VAT 4 | RBD | Unreal

Sdílet
Vložit
  • čas přidán 25. 07. 2024
  • Unreal Lessons and Project Files - www.sidefx.com/tutorials/vert...
    Learn how to take a Rigid Body simulation from Houdini into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps to your Real Time Shader and assign the shader to your geometry.
  • Krátké a kreslené filmy

Komentáře • 18

  • @DavidWKimber
    @DavidWKimber Před 2 lety +1

    What a fantastic update, so much more powerful!

  • @anejaks
    @anejaks Před měsícem

    Thanks a ton, you made my day

  • @tony6795
    @tony6795 Před 2 lety

    Thanks, Simon!

  • @tbarsnessvfx
    @tbarsnessvfx Před 2 lety

    Thank you for this!

  • @schlarptarf3675
    @schlarptarf3675 Před 2 lety

    Thank you so much!

  • @carlherner9458
    @carlherner9458 Před 2 lety

    nice!

  • @DevaDeva-gw1vu
    @DevaDeva-gw1vu Před rokem +1

    supr bro

  • @joelbergfx
    @joelbergfx Před 2 lety

    What is the best way to export a crowd of 2000plus? Should I use Soft or Rigid body method? The Rigid body has an error "render position and packed pscale"? And the Soft body method is stuck on "reducing polygons" for ages then an error "render_position_and_packed_normal". This is only a test with 20 people. What am I doing wrong??

  • @FullMetalHeart_one
    @FullMetalHeart_one Před 2 lety +1

    as soon as I set the master material and assign it to my mesh, the mesh itself disappear, and the material instance with the textures doesnt works neither of course. Any idea why?

  • @Ooorient
    @Ooorient Před 2 lety +2

    I got a ques for that In niagara it didn't work as expected,anyone knows why?

  • @Captainpanda2080
    @Captainpanda2080 Před rokem

    Hi Simon, I tried the tutorial with a mesh from blender and it did not work. I could not get the desired destruction simulation.

  • @balaganvfx
    @balaganvfx Před 2 lety

    Does RBD VAT 3.0 work with Niagara?

  • @Biru_to
    @Biru_to Před 2 lety

    Can a VAT be made interactive with real-time physics collision inside Unreal? i.e. a player walks through the blast, and some pieces bounce on the player instead of 'just' playing the pre-rendered vertex animation (and going through the player)?

    • @user-vl2ib7yh4j
      @user-vl2ib7yh4j Před 9 měsíci

      This is what I'm really curious and trying to figure out. Would you pls share your progress? Hope you've made meaningful progress on this issue

    • @Biru_to
      @Biru_to Před 9 měsíci

      @@user-vl2ib7yh4j 2 years later, and I haven't spend time to figure it out. You might be able to use a vertex shader to do so, not sure!

  • @mengenlmn5340
    @mengenlmn5340 Před 2 lety

    When I break a 500-meter object and import it into UE, there is a bounding box limiting its movement
    Has anyone had this problem?

    • @chrispetersen3613
      @chrispetersen3613 Před rokem

      Try unchecking "create missing collision" on the fbx import options.

  • @llyaqoo1215
    @llyaqoo1215 Před 4 měsíci

    czcams.com/video/1cPRYwF-Tvg/video.html how to fix the flicker?