@@excalibur2596I played ds3 recently and they did it on Nameless King, that fight had the perfect camera zoom. So they did it before, but refuses to do it again.
Should dump him in Doom '16 or Painkiller, then. With how fast we can move there, and with the amount of firepower? Miquella would be struggling just to keep pace.
@@TheSilly6403Elden Ring was too busy trying to be Dark Souls 4 to do something like innovate the camera. They had a chance to leave DS behind and do a new franchise and just went with the same tired systems. Right off the heels of their most mechanically fresh game, Sekiro. Armored Core 6 turned out brilliantly as well. Maybe Miyazaki is right to let others direct future games. They're ready.
@@Vespyr_ it's annoying for sure. On the one hand I love dark souls to death and want more of it, but on the other, fresh fromsoft content like Sekiro is far better in many ways
The absolute fucking difference a dynamic camera does to a boss fight No matter how much I enjoyed Elden Ring, I will never forgive Fromsoft for abandoning this type of camera setting from Sekiro in favor of the pure bullshit we had to deal with
Bro it's literally like you're fighting the camera man at certain times. Like bro these fights are already challenging enough, we don't need these Super Mario 64 ahh camera mechanics anymore
if only Miyazaki would actually listen and fix that stupid bs. Y tf would u add so many big bosses to a game when u can't even see shit?/ So many boss fights r less enjoyable cos I just can't see wtf is going on.
Problem with that type of camera is that you don’t see your character in many circumstances which make the game feel less satisfying And you can see the camera is still a problem at some point in this video
@@jackmaster258the lock on function is a function, it cannot provide perfect POV 100% of the time since there are tech limitations. Most of the cameras problem in the DLC can be solved by either changing the way you’re positioned or unlocking for some attack. I’m not saying there isn’t any problem and that fromsoft shouldn’t look for ways to make the camera better in next games, just saying that camera problems aren’t game breaking
@@iyerrads0027ye i feel like swords that big should only let you deflect once per 10 seconds or get guard broken. Need some more magic or divine fvckery in the plot to justify how strong sekiro is, because he’d be able to arm wrestle godfrey and win
@@alalmalalbeing able to deflect only once per 10 seconds or getting guard broken is a horrible idea as that completely ruins the whole point of sekiro combat. You are supposed to be rewarded for deflecting, not punished. Besides, if you can’t deflect the swings, what else would you do to avoid the attacks? The dodge has essentially no I-frames in sekiro. The only way to make consort radahn a challenging fight in sekiro would just be to make him much quicker and aggressive to match the fast paced combat of sekiro.
@@alalmalal deflecting isnt about strength, its about redirecting your opponents attack with all of its energy away from you, thats how sekiro can literally deflect an immortal dragon god's sword strike
You already have deflect tear there is no excuse, the reason why is better is because sekiro is good and knows how to handle camera movement, unlike elden ring
Radahn in Sekiro, really shows just how fast of a game Sekiro really is. I wish we got a prequel or another game using the same mechanics as Sekiro from Fromsoft.
It also shows that quite a few of the bosses in Elden Ring are way too fast given how slow we are in comparison. They need to get rid of the input buffer or reduce it waaaaaaaaay down and give us a means to replenish our health through attacks without talismans or tears OR decrease the drink animation time by a significant amount.
@@DDD_Tinker Nothing compared to how a sequel in other lands as evidenced by the secret ending would play out. Also it would make me feel sad knowing the character will eventually get anyways killed by the later game protagonist as s monster, definitely not with Soul of Cinder vibes.
@@ThefrenziedMercury yeah, I'm on team sequel It just that this comment suggesting a prequel got me thinking loll it would've been cool as a DLC or something But yeah, I definitely agree a sequel would be the better decision
Truly a Sekiro moment, folding a god with perfect parries. GG! I saw Midra in Sekiro before too, and he looked surprisingly fun. Rellana might be cool in it as well, and maybe the Demi-Human Swordmaster too xD
Even beyond just getting to see you take on the ER bosses like this, the Sekiro sword clash sound with the cadence of Radahn's attacks is _so_ satisfying. Fantastic job as always!!
Wolf would be a beast lorewise, you think this is impressive? My man parried the sword of an immortal giant dragon and then proceeded to throw lightning at it. I believe that is what the kids these days refer to as 'based'
I actually love this. I personally think it does show the flaws with ER combat and boss design though. This just looks like it feels so much better and what the combat should have been like. This, with a Bloodborne style quickstep and the combat could have been perfect in Elden Ring.
This fight perfectly shows why the deflecting hardtear is so OP. ER bosses just don't attack as fast as sekiro bosses so it's super easy to time your parries. Not to mention the truckload of damage and poise damage you do on a guard counter after consecutive parries. I did a run with the deflecting hardtear and it's hilarious how much it trivializes the game when paired with good guard counter weapons, stamina regen and the guard boost talisman. I really hope they don't nerf it because its so fun to use
@fatallettuce5959 I did NG+3 with deflecting hardtear and carian thrusting shield and it was some of the most fun I've ever had in this game. I love this tear, and also, the thrusting shields are so underrated. They're so much fun to build around
The moment I heard about this tear and it's Sekiro parry, I just thought it was useless cos this game isn't build around Sekiro parries at all. It seems like I was wrong and it does somehow work. But I'm not good enough to beat every boss in 3 minutes either, especially the bs ones like Malenia.
You know, out of all the Sekiro bosses I think either great shinobi Owl or Owl father would be the one to give your average Elden Ring player an aneurism if he were in Elden Ring, especially with his little healing disabling bombs
Nah, Owl is too slow, he'd get effortlessly parried by any decent ER player, and most of his AoE attacks are too small to catch anyone just double-rolling or BHSing away.
Today I learned that Consort Radahn's move set is the same as the Ministry fighters in burning Ashina Castle and I can't wait till I get out if work to test this theory out myself.
It's so cool that Radahn's attack combos play so well into parrying a few hits, sneaking in a hit of your own, and then parrying the rest of the combo. I wish that was a more prevalent idea in the original Sekiro.
this fight is significantly better with this camera because there’s so much shit going on visually it’s a legit nightmare to fight him in phase two. Same with that stupid ass hippo.
Malenia is nice. Radhan is shit. But yeah Lady Tomoe >>> Malenia. Sekiro is just a better designed game. Elden Ring absolutely sucks untill you learn it's core combat mechanics, Ie hoe it differs from Dark souls, ie Mid attack openings. Jump heavy opening. Strafe + Position based openings. Mid windup opening. Between Attack, mid combo opening. And Radhan shits on all of that. Hes just a bad camera, goldy hair blinding, Roll light attack boss. Radahn is an Unfair DS3 boss, rather then a Hard Elden Ring boss. Even his sword hitbos are way too big, and the shear limitations in the ways to deal with the cross slash makes him suck. Waterfowl is easier to dodge pointblank the more aggressive you are. (If you know how to dodge point blank).
@@poutineausyropderable7108 Coping hard malenia at launch people cried about her and no she is worse then radahn even with cross slash radahn has waterfowl objectively is bad designed attack worse then anything.
Hornsent: complete impossibly tall spires and commit unspeakable acts of genocide to reach the divine Sekiro: walks down the river from his old house and gets to the divine realm easily.
that outspanned camera is a literal divine realm send. WHY DIDN'T THEY DO THAT FOR ELDEN RING DAMN IT!? IT'S RIGHT THERE!! Hell i hate that Miqullea fight so much!
The biggest annoyance in this fight are the effects that cover the whole screen and effectively blind the players ability to follow attack cues. Not everyone is Ongbal.
The speed at which Sekiro moves is perfect for Radahn’s giant-ass attacks and the camera doesn’t even complain It’s almost like Radahn was meant to be a Sekiro boss lol
Just finished sekiro base hp run for the first time I got really good with deflecting but this guy is on a completely different level he shows me me sekiro like I have never seen it before it’s like a new game especially the modded boss fights
I legit think Ongbal is the threshold Miyazaki is using. He watches his videos and be like “bet” but Ongbal just makes them look like a cake walk everytime.
Radahn got resurrected against his will, died then went heaven and then saw this guy standing infront of him there, my goat can't seem to get a break 💔
Now that i seen this camera settings for radahn, it reminds me with Demon of Hatred. I just remember that i had no camera issues in Sekiro when fighting him.
I thought Consort Radahn's bossfight felt like a Bloodborne boss in a Dark Souls game, but after seeing this, it really looks like if Fromsoft originally made Radahn as a Sekiro boss and put him in a Dark Souls game
Memory: Consort Radahn The battle of memory of an extraordinary foe, lingering in the mind of the Wolf. Commune with a Sculptor's Idol and confront memories of battle to permanently increase Attack Power. Miquella saw the strength and kindness in Radahn that made him wish that he would become his king consort.
I would gladly trade the Dark Soul's style parry for the Sekiro parry in future games. It might raise the skill floor a bit, but the gameplay would feel a lot smoother for it.
Radahn: "Lion's Claw!"
Ongbal: *Blocks midair*
Radahn: "Wait, that's illegal."
Ongbal: Nothing personal kid
I see Lion's Claw ash of war as Artorias' sword slam.
*Anti Air deathblows
@@madisonc-s5531Shinobi Execution
@@V0RTAthat’s because it basically is! In some way or another it’s made it into almost every soulslike FromSoft game since ds1
Phase 2 of this fight shows that outward camera panning is possible for larger attacks - I only wish we had a similar feature in Elden Ring.
I hate how FromSoftware can make the best bosses in gaming history yet aren't able to zoom out the camera where it is necessary.
@@excalibur2596I played ds3 recently and they did it on Nameless King, that fight had the perfect camera zoom. So they did it before, but refuses to do it again.
Because they want you to be in the shoes of your character and see what your character sees
fromsoft dont know how to do anything that requires technological knowhow from anytime after 2005
@@morepower6800 I don't think our charcter has their own body blocking a ton of their vision
When you want to bully a boss so hard you mod him into another game then bullying him in a new way
Should dump him in Doom '16 or Painkiller, then. With how fast we can move there, and with the amount of firepower? Miquella would be struggling just to keep pace.
@@Umbra_Ursuswonder how much hp the bfg would do
@@Monke15329
Itd probably chunk off about a third of what pre patch Impenetrable Thorns could've done
😂😂😂😂😂😂
Wolf: These foreigners are getting weirder and weirder
"Also why do I keep getting transported to the Divine Realm to fight them?"
Ngl Wolf is prob the strongest fromsoft protag to parry all those attacks that the others cant parry, even the real protag who fights him
Wolf : How TF dose tarnished deal with this 😂
HE CANT KEEP GETTING AWAY WITH THIS
-Jesse
You're goddamn right
Ongbal: Last chance to look at me, Miquella.
Am I the only one who becomes emotional when I read this line 😂? for me it's a combination of regret and pity for Jesse and missing my favorite show.
I popped so hard for the Ichimonji Double - We need Sekiro vs 621
This fight seems so much better to view with the camera panned out like this.
It takes away the scale of Radahn so no that is not better
@@morepower6800 it's way better for the overview of the fight. camera struggle = 0
@@morepower6800 a good camera is more important than "scale" of a boss, wtv that means
@@morepower6800 Gameplay should always be considered over spectacle.
@@morepower6800 we know the scale of radahn by comparing our player and him, no need to care about that bs.
2:36 Miquella jumpscare
lol
H E A R T S T O L E N
Went up for a smooch mid fight
😱
Nightmare fuel
That camera panning out to show you the whole holy light attack is gorgeous 1:27
Man I wish souls games had the camera not just stay at a set distance from the player
Fr
@@TheSilly6403 Same tbh
@@TheSilly6403Elden Ring was too busy trying to be Dark Souls 4 to do something like innovate the camera. They had a chance to leave DS behind and do a new franchise and just went with the same tired systems. Right off the heels of their most mechanically fresh game, Sekiro. Armored Core 6 turned out brilliantly as well. Maybe Miyazaki is right to let others direct future games. They're ready.
@@Vespyr_ it's annoying for sure. On the one hand I love dark souls to death and want more of it, but on the other, fresh fromsoft content like Sekiro is far better in many ways
The absolute fucking difference a dynamic camera does to a boss fight
No matter how much I enjoyed Elden Ring, I will never forgive Fromsoft for abandoning this type of camera setting from Sekiro in favor of the pure bullshit we had to deal with
Someone should make a dynamic camera mod for Elden ring
Bro it's literally like you're fighting the camera man at certain times. Like bro these fights are already challenging enough, we don't need these Super Mario 64 ahh camera mechanics anymore
if only Miyazaki would actually listen and fix that stupid bs. Y tf would u add so many big bosses to a game when u can't even see shit?/ So many boss fights r less enjoyable cos I just can't see wtf is going on.
Problem with that type of camera is that you don’t see your character in many circumstances which make the game feel less satisfying
And you can see the camera is still a problem at some point in this video
@@jackmaster258the lock on function is a function, it cannot provide perfect POV 100% of the time since there are tech limitations. Most of the cameras problem in the DLC can be solved by either changing the way you’re positioned or unlocking for some attack.
I’m not saying there isn’t any problem and that fromsoft shouldn’t look for ways to make the camera better in next games, just saying that camera problems aren’t game breaking
2:39 The music sync on those deflects, holy shit
It’s perfect fr😩😩😩
HELL YEAH
Sekiro is beyond rhythm games
@@purehollowwhy are you everywhere
Sekiro is a damn good rythym game
Crazy how just moving this boss over to Sekiro actually makes the fight look... fun.
and easy??
@@iyerrads0027ye i feel like swords that big should only let you deflect once per 10 seconds or get guard broken. Need some more magic or divine fvckery in the plot to justify how strong sekiro is, because he’d be able to arm wrestle godfrey and win
@@alalmalalbeing able to deflect only once per 10 seconds or getting guard broken is a horrible idea as that completely ruins the whole point of sekiro combat. You are supposed to be rewarded for deflecting, not punished. Besides, if you can’t deflect the swings, what else would you do to avoid the attacks? The dodge has essentially no I-frames in sekiro. The only way to make consort radahn a challenging fight in sekiro would just be to make him much quicker and aggressive to match the fast paced combat of sekiro.
@@alalmalal deflecting isnt about strength, its about redirecting your opponents attack with all of its energy away from you, thats how sekiro can literally deflect an immortal dragon god's sword strike
You already have deflect tear there is no excuse, the reason why is better is because sekiro is good and knows how to handle camera movement, unlike elden ring
Miquella: ...And My promised Consort, ONGBAL!
Radahn: WTF
„Lord Brother he can’t keep getting AWAY WITH THIIIIS“
😂😂😂😂😂😂
The fact that ongball Always goes with lower hp means he Wins for sure
@@yamatoryuumaki5222 Nah hes just the GOAT
The camera angle alone makes this look 10x more enjoyable than what we got in SotE
you can deflect him in SOTE just as easily.
No, the opposite. I don't have the light beams in my face, when I'm fighting him normally.
@@Sinhsseax they proc behind you, I don't get blinded, but only with hardtear (deflect). The fight doing rolls does blind aye
@@Sinhsseax i love getting flashbanged 56 times
In SOTE if the fight it at a distance instead of up close the camera angle is so much better camera
Radahn in Sekiro, really shows just how fast of a game Sekiro really is.
I wish we got a prequel or another game using the same mechanics as Sekiro from Fromsoft.
Why a prequel? Like it would be far better to build a sequel due to the ending we got.
It also shows that quite a few of the bosses in Elden Ring are way too fast given how slow we are in comparison. They need to get rid of the input buffer or reduce it waaaaaaaaay down and give us a means to replenish our health through attacks without talismans or tears OR decrease the drink animation time by a significant amount.
@@ThefrenziedMercury a prequel with the Sculptor as the protagonist would be kinda cool
@@DDD_Tinker Nothing compared to how a sequel in other lands as evidenced by the secret ending would play out. Also it would make me feel sad knowing the character will eventually get anyways killed by the later game protagonist as s monster, definitely not with Soul of Cinder vibes.
@@ThefrenziedMercury yeah, I'm on team sequel
It just that this comment suggesting a prequel got me thinking loll it would've been cool as a DLC or something
But yeah, I definitely agree a sequel would be the better decision
Finally the camera is far enough that I can see what he is doing
Enough with the over exaggeration fam
@@morepower6800butthurr
Cope I beat him four times by now it’s time to admit it’s a skill issue bruv
@@latinoviking Cope I made almsot 40 no hit videos on him and this doesn't change the fact that the camera is bad.
@@latinoviking I beat him twice and the camera's still ass, they're not related
"Think you're hot shit? You wouldn't last three minutes on my turf."
A new punching bag for Ongbal
only gripe is it should say immortality severed after the kill lmao
Sekiro on his way to beat up literal gods with a sharp stick
Tarnished: "I have lots of weapons and spells for every situation, what do you have 🤡🤓?"
Wolf: "Kusabimaru, because that is all I require 🗿."
Sekiro is basically Kratos at this point
Truly a Sekiro moment, folding a god with perfect parries. GG!
I saw Midra in Sekiro before too, and he looked surprisingly fun. Rellana might be cool in it as well, and maybe the Demi-Human Swordmaster too xD
Amazing!!!
Camera zoomed out makes it better.
Even beyond just getting to see you take on the ER bosses like this, the Sekiro sword clash sound with the cadence of Radahn's attacks is _so_ satisfying. Fantastic job as always!!
2:33 that sync with the music was phenomenal
Wolf would be a beast lorewise, you think this is impressive? My man parried the sword of an immortal giant dragon and then proceeded to throw lightning at it. I believe that is what the kids these days refer to as 'based'
I actually love this. I personally think it does show the flaws with ER combat and boss design though. This just looks like it feels so much better and what the combat should have been like. This, with a Bloodborne style quickstep and the combat could have been perfect in Elden Ring.
He is Ongbal's Toy
This fight perfectly shows why the deflecting hardtear is so OP. ER bosses just don't attack as fast as sekiro bosses so it's super easy to time your parries. Not to mention the truckload of damage and poise damage you do on a guard counter after consecutive parries. I did a run with the deflecting hardtear and it's hilarious how much it trivializes the game when paired with good guard counter weapons, stamina regen and the guard boost talisman. I really hope they don't nerf it because its so fun to use
I’m running a NG7 with the deflecting tear and the dueling shield. The game is easy
@fatallettuce5959 I did NG+3 with deflecting hardtear and carian thrusting shield and it was some of the most fun I've ever had in this game. I love this tear, and also, the thrusting shields are so underrated. They're so much fun to build around
do you just have to plan around the time limit on the tear? I guess it’s really just most useful for bosses huh
@@createprince2093 yeah it’s for bosses. I wish I could have it all the time, but enemies, save a few, don’t hit too hard
The moment I heard about this tear and it's Sekiro parry, I just thought it was useless cos this game isn't build around Sekiro parries at all. It seems like I was wrong and it does somehow work. But I'm not good enough to beat every boss in 3 minutes either, especially the bs ones like Malenia.
You know, out of all the Sekiro bosses I think either great shinobi Owl or Owl father would be the one to give your average Elden Ring player an aneurism if he were in Elden Ring, especially with his little healing disabling bombs
Nah, Owl is too slow, he'd get effortlessly parried by any decent ER player, and most of his AoE attacks are too small to catch anyone just double-rolling or BHSing away.
2:34 Miquellester jump scare
Seeing you deflect double slash cross was the most satisfying part of the video
Today I learned that Consort Radahn's move set is the same as the Ministry fighters in burning Ashina Castle and I can't wait till I get out if work to test this theory out myself.
이거 깨다가 정신 나갈뻔 했는데 역시 옹발이님이시네요 ㄷㄷ 항상 잘 보고 갑니다😄😄😄
So THIS the true power of the Deflecting Hardtear
This is proof that Seki can literally solo the entire Souls Universe.
CLANG TING CLANG Supremacy
Modders were fast with this one.
It's so cool that Radahn's attack combos play so well into parrying a few hits, sneaking in a hit of your own, and then parrying the rest of the combo. I wish that was a more prevalent idea in the original Sekiro.
The Promised victim and his femboy brother realized they're not build for Ashina 🔥
Actually it seems that they are
@@sublimechimp they aren't.
top comment.
cringe comment
@@somersaultinggiraffe1901 they got light speed feats tho
this fight is significantly better with this camera because there’s so much shit going on visually it’s a legit nightmare to fight him in phase two. Same with that stupid ass hippo.
Miquella and Radhan must be high on something cuz ain't nobody dares to fight Ongbal on his own turf.
Gotta love how the holy nonsense blocks all your vision😊😊😊
Rodahn: Take this unlockable attack little one
Sekiro: Yeah, we don't do that here
This looks like an infinitely better fight
I love that we see these amazing bosses brought to the ultimate swordfighting game
This is why i love sekiros combat so much more than the souls games, it feels much faster and flows so much easier.
Radahn - *Base form attacks*
Sekiro - *Deflect and Parry*
Radahn - *Consort of Miquella*
Sekiro - *Block and Parry*
Radahn - DUUUDDEEE!!!
I like that the divine dragon arena has kinda become the Final Destination stage for mod bosses
Cinematically it is so much cooler to watch Sekiro fight radahn than my Elden Ring character do it. This is why Sekiro is just the best
Tarnished : Hey wolf you busy
Wolf : I already heard about that bastard im on my way !!!
You can parry my light meteor, but you can't parry the femboy.
Discovering the Abyssal Woods and Midra Lord of Frenzied flame and Igon’s questline was peak Dlc who’s with me?
the speed at which ER bosses are being ported into sekiro is scary
Malenia, Radahn in Elden Ring
--->REALLY SHIT BOSS
Malenia, Radahn in Sekiro
--->REALLY NICE BOSS
Malenia is nice.
Radhan is shit.
But yeah
Lady Tomoe >>> Malenia.
Sekiro is just a better designed game.
Elden Ring absolutely sucks untill you learn it's core combat mechanics, Ie hoe it differs from Dark souls, ie Mid attack openings.
Jump heavy opening.
Strafe + Position based openings.
Mid windup opening.
Between Attack, mid combo opening.
And Radhan shits on all of that. Hes just a bad camera, goldy hair blinding, Roll light attack boss.
Radahn is an Unfair DS3 boss, rather then a Hard Elden Ring boss.
Even his sword hitbos are way too big, and the shear limitations in the ways to deal with the cross slash makes him suck.
Waterfowl is easier to dodge pointblank the more aggressive you are.
(If you know how to dodge point blank).
@@poutineausyropderable7108 Coping hard malenia at launch people cried about her and no she is worse then radahn even with cross slash radahn has waterfowl objectively is bad designed attack worse then anything.
the way their posture is maxed out by radahn in a few sweep swings
Ah yes, Sekiro. A game where you can parry or block a 100 tonn nuke
I really wanted to see you parry the meteor
Hornsent: complete impossibly tall spires and commit unspeakable acts of genocide to reach the divine
Sekiro: walks down the river from his old house and gets to the divine realm easily.
that outspanned camera is a literal divine realm send. WHY DIDN'T THEY DO THAT FOR ELDEN RING DAMN IT!? IT'S RIGHT THERE!! Hell i hate that Miqullea fight so much!
2:34 Miquella looks a you like “What? You just parried that?”
Sekiro modders fighting elden ring bosses be like THATS IT YOU'RE GOING TO JAPAN 🇯🇵🇯🇵🇯🇵🇯🇵🇯🇵🇯🇵🇯🇵🔥🔥🔥🔥
The biggest annoyance in this fight are the effects that cover the whole screen and effectively blind the players ability to follow attack cues. Not everyone is Ongbal.
I googled this yesterday and found nothing, now it suddenly exists
peak
these videos just make me wish for more sekiro.
amazing performance as usual, of course.
This is a lot more fun than fight in the actual game.
now this is the true multiverse of madness
The speed at which Sekiro moves is perfect for Radahn’s giant-ass attacks and the camera doesn’t even complain
It’s almost like Radahn was meant to be a Sekiro boss lol
If you pause the video when Sekiro riposte Radahn in the 2nd face, Miquella has that "what the fuk" look on his face
Having the light show in a brighter arena really makes the fight more visible compared to the dark arena you actually fight him in.
You make it look easier than it really is
“You know, I’m something of a god myself” - Ongbal
Just finished sekiro base hp run for the first time I got really good with deflecting but this guy is on a completely different level he shows me me sekiro like I have never seen it before it’s like a new game especially the modded boss fights
Impressive fight from ongbal the king of Fromsoftwer games
There's another channel called "umiyuri" the real ongbal's competitor
I legit think Ongbal is the threshold Miyazaki is using. He watches his videos and be like “bet” but Ongbal just makes them look like a cake walk everytime.
With a Sekiro moveset, you actually get enough time to attack the boss
is it just me or is this fight 10 times better then the original lol
Now we need the divine dancing lion!
Ong this looks way more engaging than fighting him in ER
They'll be back, immortality wasn't severed
Radahn got resurrected against his will, died then went heaven and then saw this guy standing infront of him there, my goat can't seem to get a break 💔
Facing Radahn in Elden Ring: Oh, SHIT!
Facing Radahn in Armored Core: C'mere you little shit!
deflecting attacks from swords more than twice the size of your entire body will never not be absurdly badass
Jumping on the boss as they're dying lol
Now that i seen this camera settings for radahn, it reminds me with Demon of Hatred.
I just remember that i had no camera issues in Sekiro when fighting him.
I love how whenever there's a hard boss in Elden Ring the Tarnished goes "Wolf they're being mean me to me 😢" and he's all like "i got this"
Can’t wait for them to add Rellana next
dont give up gigachad Radahn
All this fight needed was a final death blow where Wolf knocks Miquella from Radahn’s shoulders and uses the Mortal Blade to kill him.
Please let us have this camera in the next Soulsborne game
Rooting for a boss in an Ongbal video is like trying to light a match in the Mariana Trench
I just came to see the double slash parried for abit of revenge
I thought Consort Radahn's bossfight felt like a Bloodborne boss in a Dark Souls game, but after seeing this, it really looks like if Fromsoft originally made Radahn as a Sekiro boss and put him in a Dark Souls game
"It's not perfectly optimized for Sekiro, but feels pretty good." its not optimized for elden ring either lmao
It seems to not have been optimized in multiple ways seeing how badly it lags
옹발님 항상 잘보고 있습니다 감사합니다
I see that Miquella tried to run away from the Tarnished. So he went to a different game to escape him. *But now Miquella has to face a new threat.*
Its crazy how normal this fight looks as a sekiro fight...
Memory: Consort Radahn
The battle of memory of an extraordinary foe, lingering in the mind of the Wolf.
Commune with a Sculptor's Idol and confront memories of battle to permanently increase Attack Power.
Miquella saw the strength and kindness in Radahn that made him wish that he would become his king consort.
Proof that the real boss is "camera man", radahn is just his summon
I would gladly trade the Dark Soul's style parry for the Sekiro parry in future games. It might raise the skill floor a bit, but the gameplay would feel a lot smoother for it.
Bro is the no-hit god