Interior Lighting in Cinema 4D & Redshift

Sdílet
Vložit
  • čas přidán 23. 04. 2022
  • Download the Project File here:
    iamrossmason.gumroad.com/l/jmbdv
    In todays video, we talk about how I approach lighting an interior scene using Cinema 4D and Redshift. We go over a simple lighting setup and how we can tweak some parameters within the Redshift Post FX to really elevate the look of our renders and lighting.
    Join the Discord:
    / discord
    Make sure to turn on my notifications!
    My Links!
    / iamrossmason
    / iamrossmason
    For business inquiries:
    hello@iamrossmason.com
    As always, if you enjoyed the video, please leave a like or comment below!
    Have a great day :)
    Timestamps:
    00:00: Intro
    00:53: Scene Setup
    01:34: Setting up Lighting
    03:48: Finetuning the Lighting
    05:00: Global Illumination talk
    06:07: The Redshift Portal Light
    08:50: Final lighting adjustments
    12:46: Outro
  • Jak na to + styl

Komentáře • 63

  • @ryanmassiah
    @ryanmassiah Před 2 lety +1

    Keep the tutorials coming Ross!!! Been binging through all of your training. Thank you for sharing your knoweldge with the community.

  • @ChristianHadyniakScaleModels

    Great tutorial! First in a long time where mouse movement is stable and doesn’t distract from learning! Keep it up m8! Cheers from Poland!!!

  • @EffingtonCouldBe
    @EffingtonCouldBe Před 2 lety

    Really appreciate the nice tutorials! I'm subbed. Beautiful work.

  • @nickziemer
    @nickziemer Před 2 lety +2

    Really appreciate you sharing your knowledge Ross, you're such a great asset to the community, always looking forward to seeing your work!

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you Nick, I really appreciate this! ❤️

  • @ageneral007
    @ageneral007 Před rokem

    Even tho I don't use cinema 4d, i use blender, your tutorials have helped me elevate my renders, thank you so much🤲🏾

  • @user-cy9lw5re2v
    @user-cy9lw5re2v Před 2 lety

    It's magnificent! Thank you wery much!

  • @fauramusic
    @fauramusic Před rokem

    Great tips n tricks, thanks buddy!

  • @TommyInMotion
    @TommyInMotion Před 2 lety +4

    Man your videos are perfect. Even though I don't do the same stuff as you in C4D, this video alone has so many good tips. Thanks a lot

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you man, I really appreciate that! Hopefully the skills are transferable :)

  • @lukerupp2654
    @lukerupp2654 Před 2 lety

    This was very useful, thank you!

  • @clausbohm9807
    @clausbohm9807 Před 2 lety

    Thanks for all the effort

  • @tannermilne6654
    @tannermilne6654 Před 2 lety +4

    Don't know how you don't have way more subscribers. Beautiful renders and tutorials, as always.

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      We're building the channel slowly but surely, haha. Thank you Tanner, I really appreciate your support and kind words!

  • @fedormakoe4768
    @fedormakoe4768 Před 2 lety

    Thank you! It,s so usefully.

  • @albancontrepois
    @albancontrepois Před 2 lety

    Man i love your tutorials so clear efficient ;)

  • @mohsinfarzam3383
    @mohsinfarzam3383 Před rokem

    Great Tutorial

  • @beachmobjellies
    @beachmobjellies Před 2 lety +17

    Hi Ross. Very nice scene. Good old portal light can use some love. It basically gives you one GI bounce for free. One thing i like to add is at 5:20 you talk about the Ray Contribution settings and you change the GI to 6, stating it gives you 6 bounces. The thing is it does not give you 6 GI bounces, it just changes the contribution scale therefore making it brighter at higher values. its kind of the same as changing exposure only for the GI pass. It can get the job done fast but making it less realistic in a way - i would call it a hack. When combining real video or image footage with rendered objects this becomes more apparent and in that case you should def leave it at 1. Often it feels better to bump it to 2-3 in pure CGI scenes but 1 is for most realism. Cheerio

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Hi Michael, thanks so much for this explanation. Every day is a school day!

  • @eugenechar9739
    @eugenechar9739 Před 9 měsíci +2

    Hi Ross, very useful and informative video!!
    I have a question for the current 2023 redshift.
    Since the photographic exposure have been moved to RS camera. Is there any ways to do post FX for exposure like this again?

  • @srzh22
    @srzh22 Před 2 lety

    really nice man retop these cushions quad remesh is free now and they are giving me anxiety

  • @JS-dp9ox
    @JS-dp9ox Před 2 lety

    Hi ross! ive a silly question. How do you configure that wall material?

  • @cailenced
    @cailenced Před 19 dny

    Hi there! At first, awesome tutorial. I just started doing interiors in redshift. Usually I do these in blender, but I like to use both for what they’re best. In this case redshift kinda annoys me with heavy noise. Only way to get a clear image is by using irradiance point cloud, since brute force takes ages to calculate and is still noisy. Any idea what could cause this? It’s definitely the GI, since giving it more samples for light etc. doesn’t change anything. The portal light was already a nice tip (these also exist in blender but work entirely differently. )

  • @HugoAhlberg
    @HugoAhlberg Před 2 lety +1

    This was great! Would love to see how you take a render through the final steps in photoshop.

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Will do a video on this for sure, thank you!

  • @123shao4
    @123shao4 Před rokem

    太强了!罗斯,教程简单直接不废话,来自中国的点赞

  • @Swyre
    @Swyre Před 2 lety +1

    Nice, guide. I would change my approach to the exposure controls but I'm not sure how accurate the settings are in Redshift compared to the exposure triangle of a DSLR camera.

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you! Yeah I don't think they're 100% accurate but you can still utilise the principles :)

  • @xspixels
    @xspixels Před rokem

    have you had any trouble with using a dome light/ portal light setup and redshift rendering a ton of fog?

  • @j.ssuarez
    @j.ssuarez Před 2 lety

    Very cool! I haven't used the portal light yet. Only from my Octane days. Does it work only with a sun light source?

    • @iamrossmason
      @iamrossmason  Před 2 lety

      You can use it with HDRIs but it's a slightly trickier setup to get it working properly. I'll do another video on it :)

  • @Moratuse
    @Moratuse Před 2 lety

    Good

  • @alextouzot9609
    @alextouzot9609 Před 2 lety

    Hey Ross! Thanks for the video! I have a quick question, how did you get your attribute manager "split" from the shader graph? Like on your screen your Redshift attributes panel is right under the object layer...! How can I do the same? Thanks!

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Hey Alex, thank you for the kind words! Go to Edit > Preferences > Renderer > Redshift, and then enable 'Use Global Editor for Shader Node Attributes'. Hope this helps!

  • @user-ef5cm8zd9m
    @user-ef5cm8zd9m Před 2 lety

    I like your update video very much. I hope that next time you will be able to adjust the function of the new material in Redshift 3.5.01

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Thank you! Will update to the new Redshift soon

  • @ttmmaacc
    @ttmmaacc Před 2 lety

    Whats the camera settings though

  • @Daw-v
    @Daw-v Před 2 lety

    Amazing thank u , but which RTX r u using plz¿

  • @calebmcurby8580
    @calebmcurby8580 Před 2 lety

    Very cool! Though if I may make one criticism I would say your portal light should not actually be coming from the window, but from the wall where the sun is hitting. This is because the window doesn't act as a diffuser, but instead lets the light straight through. So the wall becomes a secondary bounce source for the room. This should result in more realistic shadow direction, and just give it a subtly realist feel.

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      I'll definitely try this out. Thank you for the comment :)

    • @calebmcurby8580
      @calebmcurby8580 Před 2 lety

      @@iamrossmason awesome! Good luck!

    • @randomriot5008
      @randomriot5008 Před rokem

      So you would make the portal light the same size of the wall behind the chair? Also, would you angle it 90 degrees into the room or at the wall?

  • @vikisk.3d
    @vikisk.3d Před 2 lety

    Any particular reason for wall behind the chair having many subdivs?

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      just for better detailing in the displacement :)

  • @Dawood.k
    @Dawood.k Před 2 lety

    How did you add glow in those lamp balls i usually make incandescent material and from camera tag turn on the bloom effect but that makes my scene glow not as one object

    • @andrearusky
      @andrearusky Před 2 lety

      As you said, you can make the incandescent material, but then instead of adding the bloom, you can just render the AOV for the Emission and use it in compositing to add your glow effect. BTW in real life, in a day time scene like this one, the sunlight will be so bright that you wont really see any glow from a small indoor light

    • @iamrossmason
      @iamrossmason  Před 2 lety

      I use a standard RS material but then disable all parameters except emission and crank this up to 3-5. Hope this helps :)

  • @thatspix
    @thatspix Před 2 lety

    will you cover the new node editor workflow ?

    • @iamrossmason
      @iamrossmason  Před 2 lety

      When I update I will. In the middle of a big project currently so I'm a little hesitant to update haha.

    • @thatspix
      @thatspix Před 2 lety

      @@iamrossmason cool! take your time cus there's not alot of videos about it out now except for one by Derek Kirk

  • @jasonjames8538
    @jasonjames8538 Před 2 lety

    Great video Ross. Would have been good if you went over your redshift render settings before hand ( gi, progressive etc )

    • @iamrossmason
      @iamrossmason  Před 2 lety

      If I’m honest, I just use the default RS settings with automatic sampling 🤭 But I will make a tutorial to go over this at some point!

  • @MrZxcvbnm22
    @MrZxcvbnm22 Před 2 lety

    I LOVE this channel. I just hope you used Arnold instead... But hey, the concepts are aplicable and I find them pretty similar (right?).

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Thank you so much! Haha maybe one day, but right now Redshift is the one for me. Hopefully the skills can be transferred :)

  • @Mucharyan
    @Mucharyan Před 2 lety

    Is there still a Sun/Sky rig in the new r26?

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      I haven’t dived into it yet, but I can’t see why there wouldn’t be

    • @Mucharyan
      @Mucharyan Před 2 lety

      @@iamrossmason found it lol, my bad!

    • @Mucharyan
      @Mucharyan Před 2 lety

      @@iamrossmason let me know your thoughts on the redshift new shader graph setup!

  • @philippebarbosa
    @philippebarbosa Před 2 lety

    Your instagram link does not work :(

  • @chhn6532
    @chhn6532 Před 2 lety

    Hi , Ross, Glad to see your tutorials , I met some problem with Master Blender Node , May I ask some help ? ( I just sent u a email with title:AskHelp >_< Redshift Master Blender Issue )

  • @adamfilipowicz9260
    @adamfilipowicz9260 Před 2 lety

    post effects are not ideal, better to adjust camera exposure settings. to achieve same look IMO