In this video we will briefly preview all the module LV1-LV3 effects of all 12 new modules available in the new version with EP14 Absolved will be the Seeker
600 bro and it x2 to ranged lol it'll gonna 1200 art?? and his skill3 also got 1k6 dame in 2nd use so he may got 160art dame in every attack too haha hg know how to cook🔥
Lappland is a whole package of utility now, love that. Also kinda sad they've missed the opportunity to make Frostleaf not only the only operator who gets worse after E2, but also the only one who's module actually makes an operator weaker. Like idk, adding one additional tile to her range like AOE medic modules do and increasing her attack interval by another 0.15s lol. Would be golden meme material, but I'm fine with it. Happy for Frostleaf enthusiasts who at least got something decent.
Her module doesn't make her weaker though? Her passive is the thing adding the + range + attack interval. Module upgrades that passive with the chance to apply cold per attack. The module itself makes her deal 10% arts damage with every attack. I'll agree that the base module upgrade is more significant than the level 2 and 3 but still, the module buffs her and makes her usable atleast.
@@lamiaprincess6371 Not like her damage is anything to write home about anyways, so having a higher CC uptime would be more impactful even if diluted. Especially since her range is permanently expanded for a slightly easier way to meet the condition.
@@slonik0002 The extra 12 aspd makes no real difference to her CC uptime, since the bind on her S2 is quite long already and it wouldn't let Frostleaf hit the 0.75 sec attack interval she needs to improves the chances on her Freeze. The change from attacking every 0.91 sec to every 0.85sec is really small, unfortunately.
Need a backstory.. since frostleaf is a merc since she was young she lacks that story potential.. unless there's another faction member that complements the story.. (bc if i think about it jessica has no interestimg backstory)
If am not wrong, If the cold debuff stacked twice this means she can freeze now, This is strong enough for her rarty, A tier imo. If you combo her with someone can debuff with cold, This opens a wide window of strategies
@@Humanentity3888 It would be amazing, if it wasn't such an anemic cold. 25% chance to Freeze for 1.5 seconds means she needs two consecutive attacks to even Freeze, which is a 6.25% chance. However since her attack animation has about a ~1.5 second window at E2 it means if can only apply during her S2. Which has a 25/75 uptime. So after waiting for 50 seconds she can, maybe, freeze an enemy for 1.5 seconds. Sure it's off skill, but all the other cold units are way better, Kjera (who is probably the next worst) has about a 45% chance for a 2.5 second cold, and has a faster attack interval to boot. The minute you have a Gnosis it's not even worth talking about. . . They probably could have just given her outright a 100% chance of Cold on her module and she still would be just okay.
SA module is massive lol, QB is great too (the base effect procs 3 times on 3 targets with S3!), Thorns' Arts DPS is also good although somehow I still think it is the module is still the weakest in the 6* bunch. Others are just massively good. Lappland is really good? Even 5% Fragile is still massive. Walter module is a decent improvement to an already broken unit. Logos however has such a huge module, 20% bonus chance and an entirely new damage metric. The biggest winner of this patch is him tbh, massive module on a very strong unit. The best module however is Frostleaf! Nearly zero damage improvement and a RNG Cold that won't even proc most of the time. Thank you HG Edit: people did not seem to realize Qiubai attacks 3 targets with S3 which is basically another bonus 30% ATK arts damage on her attacks. Plus she attacks really fast, the effect gets amplified a ton. The synergy with Suzuran is just a bonus on top of it.
WTF are you talking about? The QB module is ACTUAL garbage. It literally does nothing beyond stats in essentially ALL scenarios. No joke I think it's a serious contender for worst or most useless module in the game. Thorns meanwhile literally quadruples his arts dps to the point its approaching some casters and your calling that the WEAKEST. WTF are you smoking?
Silverbros we are so fucking back. i'm glad he has that massive 20% redeployment time reduction for himself and 8 surrounding allies, it at least give him a unique support capability. like you want to abusing double nuke(him pair with Surtr, Chalter or Uncle).
@@slonik0002 yeah true, but i'll take what i can get tbh. he desperately need something to help keep up with the newer bs units. you know what, i wish this module would revive the good ol' days of SilverAsh and Surtr pair nuke.
@@littlelw319I just fear, that the enemy stats will have ballooned too much by the time these modules come to global. He will still be behind Mylnar by quite a bit in dmg after all.
@@Lukashoffmann94 SA now can differentiate himself from Mlynar with the amount of utility he got. Sure his detection niche has somewhat been replaced with Ines, his redeployment passive is still a unique thing.
Silverash gets +70 attack from raw stats, 10% attack as extra arts damage, +15% attack from original talent, and 115% attack against elite/boss enemies. Alllll these come on top of the redeployment bonus. It is super stacked it blows a lot of other modules out of the water lol
Yeah, all the lords got great modules this time (maybe not Frostleaf but I’ll wait and see for some footage of that in practice). Thorns, for instance, gets a 42% dps increase, going from 2k dps to 2.8k dps, with 700 of that being arts - it’s enough to start seriously dealing damage to tanky enemies with lower res.
@@slonik0002 How did you calculate this dps for Thorns? By my calculations he reached a dps of 3k, 3,6k if the enemy is ranged. But maybe I made a mistake somewhere, if there is anyone I trust with this it is you. Here are my calculations, please turn it to dust if you see mistakes: 150 arts dot, up to 4 times for 600 arts dps. 1200 against ranged enemies. 767 + 55 = 822 822 x 2,2 = 1808 dph 1,3 interval with 57 aspd equals an attack interval of 0,828. 1808 : 0,828 = 2183 physical dps. + 10% arts for 218,3 arts dps. Dps will be 2401 just from attacking with the extra arts, up to 3001 with DOT, or even 3601 against ranged targets.
@@huynamvu3035 That's harsh, Platypusgod is definitely very knowledgeable and respectable, he has shown this frequently and generally has a great reputation on analysis of operator kits and performances in the comment sections. Of course we all make mistakes, nobody is perfect after all. IDK if he made a mistake, but I will take your word for it since I did not read both of your comments on SA. I won't blame him for a mistake here and there since he has always proven to have such great insights.
@@Khroniclas 796 base attack, +120% with S3 makes it 1751 attack, basically 1.1 multiplier with the extra 10% arts attack for 1926 DPH. ASPD of 57 makes his attack interval 0.833, so 1926/0.8333 is 2311. Add an extra 135*4 (540) with 4 poison stacks so 2852 DPS, 715 of that being arts.
That was actually kinda good. Thorn now can stack his poison (he should have been able on the first place) and now SA and lappy became more of a support lord guard
HG definitely cooked this patch. All the lords except Frostleaf get a massive DPS (30%) increase, and the 6*s all get massive new ceilings with typically a 30-50% DPS increase and new benefits (except W2 but she deals so much damage you may as well min max her, totally not W biased).
tbf even frostleaf is somewhat decent for those that want to use her, between bind and now the cold chance she can somewhat reliably stall someone with S2 and its +50 aspd. am i saying she's a meta must build unit? no. but it does work well into her kit and for some people "Waifu/Husbando over Meta" always hold true so yknow... glad for them
@@TioChesnaughty I can’t say I’ve used her but it’s only a 6% chance to freeze, which is kinda low. If she had the aspd module instead of the arts hit that would’ve been so much better…
She gets her s2 1.25 sec quicker and can squeeze additional attack because of aspd from module + with the attack from module itself her dps went up by 32%. And she already had pretty decent dmg
@@SoilworkWTnot to mention a consistent 8% fragile + silence is quite strong. No one else applies it as easily without an HP threshold, some talent condition, or skill, when she just needs to attack (except Hibi2).
Imo Logos has a monster of a module, now THAT is what you call a buff to an already broken operator. Thorns and Lappy also seem like they got a great improvement, you love to see it. Silverbros might rejoice, but alas I think that still in 90% of content Uncle brutally powercrept him, sucks but oh well.
He's still got heliddropping potential alongside other nukers. Good support, utility and damage is his specialty, he also deals more damage against elites and bosses now.
rough calculation and his damage upon skill 3 is ~3k dmg against normal enemies and 3k4 against Boss or Elites. Pretty insane improvement from his old ~2k4 dmg lmao. Considering E2, lv90 and S3M3
So correct me if I'm wrong, if Frostleaf had the other module effect, it would negate the debuff given from her talent when there are 2+ enemies right? If so, HG did my girl dirty.
Tbh I’m kind of fine with the module she has since S2 is single target anyways and already procs CC often enough to keep an an enemy from moving for its duration without the need of extra aspd. One of her biggest issues was that she did no damage so the extra arts dmg added on to the res reduction from potential freeze could help her in that case. It would’ve been great if they removed the attack interval penalty from her talent but I don’t think it’s the end of the world.
Damn, those extra 55atk and 7spd are already good for Thorns, but then they also upped the number of poison stacks from 1 to 4. Jesus… Lappland’s module with fragile is awesome too.
I wasn't expecting such a huge win for Lappland, Frostleaf seens pretty good aswel, she got some very needed extra damage and can potentially freeze enemies now.
SA dmg is probably good now. With the module he can deal respectable dmg against elite enemies now. Definitely never going to be on par with uncle but still great regardless.
Yeah, it’s around a 3.5k DPH, and bumps his S3 time down to ~72s. Quite a lot of damage, but not uncle tier, neither in skill dps nor cycle. Still, the extra support also helps even if it’s a bit hard to utilize consistently.
@@slonik0002 nah, he can't never go to 3k5 dph, 3k5 dph is already higher than surtr and only slightly lower than uncle. He can only do about 2k2 ish on elite or boss enemies, or maybe lower than that.
@@huynamvu3035I mean, his DPH in base form is already almost 2.4K. Anyways, 833 base attack, plus 200% from S3 and 25% from talent gives him an ATK of 2.7k. Add the extra arts hit for 10% makes it 2977, and then the 15% damage multiplier makes it 3424, for a dps of 2.6k, a 45% dps increase roughly.
They don't stand a chance...The modules are great but there is no module that can put SA to the same lvl of raw DPS that Mlyrnar is right now without module. Mlyrnar does like 4 times the DPS SA does so it was a wise decision from devs to give SA something else on top of the better DPS. I won't even try to compare the others to Mlyrnar since they aren't similar.
@@healluceus3982 Yea but remember, stats that are different are highlighted. The Interval increases isn't. And thats also just how modules display their stats. And again, the interval increases is from Frost leaf being E2. Its the trade off for her extended range.
Qiubai's module is kind of dissappointing. It's more damage, sure, but no res ignore and Surtr already makes her sort of redundant in the arts DPS department. Aside from amplifying her synergy with Suzu S3, this module doesn't really add much value to Qiubai herself. 2nd Module on the other hand would definitely work better for Qiubai. ASPD increase on multiple enemies + a buff to her bind chance will make her CC capabilites a lot stronger. The base module effect alone will work better for all of her skills too, not just S3.
If SA's was global 20% instead of himself + surrounding allies, that would've been so broken for Texas and Yato alters. Honestly, was hoping that would be the case but oh well.
So, a huge issue with frostleaf is that she permanently gets lowered attack speed when E2'd. People have been complaining about this for ages. And hypergryph release her module to buff her, which...also lowers her attack speed? This is so ridiculously funny.
and i thought module suppose make the ops is sole much upgrade but Qiubai is ehhhhhhh still dependant on another ops to put the debuff huh, thorns really becoming all rounder with that Arts dmg, worth to upgrade. For SA..... i dunno, maybe for someone who didnt have Mylnar kinda decent. cant wait this to arive on global next 6 month
Does anybody know if stacking thorns poison counts as individual damage instances, or as a single instance but with a larger number. Asking for stainless.
Is there info how on big the Frostleaf attack becoming? Her module is a buff or not IMHO depends on this answer. I'm expecting Thorns attack range when his skill 3 active.
Ok but does anyone else feel like Qiubai got shafted with the upgrades? Like when am I ever going to want to stack bind and slow? One literally makes the other meaningless, exept for this one interaction. At least base effect is good.
@@slonik0002 suzu has always been a good Qiubai duo, but does she doesn't bind. We're back to the original issue of needing to rely on the 20% bind chance to proc part of her talent, or having yet another support operator do it, this time with bind. It's not terrible but honestly compared to Thorns SA and even Lappy module upgrades, it feels too clunky to be super useful. I'll probably still get it tho
Qiubai got done so dirty wtf? Not only does she only get a puny 5% extra multiplier but a 1.2x on BOTH effects that are nearly impossible to constantly apply at once? HG somehow made her still just as reliant on others but for a miniscule payoff, amazing. SA getting so much free extra damage meanwhile our girl crying in the corner
Miniscule payoff? Even if she never triggers bind *once* on S3, that’s a 26% dps increase, and if we start using Suzu that’s a 52% dps increase, typically. And then there’s the Stainless combo as well which works *even better* now that she only needs 2 hits to trigger a turret instead of 3. SA does get a hefty 45% dps increase, but he still has Mlynar as his biggest competition.
So honestly, Silverash is busted now. Thorns has actually insane single target arts damage capabilities, but its a very expensive upgrade for something that ramps up over time. Common Lappy W with fragile effect. Leto is now going to turn Rosa into a machine gun. And Frostleaf does Frostbillion more damage now.
The modules? IIRC Dragon said in a community post that he may need a few weeks to update his module sheet and make a module rating video. You can check it out for yourself.
I know what nobody cares but why did Fang alter got +1dp mod while Reed vg got absolute trash whats not useful most of the time 😭 Can they do buffs to weak ops like they did it once with passenger?
@@slonik0002 I just dont like base effect of mod thats all. If it was +1dp I would bring Reed vg pretty much everywhere. Atleast she got mega based alter
@@mudrockisqueen True, but you can consider it the best of both worlds, she still prints 2 DP (even if it's not unique) but also has a good damage buff to boost.
why are they doing dirty to Frostleaf with her module!! Like bro, she already has low aspd when upgraded to her E2 and now she has even lower aspd when upgrading her module to level 2?? Just don't add anymore attack interval on her and she's already not a bad operator bro.. why are you doing this HG!!??
my bad, i thought when it is written ", but attack interval +0,15 s" means that her aspd is lowered even more. Glad that it's actually her original "talent" from E2
Hmmm, thorn DOT is around 520 (no pot max stack) + 150 from base mod effect (assuming s3 2nd activation). Not sure if this is good or not, considering its still affected by res (most common is 20 res) Also SA's mods... Cant HG just made it, apply unconditionally? Why tf is that 8 tile gimmick there? Also 15% dmg increase....
Considering its almost 5-8 times more dps than blue poison has against a single enemy when it comes to arts over time, Thorns can reliably kill Elites and squishies consistently.
@@mochalatte8362 it just damage. yes, it's an incredibly big fucking damage increases for Walter and Logos, but the thing is. even big damage can be countered by map design, enemy placement, pathing, stage/enemy gimmick(remember Surtr and EB?) they've done it and they still can, and it's not like those two can ignore dodge or directional shield. global redeployment time reduction is quite literally messing with the game main mechanic(deploy, retreat and redeploy) and assume he is the only one who can provide 20% redeployment reduction by just existing, the devs will have to balance around HIM, because in the hypothetical of unconditional 20% redeployment time reduction, he will enables you to rotate your team 20% faster than the game has intended, i.e. you can pump out damage faster, setup after you got your team wipe faster, setup for next wave faster without any sort of setup or effort.
I'll be honest these module are kinda underwhelming on the lords subclass the trait effect is just pretty weak . I kinda expected SA to become like a pseudo half redeploy. But in the end the talent upgrades effect on the 3 6 star are insanely good just the trait..
Wow that Qui module is DOGSHIT. So many directions to go to improve it and they attach a condition that will NEVER consistently occur to a negligible buff. Meanwhile thorns like triple his arts DoT. They really just have no clue rhyme or reason to these damn things. The rich get richer operators that clearly could use a boost get jack shit.
What are smoking, first consider the base module is almost a full 30% damage increase. And then add in the multiplier which can occur consistently if you have a Suzu or Stainless who were already popular to run with Q already and you are dealing more ST damage than both Thorns and Silverash. Considering Q was just a crowd control unit beforehand that didn't do anything this is a massive buff. Learn to think.
I agree Qiubai module is a bit disappointing but I wouldn't say "rich get richer". Qiubai is sometimes better than Thorns, there wasn't a clear winner between them. Though I don't know if this is still true with the module.
I am really excited 'bout Thorns module, It seems like an insane power-up against high def enemies
Agreed, 540 arts damage per second sounds nice
600 bro and it x2 to ranged lol it'll gonna 1200 art?? and his skill3 also got 1k6 dame in 2nd use so he may got 160art dame in every attack too haha hg know how to cook🔥
Lappland is a whole package of utility now, love that. Also kinda sad they've missed the opportunity to make Frostleaf not only the only operator who gets worse after E2, but also the only one who's module actually makes an operator weaker. Like idk, adding one additional tile to her range like AOE medic modules do and increasing her attack interval by another 0.15s lol. Would be golden meme material, but I'm fine with it. Happy for Frostleaf enthusiasts who at least got something decent.
Her module doesn't make her weaker though? Her passive is the thing adding the + range + attack interval. Module upgrades that passive with the chance to apply cold per attack. The module itself makes her deal 10% arts damage with every attack. I'll agree that the base module upgrade is more significant than the level 2 and 3 but still, the module buffs her and makes her usable atleast.
@@RexRagerunnerwould’ve been so nice if she got the aspd one…
@@slonik0002 Would have been incredibly diluted when using her S2, this module effect is better tbh.
@@lamiaprincess6371 Not like her damage is anything to write home about anyways, so having a higher CC uptime would be more impactful even if diluted. Especially since her range is permanently expanded for a slightly easier way to meet the condition.
@@slonik0002 The extra 12 aspd makes no real difference to her CC uptime, since the bind on her S2 is quite long already and it wouldn't let Frostleaf hit the 0.75 sec attack interval she needs to improves the chances on her Freeze. The change from attacking every 0.91 sec to every 0.85sec is really small, unfortunately.
It's okay, I can still cope for Frostleaf Alter right?
The coping never ends
Need a backstory.. since frostleaf is a merc since she was young she lacks that story potential..
unless there's another faction member that complements the story.. (bc if i think about it jessica has no interestimg backstory)
Frostleaf caster PLEASE she carried me SO hard early game when I didn't have other units and it hurts that she's so bad now that I can't use her :c
If am not wrong, If the cold debuff stacked twice this means she can freeze now, This is strong enough for her rarty, A tier imo.
If you combo her with someone can debuff with cold, This opens a wide window of strategies
@@Humanentity3888 It would be amazing, if it wasn't such an anemic cold. 25% chance to Freeze for 1.5 seconds means she needs two consecutive attacks to even Freeze, which is a 6.25% chance. However since her attack animation has about a ~1.5 second window at E2 it means if can only apply during her S2. Which has a 25/75 uptime.
So after waiting for 50 seconds she can, maybe, freeze an enemy for 1.5 seconds. Sure it's off skill, but all the other cold units are way better, Kjera (who is probably the next worst) has about a 45% chance for a 2.5 second cold, and has a faster attack interval to boot. The minute you have a Gnosis it's not even worth talking about. . .
They probably could have just given her outright a 100% chance of Cold on her module and she still would be just okay.
Lappy now has her module
I am more happy and grateful to HG for this
Thorns is now both a Lord and an Arts Guard. Change my Mind.
I can't change your mind if I actually made a joke about this like 8 hours.
Art guard dont have this much range
Blue Poison cries at the corner.
@@destinytimer4304 /s
facts
SA module is massive lol, QB is great too (the base effect procs 3 times on 3 targets with S3!), Thorns' Arts DPS is also good although somehow I still think it is the module is still the weakest in the 6* bunch. Others are just massively good. Lappland is really good? Even 5% Fragile is still massive.
Walter module is a decent improvement to an already broken unit. Logos however has such a huge module, 20% bonus chance and an entirely new damage metric. The biggest winner of this patch is him tbh, massive module on a very strong unit.
The best module however is Frostleaf! Nearly zero damage improvement and a RNG Cold that won't even proc most of the time. Thank you HG
Edit: people did not seem to realize Qiubai attacks 3 targets with S3 which is basically another bonus 30% ATK arts damage on her attacks. Plus she attacks really fast, the effect gets amplified a ton. The synergy with Suzuran is just a bonus on top of it.
Like I don't think we've ask THAT much for her module, just remove that fuckass increase attack interval, but nah, Cold is fun right
HG don't even give Frostleaf the thing she needs the most, aspd, HG is afraid that she'll become too OP
WTF are you talking about? The QB module is ACTUAL garbage. It literally does nothing beyond stats in essentially ALL scenarios. No joke I think it's a serious contender for worst or most useless module in the game.
Thorns meanwhile literally quadruples his arts dps to the point its approaching some casters and your calling that the WEAKEST.
WTF are you smoking?
@@lad9071Gotta pair her with Ayescarpe, I guess 😅
@@maihung5512 not only that look again, THEY ADDED MORE ATTACK INTERVAL WHYYYYYYY
Silverbros we are so fucking back. i'm glad he has that massive 20% redeployment time reduction for himself and 8 surrounding allies, it at least give him a unique support capability. like you want to abusing double nuke(him pair with Surtr, Chalter or Uncle).
Being pedantic here, I think it’s -19% as it’s multiplicative. Barely a difference but still.
@@slonik0002 yeah true, but i'll take what i can get tbh. he desperately need something to help keep up with the newer bs units. you know what, i wish this module would revive the good ol' days of SilverAsh and Surtr pair nuke.
@@littlelw319I just fear, that the enemy stats will have ballooned too much by the time these modules come to global.
He will still be behind Mylnar by quite a bit in dmg after all.
@@Lukashoffmann94 SA now can differentiate himself from Mlynar with the amount of utility he got. Sure his detection niche has somewhat been replaced with Ines, his redeployment passive is still a unique thing.
Silverash gets +70 attack from raw stats, 10% attack as extra arts damage, +15% attack from original talent, and 115% attack against elite/boss enemies.
Alllll these come on top of the redeployment bonus. It is super stacked it blows a lot of other modules out of the water lol
Solid modules all around, my favourite among the lords is definitely Thorns.
Yeah, all the lords got great modules this time (maybe not Frostleaf but I’ll wait and see for some footage of that in practice).
Thorns, for instance, gets a 42% dps increase, going from 2k dps to 2.8k dps, with 700 of that being arts - it’s enough to start seriously dealing damage to tanky enemies with lower res.
@@slonik0002 How did you calculate this dps for Thorns? By my calculations he reached a dps of 3k, 3,6k if the enemy is ranged. But maybe I made a mistake somewhere, if there is anyone I trust with this it is you.
Here are my calculations, please turn it to dust if you see mistakes:
150 arts dot, up to 4 times for 600 arts dps. 1200 against ranged enemies.
767 + 55 = 822
822 x 2,2 = 1808 dph
1,3 interval with 57 aspd equals an attack interval of 0,828.
1808 : 0,828 = 2183 physical dps. + 10% arts for 218,3 arts dps.
Dps will be 2401 just from attacking with the extra arts, up to 3001 with DOT, or even 3601 against ranged targets.
@@huynamvu3035 That's harsh, Platypusgod is definitely very knowledgeable and respectable, he has shown this frequently and generally has a great reputation on analysis of operator kits and performances in the comment sections.
Of course we all make mistakes, nobody is perfect after all. IDK if he made a mistake, but I will take your word for it since I did not read both of your comments on SA.
I won't blame him for a mistake here and there since he has always proven to have such great insights.
@@Khroniclas oh ok, my words were probably harsh and rude.
@@Khroniclas 796 base attack, +120% with S3 makes it 1751 attack, basically 1.1 multiplier with the extra 10% arts attack for 1926 DPH. ASPD of 57 makes his attack interval 0.833, so 1926/0.8333 is 2311. Add an extra 135*4 (540) with 4 poison stacks so 2852 DPS, 715 of that being arts.
That was actually kinda good. Thorn now can stack his poison (he should have been able on the first place) and now SA and lappy became more of a support lord guard
HG definitely cooked this patch. All the lords except Frostleaf get a massive DPS (30%) increase, and the 6*s all get massive new ceilings with typically a 30-50% DPS increase and new benefits (except W2 but she deals so much damage you may as well min max her, totally not W biased).
tbf even frostleaf is somewhat decent for those that want to use her, between bind and now the cold chance she can somewhat reliably stall someone with S2 and its +50 aspd.
am i saying she's a meta must build unit? no. but it does work well into her kit and for some people "Waifu/Husbando over Meta" always hold true so yknow... glad for them
@@TioChesnaughty I can’t say I’ve used her but it’s only a 6% chance to freeze, which is kinda low. If she had the aspd module instead of the arts hit that would’ve been so much better…
@@slonik00026% ???
it's 25%
@@yoshitsuneminamoto6096 You need 2 cold debuff to freeze an enemy
@@Cayfur-kh1mkthat mean she is use able for cold team.
But other unit can do it better 😅
Fang is pretty good, in and out.
I still can't believe HG let Fang got two modules in one (pioneer -4 DP + charger 2DP)
I have to say Thorns module poison stack will actually hurt S3 cycles in some situation. Other than that pretty solid
ohh you're right, didnt think of it that way
Deploy Ch'en
On the other hand, Stainless stonks. I heard Thorns triggers his turrets with just two attacks now.
Finally Frostleaf is not completely useless. She is very much usable in IS but only when you have aspd modifier.
These modules took HG so long to prepare, season, age, cook, and serve and the result did not dissapoint
Holy hell they made lappland absolutely packed with utility
Lappland went down the rabbit hole of being support Lord. I feel like if they upped the Fragility just a bit more, it would be much better.
She gets her s2 1.25 sec quicker and can squeeze additional attack because of aspd from module + with the attack from module itself her dps went up by 32%. And she already had pretty decent dmg
@@SoilworkWTnot to mention a consistent 8% fragile + silence is quite strong. No one else applies it as easily without an HP threshold, some talent condition, or skill, when she just needs to attack (except Hibi2).
You will be surprised how that 8% matters a lot. That's an 8% increase from all other operators.
Ohhhhhh, that's also true. Thanks for pointing it out.
@@GranMajthis is why I say they making her almost Meta...
Lappy lack DPS with or without skill 2. Therefore the needs of this talent actually so big
Frostleaf module is like how HG treat vigil module. Fking rng
lord module are great
but they should have delete the asdp penalty too for frostleaf module lvl3
HG Thinks her skill 2 Exist which have very long SP and short duration
They finally give some justice for Frostleaf
Imo Logos has a monster of a module, now THAT is what you call a buff to an already broken operator. Thorns and Lappy also seem like they got a great improvement, you love to see it. Silverbros might rejoice, but alas I think that still in 90% of content Uncle brutally powercrept him, sucks but oh well.
He's still got heliddropping potential alongside other nukers. Good support, utility and damage is his specialty, he also deals more damage against elites and bosses now.
Lookin' pretty good for silverash. Extra 15% atk boost and further scaled for elite and bosses is pretty solid.
rough calculation and his damage upon skill 3 is ~3k dmg against normal enemies and 3k4 against Boss or Elites. Pretty insane improvement from his old ~2k4 dmg lmao. Considering E2, lv90 and S3M3
So correct me if I'm wrong, if Frostleaf had the other module effect, it would negate the debuff given from her talent when there are 2+ enemies right? If so, HG did my girl dirty.
Tbh I’m kind of fine with the module she has since S2 is single target anyways and already procs CC often enough to keep an an enemy from moving for its duration without the need of extra aspd. One of her biggest issues was that she did no damage so the extra arts dmg added on to the res reduction from potential freeze could help her in that case. It would’ve been great if they removed the attack interval penalty from her talent but I don’t think it’s the end of the world.
Damn, those extra 55atk and 7spd are already good for Thorns, but then they also upped the number of poison stacks from 1 to 4. Jesus…
Lappland’s module with fragile is awesome too.
I wasn't expecting such a huge win for Lappland, Frostleaf seens pretty good aswel, she got some very needed extra damage and can potentially freeze enemies now.
she's still worse at E2 than E1 max though...
They finally break the myth
Now we just need to wait Module for Arts Fighter
HG really decided to give Frostleaf the arts dmg bonus branch instead of the atkspd buff, said 'Happy Birthday' and called it a day
Thorns and Silverash go from being crap to being alright.
They really make logos lore accurate lol
I'm going to put Frostleaf behind Aurora with Pramanix supporting them and there's nothing you can do to stop me (because you're frozen)
Combining the low-chance cold on hit 😂
Sounds plausible tho
Nuh uh, Aurora has guaranteed Freeze. Take Kjera instead and truly gamble.
@@slonik0002 i mean pramanix + frostleaf tho (i didn't even know pramanix can inflict cold, haven't use her)
Also, felt relate on kjera 😂
SA dmg is probably good now. With the module he can deal respectable dmg against elite enemies now. Definitely never going to be on par with uncle but still great regardless.
Yeah, it’s around a 3.5k DPH, and bumps his S3 time down to ~72s. Quite a lot of damage, but not uncle tier, neither in skill dps nor cycle. Still, the extra support also helps even if it’s a bit hard to utilize consistently.
@@slonik00023113 physical dmg and 311 arts dmg per hit. It is better but still quite a bit short of Mylnar‘s 4k+ hits.
@@slonik0002 nah, he can't never go to 3k5 dph, 3k5 dph is already higher than surtr and only slightly lower than uncle. He can only do about 2k2 ish on elite or boss enemies, or maybe lower than that.
@@huynamvu3035I mean, his DPH in base form is already almost 2.4K. Anyways, 833 base attack, plus 200% from S3 and 25% from talent gives him an ATK of 2.7k. Add the extra arts hit for 10% makes it 2977, and then the 15% damage multiplier makes it 3424, for a dps of 2.6k, a 45% dps increase roughly.
@@slonik0002 i still have doubt tbh. If SA really pass the bench mark of 3k5 dph then thats already higher than surtr.
i can't wait to see next module showcase!
silver ash is a fast redeploy op now
These lord modules seem really good, now they have a chance to reclaim the spot that Mylnar has held for so long
They don't stand a chance...The modules are great but there is no module that can put SA to the same lvl of raw DPS that Mlyrnar is right now without module. Mlyrnar does like 4 times the DPS SA does so it was a wise decision from devs to give SA something else on top of the better DPS.
I won't even try to compare the others to Mlyrnar since they aren't similar.
thorns' poison stacks 4 times?
huwaow epic
LAPPLAND MODULE, LAPPLAND MODULEEEEEEEEEEEEEE
I have all these units except Qiubai. I have a full pot SilverAsh M6 level 90. The modules are pretty good. Let's go Lord knights! 🔥😎
tbh I thought sillverash can apply cold to enemy with the mod, but ok
As a 6 star, he might get a second or even a delta module that might do that in the future.
I assume this may be what he can do after he gets his invis reveal module.
A lot of great modules this patch ngl.
frostleaf module would have been better if it doesnt slowed her attack speed
The module ist reducing her asp, that her e2 talent.
@@fadingspace7103 module says +atk interval no?
@@healluceus3982 Yea but remember, stats that are different are highlighted. The Interval increases isn't. And thats also just how modules display their stats. And again, the interval increases is from Frost leaf being E2. Its the trade off for her extended range.
@@fadingspace7103 ah ok fair nuff so its just the same E2 speed but with the extra arts and cold
Deals big arts damage, long range, can hit flying enemy & 2 block. Thorn take all the good part from arst guard & lord.
also Sniper, having fast attacks but none of the low ATK
I have high expectation on Qiubai 2nd module that it may related to her binding chance. The next module might be a great one to use.
Omg we have really huge buff for lords
You could tell they really like Lords
Not Frostleaf apparently
please tyell me the name of this ost I've been trying to find it since the PV dropped, it's SO GOOD
Even though Incantation Medic already had their own module, Amiya doesn't get her own?
Dammit Ayerscape why is your talent is like a support guard
Qiubai's module is kind of dissappointing. It's more damage, sure, but no res ignore and Surtr already makes her sort of redundant in the arts DPS department. Aside from amplifying her synergy with Suzu S3, this module doesn't really add much value to Qiubai herself.
2nd Module on the other hand would definitely work better for Qiubai. ASPD increase on multiple enemies + a buff to her bind chance will make her CC capabilites a lot stronger. The base module effect alone will work better for all of her skills too, not just S3.
Why do some characters get modules that read like an S4? And others get….110% dmg when blocking target?
If SA's was global 20% instead of himself + surrounding allies, that would've been so broken for Texas and Yato alters.
Honestly, was hoping that would be the case but oh well.
So, a huge issue with frostleaf is that she permanently gets lowered attack speed when E2'd. People have been complaining about this for ages. And hypergryph release her module to buff her, which...also lowers her attack speed? This is so ridiculously funny.
It doesn’t lower her attack speed at all, that’s the base talent still.
@@slonik0002 oh fr? Damn, my bad, I was blind
wooooooh
Lappland does Fragile debuff now?! Cool!
Is there any info regarding incantation medic module for the Amiya (medic) in this update?
Strangely she doesn't get one
Ahh I see
also, logos s2 with module gonna be a monster skill
frrr
Well hot damn, SA module looking gud
And as expected, FrostLeaf Module is broken
and i thought module suppose make the ops is sole much upgrade but Qiubai is ehhhhhhh still dependant on another ops to put the debuff huh, thorns really becoming all rounder with that Arts dmg, worth to upgrade. For SA..... i dunno, maybe for someone who didnt have Mylnar kinda decent. cant wait this to arive on global next 6 month
QB module feels like it was made with Suzu in mind, which is pretty cool but also not optimal ig.
Fang alter is a high effort 5 star ops
This is fire
WOAH HG YOU APPLY FRAGILE ON LAPPY
HOW MUCH BROKE YOU WANT TO MAKE HER META MAN😂
Is the 10% bonus damage from guard modules pre or post mitigation?
Does anybody know if stacking thorns poison counts as individual damage instances, or as a single instance but with a larger number. Asking for stainless.
Should be 4 instance
its okay guys, Qiubai will get her rng buff on the next one
They give wisadel fkn stun bind slow effect but give rng bind to Qiubai..fkn bias
They did frost leaf wrong lmao
a bit sad thorn’s dot is still a fixed number, but at least he can stack it~
ayerscarpe’s module is kinda eh though, reminds me of angelina’s numbers
someone better try full buff squad Frostleaf on Patriot, especially with Aak :'v
Is there info how on big the Frostleaf attack becoming? Her module is a buff or not IMHO depends on this answer. I'm expecting Thorns attack range when his skill 3 active.
The only thing the module adds is the orange text. The range is still the same as before.
FROSTLEAF GAMING WAHOOOOOOOOOOOOOOOOOO
I'm sorry but it looks terrible. I'd honestly much rather pick Midnight over her :/
@@KanchiPanchipretty sure its a joke
@@randomperson4198Oh is it? I've seen some people be genuinely excited at her getting cold
Prefer high or even automatic cold application like Gnosis at lvl 1, 3 finally taking away the speed reduction
@@KanchiPanchiadding cold actually not bad (at least make her more role accurate).
The drawback is the bad think.
Why give her drawback
Wait, Leto + Elysium.
30+28, Rosa is getting faster without Durian juice.
so im confused, their stage 1 effect (10% atk as arts damage) will be gone when we upgrade them to stage 2+?
No, that's an upgrade to the base class trait so if they have the module equipped it's always active
Qiubai mod3 con suzuran s3 gonna be even a more funnier combo
Can we say Frostleaf's module is as good as her? =/ She also went down a rabbit hole, very bad one.
Frostleaf S2 is now somewhat usefull (coping)
Ok but does anyone else feel like Qiubai got shafted with the upgrades? Like when am I ever going to want to stack bind and slow? One literally makes the other meaningless, exept for this one interaction.
At least base effect is good.
Suzuran comes to mind, those two are an excellent pair together. Or you can use S2 as well now for a lot more DPS
@@slonik0002 suzu has always been a good Qiubai duo, but does she doesn't bind. We're back to the original issue of needing to rely on the 20% bind chance to proc part of her talent, or having yet another support operator do it, this time with bind. It's not terrible but honestly compared to Thorns SA and even Lappy module upgrades, it feels too clunky to be super useful. I'll probably still get it tho
nice my qiubai got some good module
Wait, can anyone confirm if now frostleaf can actually permafreeze enemies?
Finally Frostleaf is more useful.
Frostleaf module for Gnosis afk team, lol.
Qiubai got done so dirty wtf? Not only does she only get a puny 5% extra multiplier but a 1.2x on BOTH effects that are nearly impossible to constantly apply at once?
HG somehow made her still just as reliant on others but for a miniscule payoff, amazing. SA getting so much free extra damage meanwhile our girl crying in the corner
Miniscule payoff? Even if she never triggers bind *once* on S3, that’s a 26% dps increase, and if we start using Suzu that’s a 52% dps increase, typically. And then there’s the Stainless combo as well which works *even better* now that she only needs 2 hits to trigger a turret instead of 3. SA does get a hefty 45% dps increase, but he still has Mlynar as his biggest competition.
She also deals mainly arts dmg, whereas SA has to overcome the absurd defense values on recent enemies.
@@slonik0002 Arknights players cant do math. And the response to her module is proof of this. its incredible.
What’s the music playing?
Bth i was expect QB module will like excualter but well this could work
What do you mean by "like excualter" ? Like, 20 res ignore thats pops out of nowhere like Executoralter's 300 def ignore ? XD
@@fantasyworldofdeer853 His original form literally has def ignore as his talent so it's not totally out of nowhere lol
@@KureoZen Yeah, I didn't think about his original form XD.
Where do u get the ost??
So honestly, Silverash is busted now. Thorns has actually insane single target arts damage capabilities, but its a very expensive upgrade for something that ramps up over time. Common Lappy W with fragile effect. Leto is now going to turn Rosa into a machine gun. And Frostleaf does Frostbillion more damage now.
When will we get a review about them?
The modules? IIRC Dragon said in a community post that he may need a few weeks to update his module sheet and make a module rating video. You can check it out for yourself.
Whats the song in this vid?
What is the music in the background?
It is Merciful Broken Sun.
Frostlead got robbed once again
Frostleaf even here get debuff
I know what nobody cares but why did Fang alter got +1dp mod while Reed vg got absolute trash whats not useful most of the time 😭 Can they do buffs to weak ops like they did it once with passenger?
Reed's upgrades are pretty strong... It's just way too short for such a conditional method. At least 5s would've been so much better...
@@slonik0002 I just dont like base effect of mod thats all. If it was +1dp I would bring Reed vg pretty much everywhere. Atleast she got mega based alter
@@mudrockisqueen True, but you can consider it the best of both worlds, she still prints 2 DP (even if it's not unique) but also has a good damage buff to boost.
Wait so frostleaf can freeze enemies now?
6.25% chance under S2 but yes.
im so afraid to break that 666 likes...
I called range expanding to Frostleaf lmao😂 what a buff
now she's on 25% FROST leaf
She doesn’t get any range expansion from her module though? It’s just her base talent.
@@slonik0002 wow, its even worse
Thompson Mary Hernandez Lisa Lopez Donna
Wis'ajur
why are they doing dirty to Frostleaf with her module!! Like bro, she already has low aspd when upgraded to her E2 and now she has even lower aspd when upgrading her module to level 2?? Just don't add anymore attack interval on her and she's already not a bad operator bro.. why are you doing this HG!!??
She doesn’t get any more slower, that’s just her base talent.
that's just her base Talent dude, read it again, white text
my bad, i thought when it is written ", but attack interval +0,15 s" means that her aspd is lowered even more. Glad that it's actually her original "talent" from E2
brooo all they had to do was to get rid of her attack interval debuff broooo QnQ
Очередное издевательство над фростлиф.
Hmmm, thorn DOT is around 520 (no pot max stack) + 150 from base mod effect (assuming s3 2nd activation). Not sure if this is good or not, considering its still affected by res (most common is 20 res)
Also SA's mods... Cant HG just made it, apply unconditionally? Why tf is that 8 tile gimmick there? Also 15% dmg increase....
you do realized that you are asking them to break their own game right?
@@littlelw319 Meanwhile Wis'adel and Logos in the video:
Considering its almost 5-8 times more dps than blue poison has against a single enemy when it comes to arts over time, Thorns can reliably kill Elites and squishies consistently.
@@mochalatte8362 it just damage. yes, it's an incredibly big fucking damage increases for Walter and Logos, but the thing is. even big damage can be countered by map design, enemy placement, pathing, stage/enemy gimmick(remember Surtr and EB?) they've done it and they still can, and it's not like those two can ignore dodge or directional shield.
global redeployment time reduction is quite literally messing with the game main mechanic(deploy, retreat and redeploy) and assume he is the only one who can provide 20% redeployment reduction by just existing, the devs will have to balance around HIM, because in the hypothetical of unconditional 20% redeployment time reduction, he will enables you to rotate your team 20% faster than the game has intended, i.e. you can pump out damage faster, setup after you got your team wipe faster, setup for next wave faster without any sort of setup or effort.
how the fuck am I gonna max out Silverash, Thorns, Qiubai, and Lappland's modules bros
Going broke
I'll be honest these module are kinda underwhelming on the lords subclass the trait effect is just pretty weak . I kinda expected SA to become like a pseudo half redeploy. But in the end the talent upgrades effect on the 3 6 star are insanely good just the trait..
Wow that Qui module is DOGSHIT. So many directions to go to improve it and they attach a condition that will NEVER consistently occur to a negligible buff. Meanwhile thorns like triple his arts DoT.
They really just have no clue rhyme or reason to these damn things. The rich get richer operators that clearly could use a boost get jack shit.
Cope. QB LOST.
What are smoking, first consider the base module is almost a full 30% damage increase. And then add in the multiplier which can occur consistently if you have a Suzu or Stainless who were already popular to run with Q already and you are dealing more ST damage than both Thorns and Silverash. Considering Q was just a crowd control unit beforehand that didn't do anything this is a massive buff.
Learn to think.
I agree Qiubai module is a bit disappointing but I wouldn't say "rich get richer". Qiubai is sometimes better than Thorns, there wasn't a clear winner between them. Though I don't know if this is still true with the module.
Never consistently occur?
Her S2 can slow and she can bind herself
@@yammoto148 Problem is if I don't have suzuran or stainless is it even worth to get it to lev 3?