Sugarcane Farms in Minecraft Are Wrong, Here's How to Fix Them

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  • čas přidán 14. 05. 2024
  • Sugarcane Farms in Minecraft Are Wrong, Here's How to Fix Them
    🟪Twitch: / eyecraftmc
    🐤Twitter: / eyecraft_mc
    🔵Discord: / discord
    Learn How to Build The Best and Improved Easiest Automatic Sugarcane Farm in Minecraft 1.19, with the Top Minecraft Sugarcane Farms Compared and teaching Sugar Cane Farm, Building a Huge Sugarcane Farm in Minecraft 1.19 Survival with a compact lossless easy to build design with this Minecraft Sugar Cane and Bamboo Farm in Minecraft 1.19 Java and Bedrock Edition and How to Improve Sugarcane Farms in Minecraft with a Sugarcane Farm Tutorial Easy Automatic for Minecraft Java and Bedrock!
    📑Chapters📑
    0:00 - Intro
    0:13 - Standard Design Issues
    2:43 - Farm Materials List
    4:08 - Farm Collection System
    8:24 - Sugarcane & Bamboo Area
    13:10 - Using The Sugarcane Farm
  • Hry

Komentáře • 1,9K

  • @Soul_Kit
    @Soul_Kit Před rokem +3164

    Your camera angles and explanations on this one were excellent. Bouncing between overhead and 1st person was seamless and super helpful. Thanks for this guide, Eye!

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +148

      Glad you enjoyed it!

    • @avgamer7983
      @avgamer7983 Před rokem +8

      @@Eyecraftmc bro I already know that standered design is shit because it only gives you 50% of sugar cane then I make my owm farm with minecart and rails in it well results are not great as it 😅

    • @avgamer7983
      @avgamer7983 Před rokem +6

      @@Eyecraftmc BTW congrats for 200k in advance

    • @anitabonghit7606
      @anitabonghit7606 Před rokem +3

      @@Eyecraftmc I hope this works in bedrock cause I'm planning on building it as I just made a low efficiency creeper farm but it works !

    • @anitabonghit7606
      @anitabonghit7606 Před rokem +2

      @@Eyecraftmc you should do a creeper farm vid now that I look on your channel there isn't one currently

  • @SnorticusClavicus
    @SnorticusClavicus Před rokem +1695

    most people do these tutorials in creative so I'm very thankful you did this build in survival. really helps map out the build for the people watching these types of tutorials. thank you.

    • @chrisbartlett9769
      @chrisbartlett9769 Před rokem +97

      this is always a big deal for me; if i'm following a step-by-step tutorial in survival, it takes me a lot more time to pillar up etc, whereas the person in the video can just fly around so easily. its not a deal breaker, but it is really nice when people take that into account

    • @Gamerswell
      @Gamerswell Před 9 měsíci +11

      @@chrisbartlett9769 Or you know...pause the video?

    • @chrisbartlett9769
      @chrisbartlett9769 Před 9 měsíci +12

      ​@@Gamerswell wait you can pause the video? holy shit i cant believe i never knew that

    • @Gamerswell
      @Gamerswell Před 9 měsíci +1

      @@chrisbartlett9769 Apparently it's a big deal for you lmao

    • @Fatement
      @Fatement Před 9 měsíci +9

      @@Gamerswell people in creative can fly up etc and build really quickly in ways that u cant follow, if they do it in survival u can copy them because u are doing the exact same thing as them and pausing a vid multiple times can be quite irritating

  • @everettnokes9258
    @everettnokes9258 Před 10 měsíci +136

    Bro didn’t want to say 69 rails

    • @evereq8970
      @evereq8970 Před měsícem +1

      Maybe cuz people may make fun out of this number..

    • @Lycaonnn
      @Lycaonnn Před 29 dny

      ​@@evereq8970 because it is a sexual position yes

    • @jayjasespud
      @jayjasespud Před 2 dny

      69 was funny when I was 13

  • @Train_Eat_Rest_Repeat
    @Train_Eat_Rest_Repeat Před rokem +498

    You can just put a mine cart hopper under the original design with like one powered rail to make it go back and forth so all sugar cane is harvested. You can also use just one observer anyway and it will still work. Way cheaper than getting all the gold for 20 powered rails.

    • @bluegoosecommuterline
      @bluegoosecommuterline Před rokem +85

      @Ben Gray you're trying to make fun of him but you don't even have basic reading comprehension. He said "all the gold for 20 powered rails", not "20 gold for all the powered rails". 20 powered rails is actually about 120 gold or nearly 2 stacks of gold.

    • @bluegoosecommuterline
      @bluegoosecommuterline Před rokem +16

      @Ben Gray Sorry didn't realize it gave 6 per craft, thought it was only 1 on powered rails.

    • @TheBloxxedSanarcati
      @TheBloxxedSanarcati Před rokem +43

      ​@Ben Gray bro why did you post in bursts of 3? you could've just posted once lol

    • @Evotionn
      @Evotionn Před rokem +51

      bros just trolling at this point 💀💀

    • @brownfamily1892
      @brownfamily1892 Před rokem +5

      ​@@Evotionn i don't even know who's trolling who HAHAHHA

  • @lucifenxarthos625
    @lucifenxarthos625 Před rokem +1378

    My quick and easy "fix" for my sugarcane farm was always to add 1 bamboo with an observer in the mix. Saves all the observers and triggers often enough to not waste sugarcane.
    Daylight detector with observer sounds much cleaner though

    • @IngloriousBastard1337
      @IngloriousBastard1337 Před rokem

      dude you have 200 IQ, thats a suck idea

    • @mainmiles
      @mainmiles Před rokem +132

      Your fix is a great temporary solution though. Pretty smart if you ask me.

    • @csharpcoffee
      @csharpcoffee Před rokem +80

      The bamboo trick is super clever honestly! Daylight detector is probably better but i love the idea behind your trick.

    • @ratcrusher3251
      @ratcrusher3251 Před rokem +102

      @@csharpcoffee Actually, i'd argue that the bamboo is a better choice due to the day/nighttime cycle is slower than the bamboo growth rate, meaning it will trigger the farm more often.

    • @xXxElit3zxXx
      @xXxElit3zxXx Před rokem +8

      @@ratcrusher3251 Technically it would be but sugarcane and bamboo won't finish growing as fast as the time needed for bamboo to trigger the mechanism. Besides that, the height for bamboo can be left to grow even longer by expanding the glass chamber, maximising efficiency of the farm

  • @FateTheArcher
    @FateTheArcher Před rokem +1065

    A quick correction to your description, Bamboo and Sugar cane can't be planted on moss blocks in Bedrock. That is unfortunately Java edition only.
    Edit: I have been told this functions properly now. Also yall Java players have no life to be harassing bedrock players for not playing java on a comment trying to give advice for the version with the majority of players.

    • @FateTheArcher
      @FateTheArcher Před rokem +139

      For bedrock users, replacing the moss with dirt still works though, I completed this farm last night :) -- the only difference is it doesn't look as pretty with the amethyst blocks

    • @KikiCrescent
      @KikiCrescent Před rokem +14

      I was wondering if anyone else had the same problem I did, thanks for the clarification! ⭐

    • @Kyleeisthegoat
      @Kyleeisthegoat Před rokem +64

      yes I found out the hard way. broke the moss to replace with dirt water went everywhere completely wiped out all the rails pretty much had to start from scratch lol

    • @Wolf-E-Romeo
      @Wolf-E-Romeo Před rokem +1

      Thats sad. I would be using java, however my computer doesnt want to download it properly. :(

    • @user-zh7yi1wd3u
      @user-zh7yi1wd3u Před rokem +6

      @@Wolf-E-Romeo try reinstalling java

  • @buttwater
    @buttwater Před rokem +131

    starting playing mc again after like 10 years and these videos have been beyond helpful, no other creators make videos as clear and concise as you, theyre always trying to shove their personality in it, dragging out the video too long, and always in creative mode and either overexplaining or underexplaining what is needed for the tutorial in question. thank you for all these videos.

    • @king0fnothing
      @king0fnothing Před rokem

      there is another that doesnt talk, so all the information you need is in text or graphics in the video: Shulkercraft. so if you dont find a tutorial from this guy you can go to them

    • @DME-jm8ex
      @DME-jm8ex Před 3 měsíci +2

      Same it changed a lot in ten years didn't it?

    • @olivers.7821
      @olivers.7821 Před 2 měsíci

      I would argue that ianxofour is even better at explaining how to build farms.
      Not only does he do great walk-throughs of building the farm, he also explains all the mechanics surrounding the farm.

  • @Desilos100
    @Desilos100 Před 9 měsíci +251

    Material List:
    64+5 rails
    27 power rails
    1 hopper in minecart
    9 redstone blocks
    1 redstone comparator
    1 redstone torch
    2 chest (more if want)
    2 hoppers (more if want)
    1 lever
    64*2+37 building blocks (tinted glass)
    64+16 quarts slabs
    64*3+30 glass
    64+32 dirt (sugar cane blocks)
    40 sugar cane
    40 bamboo
    2 water bucket
    64+16 piston
    64+19 red stone dust
    1 daylight observer
    1 observer

    • @EgoEnter
      @EgoEnter Před 8 měsíci +2

      Gracias amigo un grande

    • @veedz_
      @veedz_ Před 6 měsíci +11

      bro he literally did a material list in the video

    • @Yahya.Berhail
      @Yahya.Berhail Před 6 měsíci +18

      @@veedz_ what if someone needs to copy paste it somewhere

    • @thefroster120
      @thefroster120 Před 5 měsíci +2

      Does it work in minecraft bedrock?

    • @DarkWolf887
      @DarkWolf887 Před 5 měsíci +1

      @@thefroster120it does! 🙂

  • @voxorox
    @voxorox Před rokem +848

    Plant it on mud blocks and put hoppers under them. Put the water under the pistons, not part of the collection system. The planted part of the farm can be 1 block wide, plus block walls and redstone around it, with no loss.

    • @HassanIQ777
      @HassanIQ777 Před rokem +20

      damn

    • @mahtoosacks
      @mahtoosacks Před rokem +144

      This did it for me. Hopper minecart wouldn't collect through sand blocks. It was expensive to build but it works like a charm. It produces a lot more than a regular farm and no loss! All that sugar turns to paper, and is sold to villager for emeralds.

    • @papalovegood7323
      @papalovegood7323 Před rokem +82

      @@mahtoosacks They should collect through blocks. The video's design uses less materials and creates less lag, so it scales better if you make it really large. On a normal scale, the mud system works great.

    • @fs6783
      @fs6783 Před rokem +25

      U need many hopper that make ur world got lag

    • @thedutchdevil4370
      @thedutchdevil4370 Před rokem +1

      I used hoppers with mudblocks on them but it doesnt collect anything, am I doing something wrong?

  • @andrewcarroll3722
    @andrewcarroll3722 Před rokem +37

    I've only gotten back into MC over the past few months after a years long hiatus, and there's so much new stuff. This tutorial was super helpful, especially being done in survival mode. I can't wait to craft lots of books and shelves lol. Thank you so much!! 😁

    • @AchiragChiragg
      @AchiragChiragg Před rokem

      ​@blob6591they sound cool.

    • @assetaden6662
      @assetaden6662 Před 11 měsíci +1

      You can capture a villager, make him a librarian, convert to zombie then heal. Easy 1 emerald - 3 bookshelves. I already dont remember last time I crafted a book.

  • @bluemoods2167
    @bluemoods2167 Před rokem +10

    Thank you so much for this video! The little red stone setup for making the cart stop until its payload was fully transferred was amazing. It’s so cool and solves some of my other farm problems. Such a game changer ❤️❤️

  • @esteban80
    @esteban80 Před rokem +49

    To save heavily on glass, you can start the farm with only the inner row of 40 (where the sugar cane is planted). When you expand, build another inner row exactly like the first one next to it and make sure the cart visits the second row as well. Rerouting can be done from the outside, no need to go under it again.

    • @flammenwerferdas5888
      @flammenwerferdas5888 Před rokem

      Been struggling to understand the function of those glass blocks and wondering if it can be substituted

    • @KageNoOnisu
      @KageNoOnisu Před rokem +7

      @@flammenwerferdas5888 They don't have a function really, at least in this farm. Glass blocks above the farm allow light in, but otherwise the main reason for them is just to let you see inside the farm. Personally I don't see the number of glass blocks needed being all that problematic. It's so easy to get glass blocks from librarian villagers that they're effectively infinite for me. The moss he built with is actually harder to obtain, as you either need to get lucky when checking shipwrecks, or else find a lush cave biome somewhere.

    • @zarynt1089
      @zarynt1089 Před 10 měsíci +4

      ​@@KageNoOnisu Yeah but you only need one piece of moss to produce it infinitely with bonemeal. I think wandering traders also sell moss blocks.

    • @impishlyit9780
      @impishlyit9780 Před 3 měsíci

      @@KageNoOnisu You could get them from Wandering Traders as well, but you could ideally just use mud, which you can produce by hand whenever you need it.

  • @T33K3SS3LCH3N
    @T33K3SS3LCH3N Před rokem +92

    Or just replace the daylight detector with a hopper clock for underground use. 1 stack of 64 items in a hopper clock gives you one trigger every 25 seconds for example.

  • @matt7399
    @matt7399 Před rokem +163

    Personally, I'm fond of the observer BUD powering the piston design of sugarcane farm because only one slice will get triggered at a time not wasting any growth stages compared to the standard design. And as others have mentioned, mud and hoppers make it easier for item collection now. But you do have a point, it does use a lot of observers, making it hard to upscale. So props for not only making a cheaper design, but one that utilizes the underloved daylight detectors too

    • @alwayslearningtech
      @alwayslearningtech Před rokem +2

      I think I use the same system as you. It's the most efficient for production rates per plant but it does take up more space and I have wondered if I'd be better off with more plants rather than higher efficiency per plant. Realistically though, I'm unlikely to change my design. I think the daylight sensor is not that efficient because I believe the average growth cycle is 20 minutes per sugar cane growth cycle which could interfere with the production rate significantly. I'm not sure on the growth rate though.

    • @Birmioh
      @Birmioh Před rokem

      Thanks, that's what i just commented for the budpowering with a noteblock ^^

    • @shaoran1026
      @shaoran1026 Před rokem +7

      I personally love Tango's bamboo/sugarcane farm design. 100% lossless, tileable in all directions, cheap in observers compared to other designs. And becaause of its footprint, its so easy to hide it inside a building/skyscraper. I never used any other design when I started using that.

    • @reubendaniel5691
      @reubendaniel5691 Před rokem

      Allays make all these farm designs so much cheaper, and they work well enough for singleplayer worlds

    • @nooboftheyear7170
      @nooboftheyear7170 Před rokem

      Lol, i just use bonemeal

  • @felix_patriot
    @felix_patriot Před rokem +788

    You're lying to people by saying that the original design has near 50% sugar cane wastage. In reality, with that farm, only one of the sugar cane plots would ever get 3 blocks tall before all of them are broken at the second block. But you had yours prebuilt with all of them 3 tall when you broke them. It's almost impossible that all of the sugar canes would grow to 3 tall at exactly the same tick, in order to create that much wastage. The real amount of sugar cane wasted by that farm in practise is 1/2x where x is your total number of sugar cane plots, as its only the 1 piece of sugar cane that got to 3 tall first that is actually wasted.

    • @danielmiller1488
      @danielmiller1488 Před 5 měsíci +78

      That’s true IF you’re using a system with all observers. Otherwise it’s up to the sugarcane to grow at the observer all at the same time. It’s still a really high waste if you don’t want to use a huge amount of observers.

    • @ExtinctInsanity
      @ExtinctInsanity Před 5 měsíci +20

      ​@danielmiller1488 I've never had 50% lose with the old observers. But your twice per mincraft day farm is way less efficient than the observer way since it'll trigger 2 times a MC day instead of when it's ready...

    • @BOSS_1417
      @BOSS_1417 Před 4 měsíci +5

      So should I make the one in this video or not?

    • @386_OpTicsavage23
      @386_OpTicsavage23 Před 4 měsíci +13

      well at least we know you did great on ur essays in school

    • @TheCallumari
      @TheCallumari Před 4 měsíci +23

      I wouldn't say he's "lieing". He's just pointing out the faults in the other design. Yes it won't waste 50% but it will waste a lot of sugar cane. It's about the long term.

  • @RandomGgames
    @RandomGgames Před rokem +5

    I've been messing with both of these farms recently actually. Definitely going to take some inspiration from what you've done.
    - I'm keeping sugar cane and bamboo separate. Separate item collection too.
    - I'm going to use ilmamgo's Minecart collection that breaks the minecart for reduced entities.
    - Might use an etho hopper clock instead of a daylight sensor but that does make it pretty easy

  • @rudrodeepchatterjee
    @rudrodeepchatterjee Před rokem +8

    I made the basic design in my world, but noticed it wasn't harvesting that quickly. I was better off farming bones at a spawner, and micro farming sugarcane. Then, one day, I just decided to rip off all observers, and attach a single one to a daylight detector, because I needed extra observers for another project immediately. The farm works splendid, since the pistons trigger 15+ times in daytime, so absolutely no sugarcane gets to grow to 3 blocks high.
    I have currently replaced half the sugarcane with bamboo.

  • @DHBat
    @DHBat Před rokem +9

    Thanks for this. I’ll be ripping out my old system later today I think.
    There’s normally a revelatory change for me in each of your videos and this time it was the way the cart unloads. Never seen that before and I’m definitely stealing it for other things too 👍

  • @d3adserious555
    @d3adserious555 Před rokem +2

    I do agree with some folks in making it one level deeper cause my cart got stuck, and some of the tracks were not covering all of the center. I mean, once you get the basics down the rest is easy peasy. Thank you for sharing!

  • @RaphaelRafatpanah
    @RaphaelRafatpanah Před rokem +13

    Wonderful tutorial. I'd love to see another one where you made this, for example, 3x as large to see how the rail way would work. Thanks for doing these videos, I'm a huge fan!

    • @levindeed
      @levindeed Před rokem +3

      if you mean 3x as long, than the rails would work the same, just place 2-3 activated rails every 10 regular rails or so and it'll be fine.

    • @jgoemat
      @jgoemat Před 9 měsíci +1

      @@levindeed 3x wide is just as easy. You can expand in 4 block chunks. Just copy the design of the 4 blocks to either side (farm -> piston -> piston -> farm) so the single farm slice on the edge is doubled and you're left with a single farm on the new edge. The only change to the rails is that the end is one shorter and loops back around to the rear of the farm instead of returning to the collection area and the new end goes that one extra block to return. If you're expanding the farm later, you only have to break that one rail.

  • @nonexistence00
    @nonexistence00 Před rokem +6

    Cool design. I might build this in another base in my world. (My first sugarcane farm is the one uses lots of observers)

  • @WallyST675
    @WallyST675 Před rokem +11

    Another great tutorial! I've built so many farms that you've designed, you've been a huge help to me. My survival world would not be the same without you! Thanks so much.

    • @sahilkadian4123
      @sahilkadian4123 Před rokem

      Does this farm work on bedrock?

    • @WallyST675
      @WallyST675 Před rokem +1

      @@sahilkadian4123 couldn't tell you, I only play Java. Sorry.

    • @heidi6959
      @heidi6959 Před rokem +1

      @@sahilkadian4123 i just built it in bedrock and it seems to function fine. I've only had it a few minecraft days though soooo

  • @fynnlang3011
    @fynnlang3011 Před rokem +61

    Just a suggestion if u take mud instead of dirt or other blocks you can use hoppers to cellect the sugar cane trough the block and seal the water so it only lands on the mud blocks witch make the farm so so you collect 100%off all broken sugarcane and bamboo

    • @gdanzzzk2180
      @gdanzzzk2180 Před 3 měsíci +1

      hopper minecarts are cheaper if you have a bigger farm

    • @fynnlang3011
      @fynnlang3011 Před 3 měsíci +2

      @@gdanzzzk2180 yes they are but they are often realy buggy and don't work correctly on some servers because of their anti lag plug-ins

    • @tobireindl
      @tobireindl Před 3 měsíci

      Would also prefer mud, very easy to get and use compared to the minecart version.

    • @seigeengine
      @seigeengine Před 2 měsíci +2

      Sure, but it's undesirable to use tons of hoppers as they're costly and contribute to server lag since they do a bunch of work every game tick.

    • @fynnlang3011
      @fynnlang3011 Před 2 měsíci

      @@seigeengine they don't lag the server if a block is on top of it but yeah on big farms they are expensive as hell

  • @minitanku
    @minitanku Před rokem +2

    Alright, my 4th video you made and can say you're a must follow channel for Minecraft. So well done and straight to the point.

  • @LLLadySSS
    @LLLadySSS Před rokem +10

    I rebuilt my sugar cane farm for that sole reason. Some of it didn't make it to the water so I just built a rail with a minecart with hopper directly below the canes and everything went right in. Perfect 😊

  • @platty9237
    @platty9237 Před rokem +3

    Amazing production work.
    I think the slime flying machine is much less complicated and much easier on you resource-wise. You still use the same pickup-type system below, but you use an extended hopper clock (or light sensor) to kick off the sweeper.
    I’ll never go back, and I highly recommend giving it a try. I think Ilmango came up with the design, but I scaled it down. I think mine was 6x15 or so, which provided plenty of paper for rockets.
    Oops: it could’ve been form gnembon’s fun farms series.

  • @nycki93
    @nycki93 Před 5 měsíci +3

    I don't like going to the nether so I'm trying to cut down on the number of observers and comparators I need, but this guide convinced me to go poke my head in there for just a few quartz, excellent build guide!

  • @rowdyruffmojo
    @rowdyruffmojo Před rokem +12

    I made this back when you first uploaded and omg it has made me so much emeralds! not only that, it springboarded the whole town's economy!! From all the product yielded, I was able to level up so many of the librarians and get those sweet sweet enchantments, which led to leveling up all the other jobs! I'd say this was the best build I have done in the whole world.

  • @mahelll
    @mahelll Před rokem +38

    I recommend to leave a one-block-gap between the rails and the boarder of your farm as mine carts tend to get stuck if a rail directly touches a block next to it

    • @MasterElements
      @MasterElements Před rokem +13

      If you do this make sure to put torches underneath, I had spiders spawn in my rail system.

    • @ry2002An
      @ry2002An Před 2 měsíci

      P😅😅😊​@@MasterElements

  • @designconker4796
    @designconker4796 Před rokem +13

    It’s an interesting design and uses less observers if that’s what your after. But you could have just taken the first design, planted it on dirt blocks and ran a hopper mine set under the dirt to collect the sugar/bamboo that collects on top.
    And on top of that it has the same inefficiency that I see in the normal building of the farm, breaking all at once before it is all grown. With just a slight tweak that makes the original farm 2 deeper you can make them fire off each individual pistons so you get the most efficiency for your sugarcane.
    Granted it still uses an observer per sugarcane/bamboo and adds a hopper minecart system to the original design.
    So it’s really what you are looking for in the build.

    • @BardedWyrm
      @BardedWyrm Před rokem

      Are we really concerned about efficiency as drops collected per piston firing? Unless premature harvest of sugarcane/bamboo actually impacts growth rate? That'd be news to me.

    • @designconker4796
      @designconker4796 Před rokem +5

      @@BardedWyrm well I think it depends who you are. I am one who tries to min max as much as possible. The person who will build a farm on the surface and spend a week going through caves with torches or building a farm over the ocean or in the air.
      I generally play on a server and to keep lag down you have to think about efficiency as much as possible since building too much redstone will lag the server (and I love redstone) so we tend to limit farms. 1 iron farm, 1 sugar can farm, 1 general mob farm, etc. and for 4-6 people that slight difference can make a huge difference long term.
      But if you are playing solo or have your own farms it probably won’t make as big of a difference.
      Edit: so I wanted to give an example.
      Let’s say for 24 hours of play produces 20 stacks. Pick up rates bring cutting in half are a huge difference (from not having a minecart under it.) And a rough estimate of 10% to pistons breaking early (I'll explain that a little later on)
      Meaning if you normally would get 20 stacks (then you lose even %10 to the pistons) 20-2=18 (Then take half of the original number since it isn’t getting picked up equaling 10 stacks) and that leaves you at 8 stacks out of the possible 20 stacks during the same period of time whether thats 2 hours or 40 hours that is a big loss. Especially if you are on a server.
      Edit 2:
      I just looked up the rates and all I can see is that sugarcane tends to grow at a rate of about 1 every 18 minutes (Java) and 54 minutes (Bedrock) minutes and if you break it at the second level it resets the time for growth. So you could lose anywhere from a 1 second growth to 18 minutes (or 54 minute on bedrock)
      So there is a big possibility for loss in growth and time. Seeing as it only takes a single extra building block and a single redstone dust for every second sugarcane in the row to fix. It’s a cheap thing to fix.
      100% worth it in my opinion.

    • @assetaden6662
      @assetaden6662 Před 11 měsíci

      ​@@BardedWyrm on servers being efficient is key. Especially when you work, and don't have a lot of time to wait for sugarcane to grow. And also if you dont have a chunk loader.

  • @vinnyk111
    @vinnyk111 Před rokem +13

    Got to the water logged slabs and the water went right through and washed all my tracks away. I used birch since thats what I had on hand. I’m also playing on bedrock, is there a better option? UPDATE: so in bedrock it seems like moss blocks aren’t something that work for sugar cane, so I just used normal dirt along the sides. I also dropped the water to a full block by putting cobblestone down between all the tracks and getting rid of the slabs all together.

  • @electra310
    @electra310 Před 8 měsíci +1

    Thanks for the great tutorial! I just built it on the server I play on and it works great! Really nice clear instructions, and I love the way you showed overhead views so I could check my work on the rails and glass and such.

  • @daviddavidson505
    @daviddavidson505 Před rokem +29

    I like the idea of using the varying outputs from a day/night detector as a long-delay observer clock which doesn't screw up from chunk loading. That's smart stuff and I'd consider it the star of the show here, to the point that it should find use in other types of contraptions as well. Flood system for a mob spawner comes to mind.
    I think the collection system is a bit over-engineered, though. Since every component of a hopper is renewable and farmable, I figure it's easier to just put the minecart rails directly on top of a hopper chain, so the hopper minecart will just immediately pass everything it collects into the chain below and never need to stop. It's also cheaper to power redstone objects like powered rails by using a lever, though I guess redstone blocks aren't terribly expensive to begin with. I'm just an absolute penny pincher when it comes to stuff like that.

    • @BaritoneMonkey
      @BaritoneMonkey Před rokem +4

      Downside is that hoppers create lag, I'd argue

    • @atomkuehne
      @atomkuehne Před rokem +5

      Yeah, hoppers are farmable, but they do create lag without a solid block above them. This is an issue for people with PCs on the lower end or on multiplayer servers. The line of hoppers also won't add anything to the system, save for absolutely massive systems that the minecart would have trouble picking up amd depositing everything before the next cycle, but again the lag issue becomes compounded when the size increases. If this system used mud blocks instead of the other blocks that sugarcane and bamboo can grow on, you can skip the minecart track all together. Since mud isn't a full block hoppers can pull through them, but still provides the aforementioned hopper lag.
      However, it's weird considering how much cheaper a hopper minecart is compared to lines of hoppers since you seem to care about reducing redstone costs (redstone block vs lever) but ignore the iron costs because it's farmable. Every single component is farmable: cobblestone from cobble generators, iron from golem farms, wood from tree farms, gold from zombified piglin farms, quartz from piglin bartering farms (can use gold from zombified piglin farm), and redstone from witch farms (which also provides sticks).

    • @BaritoneMonkey
      @BaritoneMonkey Před rokem

      @@atomkuehneoh, interesting! I knew hoppers created lag, but I didn't know why. So it's when there's not a full block above them that they create lag?

    • @atomkuehne
      @atomkuehne Před rokem

      @@BaritoneMonkey yes, when there's a full block they don't have to constantly check if there's an item above them or not. Adding a full block stops them from making checks which eliminates most of the lag they create.

  • @procrastinathor4594
    @procrastinathor4594 Před rokem +73

    Also sugarcane has 15 growth stages before it grows one block, so if you fire all pistons as the first one reaches 3 high you are loosing lots of those growth stages that would grow any second to the next block and all of them just get reset

    • @ouwebrood497
      @ouwebrood497 Před rokem +1

      Good point, didn't realise that.

    • @Confuzer
      @Confuzer Před rokem +10

      This is the biggest loss in inefficiency. So link a watcher with one piston, add a hopper to collect the dropped down canes and it's efficient enough. Just have to figure out how to link it 1 on 1.

    • @tigers3748
      @tigers3748 Před rokem +1

      I was wondering why this was so slow

    • @h3ndr1x80
      @h3ndr1x80 Před rokem

      ​@@Confuzer I made a this function way back in the day but it's incredibly massive due to this. You need sticky pistons, and you need to expand this system so basically it goes:
      [Block]
      [Cane] [Observer (Output -->)] [Block (Solid)
      [Cane] [Block] [ S. Piston]
      [Cane] [Block] [N/A]
      With this design it only triggers to power a single piston with the observer, which increases efficiency but it's expensive to an extreme due to the sticky pistons, and it makes the contraption an extra block thicker.

    • @h3ndr1x80
      @h3ndr1x80 Před rokem

      The other work around would be to do this but add one block between each section of sugar cane (Cane, Block, Cane, Block) so the redstone does not link to all of them, removing need of sticky pistons yet still makes the contraption a block thicker.

  • @nora-dd7pj
    @nora-dd7pj Před rokem

    just made this! thank you so much. was wondering how the first one i made (the one you showed and explained how its inefficient) and how much loss i had so i looked further and found this one you made. thank you so much its a huge improvement!

  • @CaioCromos
    @CaioCromos Před rokem +10

    This one is a very nice design. My favorite sugar cane farm design particularly is the scicraft one. Its 100% stackable and surprisingly easy to build and insanely efficient. Good tutorial btw.

    • @cas-
      @cas- Před rokem

      Nice that one looks awesome, I like the tangotek one - less complex at early game and also stackable

  • @DboyRough
    @DboyRough Před rokem +11

    Great vid EyeCraft, solid info as always great delivery, one of your fans since the beginning 👋👍

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +4

      Thank you I appreciate that!

    • @jontargaryen1425
      @jontargaryen1425 Před rokem +1

      @@Eyecraftmc I do have a question about the base. With the daylight sensor being the harvest determiner, how often does it collect? Once when it turns night and once when it turns day?

  • @gabryul
    @gabryul Před rokem +28

    One of the most underrated MC CZcamsrs, love your content Eyecraft!

  • @0canofbeans_417
    @0canofbeans_417 Před 10 měsíci

    I love how you explained the flaws and then made a better alternative with supported facts as to why this is a all around better design. Good job.👍🏼

  • @brianb1176
    @brianb1176 Před 11 měsíci +11

    You can also use Mud Blocks as they are low enough for normal hoppers to pick up the drops. No need for a rail system if it suits you. Love the video, keep it up!

    • @burgre2965
      @burgre2965 Před 11 měsíci +1

      would u just put hoppers under every mud block? thats rlly expensive for an early game farm like this

    • @pioncham2584
      @pioncham2584 Před 10 měsíci +1

      @@burgre2965Actually, some people build it in late game as everyone want to fly high

    • @burgre2965
      @burgre2965 Před 10 měsíci +3

      @@pioncham2584this is a bad design for a late game sugarcane farm. a lategame sugarcane farm would just be a massive field of sugarcane with a two way flying machine cutting them down

    • @khw1425
      @khw1425 Před 3 měsíci

      I could see this being more useful on smaller sugarcane farms, especially if you wanted to tuck one into a space on a very specific build- like a ship or a house that has a dead space you want to make more productive. The hopper and mud block design would be more compact, and would also be silent, which might be something you want in a build that's more about aesthetics than raw productivity. Also would be good if you had an iron farm or were near a mountain biome but didn't have a lot of gold. All very specific, but minecraft is about building how you want and not just raw production.

  • @flar793
    @flar793 Před rokem +7

    I made a sugar cane farm in my survival world, thanks for the tips!

  • @eonaon6914
    @eonaon6914 Před rokem +6

    Ive done a variation of this in a creative world using the new mud blocks and hoppers since minecart noises drive me up the wall. I definitely say doing this on a survival world is much more economical using your way since iron as a resource can be difficult to acquire in some areas.

    • @AleksCoreBY
      @AleksCoreBY Před rokem +3

      since iron farms exist its actually one of the easiests things to get imo

    • @Xx0ME0xX
      @Xx0ME0xX Před rokem

      @SomeCoolGuy yeah, i got like 20ish stacks even after building a few farms, just built this one and it hardly uses any iron, depending on the number of pistons used

  • @ozzieplays5019
    @ozzieplays5019 Před 8 měsíci +8

    For anyone building this very early game you can replace all the Redstone blocks with Redstone torches, just mine one block down from the block that the powered rail would be and place a Redstone torch

    • @masa_sjo
      @masa_sjo Před 5 měsíci

      No sane player would build this complicated farm. Just use slime flying machine to sweep those bamboos and sugarcanes.

    • @Johnek.
      @Johnek. Před 5 měsíci

      @@masa_sjo How is this complicated farm brother?

  • @cmaklonowa6223
    @cmaklonowa6223 Před 5 měsíci +7

    For large-scale sugar cane farms, use a flying mashine! It looks and works well, especially paired with a minecart collection system.

    • @ArloMathis
      @ArloMathis Před 2 měsíci

      The only thing to keep in mind with flying machine based farms is that they can break if they're unloaded while operating. Not super great for full unattended AFK or while doing other things.

  • @saplingzap
    @saplingzap Před rokem +7

    I tested this vs the original style with hopper minecarts added to it and the old style was slightly better. Tested it for 72 hours with 256 growing slots each and got 47 more sugarcane. I think that the constant obstruction above the plant lowers the growth chance by removing a couple game ticks every time

    • @BombShot
      @BombShot Před 9 měsíci

      What was the total items for each farm? At 72 hours with 256 slots 47 seems more than possible to be within the realm of random chance based error, as even with some of the most efficient farms randomness on ticks can change rates. This genuinely seems like they're about the same. Judging on normal rates I get with smaller farms I'd assume that can't be more than a 10% differenced between the 2 farms, as 500 per hour is easily achievable below your described builds, and even large scale 546 slot slime based sugar can farms can have a variance of about 5-10%.

  • @dnadiluna8174
    @dnadiluna8174 Před rokem +4

    Very nice video and cool design.
    I just wanted to point out that it isn't necessary to put dust on top of all pistons. We could, for example, remove the outer redstone dust lines (the ones on top of the pistons facing the outer glass walls) and they would still fire together with the directly powered ones. The reason for that is quasi-conectivity, btw. So by doing that we not only cut in half the cost in redstone dust but most importantly we reduce significantly the lag produced by the farm, specially if we choose to build a large scale one.

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +13

      That is correct however I designed it this way so it works the same for bedrock and java as bedrock edition doesn't have quasi connectivity

    • @viviansusername
      @viviansusername Před rokem +12

      @@Eyecraftmc goddamn, someone that actually designs redstone with bedrock in mind???

    • @dnadiluna8174
      @dnadiluna8174 Před rokem

      @@Eyecraftmc Ohh I see. That's very thoughtful of you ! Anyway, imo what you showed us in this video is indeed a very nice and probably the simplest workaround I've ever seen to the "sugar cane getting stuck" problem so thanks a lot for that !

    • @spugelo359
      @spugelo359 Před 5 měsíci

      @@dnadiluna8174 On paper is thoughtful, but all the Java players end up wasting redstone as a result and never know about it. if uploaded Java version instead, a bedrock player would quickly notice that only the ones with redstone above are working and just add more redstone to fix it. Edit: Noticed a comment that says that the design doesn't work in Bedrock anyway and have to waterproof the rails 😂

  • @martingrundle1112
    @martingrundle1112 Před 7 dny +1

    love this farm! i'm basing underground so I'll set a redstone to a clock to emulate the daylight sensor.

  • @nicholashernandez4611
    @nicholashernandez4611 Před 9 měsíci +5

    3:35
    You could use mud…you can grow both sugarcane and bamboo on it, you can put hoppers directly under them and items can be collected through the mud, and that removes the need for hopper minecarts. It would mean more hoppers, sure, but it would be quite a bit quieter.

    • @XD1999cable
      @XD1999cable Před 5 měsíci +1

      Mmm...maybe the hoppers are way easier to use than minecart system but it's way expensier than minecart hopper unless you have an iron farm.

    • @nicholashernandez4611
      @nicholashernandez4611 Před 5 měsíci

      @@XD1999cable
      I only touched on that, but you’re right. Iron farms aren’t really that expensive, but they are a little Time consuming.

  • @ajwu-iv2io
    @ajwu-iv2io Před 11 měsíci +13

    as a very traditional minecraft player, i was skeptical about giving up the usual sugarcane farm design at first, but this is just so much better!

  • @therealtimmyt5247
    @therealtimmyt5247 Před rokem +3

    Thank you for the video! For some reason, even though my observer and daylight detector are in the center, the pistons at either far end of the farm wont activate. I made it the same size as you did. Any ideas?

  • @carolfsanisme
    @carolfsanisme Před rokem

    This is amazing
    I built an early game sugar cane and bamboo farm on a realms, each have only one observer (looking down in a corner) and the bamboo is taller. It works fine for now, but we were 3 player when I built it and now we're 6 lol it doesn't keep up anymore
    We are planning on moving and expanding our auto farm area away from our main bases, as it get too loud and laggy sometimes, definitely will use this design!

  • @likikoari
    @likikoari Před 5 měsíci

    this was really handy! though i actually ended up making some small improvements (in my opinion)
    the first was I reduced the amount of powered rails and it is Wildly unnecessary to have rows of three of them so close together, and redstone blocks are neat but Very chunky and actively not useful when trying to stack this farm (I made two of the farm one underground and one on top for bamboo)
    so redstone blocks are out, detector rails are in. and also like, half the amount of needed powered rails
    so while Yes this design uses less quartz than a typical sugarboo farm what if we used exactly 1 piece for the entire build, that piece being for the comparator. using slabs you can link one of your detector rails right on up to the redstone on top of the piston, then a couple repeaters to make sure the signal hits everything (for bedrock instead of slabs you can just staircase up in a square, detector rails output a redstone signal of 15 so it should reach up there either way).
    to turn off the farm you can add a lever to really any point on top to lock the pistons to their 'on' state

  • @hamnchee
    @hamnchee Před rokem +18

    Thank you for just making solid efficient content instead of piddling around and shouting "what's up" or asking me to subscribe before I even see the video (to any of which I will always respond by stopping the video immediately). You rock and I'm going to subscribe.

  • @pinkeyedjim
    @pinkeyedjim Před rokem +60

    I have started building mine on mud instead of moss blocks and just using a hopper chain underneath the mud instead of a minecart collection system.
    But for bigger designs like this I'd probably go for the minecart too.

  • @applehead4747
    @applehead4747 Před rokem

    This was awesome, I've never had luck with automatic farms and this worked first try. Thank you

  • @kitherit
    @kitherit Před měsícem

    I've now come back to this video several times to build this farm. Thanks so much for an awesome video!

  • @Wolf-ln1ml
    @Wolf-ln1ml Před 11 měsíci +7

    I love automated farms, but unless I _really_ want to save space, for sugarcane, I always go with manual harvesting. It's just so satisfying to sprint down rows of it, just holding left click, and collecting stack after stack of the stuff ☺

  • @rowanrooks
    @rowanrooks Před rokem +30

    This looks great! I've been meaning to get around to making a sugarcane farm, so maybe this is a sign that I should actually make that happen.
    I think I would like to try trading out the redstone blocks for something that uses less resources. (I probably have enough redstone, but I'm stingy lol) Maybe I could use a lever on the bottom of those blocks instead? It will be fun to experiment with. I think the best part of a following a tutorial is tweaking the design just a bit to make it your own.

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +20

      I completely agree, customizing farms is always fun, and yes levers would definitely work if you prefer not to use the redstone blocks

    • @jmagz03
      @jmagz03 Před rokem +4

      Or torches. Saves you 11.111111% of redstone dusts in expense of you using part of little sticks.

  • @amegatron07
    @amegatron07 Před 12 dny

    Thanks for the video. I always tend to make such farms (including Kelp) based on timings rather than observers.

  • @MrHaggyy
    @MrHaggyy Před 8 měsíci

    I like to beef up the detector with a comp in substract mode that triggers the farm and the minecart once a day.
    You have a loss as some of the sugar will wait fully grown. But it makes a neat farm design that can be placed close to your main base and wont annoy you with frequent triggers.
    I use the same daylight detector for 64 sugar, bambo and dripstone.

  • @Vexved.
    @Vexved. Před rokem +3

    Love the vids keep up the good work 🎉

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +2

      Will Do!

    • @Vexved.
      @Vexved. Před rokem

      @@Eyecraftmc you know you are one of the only youtubers that actually read the comments thats why you are my favorite youtuber

  • @CharlieTheNerd91
    @CharlieTheNerd91 Před 7 měsíci +37

    MAJOR UPGRADE TIP (for sugarcane):
    Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!

    • @nemziii200
      @nemziii200 Před 7 měsíci

      Thx for the tip my sugar cane seems to grow at such slow rates now was curious if there was a better more efficient way I shall try this method and see if it improves otherwise I'll setup my old manual farm and go with that since I had much better rates

    • @Fev333r
      @Fev333r Před 7 měsíci

      how does that work? because at some point the bamboo will reach max height and stop growing, right? How do you bypass that?

    • @Westian14
      @Westian14 Před 7 měsíci

      ​@@Fev333rYou would place an observer above the piston to break the bamboo

    • @mannmanuel7762
      @mannmanuel7762 Před 6 měsíci

      ​@@Westian14observer above the piston, right?

    • @Westian14
      @Westian14 Před 6 měsíci

      @@mannmanuel7762 Oh yeah my bad

  • @kisssolt196
    @kisssolt196 Před 6 měsíci +1

    You merge the collection mechanic of this farm with the usual farm. That way you still get the growth based harvest without the uncollected materials. Using light detectors is a creative way, but it can lower the maximum output if the plants grow faster than the light changes. Also for bamboo the flying machine harvester is much more fun.

  • @obscureabsence9039
    @obscureabsence9039 Před rokem

    Thank you so much, I’ve tried so many farms and this one is the one. I don’t lose any sugarcane and it’s pretty fast!!! Amazing ❤

  • @taylorindustries
    @taylorindustries Před rokem +4

    you always want to use mud for the sugarcane. mud is one pixel smaller than normal blocks so the minecart with hopper will always pick up everything

    • @benjaminlum5894
      @benjaminlum5894 Před rokem

      Hopper minecarts can pick up items through solid blocks, so dirt or sand will work just as fine for sugar canes. The only fear is bamboo items landing on themselves.

  • @whocares2277
    @whocares2277 Před rokem +3

    You don't have to waterlog every slab if you place solid blocks between the rails and skip the slabs. Then just place water every 10 blocks or so, flowing water is enough for sugarcane.

    • @BombShot
      @BombShot Před 9 měsíci

      solid blocks can glitch out minecarts

  • @rogue4564
    @rogue4564 Před rokem

    WOW this is the new meta! Great job!!!! I never sub ppl but you deserve one so here ya go man!

  • @54m0h7
    @54m0h7 Před 6 měsíci

    Nice design. One thing I did on my farm, since our server wants us to be able to turn off our farms for lag, is to have it when the pistons trigger it launches the minecart. The cart just sits idle most of the time. Less noise and lag that way.

  • @Bromunculi
    @Bromunculi Před rokem +14

    i feel like everyone's forgetting that you can plant sugar cane on mud blocks (with a water source next to it ofc) and have hoppers be directly underneath the mud block.
    Because the block is slightly "shorter" than a regular block, any sugar cane that's knocked off will be picked up by the hopper system, thus saving space and preventing the noise you'd get from the minecart system

    • @viviansusername
      @viviansusername Před rokem +3

      Rails are 6 iron for 16 rails, or 6 gold per 6 powered rails. Placing hoppers like that would need 80 hoppers for this farm, which would need 6 1/4 stacks of iron, compared to this farm, which uses 56 iron (for just the collection, it's 136 total, hopper/mud would need 7 1/2 stacks). Plus hopper lag exists, but the minecart is never broken/stopped in this system and hopper lag is minimal enough, so that probably wasn't much of a consideration.
      I'd personally go with hoppers (and lock them!), because an iron farm is one of the first things I make in a new world, but not everyone plays like that.

    • @Bromunculi
      @Bromunculi Před rokem +1

      @@viviansusername true, i forgot to consider the cost of materials needed lol

    • @Mike_Mayhem
      @Mike_Mayhem Před rokem

      That's a lot of iron for those hoppers though

  • @dannymac653
    @dannymac653 Před rokem +3

    Now that bamboo is going to be a new wood type, this is now an essential auto-farm.

    • @xenird
      @xenird Před rokem

      Ive been thinking that lol

  • @thelastwoltzer
    @thelastwoltzer Před rokem

    That's so cool! I didn't realize that light sensors could trigger observers, though it makes sense because their redstone signal power changes depending on the light level.

  • @bazem
    @bazem Před 10 měsíci

    Very nice, I never used observers in my farm, but used a sunlight detector with comparators so it triggers the pistons twice a day, when the sun rises or sets. I added a switch to this circuit so I can turn the farm off if I have too much production.
    I still use the water current to transport the sugar cane, but I don't lose any because I limited it's height to 2 blocks and used 2 pistons inline, so they push the sugarcane further, preventing it to fall on the ground instead on the water. This way I achieved zero loss at collection.

  • @shonmil
    @shonmil Před rokem +6

    Good stuff, tho addion of mud to the game fixes the initial designs flaws completely, as sugarcane can grow on mud and hoppers can collect trough mud removing the need for a water stream

  • @fridex_x445
    @fridex_x445 Před rokem +3

    If you plant the sugarcane on mud you will 100 percent get the sugarcane because mud block is not a full block

  • @brettcoutermash2651
    @brettcoutermash2651 Před rokem

    I like this design, I like being able to see how to make little changes to my redstone to make it more efficient! TY

  • @SeanJohnVODs
    @SeanJohnVODs Před rokem

    honestly this is my first time making a farm involving redstone and WOW this video is amazing when it comes to explaining and I absolutely love it! keep up the good work man!

  • @mistirmisfit1213
    @mistirmisfit1213 Před rokem +8

    The only thing I found annoying with using waterlogged blocks instead of using a solid block for the base of the water is that if you were to break any of the border blocks it would cause a chain reaction of the water physics from the waterlogged blocks to start pouring water downward breaking all of the rails and ruining the entire build.

  • @manishajalan8031
    @manishajalan8031 Před rokem +5

    Me: Yeah this is so cool, even though I'm never gonna build it :).

  • @NatalieMugridgeNailArtist

    thank you for explaining this so well, I built one and it works perfectly!

  • @yersacaltara6698
    @yersacaltara6698 Před měsícem

    thx for the tuto :3 realy well done, i did one in my desert city

  • @grondhero
    @grondhero Před rokem +6

    22x8 area for build + 1x4 area for rails to storage + 1x3 area for storage chests
    69 Rails (1 stack +5)
    27 Powered rails
    1 Hopper minecart
    2 Hoppers
    1+ Chests
    9 Redstone blocks
    83 Redstone dust (1 stack + 19)
    1 Redstone torch
    1 Redstone comparator
    1 Lever
    165 Building blocks (2 stacks +37)
    80 Slabs/stairs (1 stack +16)
    222 Glass (3 stacks +30)
    96 Moss (1 stack +32) or other designated block to grow sugar cane / bamboo
    40 or 80 Sugar Cane / Bamboo
    2 Buckets of water (create temporary infinite water source)
    80 Pistons (1 stack +16)
    1 Observer
    1 Daylight sensor

  • @joshuadelaughter7968
    @joshuadelaughter7968 Před 6 měsíci +3

    Two quick notes. The first is that as long as you leave a one block gap everywhere around where the minecart will travel, you could use half as many powered rails if not less and it'd still work. The second is that you don't need redstone blocks to power the rails. You can use a redstone torch underneath the block that the rail is sitting on.

  • @haaly7245
    @haaly7245 Před rokem

    Use a hopper redstone clock instead of the daylight detectors for an activation system you can fine tune to further minimize loss from canes/baboos that grew to max size.

  • @VarietyTelevision
    @VarietyTelevision Před rokem

    Your videos have been the most helpful resource for things like this lately. You truly rock.

  • @mementomori5580
    @mementomori5580 Před rokem +3

    So in short:
    Sugarcane Farms in Minecraft are, in fact, NOT wrong. They're just very cheap and easy to build.
    If you make it more expensive and complicated, you of course can make a better one. But that doesn't invalidate the easier and imho cheaper design at all.

    • @Mike_Mayhem
      @Mike_Mayhem Před rokem

      I love how you just glazed over the fact that this is far more efficient and you don't have to make it this big. We no gonna talk about the waste of the original design? Some ppl just like to be haters.

    • @mementomori5580
      @mementomori5580 Před rokem

      @@Mike_Mayhem The supposed "wrong" decide is super simple and far easier to do than the one proposed here.
      Yes, the one proposed here is far more efficient and such, but it doesn't always need to be 100% efficiency.
      There is nothing "wrong" with the original design, it's just not as efficient as it could be, but imho the original is far easier to build.

  • @kmarasin
    @kmarasin Před rokem +3

    Even pistons are pretty expensive when you have one per plant. I'd prefer some sort of flying machine build that mows them all down. I've seen these elsewhere on youtube but the farms themselves are impractically huge. I have no experience with flying machines yet so I don't know how to build one so that it goes back and forth.

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +2

      Yes I was considering having a flying machine design but they're really only practical at large scales which most players don't need

  • @zanestratton8172
    @zanestratton8172 Před rokem

    I love the way you explain things, nice and simple, no nonsense.

  • @slefx
    @slefx Před rokem

    Smart, my design used alot of observers although that was because I had alot of mats on hand, and I used waterlogged water too awesome design!

  • @DiDi0503
    @DiDi0503 Před rokem +4

    Why not use hopper and mud. Mud is not full block like soul sand but you can place sugarcane on the mud. What about that?

    • @Eyecraftmc
      @Eyecraftmc  Před rokem +2

      Simple, because the amount of iron you would need to collect all the sugarcane with hoppers makes it impractical

    • @DiDi0503
      @DiDi0503 Před rokem

      So are you gonna make sugarcane farm with mud next time pls?

    • @marsrevolutionary
      @marsrevolutionary Před rokem +2

      @@Eyecraftmc That's only really applicable until the first iron and tree farms are built. Nobody builds a sugarcane farm and goes, "Yup. That's the only item I need lots of and I'll only ever need them right here." If people are here, following your tutorials, then their end goal isn't to simply reach the end of the game, it's to build those resources where they're needed and remove the impracticality you're referencing.

    • @DiDi0503
      @DiDi0503 Před rokem

      @@marsrevolutionary yeah you're right

    • @carlosperezdelema
      @carlosperezdelema Před rokem

      @@marsrevolutionary sugar cane is a tipical early game farm because of villager trading.

  • @matbailie3816
    @matbailie3816 Před rokem +18

    That's a lot of iron, redstone, etc. Using a BUD switch, you can break the sugarcane/bamboo as soon as it grows once; every broken crop is pushed, water stream collection can be used, no need for observers or rails.

  • @CordellMeiburg
    @CordellMeiburg Před 6 měsíci

    Great tutoria!! Just one tip if you’re low on Redstone you can place a Redstone torch on the block 2 down from you’re powered rail and get the same effect as a block of Redstone.

  • @ShadowTheCatStudios
    @ShadowTheCatStudios Před rokem

    Thanks for this I’ll make sure to build this once I get the supplies

  • @kimberlyp9990
    @kimberlyp9990 Před rokem +3

    Definitely use stairs instead of slabs. I had an enderman snatch one of the dirt blocks and the slab flooded the entire farm and broke all the rails beneath. Which meant I had to break everything down to fix it. SO ANNOYING 😂

    • @xmattvincent
      @xmattvincent Před rokem

      skill issue tbh

    • @suicidebydrako
      @suicidebydrako Před rokem

      Went afk for a bit and when I came back my farm was flooded starting to suspect an enderman was the culprit…

    • @dylanb2990
      @dylanb2990 Před rokem

      How will stairs help?

  • @outcast4087
    @outcast4087 Před rokem +21

    You can easily upgrade the "standard" farm by using mud blocks and a hopper minecart underneath.
    (Edit) Though I like this design quite a lot, my sugarcane farm is located in library basement, so I have no idea how I would integrate a daylight sensor there.

    • @ishanballa8017
      @ishanballa8017 Před rokem +3

      If you’re using a hopper minecart you might as well just build this design

    • @Fallen-ky5by
      @Fallen-ky5by Před rokem +2

      have a daylight sensor on the roof, with upwards facing observers to bring the signal downwards in a 1x1, or replace with a Redstone clock

    • @thealmightyduck335
      @thealmightyduck335 Před rokem +1

      you could just set up a hopper clock to go off every few minutes

    • @Gef105
      @Gef105 Před rokem +2

      You could place an observer to watch one of the sides of sugarcane when is fully grown then connect to the redstone.
      That would break everything once that specific one has grown.

    • @TheHKZero
      @TheHKZero Před rokem

      You can skip the daylight detector and use a sculk sensor to detect the noise these make when growing which can in turn be used to fire off the signal to the observer and trigger the pistons.

  • @ARockyRock
    @ARockyRock Před rokem +2

    you could, alternatively, put mud blocks under the sugarcane and hoppers underneath that. hoppers should be able to collect through mud because they aren't a full block

  • @JoshLloyd
    @JoshLloyd Před 11 měsíci

    This video is super helpful. I built this farm using this guide for the second time just now. This is my favorite guide for this farm.

  • @inkberrypie
    @inkberrypie Před rokem +6

    Playing on bedrock. This farm does NOT work with moss blocks. Save yourself the headache of spilling water all over the tracks and having to basically start over from scratch and just use dirt!

  • @RiseOfHorizon
    @RiseOfHorizon Před rokem +5

    Item List:
    Shulker 1 :
    165x Building Blocks
    80x Slabs
    222x Glass
    96x Moss / Grass Block / Dirt
    80x Sugarcane / 80x Bamboo
    2x Water Bucket
    80x pistons
    83x Redstone Dust
    2x Observer (Minimum 1)
    2x Daylight Sensor (Minimum 1)
    Shulker 2 :
    69x Rail
    27x Powered Rail
    1x Hopper Minecart
    9x Redstone Block
    1x Comparator
    1x Redstone Torch
    2x Chest
    2x Hopper
    1x Lever

  • @0jcooper0
    @0jcooper0 Před 25 dny

    great tutorial! i'll definitely be using this

  • @Jett2894
    @Jett2894 Před rokem

    i built 2 of these onto my mega farm these are part of the underwater area thanks alot for the farm guide