I don't know what's worse: a DLC that sets up a sequel that's never going to happen, or one that undermines the original cliffhanger ending, making the entire thing pointless...
I seriously canNOT believe they actually went with the god awful 'it was all just a dream' cliche for this game's actual ending. How did the developers of this game make literally every possible terrible design decision? It's actually impressive. Edit: Like why even do the whole 'it was all just a dream' thing to begin with? Why couldn't they just have Jacob actually attempt to escape, then fail at the very end? Then, realizing that there's no hope for escape, the doctor still does the whole C.O.R.E transfer thing before they both die.
apparently the entire base game was real, it was the dlc that was "all just a dream" because the doctor needed his memories recorded so she could send the proof, so she kept him alive until it was all downloaded with all the stuff he went through in the dlc. still didn't like the ending
It amazes me how after like 5 months after the dead space remake completely destroyed and obliterated the Callisto protocol in all aspects They have the balls to charge even 10 dollars to get an ending that should’ve been in the base game to begin with.
@@DrundeFPSyou’re most likely right, the devs of the remake probably looked at the negative reception and problems of that game to better fine tune and polish the remake. So there is one good thing about the Callisto protocol, it helped the dead space remake.
The best games usually don't even try to be big, they just ARE. I remember the marketing team pushing this game hard, all over the place, like it was the second coming of survival horror... Only for it to land with a resounding "thud", and being swiftly overshadowed by a remake of its predecessor.
@@Turbulentdesk3967 It will always be hilarious to me that the game that was hailed as the spiritual successor of Dead Space ended up being massively overshadowed by the OG's remake, like a month after it came out. Oh the irony.
@@johndodo2062 I mean every game tries to be _successful_ and the metric for what is and isn't success is going fluctuate a lot. The Callisto Protocol, in addition to having a name you can't abbreviate, was marketing itself as an actual event, something _big_ that'll be talked about for years to come like a Skyrim or Minecraft as opposed to just a Call of Duty Infinite Warfare.
Bionicle was pretty big man. Toys, comics, movies and games. Bionicle had it all, until they replaced it with Hero factory. God damn sons of bitches butchered my childhood.
About the combat: They actually changed it in a patch to where the monsters line up one by one to be clobbered. On release the monsters would all mob you at once, actually making you have to block instead of just dodging, and players complaints on this had them completely retool the enemy AI to where its just dodge until you win.
@@Gizzor Your opinion is not common, lots of people hated the DS3 DLC ending. It's why the comparisons between Dead Space and this series speedrunning the former's downfall in one game include the DLC and its ending.
@@56bturn I mean, I think it makes sense. I wish there was a bit more to it but in the end, what can really be done? The Brethren Moons are unstoppable nigh, they've killed numerous other species before humanity and likely have an unending army at their disposal. There really isn't any winning against the necromorphs.
@@56bturn the ending of everything being screwed fit in with the tone, there NEVER was winning in dead space, but charging for it was stupid, i didnt play it until last year so i wasnt as bitter. that said i didnt even beat the real game i got to the point where you had to assemble that one necro and thought it was dragging BAD
Writer 1: "We ended on a cliffhanger expecting a sequel, but our game simply wasn't good enough. We need to tie up this plot!" Writer 2: "I'd say we just let our main character die. That sure won't feel like a total waste of time that undermines the ending of the base game." Writer 1: "I know, but we need to somehow add another hour or two to the length... What should we do?" Writer 2: ... Writer 1: ... *Togerther* : "It was all a dream plot twist!"
@@andersonisowo9603Which is funny, because I remember Dead Space 3 did pretty much the opposite: ended the main story by killing Isaac, but then in the dlc he came back to life, and then it tagged on a cliffhanger ending
@@mattd5240 correct. and this was basically his original pitch for deadspace. it was the development team that took his idea, and reformed and crafted it into the deadspace we know.
Wow, who would've guessed that the mediocre Callisto Protocol would have not only a true ending behind a paywall, but said true ending was a mediocre "oOoO it was in his head" ending. Truly spectacular
I wouldn't even say Callisto Protocol is mediocre, I'd say it's a downright bad game. The only thing it has going for it are its visuals, every other aspect of the game is pretty terrible.
@@SquashyButton I think that the setting is actually pretty dope and truly could've been something great in the right hands. Too bad the writing is so bad, the gameplay so meh and even the sound design's lacking.
@@theokayishgamer I mean, the setting seemed cool at first, but eventually just devolved into generic sci-fi to me. And yeah, the story is terrible, but combat was fucking atrocious for me, went WAY past meh.
Imagine living in current times, where people universally agree that a “it was a dream/hallucination” ending is the worst possible thing that can happen to a story, and still making this decision.
I still feel like Forspoken was just some kind of a joke like there is no way anyone would have intentionally made that game. It's too ridiculous to exist and it appeals to absolutely no one.
@@Your_MInd_is_A_weapon I wanted to say that it couldn't be a joke if so much money went into it, but after giving it some thought, I'm not so sure. Who the fuck knows what goes through the mind of the producers these days... BTW I've just found out that Forspoken protag just goes and dies in it's DLC too. I find it extremely hilarious 🤣
Cyberpunk is leagues better and has way more content than either of those games. Cyberpunk is only bad if you were one of the clowns to get it on last gen hardware.
@Andriej69 I actually went into it prepared to hate it because I knew it was going to be a looter shooter instead of a proper RPG, and knew they weren't going to live up to half their promises. Some of us are actually informed consumers. Ironically enough, the game is just as buggy to this day but people say it's "fixed" the moment that trashy anime came out.
Impact hammers which use blanc cartridges to accelerate it's striker probably count as potential hammers, because their energy is stored as potential energy of chemicals in the cartridge.
Not gonna lie. Kinetic Hammer just sounds Sci-fi as fuck and just sounds outerspace like. I have NO idea what kinetic means in the Scientific context... But i know that if you would ask me if i want a "kinetic Hammer" You bet i would say Yes because i think of some fancy sci-fi alien hammer lmao.
I said it in another video about this DLC already, but: I really feel like they chose this ending specifically to drive a final stake through the game and be done with it
Crazy how the devs behind dead space looked at thier final outing with the 3rd game's dlc and was like ya know what let's make another ending that's even worse than that
The problem with the combat for people is that they over complicated stuff for themselves thinking it had more to it when in reality it was a simple rhythm mechanic where you go side to side with the joystick or two buttons.
Besides the confusingly simple dodging, it's just fundamentally broken. It's unfun, it's the exact same animations and spamming one button over and over again with little variation and almost every enemy is fought the exact same way.
@@OrionDawn15 exactly. Like it looks like some have differing abilities but their roles are never defined by their abilities instead they occasionally spit at you or turn invisible. But they all constantly run and swing their arms at you. It also doesn’t help that the tentacles thing is with every single enemy type and not just 1 type making that whole thing mundane real quick.
I paid $10 to rent it thinking it can't be that bad. I usually play games on hard but after just one big fight, I gave up and put it to easy. The combat has to be one of the worst I have seen and the story was so predictable that I was rolling my eyes every time something happened. At least Forspoken was trying to do something different, this is bad all around.
So they had a chance to revive the deadspace-like genre and decided "let's just butcher this shit and then repeat the exact same top-tier mistake that happened in ds3."
For the price of one diablo 4 horse armor bundle, you too can play a 90 minute adventure of the exact same sifi hallways and non-gameplay from the main game!
Are you telling me that after paying 80 bucks for the "deluxe edition" You get a couple of ugly costumes and an awful DLC that is the actual ending of the game but cut off and sold separately for 16 bucks where I can dodge dodge hit hit dodge dodge over and over in the same looking dark corridors again 7 months after the release the game? It's what I breathe for!!
Hot take, Hero Factory made better use of the CCBS than G2, and I'm not talking about the aesthetic of the parts being a better match. The entire conception of CCBS is that armor attach point and limb attach points are the same, and that means that smaller sets get to be fully posable with a basic skeleton, whereas bigger sets can make a complex lattices of flexible joints, like say building up realistic shoulder blades. Because even the smallest links still had a free ball joint, armor could still be layered on these larger woven structures, and with technic pins still accessible you could still tie in older Bionicle parts or make certain parts still rigid with classic technic lift arms and bars. Compare the Larger and non-humanoid Hero Factory sets to anything from G2 and you will see that this is exactly what they do, creating interesting non-standard skeletons and layering the existing armor pieces in interesting ways. But lets be honest here, the G2 Toa weren't badly designed, in fact they were great, the gear function was well integrated and the posability and stature of the models was good. No, the real issue is that they made next to no new armor or accent/texture pieces for the series. And that's like the whole point of that third layer, to give different series unique textures, but I guess after the mask and weapons they didn't have the budget. But if thats the case, why even bother trying? Presumably a big reason Lego dropped Bionicle is because they were shying away from series that heavily relied on new and unique molds for every season, why try again if you know that the greebly, kitbashy, texture is what made the series iconic? Regardless, I wanted to mention what CCBS SHOULD have been able to do, because while I can seriously praise the Toa, the bad guys sucked, there were barely any Rahi, and no vehicles, but Hero Factory had all of that, meaning it was not an inherent limitation of CCBS, just a total lack of confidence or ingenuity.
If Callisto gets added to gamepass, it still has to compete with every other game on the service to be worthy of your time. Considering all the Yakuza games are on there, I think that's a long shot.
Wow, that ending. I still can't believe what a dud this game turned out to be. I remember when the game came out and people were saying it was amazing and it honestly just astonishes me how low some people's bars are.
I enjoyed the line about autocomplete QTEs. The accessibility push in the industry is genuinely making games better, regardless of if you have disabilities or not. I'm fully able to do this shit, but who am I trying to prove myself to by doing QTEs, taking fall damage or playing on hard mode?
I remember in certain cases, they would make me feel more invested in action scenes because I was involved in them. The indirect control of watching a glorified movie and tapping a button here and there to avoid nasty things happening could be fun, but... they're hard to get right, I suspect. Too often they become either too obvious/trivial, or too sudden and complex. I'd say Quantic Dream do them best, mostly because their whole games tend to revolve around them, which means they can set patterns like "this button usually performs a jump", "this one will be a grab/climb", etc. Instead of "Wait, why would it be B to block in this event, and X to dodge? That's the opposite of the game's usual controls!" Even worse is when the button input is random. The only skill being checked is lightning fast eye-to-finger response time... which not everyone has, and some of those of us who can mange it are like "I can do this, but it's not particularly fun, and it makes me miss the actual scene while I'm staring angrily at where the button prompt pops up".
@@hazukichanx408 The Quantic Dream stuff works sometimes and some of the controller gimmicks in the Supermassive Games games occasionally. They do those things to immerse you, though. It's the exact opposite of most games that take you out of the experience. Mashing a button to lift a door doesn't make you feel like you're actually doing it and in some instances, you can't watch the glorified movie because you're looking around for button prompts like in God Of War. I'd argue that QTEs are detrimental in 99/100 games.
@@56bturn A lot of dumb, but vocal, gamers out there. I went for trophies quite hard on the PS3 and I've beaten a lot of hellishly hard games, but I'm 28 now; why would I put myself through an objectively worse time for no reason. Get me an easy mode in Dark Souls From Software.
Honestly, Bionicle dead space sounds really good! Maybe someone could make up some sort of plot about the makuta talking over the red star or something!
The snow is probably the one thing in this game that looks good in this game. Sure the graphical fidelity is exceptional, but it feels wasted when half of the game is grey sci-fi hallways
I feel that Callisto protocol is like Asura's wrath: both games ended with a cliffhanger but neither was a commercial success so they basically decided to end everything with a DLC. The difference is that Asura's DLC ending is really fucking good while this....meh
@@leviticusprime4904 On one hand the gameplay was really dull but on the other hand i was enjoying the madness and the story so much that i didn't care. Could have been an anime and i would have still loved it.
My favorite part was when mr colisto jumped down and said its protocol time and calistro protocalled all over the bad guy. Truely one of the games of all time
I wonder what's worse: this unnecessary DLC or Forspoken's DLC which tried to set up a sequel? Also, you should try Slayers X, Oboeshoes. For some reason, I think you'd like it.
my favorite part about callisto protocol is that it was supposed to originally take place in the PUBG universe until the devs found out that PUBG sucks
This game is definitely a good example of good visuals trying to hide every other issue the game has. Truly a pinnacle of mid games. At least it's not as broken as Cyperpunk lmao
You missed the best part of the DLC lore, that confirms that the evil cult behind the game's events is Kallipolis, the evil cult that does the deathgames in PUBG. The entire game is literally a Battle Royale on a space prison to find the winner winner chicken dinner.
Oboe and other roast videos should be mandatory watch for devs after they put out their garbage. This will filter out those without the mental resilience to continue working in the industry and do better. Yes, I am aware that it's mostly publishers to blame for the current state of affairs. Devs, however, have demanded and gained a lot of benefits in the past. They, however, care nothing for consumers, just like their bosses, and have never demanded to be allowed to make good games. Well, it's time to change that.
I hated this DLC so much. I thought the devs were going to explore Cole’s cult and maybe even have you fight him as a mutant for the final boss. There’s a low chance there’s going to be a sequel so making Cole the final boss could have given some finality to the title. But instead, they double down on Jacob’s guilt and have Waller constantly chant at him to keep fighting. Such a lame send off.
CZcams decided this video is too scary for people under 18, so just go watch my Dead Space video instead cuz that one isnt age restricted somehow
In your everlasting quest to play any fps I recomend you to play the F.E.A.R. saga.
It is a horror fps, pretty interesting in my opinion.
I'm glad I'm almost 41 years old and can safely watch more obeoshoesgamesc content like a sensible and mature person.
Even the CZcams algorithm didn't like this game over Dead Space
better game anyway
Watch your "Dead Space" one *instead* ? Nah, I'll watch both.
I can't believe that the ending to this game is literally "It was all in le head". And they had the audacity to charge money for it too.
Only way to fix the garbage story lmao
Hard to believe anyone even bought the dlc after the immense let down (as expected) that was the core game.
Callisto Protocol is the Mighty No.9 of survival horror games.
Man that was almost 10 years ago.
So what's the Gunvolt of Survival Horror games?
Is that because of the 9 ellipses?
@@henryfleischer404dead space 2023.
@@henryfleischer404 Signalis.
This just confirms it lore-wise that John Callisto and Mr Protocol are the same person
I genuinely want Oboe to play Forspoken and its DLC just so I can listen to him relentlessly mock those things.
I don't know what's worse: a DLC that sets up a sequel that's never going to happen, or one that undermines the original cliffhanger ending, making the entire thing pointless...
I’d watch the hell out of that.
Those... things?
Why would you want to subject your fellow man to such cruelty?..
I mean I'd watch it, of course, but still!
@@icywhatyoudidthere I don't need to subject Oboe to any kind of cruelty, because he already does that by himself for our entertainment.
I seriously canNOT believe they actually went with the god awful 'it was all just a dream' cliche for this game's actual ending. How did the developers of this game make literally every possible terrible design decision? It's actually impressive.
Edit: Like why even do the whole 'it was all just a dream' thing to begin with? Why couldn't they just have Jacob actually attempt to escape, then fail at the very end? Then, realizing that there's no hope for escape, the doctor still does the whole C.O.R.E transfer thing before they both die.
Because that would require actual effort
@@BeanibirbIt's called being a hack writer.
They could've done exactly what Dead Space 2: Severed already did and it would be much more interesting tbh
apparently the entire base game was real, it was the dlc that was "all just a dream" because the doctor needed his memories recorded so she could send the proof, so she kept him alive until it was all downloaded with all the stuff he went through in the dlc. still didn't like the ending
Because that would to hard to write so they went with the easy option.
It amazes me how after like 5 months after the dead space remake completely destroyed and obliterated the Callisto protocol in all aspects They have the balls to charge even 10 dollars to get an ending that should’ve been in the base game to begin with.
Welcome to the stupidity of modern gamers. They quite literally endorse this shit daily
wdym? I'm pretty sure Dead Space was inspired by Callisto Protocol.
Blame gamers, if they'd just stop paying for shit then there'd be no more shit. The Steam reviews for the DLC are Schadenfreude gold.
@@DrundeFPSyou’re most likely right, the devs of the remake probably looked at the negative reception and problems of that game to better fine tune and polish the remake. So there is one good thing about the Callisto protocol, it helped the dead space remake.
@@DrundeFPSwhat???? No ?
I totally forgot how big this game was trying to be
Isn't every game trying to be big?
@@johndodo2062Well what's important is having the content and good writing to back it up, which is what Callisto Protocol lacks
The best games usually don't even try to be big, they just ARE.
I remember the marketing team pushing this game hard, all over the place, like it was the second coming of survival horror...
Only for it to land with a resounding "thud", and being swiftly overshadowed by a remake of its predecessor.
@@Turbulentdesk3967 It will always be hilarious to me that the game that was hailed as the spiritual successor of Dead Space ended up being massively overshadowed by the OG's remake, like a month after it came out. Oh the irony.
@@johndodo2062 I mean every game tries to be _successful_ and the metric for what is and isn't success is going fluctuate a lot. The Callisto Protocol, in addition to having a name you can't abbreviate, was marketing itself as an actual event, something _big_ that'll be talked about for years to come like a Skyrim or Minecraft as opposed to just a Call of Duty Infinite Warfare.
I love when Oboe talks about Bionacle because I know nothing about it. Sometimes he talks so deeply about it he has to be making stuff up
Bionicle was pretty big man. Toys, comics, movies and games. Bionicle had it all, until they replaced it with Hero factory. God damn sons of bitches butchered my childhood.
@@theokayishgamerI feel you. Those Lego bastards.
Bionicle was suspiciously lore heavy back in the day
@@theokayishgamer Hero Factory was good for pieces. Some nice gun components, but Toa remained where it was at.
It sounds like he’s making stuff up, but I can personally confirm that he has done nothing but spit incredibly deep lore
About the combat: They actually changed it in a patch to where the monsters line up one by one to be clobbered. On release the monsters would all mob you at once, actually making you have to block instead of just dodging, and players complaints on this had them completely retool the enemy AI to where its just dodge until you win.
Why did they think making a glorified punch out clone, would in any way make for a good combat system in a horror game
What else can you do with such wonky ass combat system lol
@gatsudara it's identical to tlou 2 chief. Nobody complained about that garbage
@@johndodo2062you sure? Lot of people complained about existence of game
@@johndodo2062Literally everybody complained about it. Like it was as big of a deal as Cyberpunk. What the hell are you talking about
Killing all those... things... sure makes you hungry for a hologram burger
Holographic meatloaf is where it's at
Man, poor Callisto Protocol. It can’t even have Disappointing Ending DLC as good as Dead Space’s.
the funniest part was ds3s dlc ending was the best part of the game hands down and still gave a dark yet fitting ending for the game series
@@Gizzor Your opinion is not common, lots of people hated the DS3 DLC ending. It's why the comparisons between Dead Space and this series speedrunning the former's downfall in one game include the DLC and its ending.
@@56bturn I mean, I think it makes sense. I wish there was a bit more to it but in the end, what can really be done? The Brethren Moons are unstoppable nigh, they've killed numerous other species before humanity and likely have an unending army at their disposal. There really isn't any winning against the necromorphs.
@@56bturn the ending of everything being screwed fit in with the tone, there NEVER was winning in dead space, but charging for it was stupid, i didnt play it until last year so i wasnt as bitter. that said i didnt even beat the real game i got to the point where you had to assemble that one necro and thought it was dragging BAD
@@Gizzor "there never was winning in dead space" Dead Space 1, Dead Space 2, Dead Space 3 before the DLC...
"Yup, it's an L alright."
Never change Oboe, never change.
Writer 1: "We ended on a cliffhanger expecting a sequel, but our game simply wasn't good enough. We need to tie up this plot!"
Writer 2: "I'd say we just let our main character die. That sure won't feel like a total waste of time that undermines the ending of the base game."
Writer 1: "I know, but we need to somehow add another hour or two to the length... What should we do?"
Writer 2: ...
Writer 1: ...
*Togerther* : "It was all a dream plot twist!"
It only makes it worse that one of these writer's is amost certainly ther guy who did the original deadspace.
@@andersonisowo9603Which is funny, because I remember Dead Space 3 did pretty much the opposite: ended the main story by killing Isaac, but then in the dlc he came back to life, and then it tagged on a cliffhanger ending
@@andersonisowo9603Glen wasn't the writer, I think he was the producer of the original deadspace.
@@mattd5240 correct. and this was basically his original pitch for deadspace. it was the development team that took his idea, and reformed and crafted it into the deadspace we know.
Dead space had "those things". Callisto protocol has "those rooms".
The zombies are so boring he'd rather mention the rooms
Wow, who would've guessed that the mediocre Callisto Protocol would have not only a true ending behind a paywall, but said true ending was a mediocre "oOoO it was in his head" ending. Truly spectacular
I wouldn't even say Callisto Protocol is mediocre, I'd say it's a downright bad game. The only thing it has going for it are its visuals, every other aspect of the game is pretty terrible.
@@SquashyButton I think that the setting is actually pretty dope and truly could've been something great in the right hands. Too bad the writing is so bad, the gameplay so meh and even the sound design's lacking.
@@theokayishgamer I mean, the setting seemed cool at first, but eventually just devolved into generic sci-fi to me. And yeah, the story is terrible, but combat was fucking atrocious for me, went WAY past meh.
Callisto Protocol is the 'EA's Battlefront 1' of horror game. Beautiful visual, the rest? shallow af
@@strikeforce1500 That's actually a very good comparison.
I can't believe this DLC is just kopaka and pohatu surviving on the red star
This game makes you *feel* like John Callisto.
That's *Mister* Protocol to you
@@songvevo123 it's Mr. Dr. John Callisto Archibald Reginald Protocol the 3rd
put some respect on his name
@@Codex_0613 my bad my bad
Well anytime developers hide a "final chapter" on dlc, it's obvious they never cared about the product in the first place.
I know they wanted to pay homage to dead space, but copying putting in the true ending in the dlc from dead space 3 wasn’t something I expected
maybe thats why EA got rid of these people... cause they did this on Dead Space 3 and they are out here doing it again with this game.
Oh bro, DS3 being what it was, all EAs doing. It’s pretty well documented
You know where things dont get worse? Thats right! In Mercenaries 2 World in Flames! A hit game developed by Pandemic Studios!
Certified classic
love that game play it on ps2 and 360!
Ah, my 2 favorite endings in fiction: *it was all a dream* and *everything was pointless.*
Don’t worry, there’s still one more DLC where they reveal that this one was actually focused on John Callisto’s preciously unmentioned twin brother.
"The real ending is behind a paywall."
You guys remember Asura's Wrath?
Asura wasn’t 70 bucks
@@creed8712it was 60 when it came out and all the Dlc made the game 74
that game is worth it though
At least the reason for that was because they were going to make a sequel, but it got canceled so they just turned it into a dlc.
that wasn't pre planned though
True ending behind a pay DLC and it was all in his dream/allucination my favorite combo XD
Imagine living in current times, where people universally agree that a “it was a dream/hallucination” ending is the worst possible thing that can happen to a story, and still making this decision.
If it wasn't for Forspoken, this would prob be biggest bed-shitting incident in gaming since Cyberpunk
I still feel like Forspoken was just some kind of a joke like there is no way anyone would have intentionally made that game. It's too ridiculous to exist and it appeals to absolutely no one.
@@Your_MInd_is_A_weapon I wanted to say that it couldn't be a joke if so much money went into it, but after giving it some thought, I'm not so sure. Who the fuck knows what goes through the mind of the producers these days...
BTW I've just found out that Forspoken protag just goes and dies in it's DLC too. I find it extremely hilarious 🤣
Cyberpunk is leagues better and has way more content than either of those games. Cyberpunk is only bad if you were one of the clowns to get it on last gen hardware.
@@bigboysdotcom745 Careful with that copium
@Andriej69 I actually went into it prepared to hate it because I knew it was going to be a looter shooter instead of a proper RPG, and knew they weren't going to live up to half their promises. Some of us are actually informed consumers. Ironically enough, the game is just as buggy to this day but people say it's "fixed" the moment that trashy anime came out.
Am I crazy or are all hammers kinetic hammers? Are there potential hammers out there?
Everything in its current state is a potential hammer, only until it makes contact does it become a kinetic hammer
I sure hope we find that elusive centripetal hammer
Impact hammers which use blanc cartridges to accelerate it's striker probably count as potential hammers, because their energy is stored as potential energy of chemicals in the cartridge.
Not gonna lie. Kinetic Hammer just sounds Sci-fi as fuck and just sounds outerspace like.
I have NO idea what kinetic means in the Scientific context...
But i know that if you would ask me if i want a "kinetic Hammer"
You bet i would say Yes because i think of some fancy sci-fi alien hammer lmao.
"Bionicles invade Dead Space" is actually a pretty good summary of Callisto Protocol
I said it in another video about this DLC already, but: I really feel like they chose this ending specifically to drive a final stake through the game and be done with it
It's funny how the hype for this game was unreal, then it came and went like a fart in the wind.
Ah yes a kinetic hammer, definitely my favourite tool in the shed. I also enjoy breathing vaporous o2 and drinking liquid water
there's nothing gamers love more than finding out the last few hours of a game they played was just a dream.
5:25 For a brief moment, I actually wanted to play Callisto Protocol. Bravo Cryoshell, bravo.
really immense amount of Bionicle references in this video compared to the usual, good stuff keep it up
Poor Jacob he deserves better 😞
Crazy how the devs behind dead space looked at thier final outing with the 3rd game's dlc and was like ya know what let's make another ending that's even worse than that
At least the ending to dead space 3 is thematic to the series themes of cosmic horror and nihilism
@@leviticusprime4904yup, at least Awekening serves as a downer ending to the franchise
Wow this sure is a game I remembered existed and definitely didn't completely forget about 10 minutes after seeing it
The problem with the combat for people is that they over complicated stuff for themselves thinking it had more to it when in reality it was a simple rhythm mechanic where you go side to side with the joystick or two buttons.
And when people did figure it out, they mocked it incessantly.
Besides the confusingly simple dodging, it's just fundamentally broken. It's unfun, it's the exact same animations and spamming one button over and over again with little variation and almost every enemy is fought the exact same way.
@@OrionDawn15 exactly. Like it looks like some have differing abilities but their roles are never defined by their abilities instead they occasionally spit at you or turn invisible.
But they all constantly run and swing their arms at you. It also doesn’t help that the tentacles thing is with every single enemy type and not just 1 type making that whole thing mundane real quick.
For the 20$ I paid, it’s a fun play through. I can’t believe this released for 60-70$
I got Callisto Protocol on sale for $35 and I regret every penny, honestly one of the worst, most disappointing games I've ever played.
I paid $10 to rent it thinking it can't be that bad. I usually play games on hard but after just one big fight, I gave up and put it to easy. The combat has to be one of the worst I have seen and the story was so predictable that I was rolling my eyes every time something happened.
At least Forspoken was trying to do something different, this is bad all around.
Yikes krispies
They could've gone with the "winner winner chicken dinner" ending and it would've been litterally better then this disappointment
I honestly think this is my favorite gaming channel of all time. Everything he talks about is so funny and exactly what I’m thinking keep it up oboe!
Turns out, Callisto Protocol was the Red Moon the entire time.
So they had a chance to revive the deadspace-like genre and decided "let's just butcher this shit and then repeat the exact same top-tier mistake that happened in ds3."
That combat sequence with Cryoshell in the background *did* go incredibly hard, though.
For the price of one diablo 4 horse armor bundle, you too can play a 90 minute adventure of the exact same sifi hallways and non-gameplay from the main game!
Are you telling me that after paying 80 bucks for the "deluxe edition" You get a couple of ugly costumes and an awful DLC that is the actual ending of the game but cut off and sold separately for 16 bucks where I can dodge dodge hit hit dodge dodge over and over in the same looking dark corridors again 7 months after the release the game? It's what I breathe for!!
Better than horse armor
@@discoaliceyou did basically just describe dead space right there buddy
@@johndodo2062 You're really gotta compare this flop to the dead space remake? lmao (that doesn't have DLCs)
That Roodaka bit was a deep cut.
0:52 fkn CACKLING at showing not only the Roodaka set, but the exact instrustion page for putting her breastplates on. Well done.
Hot take, Hero Factory made better use of the CCBS than G2, and I'm not talking about the aesthetic of the parts being a better match. The entire conception of CCBS is that armor attach point and limb attach points are the same, and that means that smaller sets get to be fully posable with a basic skeleton, whereas bigger sets can make a complex lattices of flexible joints, like say building up realistic shoulder blades. Because even the smallest links still had a free ball joint, armor could still be layered on these larger woven structures, and with technic pins still accessible you could still tie in older Bionicle parts or make certain parts still rigid with classic technic lift arms and bars. Compare the Larger and non-humanoid Hero Factory sets to anything from G2 and you will see that this is exactly what they do, creating interesting non-standard skeletons and layering the existing armor pieces in interesting ways.
But lets be honest here, the G2 Toa weren't badly designed, in fact they were great, the gear function was well integrated and the posability and stature of the models was good. No, the real issue is that they made next to no new armor or accent/texture pieces for the series. And that's like the whole point of that third layer, to give different series unique textures, but I guess after the mask and weapons they didn't have the budget. But if thats the case, why even bother trying? Presumably a big reason Lego dropped Bionicle is because they were shying away from series that heavily relied on new and unique molds for every season, why try again if you know that the greebly, kitbashy, texture is what made the series iconic? Regardless, I wanted to mention what CCBS SHOULD have been able to do, because while I can seriously praise the Toa, the bad guys sucked, there were barely any Rahi, and no vehicles, but Hero Factory had all of that, meaning it was not an inherent limitation of CCBS, just a total lack of confidence or ingenuity.
If Callisto gets added to gamepass, it still has to compete with every other game on the service to be worthy of your time. Considering all the Yakuza games are on there, I think that's a long shot.
Rather dead space on game pass
Yak only when I'm feelin weeby
New Dead Space is on gamepass, lol. But hey, if you still overpaying for ps+(like me) then you can play the hit game calisto protocol
I didn’t know they could afford to make dlc
I cant wait for the sequel where jacob comes back as darth callisto and only that other girl from the boys can talk him out of his murder trance
Wow, that ending. I still can't believe what a dud this game turned out to be.
I remember when the game came out and people were saying it was amazing and it honestly just astonishes me how low some people's bars are.
I always thought the Company Logo on the upgrade stations was a Hamburger!
Calisto protocol is the prologue to the entire Bionicle universe.
Ngl you should actually play psychonauts 1 and 2 though
I enjoyed the line about autocomplete QTEs. The accessibility push in the industry is genuinely making games better, regardless of if you have disabilities or not.
I'm fully able to do this shit, but who am I trying to prove myself to by doing QTEs, taking fall damage or playing on hard mode?
Tbh I totally take autocomplete qte's any day... I like them almost as much as complex ammo and equipment repair systems...
I remember in certain cases, they would make me feel more invested in action scenes because I was involved in them. The indirect control of watching a glorified movie and tapping a button here and there to avoid nasty things happening could be fun, but... they're hard to get right, I suspect. Too often they become either too obvious/trivial, or too sudden and complex. I'd say Quantic Dream do them best, mostly because their whole games tend to revolve around them, which means they can set patterns like "this button usually performs a jump", "this one will be a grab/climb", etc. Instead of "Wait, why would it be B to block in this event, and X to dodge? That's the opposite of the game's usual controls!"
Even worse is when the button input is random. The only skill being checked is lightning fast eye-to-finger response time... which not everyone has, and some of those of us who can mange it are like "I can do this, but it's not particularly fun, and it makes me miss the actual scene while I'm staring angrily at where the button prompt pops up".
@@hazukichanx408 The Quantic Dream stuff works sometimes and some of the controller gimmicks in the Supermassive Games games occasionally.
They do those things to immerse you, though. It's the exact opposite of most games that take you out of the experience. Mashing a button to lift a door doesn't make you feel like you're actually doing it and in some instances, you can't watch the glorified movie because you're looking around for button prompts like in God Of War.
I'd argue that QTEs are detrimental in 99/100 games.
I don't get the people that complained it makes games easier. Don't turn them on?
@@56bturn A lot of dumb, but vocal, gamers out there. I went for trophies quite hard on the PS3 and I've beaten a lot of hellishly hard games, but I'm 28 now; why would I put myself through an objectively worse time for no reason.
Get me an easy mode in Dark Souls From Software.
Ironic that both Dead Space 3 and Callisto both have a real ending locked behind DLC
These are the most realistic in-game Bionicles ever.
"Oh no its hero factory."
Wait what? The game was all in Mr Callisto’s head as he was dying from Being-a-Torso Syndrome?
But that’s stupid!
The games true ending is behind a paywall. *Asuras Wrath enters the chat*
Not only Asura, Prince of Persia (2008) did the same thing.
@@hiddenshadow2105 did not know that
@@Sithplayer Now you know
(Dead Space 3 also did the same with DLC ending)
It's just like Dead Space 3, but this time it only took them one game to paywall the real ending, that's impressive!!
Honestly, Bionicle dead space sounds really good! Maybe someone could make up some sort of plot about the makuta talking over the red star or something!
Take a shot every time he says "Callisto Protocol" challenge
Just remember to get your affairs in order first
Good thing I modeled my drinking growing up after Winston Churchill
I'd legit already forgotten this game existed tbh
Putting the roodaka rahkshi head boob attachment step on screen is crazy
they pulled a "it was all a dream", how low can you fall?
This channel is my go to sleep comfort channel, but I've watched each video multiple times now. Please clone yourself
You would like pongsifu and grimbeard
The very existence of this game is such a tragedy. I’ve never been so deeply disappointed in a game as I was last December.
Can’t believe this came out 5 months ago 😂
Would Callisto Protocol qualify for the top 10 best snow in video games?
The snow is probably the one thing in this game that looks good in this game. Sure the graphical fidelity is exceptional, but it feels wasted when half of the game is grey sci-fi hallways
This is the funniest commentary ever. This video alone has dynamically added 3 extra years to my life.
I feel that Callisto protocol is like Asura's wrath: both games ended with a cliffhanger but neither was a commercial success so they basically decided to end everything with a DLC.
The difference is that Asura's DLC ending is really fucking good while this....meh
Also Asura’s wrath is an actual fun game
@@leviticusprime4904 On one hand the gameplay was really dull but on the other hand i was enjoying the madness and the story so much that i didn't care.
Could have been an anime and i would have still loved it.
CZcams age restricted the video because you said hero factory was bad. Hero factory gang forever
You have my support
My favorite part was when mr colisto jumped down and said its protocol time and calistro protocalled all over the bad guy. Truely one of the games of all time
I wonder what's worse: this unnecessary DLC or Forspoken's DLC which tried to set up a sequel?
Also, you should try Slayers X, Oboeshoes. For some reason, I think you'd like it.
my favorite part about callisto protocol is that it was supposed to originally take place in the PUBG universe until the devs found out that PUBG sucks
This game is definitely a good example of good visuals trying to hide every other issue the game has. Truly a pinnacle of mid games.
At least it's not as broken as Cyperpunk lmao
oh my god they actually did the worse ending possible.
Hello Mr. Oboes Hoes Games. It brings me great joy each time you mention bionicles. 🎉
Hoes. Lol
The crusher in the air vent reminds me of Galaxy Quest
You missed the best part of the DLC lore, that confirms that the evil cult behind the game's events is Kallipolis, the evil cult that does the deathgames in PUBG. The entire game is literally a Battle Royale on a space prison to find the winner winner chicken dinner.
One of my greatest “I’ll pass” games.
2:27 My man, try navigating the skill tree in Kingdoms of Amalur. Nothing can beat that clusterf@ck.
Ngl... I was kinda expecting a jump scare at the end to make up for the ending L...
0:52 i always knew you were a man of fine taste and culture oboe.
Wow , I feel like everyone lost in this deal
The kinetic hammer unlike all those non kinetic hammers
The Dead Speaks in this video.
You weren't kidding, bionicle music really did make that action sequence better
Selling the real ending as DLC? So these ARE the same guys that worked on Dead Space 3
Reminder that DSP defended this game with his life XD
Now that's a name, I haven't heard in a long time. A long time.
Oboe and other roast videos should be mandatory watch for devs after they put out their garbage. This will filter out those without the mental resilience to continue working in the industry and do better. Yes, I am aware that it's mostly publishers to blame for the current state of affairs. Devs, however, have demanded and gained a lot of benefits in the past. They, however, care nothing for consumers, just like their bosses, and have never demanded to be allowed to make good games. Well, it's time to change that.
I absolutely love the hero factory bits. You rock
6:15 "Unlock the hammer"
What, not going to make a Hammerlock reference? I'm disappointed.
Remember in Dead Space 1 you need to time the dodge attack yourself
And Melee is making you vulnerable in 2 v 1
I hated this DLC so much. I thought the devs were going to explore Cole’s cult and maybe even have you fight him as a mutant for the final boss. There’s a low chance there’s going to be a sequel so making Cole the final boss could have given some finality to the title. But instead, they double down on Jacob’s guilt and have Waller constantly chant at him to keep fighting. Such a lame send off.
You made a Bionicle reference so that’s an automatic like
He made a reference to rahkshi head breasts. Auto like
Glad to see people hating on this. I saw too many simps trying to say the ending was good and was a good redemption for him.
How can I laugh at this? There's no The Dead Speak!
I still have my undranked Grimmis milkshaked