As a bit of positive feedback, i like the talking over the support at the end. It's additional entertainment on our side and view retention on your side.
"They'll come for your games next." already have brother, I had to watch as Assassins creed was bitten and then slowly turned into a zombie of a game. I mourned and moved on. Why is despite photo-realism space-raced technology, and billions poured into development I can't give a shit about more then 3 three games in a year? Good luck and Godspeed Frost.
All Nintendo has to do is get back on board with Backwards compatibility. Customers will buy more if they're not afraid they'll have to buy it again in a few years.
Many of the lack of backwards compatibility issues for Nintendo has been from complete changes in form factor. If the Switch 2 IS just an upgrade without a significant change to the form factor of the machine, it will probably be backwards compatibile. The Wii U, Wii, Game Boy Color, Game Boy Advance, DS, and 3DS all had varying degrees of backwards compatibility so they include it when they can.
I assume they're learning the wrong lesson over time though. Wii had some backwards compatibility, then learned they can just put roms on the shop, people would gobble them up. And damned if you did gobble up any roms then, won't transfer to the WiiU or Switch. Even WiiU + Switch realized, can just make a remaster/deluxe, people will still buy it, because they can't play old games on current system I'm assuming another format change with the next system, so switch games will need to be ported again
They’re not *not* on board, the Wii could play GameCube games and the WiiU could play Wii games, the original ds could play gameboy games and while future variants couldn’t because that took up too much space they could all play games for previous variants back to the original ds, but then they also like to throw curveballs which make backwards comparability impossible not due to malice but because sometimes they change things up heavily. Can’t run a Wii game on the switch because it doesn’t have a disk drive and even if it did it takes some work to get Wii games feeling right on joy cons
I really think they killed Tango because it distracted people from live service games. They said, "We need smaller games that give us prestige and awards." They seriously meant SMALLER. A breakout hit that's a complete single-player experience disrupts their live service grind narrative. That is exactly how monopolies always work. Robber Barons use their trademarks and patents to PREVENT the low-margin, accessible content from being made. They don't care what you want to buy, they care what they want to sell. If they can purchase the former and then seal it, you are forced to choose the latter if you want anything at all.
I got prey a couple weeks ago and am astounded that they let that studio just go. Like, they had one of the best games I’ve ever played in the palm of their hand and they just snapped it’s neck. They’re fucking idiots. Dishonored 3 would probably sell more than their next big live service.
Man I feel justified now that people actually played Prey. Few gave a damn back then, and didn't see it as arguably one of the best shocklike ever made. About Arkane Austin, sadly they just shot a zombie studio. It was already gone as Redfall's development made them lose most of the devs, directors and artists that worked on Prey and Dishonored. Nobody except the publisher wanted to do Redfall.
@@N0M4dIC1RSTAs great as the game was, it still to this day has some glaring technical problems that were never officially patched. The name choice didn't do the game any favors on marketing. Fans of the original and the uninitiated were both generally left confused
Arkane studios getting shut down particularly hurt. I was holding out hope prey 2017 would get a sequel. Now it’s looking like it will never happen. Which is heartbreaking.
What future? EGS didn't catch on and has horrible sales numbers, only ever being propped up by one game. They've tried to change fortnite into an everything game like Roblox, but if its popularity ever drops they're basically shit outta luck
Yea I think I agree with the others. Epic might be a bit interesting especially with unreal's space in the industry but I don't think they have enough power to leverage that without it ending up like unity, so they're likely not large enough movers in the industry to actually enact a plan for the whole of it the way microsoft can.
There's a comment here by @StarRightStarTight that I'm willing to pay to draw attention to because a ringtone like this for the wake up alarm on my android would be so cool. The original post: "I need an alarm clock with Frost’s voice that hurls backhanded affirmations at me. 'Oh sure - hit that snooze button. You deserve a little self care, what with all the self care you gave yourself last night playing games until 3am while the rest of us went to sleep like responsible members of society who take our roles seriously. But you just go ahead and hit that snooze button'”
@@jonedvinz There's a step in between 2 and 3 that the video missed: witness the GameCube flop and realize the only way to survive is if your consoles do something no one else is doing.
Their vision for the future of gaming involves removing the value and focus from the experience, which is dystopic. A wiser plan would be to focus on style and innovation rather than monetization and graphics. Sustainable prosperity can only be achieved through the pursuit of excellence and innovation.
I want to say the Double "AA" studios seem to go through a cycle where the "AA" dies off for a few years due to acquisitions and closures, but then seems to revive as Indies grow up into the next wave of "AA" when they have a decent level of success.
@@dusermiginte4647 This pattern has repeated every year since the XB1 reveal. Unless they have something positively earth-shattering, I sincerely doubt anything they do at that show is going to move the needle. MS is late to everything now, trying to chase trends literal years after the trend has ended.
@@DanielFerreira-ez8qd 14+ exclusives release for Xbox this year. 10+ first party exclusives including Hellblade 2, Towerborne, Fable, Indiana Jones, Avowed, Ark 2 etc etc..
Gamepass was the same tactic as they did with WIndows 98. The main difference is that their competition back then was either really bad at business or did not care for a big market share. Well, it is an old tactic used by Walmart even before that. How long till we see exactly the same thing that happened to Netflix. Yearly price hikes, even more segmenting on what games you get for each tier (Hello Sony) and, in the end, ads for your starter tier. The only hope that I have is that they are bad at hardware. Very bad. So, unless they purchase a manufacturer that can make it for them I still have hope (Hello Nokia)
I'm really glad Frost isn't a car salesman, because while watching these videos I'm agreeing with everything he's saying, but afterwards I feel like I have no idea what was talked about.
Xbox's worst feature is that it's under Microsoft. They don't control themselves, if someone higher order something, layoffs, cuts, anything, they have to follow. I doubt someone like Spencer would so willy-nilly throw Tango Gameworks into the trash. Some studio layoffs? Maybe. Sacking the whole studio? I tend to think he has better sense than that, if not just for the optics.
Gabe & co. have allegedly been trying to negotiate for an XPass on Steam for years now. I imagine they can't agree on the revenue share. And what cut would Microsoft ask if Steam make it onto a future XBoX?
7:30 It will be a tough decision for Microsoft, Valve will not do it because they chose linux to run away from Microsoft's shackles that most computer brands are stuck in for decades, and now with Microsoft's craze of AI Valve couldn't have pulled a bigger "I told you so".
Microsoft really should chill with the mass spending, only to have to close down all those acquisitions just to break even, just invest don't purchase, fund the companies through stock/shares and see how it changes
Watching video game and movie publishers fight the same war book publishers already fought and lost in the 18th century is really annoying. The way this ends is with public lending libraries. It's just a question of how long it takes us to get there.
Now I said it last week and I'll say it this week, if you kids start arguing about your Playstations and your Xbox so help me I WILL TURN THIS VIDEO AROUND and we DONT stop for ice cream.
I see now why you find this stuff so fascinating Frost, 'cause it is fascinating to see how the gaming industry is responding to the future and this video, along with the end credits, further proves that fascination
From the moment a business becomes a publicly traded company, it is living on life support. Their survival depends on infinitely increasing profits and nobody can sustain that. Eventually every one of these companies is bought out, folds or merges to cling to life just a little longer. But they will inevitably be bought out, fold or merge again. This is exactly reflected in the business practices surrounding the Xbox right now and they will take a swath of our games with them. It's not a matter of a video game crash. It's a matter of a corporate culture crash.
My current tinfoil hat theory is that Pandaria: Remix from recent and legendary Microsoft acquisition Blizzard is a test to see how fast they can push the player base through an expansion (with a separate $70-$100 a pop pricetag on top of the subscription fee) so that they can start pumping out an expansion a year *or less* either re-using assets or, in the worst timeline, AI "assisting" with voices, music, quest content, zone design and dungeon/raid design. It may also be testing the waters for a Diablo/Overwatch-like seasonal model with a "Premium" $30 paid track every few months earning currency, power augments and XP at a higher rate than the people who "only" pay a regular subscription, or even fully going F2P with bundles of currency and augments on sale in addition to the usual ton of cosmetics, with the same buyable currency being used for gear upgrades and cosmetics like Remix has. They've gotta squeeze their bottom line until it screams or risk being a gigantic tax writeoff for their new overlords.
Now I wonder how useful AI would be for rougelite design... I'm sure there's a way to use it to "design" "infinite content", but I have not seen that done well.
@@henryfleischer404 The current type of generative software? I find it unlikely. The thing about a roguelike game is that the method of procedural design has to be pretty precisely balanced to make playable spaces with an appropriate level of challenge. Right now, that's better and more precisely handled by traditional algorithm design rather than trying to tweak a GPT until it does what you want . . . most of the time.
Gonna be real, I don't use my Switch as a handheld and I wouldn't use a SteamDeck either. They're too big to fit in my pocket and I don't want to carry around a bag specifically to hold these devices when I'm out and about and not using them
I use my switch mostly in handheld mode, and my pockets are "big enough," but if you're over the age of like 12, it looks crazy walking around with a switch in the pocket. My suggestion for carrying around a switch is a belt bag, aka fanny pack. My switch fits perfectly in my belt bag (i wear it over my shoulder across the chest; not on my waist) plus you have extra storage travel with a belt bag. I personally carry my switch, a water bottle either in the bag or hook it to the strap, earbuds, hankerchief, wallet, and i have space for more, plus i still have free pockets. I say all to say belt bags are good for a switch, steam deck, a backbone controller, or without 😂.
I don't have a dog in this fight other than some games that were 360-exclusive that I still have a 360 for. I just wish ROMs were easier to get ahold of.
Can you please let us know what games are being displayed during the game? I'd like to know in general but the pixel-art light one is what prompted the question.
Notice how Nintendo had way more exclusives coming out than the competition because their games don't take 7 years to make. See what you want about Nintendo, they actually get a lot right when it comes to what matters most: the games. Before one of you, guys brings a Pokémon that is not a Nintendo developed game. Which is a damn shame because it would be so much better if it was.
Also they're the only big player that publicly cares about accessibility. I'm autistic and have visual processing issues (instead of looking at something and seeing the overall shape and filtering out the important elements I look at an image and see a series of details in random order) I fucking love Splatoon and I will die on this hill. It's the only shooter that I can visually process in real time and actually know what's going on. The controls have that good ol Nintendo polish and they've got exactly the amount of motion controls that make aiming with a controller fairly precise without ruining the experience
@@Thanatos2k Oh sure, they barely released anything over the last year, but we all know why: They don't want a 1 game launch, and they can't rely on third parties, so every major team, and probably some of their 2nd party studios, have to hunker down for a little bit if they want 6 big games in 2 years, which is basically what the switch 2 is going to need.
I need an alarm clock with Frost’s voice that hurls backhanded affirmations at me.
“Oh sure - hit that snooze button. You deserve a little self care, what with all the self care you gave yourself last night playing games until 3am while the rest of us went to sleep like responsible members of society who take our roles seriously. But you just go ahead and hit that snooze button”
Be careful what you wish for.
If Rule 34’s any indication, there’s already an audience that’d pay good money for some chile pepper narration and beyond by him.
Don’t get me wrong, I’m not kink shaming. I like his noir detective vibe too. But once the floodgates open, there’s no closing them again.
You cut me to my core sir.
@@vegladex I only know where to cut because you and I share the very same core 🤣🤣🤣
@@christianfarren1179
How did you trick me into reading this comment in Frost's voice?
"You deserve a little self care, what with all the self care you gave yourself last night"
I must admit, I was expecting that to go somewhere other than video games
"Phil Spencer wants Steam on Xbox"
Yahtzee really did predict the future with
"Maybe Microsoft are moving to make gaming PCs so gradually no one notices"
Microsoft has cared more about you playing on Windows than first-party hardware since the Xbone botched their launch. I've thought it was obvious they've been trying to ween their player base off their hardware and onto pc since the Play Anywhere initiative began. If they can still get that software sales and subscription money without the need to manufacture consoles that are always sold at a loss, they win.
Why not? Steam already made a gaming PC into a console. Now we just need someone to make a console into a gaming PC.
@@FireFox64000000That's so crazy it might work.
I remember thinking that back when the XBox first added online play. I was thinking why not just get a PC. I realized they wanted to bring everyone into Microsoft's environment. It wasn't about making a gaming console as much as it was to make us part of Microsoft. Most of us fell for it.
@@FireFox64000000 That would be neat, but I doubt this will happen. Xboxes are just medium range PCs sold cheaper than normal, and they make up for it from people buying games, which wouldn't happen if everyone used steam. Unless, of course, Microsoft assimilated Valve.
The title may be "Cold Take", but it feels like I'm listening to some serious "Frost Burns".
Bazinga.
Do ho ho
Frostbite
I swear, if everyone didn't leave Escapist, I'd have never watched Cold Takes and that would've been a travesty. Nowadays I could listen to Frost just talk like an ASMR video or something, but these videos are also incredible in content as well.
same.
I could listen to Frost read the nutrition label on a cereal box. Escapist only really boosted ZP for my algorithm. Thanks, Second Wind, for boosting the rest of your amazing content.
Me neither. I was basically just checking in to see what the fuss was all about. Oh well. 🤷♀️
Same, I was only in it for ZP when everyone was at Escapist. Second Wind encouraged me to give some of the other series a try, now I'm arguably a bigger fan of Design Delve and Cold Take than I am of FR
@@coiledAgent I didn't even watch anything at Escapist, I only found out about these people with Second WInd.
Let's see...
-record profit margins,
-ai, ai, ai,
-live service,
-sharp cost-cutting,
-executive raises...
Especially the executive raises. Don't need those small yet successful studios.
@@KilliK69 Dystopia style
@@KilliK69 In general, AI is not inherently bad. However, the specific type of AI that corporations, tech bros and plagiarists are pushing: namely generative AI like AI images, is a serious misapplication of AI that is ultimately nothing more than an automation of art theft. Corporations only want it because executives want to limit the involvement of creatives as much as possible, not realizing or caring that these tools are just art theft.
Just like 2013 with minor trend chasing modifications:
-Record profit margins
-TV, TV, TV
-Xbox live always online
-Sharp cost-cutting
-Executive raises
@@KilliK69 AI is a corporate buzzword mate. The common consumer sees no use in it.
Finally someone brings up MS's anti- crossplay tendencies dueing the 360 days instead of pretending theyve always been about crossplay. They started caring when the xbone began flagging behind
And Sony was all for it when the PS3 was struggling to keep up. It makes sense, really: Crossplay is a way to increase the player base for a game beyond the current install base for a system, meaning people can buy multiplat games on that system without compromising their experience. If your system is struggling, you want crossplay because that means prospective buyers don't have to choose between whatever exclusives you've got and the better multiplat experience. If your system is leading, you don't want crossplay because that takes away the incentive of a better multiplat experience to help you keep that lead.
It's often framed as being pro- or anti-consumer, but it all boils down to what each platform holder expects will benefit them most in terms of system/game sales. Whatever impact it has on consumers is entirely secondary, from the perspective of the companies making the decision.
Remember when l4d2 got free DLC on steam and ps3 and microsoft forced them to charge for it because they didnt like the precedent that it set?
Pepperidge farms remembers.
@@dudeguy2330 I never saw a single individual framing crossplay as anti consumer.
@@lucasLSD Crossplay was the 'pro-consumer', resisting it was 'anti'.
@lucasLSD It's one of the Xbox fanboy go to excuses as to why Sony is the Devil and Xbox are the saviours of humanity
I had a realization after 3:26 ... Microsoft pulled a Sega. Difference is, they're big enough to survive it.
Not quite as bad as Sega but it is similar. I don't think ANYTHING can come close to the bungling of the Sega Saturn.
What do you mean it's out now in stores?! @@uberculex
You're not the only one to make that realization. In fact the entire history of the Xbox mirrors the history of Sega. The question is will Microsoft's consoles survive?
@@FireFox64000000 Probably. Its another platform for people to consume Xbox media on. Xbox wants to have as many users on as many platforms as they can. Console, PC, Steam Deck-likes, streaming, etc. To axe consoles is to remove one of those platforms, which means less users consuming Xbox stuff, and that is counter to Microsoft's bottom line.
@@FireFox64000000 The key difference is, the XBox isn't a traditional console like what Sega was making. The XBox is a pre-built PC with a proprietary OS and storefront. The only one real difference between making a game for PC vs XBox (other than a handful of compiler flags in Visual Studio), and that is making sure you PC game will run on a variety of different drivers and hardware configurations over the singular XBox hardware setup.
Heck, the last successful true console was the PS3 or possibly the Wii U (depending on how you define success). Nintendo is all in on the handhelds since the Switch and the PS4 was a pre-built PC with a proprietary OS and storefront.
"Anybody who cheers either of them on from the sidelines is cheering against their own interests." One of the truest things I've ever heard. Cheering for companies has never, ever made any sense to me.
"Their five-year plan was really five one-year plans stacked up in a trenchcoat." - I'd say it's more like 20 quarterly reports stacked in a trenchcoat instead.
That “stacked in a trenchcoat” line was absolutely brilliant. Cold Take has quickly become one of the best shows from SW (which is hard to say since they’re all great) and I’m here for it. I’ve said this a ton but I’ll say it again: Second Wind is the best thing to happen in the creator space in a decade. Y’all just said “f*** this, we can do better by ourselves” and made it happen. I think that’s an example that will be held up in future internet history and I’m proud to be present at its inception.
Hear, hear!
I think you should include Valve when it comes to gaming companies because they act very differently:
1: Release a bunch of good games to get a platform
2: Open that platform to as many people (and games) as possible
3: Don't be public and have to always chase profits. Allowing to just quietly tick by and watch as everyone else keeps messing up.
4: Repeat steps 2 and 3
Valve turned Linux Gaming from a "I guess you can play games on it if you really try" to "Most games are plug and play, some games run even better." and for that I'm eternally grateful. Sure Steam having no quality control is kind of bad, but I'm OK with it, if it means proton gets to exist. (The thing that lets windows games run on linux)
They're selling shovels and pickaxes in the middle of the gold rush. No matter which way the wind blows, they can't go wrong.
Windows was never designed to run games. Direct3D, DirectAudio, DirectX… all just workarounds, papering over the cracks and required because the design of Windows prevented direct access to the hardware.
The fact they have “Direct” in the name is somewhat ironic. I suppose “MiddlemanX” would have been too revealing.
Linux, on the other hand, only needs Proton to run Windows games. There are many games in the Steam library for which there are native Linux versions… which literally just run on an operating system the majority of which is maintained by volunteers.
So anyone who knows anything about operating systems was never in any doubt as to Linux’s ability to run games. After all… games were running on Unix systems more than a decade before the Windows operating system was first conceived.
@@happyspaceinvader508 Yep.
The whole "operating system majority maintained by volunteers" was the main limitation on Linux gaming, simply because there weren't very many games for it - particularly "desirable" higher profile titles. It was a niche barely worth the money to support, unless the engine you used made this almost completely effortless.
That's the main thing Proton solves. It brings Linux from "That nerdy operating system that only some games support" to "okay, now almost everything will run on it with a minimum of nerdery required".
Sadly the fabled "Year of the Linux Desktop" is still a long way off, if it'll ever happen. I'm a Linux fan and even I begrudgingly admit that.
Although if I had my way, 2025 would be the year of the Linux desktop, instead of the year of billions of perfectly servicable PCs becoming e-waste because Windows 10 ends support and 11 has absurd artificial lockdowns that require an arbitrarily "new" computer to work unless you're willing to apply enough arcane nerdery to qualify for a Linux install.
And no, don't give me that "it's for security" nonsense. If it really was about security, they would support plug-in TPM modules.
It's about forcing the user to buy new hardware, full-stop.
@@FerralVideo When Win 10 closes it's doors, one positive that *may* come out of it is that it gives people sitting on the 'considering linux' fence, a not too light shove into trying it. It's not like they have anything to lose, although wasn't something mentioned about being able to pay yearly for updates if you really had to stay on 10? Maybe that was just for enterprise versions..?
@@elone3997 My understanding was that it is for pro and enterprise. If Win7 is anything to go by, either it'll glitch in our favor and we'll get free maintenance updates anyways, or they'll "learn from it" and make sure that doesn't happen because W11 market cap numbers have already been going down.
I agree though - if I was still only Linux-curious, and still used an unsupported computer, this would definitely push me over into trying it. Not that I'm representative of a typical computer user ....
Also Nintendo more often is the one growing jobs and retaining employees as opposed to the other two.
Many of us remember when Iwata took a paycut so that people could keep their jobs, when the WiiU failed.
One thing I would add to the stuff about Nintendo at the end credits would be that Nintendo learned the hard way from the failure of the GameCube that their consoles need to do something that others aren't doing in order to survive. The Wii's motion controls drew in a casual audience, the Wii U tried to be both a home console and a handheld console, and then the Switch succeeded at what the Wii U failed to do.
The only answer Xbox and PlayStation have to the question of, "What can our consoles do that PC can't?" is exclusive titles, while Nintendo remained the only one offering handheld gaming until the steam deck, and, even then, while the steam deck offers more, the Switch is more convenient, and those who buy handheld consoles are mainly looking for convenience.
I'd argue 3 other distinguishing features. 1) Nintendo really leans into the "family play" aspect in a way other consoles actively avoid. 2) Ever since the NES the emphasis is on the console as a *toy* that can play video games, which is a design philosophy that promotes the innovative interactions. and 3) They never try to be the bleeding (expensive) edge of tech, but do more with less.
And I would make sure the lesson learned from the Wii U is that you can't run *too* far off the beaten trail - it's a great console for async and co-op gaming, but since the other Big Two can't do it the third-parties didn't really use it at all. (They never said it was a Switch-style handheld, so I've never understood the hate for it not being the thing they told us it wasn't.)
@@anyGouldThat doesn’t really make sense. They could slap the inventory screen on the gamepad or have it blank. But more importantly, it still had all the functions of a modern controller. The Wii remote (sideways) was missing: 1-2 face buttons, 2-3 shoulder buttons, and a joystick. Even with the nunchuk, it was a similar problem. I gave a range because there’s “technically” several buttons, but it’s usefulness varies by game. If you need 4 face buttons for an action game, you can’t exactly reach down to 1/2 (vertical mode) or A/B (horizontal) to make up for it. It’s too awkward. There’s obviously waggle, but that’s the problem. Now you need to map that input on a physical action which may also be awkward, or slow. Now you’d have to make changes to account for more lag (in reaction) because it’s not instaneous like a button press, but also that the gesture actually registers properly. Even if the visuals/models were low rez to make a port easy, by the nature of how radically different the controller setup is, you have to make changes. With Wii U it had the traditional controller included. Although after the Wii, and likely not making much from those ports/games, publishers probably saw Wii U as another console that (could) need special attention for ports and didn’t bother. That, and who knows if Nintendo put some stipulation that you have to use the screen. I think it was 2 years before the screen was actually OFF, with DKC: Tropical Freeze.
@@anyGould As a D&D player, I always thought the WiiU controller-with-a-screen would be amazing for the game.
The Switch also has something that previous Nintendo consoles did not: Industry standard hardware under the hood. It's an ARM-based CPU and Nvidia GPU, and while it's not as powerful as the full-size consoles (or a good gaming PC), the architecture and hardware features are close enough to make porting games to it relatively easy. That in turn makes it more appealing for 3rd parties to put their games on the Switch.
"Their five-year plan was really five one-year plans stacked up in a trenchcoat."
About your Nintendo bit, I wish we have more insight to why Japanese online services can be so difficult. Like why Sony and Nintendo don't list all the countries unlike Steam, EA, Microsoft, and Ubisoft, and in turn, they blocked their games with PSN support for sale in various countries.
They still live in the 1980s over there thats why.
Japanese are really, really, really, REALLY racist towards any non-japanese entity
@@nobodyinparticular9640 like when Konami blocked Metal Gear Rising for sale on Steam in most of Asia?
Japan is both super advanced and hyper traditional and averse to change. They still use physical business cards and only recently stopped using floppy disks and fax machines.
Japan is really kind of strangely backwards on certain things. If you want some examples, go watch the Trash Takes podcast. Specifically any of the ones that have to deal with basic banking or renting apartments, or really anything paperwork related.
Thank you for including that clip of Swen accepting the award, you gave him almost as much time as Keighley did.
See, here’s the thing. Initially, Xbox DID have a 5 year plan. First they launched the console (the first to have an internal hard drive for storage), then they launched Xbox Live (a service that took Sony literal YEARS to catch up to), and finally the games started to come.
Initially, the Xbox 360 appeared to be its final form. And that’s probably why it built up a considerable lead.
But then somewhere along the way, Microsoft lost the plot. They started chasing trends with things like Kinect and Avatars. And that culminated in the Xbox One reveal.
Phil has talked a good game since taking over, but he hasn’t been able to right the ship yet.
It's far worse than being unable to right the ship: They are batting well under the Mendoza Line. Old THQ levels of failure. Studios that used to make steak, now make either hamburgers or dog food. Acquire Bethesda and Activision, two companies that have seen far better days. It's like the resurrection of old EA, the one that bought Maxis, Origin and Bullfrog, and only delivered ashes.
I think with the One, they had a 5 year plan, it just failed at year 0 when nobody wanted what they were selling. They've had to keep pivoting and changing course to keep up ever since
“The first to have an internal hard drive for storage of patches to fix the games released in a broken state.”
There, fixed that for you.
@@happyspaceinvader508 which, at the time, wasn't a bad thing. Games were always being released broken, independent of an online connection. The original implementation of it gave a chance for some games to get fixed. It only became a real issue over a decade later, when it became acceptable to publishers to take the PR hit and fix your game post launch.
I agree that Xbox did start with a solid 5 year plan....but that plan started back when I was still in high school almost 20 years ago. Once the 5 years ran out, they never figured out what the real next step should be.
"Juvenile dementia"
Seriously, how do we nominate Frost for a Pulitzer!?
"But I'm not that selfish... I'm MORE selfish" is a great line. Gotta add that one to my repertoire
"I am enlightened in my selfishness!"
As a bit of positive feedback, i like the talking over the support at the end. It's additional entertainment on our side and view retention on your side.
"They'll come for your games next." already have brother, I had to watch as Assassins creed was bitten and then slowly turned into a zombie of a game. I mourned and moved on. Why is despite photo-realism space-raced technology, and billions poured into development I can't give a shit about more then 3 three games in a year?
Good luck and Godspeed Frost.
All Nintendo has to do is get back on board with Backwards compatibility. Customers will buy more if they're not afraid they'll have to buy it again in a few years.
Many of the lack of backwards compatibility issues for Nintendo has been from complete changes in form factor. If the Switch 2 IS just an upgrade without a significant change to the form factor of the machine, it will probably be backwards compatibile. The Wii U, Wii, Game Boy Color, Game Boy Advance, DS, and 3DS all had varying degrees of backwards compatibility so they include it when they can.
I assume they're learning the wrong lesson over time though. Wii had some backwards compatibility, then learned they can just put roms on the shop, people would gobble them up. And damned if you did gobble up any roms then, won't transfer to the WiiU or Switch. Even WiiU + Switch realized, can just make a remaster/deluxe, people will still buy it, because they can't play old games on current system
I'm assuming another format change with the next system, so switch games will need to be ported again
They’re not *not* on board, the Wii could play GameCube games and the WiiU could play Wii games, the original ds could play gameboy games and while future variants couldn’t because that took up too much space they could all play games for previous variants back to the original ds, but then they also like to throw curveballs which make backwards comparability impossible not due to malice but because sometimes they change things up heavily. Can’t run a Wii game on the switch because it doesn’t have a disk drive and even if it did it takes some work to get Wii games feeling right on joy cons
@@uberculex I'm referring to the online shop as well. Customers would buy more if they knew the games would be playable on the next system.
@@lazydroidproductions1087 Yes, but they never bring the online shop across. If they did customers willingness to spend would vastly increase.
To all the COD fanboy, remember COD doesn’t make as much money as Candy Crash and we know how Microsoft thinks.
I really think they killed Tango because it distracted people from live service games.
They said, "We need smaller games that give us prestige and awards." They seriously meant SMALLER. A breakout hit that's a complete single-player experience disrupts their live service grind narrative.
That is exactly how monopolies always work. Robber Barons use their trademarks and patents to PREVENT the low-margin, accessible content from being made.
They don't care what you want to buy, they care what they want to sell. If they can purchase the former and then seal it, you are forced to choose the latter if you want anything at all.
I got prey a couple weeks ago and am astounded that they let that studio just go. Like, they had one of the best games I’ve ever played in the palm of their hand and they just snapped it’s neck. They’re fucking idiots. Dishonored 3 would probably sell more than their next big live service.
Man I feel justified now that people actually played Prey. Few gave a damn back then, and didn't see it as arguably one of the best shocklike ever made.
About Arkane Austin, sadly they just shot a zombie studio. It was already gone as Redfall's development made them lose most of the devs, directors and artists that worked on Prey and Dishonored.
Nobody except the publisher wanted to do Redfall.
@@N0M4dIC1RSTAs great as the game was, it still to this day has some glaring technical problems that were never officially patched. The name choice didn't do the game any favors on marketing. Fans of the original and the uninitiated were both generally left confused
@@N0M4dIC1RST Yeah, they killed arkane way before they shut it down
So is Nintendo next week?
“Just do it…just pull the trigger. Buy lost sphear for $50” “ehhhhh 😬”
Check the credits section.
@@uberculex yeah, yeah… I made the comment before getting to that bit…
Spoke too soon 😂
_i love duopolies where my choices are evil vs incompetent_
Hm. You got me thinking up a Gork & Mork framing: One corporation's incompetently villainous, and the other's villainously incompetent.
Whos who
@@TotallyOKAYProductions Just like the aforementioned Ork gods, no one really knows. Hope that helps!
(2024 US presidential election)
Let’s be fair here: ANYONE acquiring Nintendo would be a career defining move for them
"Microsoft Mullet" - Gold line right there.
Dang that Nintendo chaser was on point
Arkane studios getting shut down particularly hurt. I was holding out hope prey 2017 would get a sequel. Now it’s looking like it will never happen. Which is heartbreaking.
Only the American studio in Austin is getting shut down, the original studio in Lyon France is still going on.
What about "The Future according to Epic Games?" Thats a player i find suspicious more and more.
Oops, all Fortnite!
What future? EGS didn't catch on and has horrible sales numbers, only ever being propped up by one game. They've tried to change fortnite into an everything game like Roblox, but if its popularity ever drops they're basically shit outta luck
Despite of Fortnite not nearly in this league.
Yea I think I agree with the others. Epic might be a bit interesting especially with unreal's space in the industry but I don't think they have enough power to leverage that without it ending up like unity, so they're likely not large enough movers in the industry to actually enact a plan for the whole of it the way microsoft can.
There's a comment here by @StarRightStarTight that I'm willing to pay to draw attention to because a ringtone like this for the wake up alarm on my android would be so cool. The original post:
"I need an alarm clock with Frost’s voice that hurls backhanded affirmations at me.
'Oh sure - hit that snooze button. You deserve a little self care, what with all the self care you gave yourself last night playing games until 3am while the rest of us went to sleep like responsible members of society who take our roles seriously. But you just go ahead and hit that snooze button'”
Thank god for indie games.
So next week the future of gaming according to Nintendo?
Somebody need to watch to the end of the video ;)
@@custos3249 No
Step 1: Lose world war 2
Step 2: Almost lose the rights to donkey kong
Step 3: Send everyone a cease and desist
You gotta watch to the end.
Nintendo: you can't know what I'm gonna do cause i don't even know what I'm gonna do.
@@jonedvinz There's a step in between 2 and 3 that the video missed: witness the GameCube flop and realize the only way to survive is if your consoles do something no one else is doing.
Their vision for the future of gaming involves removing the value and focus from the experience, which is dystopic.
A wiser plan would be to focus on style and innovation rather than monetization and graphics. Sustainable prosperity can only be achieved through the pursuit of excellence and innovation.
8:03
Woah, something utterly destructive has to happen for Nintendo of all companies to be in a position to be acquired by Microsoft.
I want to say the Double "AA" studios seem to go through a cycle where the "AA" dies off for a few years due to acquisitions and closures, but then seems to revive as Indies grow up into the next wave of "AA" when they have a decent level of success.
Yep. I personally don’t think Xbox knows what it’s doing. They are just tossing things against the wall to see what sticks.
You will see june 9th.
@@dusermiginte4647 we had plenty of june 9ths to come to that conclusion, we don't need another.
@@dusermiginte4647 Sure, I guess
@@dusermiginte4647 This pattern has repeated every year since the XB1 reveal. Unless they have something positively earth-shattering, I sincerely doubt anything they do at that show is going to move the needle. MS is late to everything now, trying to chase trends literal years after the trend has ended.
@@DanielFerreira-ez8qd 14+ exclusives release for Xbox this year.
10+ first party exclusives including Hellblade 2, Towerborne, Fable, Indiana Jones, Avowed, Ark 2 etc etc..
Gamepass was the same tactic as they did with WIndows 98. The main difference is that their competition back then was either really bad at business or did not care for a big market share. Well, it is an old tactic used by Walmart even before that.
How long till we see exactly the same thing that happened to Netflix. Yearly price hikes, even more segmenting on what games you get for each tier (Hello Sony) and, in the end, ads for your starter tier.
The only hope that I have is that they are bad at hardware. Very bad. So, unless they purchase a manufacturer that can make it for them I still have hope (Hello Nokia)
So quick I got frostbite
Kinky
Always awesome Frost!
Frost the GOAT
froast
I'm really glad Frost isn't a car salesman, because while watching these videos I'm agreeing with everything he's saying, but afterwards I feel like I have no idea what was talked about.
I'm a little bummed we're not getting a full "Future by Nintendo" but I'm glad we got it in this video
Like MS used to say back in the day, embrace, fumble around, trip on your own feet, land on your trillion-bucks-valued butt, extinguish.
Hot damn… a video with an after comment that goes so hard that you’re referring to the man who created 6-sigma?! Farking God Tier my guy. God tier.
Despite how bleak the industry is, listening to Nick is such a joy. Incredible writing and insight.
Xbox's worst feature is that it's under Microsoft. They don't control themselves, if someone higher order something, layoffs, cuts, anything, they have to follow. I doubt someone like Spencer would so willy-nilly throw Tango Gameworks into the trash. Some studio layoffs? Maybe. Sacking the whole studio? I tend to think he has better sense than that, if not just for the optics.
I'm loving the rants/bloopers at the end of each Second Wind video haha
Hell yeah double-feature 💪🍻 Cheers man!
Gabe & co. have allegedly been trying to negotiate for an XPass on Steam for years now. I imagine they can't agree on the revenue share.
And what cut would Microsoft ask if Steam make it onto a future XBoX?
7:30 It will be a tough decision for Microsoft, Valve will not do it because they chose linux to run away from Microsoft's shackles that most computer brands are stuck in for decades, and now with Microsoft's craze of AI Valve couldn't have pulled a bigger "I told you so".
Microsoft really should chill with the mass spending, only to have to close down all those acquisitions just to break even, just invest don't purchase, fund the companies through stock/shares and see how it changes
Absolutely lovin' the narrator!
Watching video game and movie publishers fight the same war book publishers already fought and lost in the 18th century is really annoying.
The way this ends is with public lending libraries. It's just a question of how long it takes us to get there.
fantastic video, well said
Now I said it last week and I'll say it this week, if you kids start arguing about your Playstations and your Xbox so help me I WILL TURN THIS VIDEO AROUND and we DONT stop for ice cream.
I see now why you find this stuff so fascinating Frost, 'cause it is fascinating to see how the gaming industry is responding to the future and this video, along with the end credits, further proves that fascination
YTber: "Do we need a video for ..."
Me: "No, we need an entire video for the voice."
Two Videos for the Price of One!
Such value! I'm loving Second Wind Video Pass!
@@DFGdangerNext series that underperforms gets the axe
Cold take has become essential gaming journalism, bravo
Was not expecting a 6 Sigma lesson at the end of this.
Love the positivity regarding the Steam Deck - I bought mine last July and have been loving it.
Brilliant analysis
8:48 Garfield mentality (complimentary)
I have now realized my greatest fear...if Microsoft actually did buy Nintendo, dearie me that would be a very sad day if it happened
From the moment a business becomes a publicly traded company, it is living on life support. Their survival depends on infinitely increasing profits and nobody can sustain that. Eventually every one of these companies is bought out, folds or merges to cling to life just a little longer. But they will inevitably be bought out, fold or merge again. This is exactly reflected in the business practices surrounding the Xbox right now and they will take a swath of our games with them. It's not a matter of a video game crash. It's a matter of a corporate culture crash.
The Mondragon Trade Federation wouldnt do this smh🤧
That credit roll was great
Looking forward to more of this series
Deming mentioned!! Wooo!!
The new Swatch? The Nintendo Swatch?
My current tinfoil hat theory is that Pandaria: Remix from recent and legendary Microsoft acquisition Blizzard is a test to see how fast they can push the player base through an expansion (with a separate $70-$100 a pop pricetag on top of the subscription fee) so that they can start pumping out an expansion a year *or less* either re-using assets or, in the worst timeline, AI "assisting" with voices, music, quest content, zone design and dungeon/raid design. It may also be testing the waters for a Diablo/Overwatch-like seasonal model with a "Premium" $30 paid track every few months earning currency, power augments and XP at a higher rate than the people who "only" pay a regular subscription, or even fully going F2P with bundles of currency and augments on sale in addition to the usual ton of cosmetics, with the same buyable currency being used for gear upgrades and cosmetics like Remix has. They've gotta squeeze their bottom line until it screams or risk being a gigantic tax writeoff for their new overlords.
Now I wonder how useful AI would be for rougelite design... I'm sure there's a way to use it to "design" "infinite content", but I have not seen that done well.
@@henryfleischer404 The current type of generative software?
I find it unlikely. The thing about a roguelike game is that the method of procedural design has to be pretty precisely balanced to make playable spaces with an appropriate level of challenge.
Right now, that's better and more precisely handled by traditional algorithm design rather than trying to tweak a GPT until it does what you want . . . most of the time.
@@Bustermachine Yeah, that makes sense.
Line of the video: "Their five-year plan is just five one-year plans stacked inside a trenchcoat."
Can't believe we got 2 videos for the price of one 😅
The nintendo summary is icing on the cake. Masterful.
Gonna be real, I don't use my Switch as a handheld and I wouldn't use a SteamDeck either. They're too big to fit in my pocket and I don't want to carry around a bag specifically to hold these devices when I'm out and about and not using them
I use my switch mostly in handheld mode, and my pockets are "big enough," but if you're over the age of like 12, it looks crazy walking around with a switch in the pocket.
My suggestion for carrying around a switch is a belt bag, aka fanny pack. My switch fits perfectly in my belt bag (i wear it over my shoulder across the chest; not on my waist) plus you have extra storage travel with a belt bag. I personally carry my switch, a water bottle either in the bag or hook it to the strap, earbuds, hankerchief, wallet, and i have space for more, plus i still have free pockets.
I say all to say belt bags are good for a switch, steam deck, a backbone controller, or without 😂.
Yoo value video let’s gooo
Two videos for the price of one, what a steal!
Just so unbelievably pissed about the sacking of Arkane.
will you do one for nintendo and valve?
Hang on is that music from the Poker Night series? It sounds... familiar.
I don't have a dog in this fight other than some games that were 360-exclusive that I still have a 360 for.
I just wish ROMs were easier to get ahold of.
One of the best.
Amazing video! The Sony one was amazing too! Would love to see one for Epic Games Store and Steam!
Edit: Also one according to "gamers" too!
Cold Takes may be turning into something I look forward to.
".. And you could always do something that's not gaming - that always an option" made me chuckle 😂
I like the XB elite controller better than any other.
Some real frost bites here
Thanks for the bonus nintendo video
Can you please let us know what games are being displayed during the game? I'd like to know in general but the pixel-art light one is what prompted the question.
Excellent.
You can still do: "The Future of Gaming According to Valve."
Notice how Nintendo had way more exclusives coming out than the competition because their games don't take 7 years to make. See what you want about Nintendo, they actually get a lot right when it comes to what matters most: the games. Before one of you, guys brings a Pokémon that is not a Nintendo developed game. Which is a damn shame because it would be so much better if it was.
Agreed
Yeah Nintendo should roll GameFreak a little closer in, give them some of that Monolith help
Tears of the Kingdom took 7 years to make and they've barely released anything over the past year!
Also they're the only big player that publicly cares about accessibility. I'm autistic and have visual processing issues (instead of looking at something and seeing the overall shape and filtering out the important elements I look at an image and see a series of details in random order)
I fucking love Splatoon and I will die on this hill. It's the only shooter that I can visually process in real time and actually know what's going on. The controls have that good ol Nintendo polish and they've got exactly the amount of motion controls that make aiming with a controller fairly precise without ruining the experience
@@Thanatos2k Oh sure, they barely released anything over the last year, but we all know why: They don't want a 1 game launch, and they can't rely on third parties, so every major team, and probably some of their 2nd party studios, have to hunker down for a little bit if they want 6 big games in 2 years, which is basically what the switch 2 is going to need.
What's that trailer of a steam deck with detachable controllers? I've looked everywhere and can't find it. I'd love one of those.
Frost has the best analogies in the game
2:00 3:00 5:10 6:00 7:05 8:26
"Grow up. They'll come for your games eventually." VERY well said.
Best assumption of the situation I have seen so far.
oh man I miss those xbox blades :(