Knowledge Books are still relevant guys please believe me

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  • čas přidán 18. 04. 2024
  • RIGHT CLICK DETECTION GUYS
    Tutorial Datapack - drive.google.com/file/d/1gA33...
    Turns out, we do have full right-click detection • I was wrong. Right Cli...
    it would be p cool if u joined the discord / discord
  • Hry

Komentáře • 147

  • @magicjinn
    @magicjinn Před měsícem +273

    Couldn't you have the function that summons the fireball also give you another book? It'd sometimes be placed in a different inventory slot which is annoying, but it might be usable.

    • @conure512
      @conure512  Před měsícem +83

      Exactly, it might not go into the right slot, and it would also remove any custom data the player might have added (such as renaming). So yes, doable, but potentially annoying lol
      (im pinning this because apparently a LOT of people have the same question)
      To those asking "Can't I use just /item replace instead of /give": There's no way to detect which slot you used the item from (mainhand or offhand), and if the item is stackable you run the risk of overwriting the rest of the stack. So you'd have no choice but to use /give.

    • @camouflage_kid9706
      @camouflage_kid9706 Před měsícem

      @@conure512 can't you use the /item command to replace your weapon.mainhand slot with the knowledge book? (/item replace entity weapon.mainhand with minecraft:knowledge_book)

    • @Apersonl0l
      @Apersonl0l Před měsícem +11

      @@conure512hey I’d say this opens up the possibility of putting a delay on the spell so players can’t spam op spells.
      I know that I’m not a datapack devs and this sort of implementation can run into problems such as “what if they get their inv full before the cooldown is up” and stuff, but its an idea

    • @SoulPriest
      @SoulPriest Před měsícem +7

      Could replace the item with a cooldown item that then gets replaced once the cooldown is over, if you are doing a minigame where the item is tied to a slot, which is a lot of cases
      I wonder if its possible to copy the data of the item and replace it after the cooldown? Finnicky

    • @candybluebird
      @candybluebird Před měsícem +7

      @@conure512 Could you also increase the stack size with the new component system? Assuming the player only had one stack, it would go in the right spot if it had a place to stack

  • @PeChips
    @PeChips Před měsícem +215

    The fact that it is consumable is so great, it replaces using snowballs which had to use a ticking command or ender eyes which only worked in the overworld

    • @conure512
      @conure512  Před měsícem +46

      I know! Consumable right clicks are still very useful and there's definitely a demand for them so this will fill a very good niche, even if it's not the holy grail of "tickless universal right-click"

  • @tsaqifrizky5276
    @tsaqifrizky5276 Před měsícem +163

    It's right-click AND consumable? This is incredible, you can make magic spells come in bulk with one craft, and make healing or buffing spells! It's a drawback, but it opens the door to new features!

    • @k0rruptd
      @k0rruptd Před měsícem +19

      if you really wanted to make a re-useable spell (something like a tome) you could write a function to re-add the item to your inventory after use, then you could make it cost xp or health to consume so it wouldn't be too op!

    • @tsaqifrizky5276
      @tsaqifrizky5276 Před měsícem +10

      @@k0rruptd That definitely works! One issue is durability, it has to be either very weak or very expensive to make it balanced. I personally would add a cooldown between uses as well as a xp price.

    • @conure512
      @conure512  Před měsícem +18

      @@k0rruptd Yes! This is totally something we could do, actually my Magic Mirror pack does something similar when it detects that you've used the eye of ender.
      The ONE potential downside to this method is that there's no way to detect which slot you used the item from (mainhand or offhand), and if the item is stackable you're forced to use /give rather than /item replace (so as not to delete the rest of the stack), so the item might jump around in your inventory when you use it lol. The magic mirror does this as well.

    • @cosmosyn2514
      @cosmosyn2514 Před měsícem

      @@conure512if something is reusable why would it need to be stackable

  • @PrimevalPotato
    @PrimevalPotato Před měsícem +78

    I think map-makers, specifically rpg ones might use this to make some sort of magic system. Dunno great vid

  • @ChromaNyan
    @ChromaNyan Před měsícem +94

    me when i use a datapack that unlocks every recipe in the game upon joining a world, causing every knowledge book effect to trigger at the same time:

    • @the10ofdiamondscard
      @the10ofdiamondscard Před měsícem +9

      You can make a knowledge book activate without assigning it a certain uncraftable recipe, just detect what extra properties it has (say a custom item tag) and then check if the player has used a recipe book that has that tag

    • @cataclysmi
      @cataclysmi Před měsícem +1

      harry potter spawns in

    • @CesarGpe
      @CesarGpe Před měsícem +2

      ​@@the10ofdiamondscardwouldn't that need ticking commands?

    • @the10ofdiamondscard
      @the10ofdiamondscard Před 28 dny +1

      @@CesarGpe Unfortunately i think so, but skill issue if someone makes a datapack that gives you every recipe in the game with /recipe give anyway instead of modifying the recipe advancements lol

  • @Satwr
    @Satwr Před měsícem +34

    Another rightclick detection u can use in 1.20.5 is giving your item the new food component set the eating time very very high and just create an item_used advancement... cons: Player could eat the item when holding right click for a week or so... You will be slowed down...

    • @conure512
      @conure512  Před měsícem +10

      Right, it would require the using_item trigger (i desperately wish that item_used was an actual thing because then we could use advancements for the carrot). i would probably wanna avoid this personally tho, because it would play the eating animation lmao

    • @Satwr
      @Satwr Před měsícem +18

      @@conure512oh yea i misremembered the advancement name... about the animation: not when you set the eating time to the maximum of 2147483647... the animation is bound to how long it takes to eat an item...

    • @conure512
      @conure512  Před měsícem +17

      @@Satwr I just went and tested this - turns out you're right! If you set the eating time to a high value, the initial arm animation slows down. That's huge my dude, thanks for pointing this out

  • @XyndraNerd
    @XyndraNerd Před měsícem +16

    you could just add back the items to the inventory, which still makes it a hack, but is way more optimized than a tick function

  • @BeansGalaxy
    @BeansGalaxy Před měsícem +3

    This is crazy, I saw your next video first and the speed of how fast we’re learning new things with components is wild. Rlly feels like this update is on the level of Command Block Minecarts

  • @thenextdoor696
    @thenextdoor696 Před měsícem +28

    I will for sure use this knowledge, thank you!

  • @random832
    @random832 Před měsícem +11

    they should have made it so knowledge books can grant any advancement, considering that recipes are normally granted by advancements anyway, that way you wouldn't need the recipe.

  • @pawek02
    @pawek02 Před měsícem +4

    Great vid, just a quick tip. You can set a noise gate and noise impression in OBS in the microphone filters to remove the noise from your videos.

  • @totallyvelocity
    @totallyvelocity Před měsícem +3

    this is a lot of cool stuff, it's really cool to see into your mind and your reasoning towards utilizing the recipe books, good stuff!

  • @samuels1123
    @samuels1123 Před měsícem +3

    imagining a spell system where on use it reverts to regular book
    halfway between potions and enchantments

  • @stilze
    @stilze Před měsícem +5

    Great Vid! One other thing: an ender eye can be used with an advancement for a similar effect. Only drawback is compatibility with survival worlds; otherwise, in 'No structure generation' worlds, it works great.

  • @qlx-i
    @qlx-i Před měsícem +21

    "I cast thunderspell"

  • @Zefyro__
    @Zefyro__ Před měsícem +2

    This is actually exactly what I've been trying to accomplish, I have consumable books that increase a certain stat for the player and this achieves it with way fewer commands running. Awesome!

  • @Parax342
    @Parax342 Před měsícem +1

    honestly thanks for this video i started using knowledge books for consumables now

  • @revengelordofmagic1013
    @revengelordofmagic1013 Před měsícem +1

    Dude you're actually a genius i gotta do smth with this

  • @VexxenCreations
    @VexxenCreations Před měsícem +3

    Quite a eazy fix for using it, is having the fuction use /item to replace your mainhand back with the book. Only issue is detecting if you used it in your offhand. So not a perfect solution.

  • @gamercrab2085
    @gamercrab2085 Před měsícem +2

    ill sub bc u deserve more subs, also i love the white noise. idk if its on purpose but i love it

    • @conure512
      @conure512  Před měsícem +1

      LOL, first time I've heard that one. though I do tend to agree actually, white noise in general is just overall pleasant.
      no for the record it is not on purpose, my computer fan is just way too loud lmao

  • @TheMDSRanger
    @TheMDSRanger Před měsícem +1

    I have been using Knowledge books for a couple years now, and they are great. I did not however know about the recipe detection. I just used a scoreboard for tracking uses. So thanks.

  • @AndreSkipper
    @AndreSkipper Před měsícem

    I tinkered with this rclick detection back some years ago, however since I didn't see anyone else using it I just never used it again. Damn

  • @404maxnotfound
    @404maxnotfound Před měsícem

    Might be a good option for custom boss/enemy spawning.

  • @Pillow_
    @Pillow_ Před měsícem

    This is actually really cool!

  • @Zambozoo
    @Zambozoo Před měsícem +1

    I ran into this a couple versions ago. You can get around the consumable issue by placing the item back into the player’s empty hand.
    There is then the issue of then using it in an offhand, but I’m sure there’s ways to detect it.

    • @Zambozoo
      @Zambozoo Před měsícem +1

      Ok, I’ve got it. Have an advancement that is given when the player is holding a scroll in the hand/offhand that sets a flag and stores the nbt in storage.
      When they use the spell, check which flags have been set, sets the item, and changes the nbt back.

    • @conure512
      @conure512  Před měsícem +1

      Sure, that NBT method could work! Although the inventory_changed trigger doesnt detect when you change your selected slot, so you'd have to introduce a tick to detect the mainhand change... at that point it might be worth it to just accept your fate and use a carrot on a stick haha

    • @Zambozoo
      @Zambozoo Před měsícem

      You could store the entire hotbar+offhand’s nbt then if the player has a book in one of those spaces.

  • @BryanLu0
    @BryanLu0 Před měsícem

    Well, in most custom maps I've seen items are usually stuck to certain slots anyways

  • @Ray-uy4ez
    @Ray-uy4ez Před měsícem

    I do know a slightly complicated way of making the book never run out.

  • @theshapeshifted
    @theshapeshifted Před měsícem +8

    this is my first video from you, but PLEASE do me a favor and record your audio in Audacity, and use the noise removal tool if you NEED to have your mic volume loud. The white noise is distracting

  • @austinneilson2870
    @austinneilson2870 Před měsícem

    Make it into a nonstackable item and then when you right click have it do /item to put the book back in your hand.

  • @ffttossenz
    @ffttossenz Před měsícem

    Mojang should add NBT similar to the unbreaking tag but it makes consumable items not get consumed

  • @AidenOcelot
    @AidenOcelot Před měsícem

    I find it interesting that mods have had NBT data in recipes since like 1.10 and vanilla is only now getting the ability to have NBT data in recipes

  • @PolyPenguinDev
    @PolyPenguinDev Před měsícem

    was so excited then you showed off it's weakness

  • @Tantalium1
    @Tantalium1 Před 21 dnem

    Interaction entities also work but they kinda bad bc they disallow the player from interacting with the world bc they block it

  • @atablevendetta1429
    @atablevendetta1429 Před měsícem

    It's funny because I paused this video after a minute to go mess with Minecraft ideas I had, then I was trying to figure out if there was a way to do simple and efficient right click detection. I was disappointed by the complexity and inefficiency of a custom setup, so I quit the game and went back to this video, only to find out all my problems are solved by this book with some simple tweaking. Very neat! And very ironic.

  • @jessfox-.-
    @jessfox-.- Před měsícem

    subscribed cause of train horn. add train cam

  • @Rignchen
    @Rignchen Před měsícem

    Advancement aren't instant, they don't trigger at the exact time when you click, they also get tested once per tick but not at the same time IN the tick.
    (I don't know the order by heart so I'll totaly make that order up)
    For example, you can have the recipe unlocked advencement kind, then the recipe crafted, then the tick advancement, then the functions, and then the player_interacted_with_entity
    The reason why it can be useful is that all advencement aren't tested every tick. For example, if you haven't unlocked any recipe this tick, then none of the "recipe_unlocked" will be tested

    • @ratqt.
      @ratqt. Před měsícem

      i think what he was trying to say is that advancements are faster than commands running every tick, and thats whats important anyway

  • @slyveonnumeros
    @slyveonnumeros Před 19 dny

    I think it would be wuite fun if they gave you an option later for a "search recipe survival" where you have one book and have to expend some resources to use them making the search books. I think it would be quite funner.
    Or, if not that, make the player start with the craftings of processed wood, crafting table, paper and the book or something like that. Minecraft doesn't really has the factor gameplay, and i think it would make the game more fun to play, but being an optional for those who want to play for the long-run maybe making use of the new biome blocks. Idk.

  • @stanzacosmi
    @stanzacosmi Před měsícem

    what if instead of being consumable, they run on a mana system basically

  • @7RStudios
    @7RStudios Před měsícem

    Can you modify the max stack size from 1 to 2 and set the stack size to 2 before the item is removed? This could allow for reusable (and very spammabke spells that don't need to worry about moving into a different inventory slot.

    • @7RStudios
      @7RStudios Před měsícem

      Perhaps being consumable is fine and actually a feature. We can make recipes that yeild a certain number of books. Maybe a whole new potion-like or rocket-like system where adding more paper or something to the recipe gives you more "charges"

  • @maxe624
    @maxe624 Před měsícem +1

    The part about it triggering instantly isnt correct. While its true that advancements trigger at any point in a tick, "player used item" is only checked for once per tick. Also, iirc, unless you are doing something with subticks, it wont make a difference like in your example with /summon, since that wont be rendered to your screen or be interactable until the next tick anyway

  • @csongorhargitai369
    @csongorhargitai369 Před 27 dny

    before watching this video, i was actually contemplating using bad luck potions and predicate effect duration detection, to unlock recipes for my limited crafting datapack. But well you know. apparently there are already recipe items. Now I swear I knew they were used for custom crafting, it just never occured to me, that they had an intended purpose too.
    (But recipe potions still sound cooler)

  • @ethymith
    @ethymith Před měsícem

    make a full magic datapack

  • @matsuromeame4307
    @matsuromeame4307 Před měsícem

    now make knowledge book that can summon moving train along with the railtrack then explode and after explode it will summon random minecfraft structure

  • @wizardnotknown
    @wizardnotknown Před 22 dny

    I've never seen this item in my entire life.

  • @justsomeguywithahandlebarm2456

    As an avid modded player who has a jei addiction
    Yeahh knowledge book is pretty useful
    Also its a lovely progression gate in certain modpacks

  • @Rtificer
    @Rtificer Před měsícem +3

    Couldn’t you just give it back in the function for the actual spell?

    • @conure512
      @conure512  Před měsícem +2

      Yes, but this is awkward sometimes, especially if you need to detect which hand you used the item from (if you used it from your offhand, it could jump to your mainhand, or even overwrite whatever was in your mainhand). Also, if you want to make the items stackable (which you can now do in 1.20.5), you'd have to use /give instead of /item replace, because replacing may overwrite the rest of the stack.
      In either case, the item could end up moving around in your inventory whenever you use it.

  • @Muho_is_me
    @Muho_is_me Před měsícem +1

    5:06 Oh great i can do an energy flavored zessy bar

  • @rickroller1566
    @rickroller1566 Před měsícem

    What if you give a new knowledge book in the function so that it isn't consumed?

  • @GIRGHGH
    @GIRGHGH Před 21 dnem

    I could have sworn i heard something about click detection in snapshot notes...

  • @RustyhairedAlp9575
    @RustyhairedAlp9575 Před měsícem

    Maybe add a stackable tag?

  • @lutayaso
    @lutayaso Před měsícem +5

    Bedrock players is crying

    • @widdlepocketmarcy
      @widdlepocketmarcy Před měsícem

      Bedrock players didn't really need it, you could always make custom crafting recipes in bedrock addons for a while now. i like the recipe book menu on java much better though.

    • @lutayaso
      @lutayaso Před měsícem

      Wow, that's incredible. I did not know bedrock version have addons. But for the truth I don't know how it was realized in bedrock yet.

  • @JohnHumphrey-nq3yn
    @JohnHumphrey-nq3yn Před měsícem

    Can you run a command that when it detects that pacific item is gone and gives it back?

  • @magpietaxi
    @magpietaxi Před měsícem

    sick white noise bro

  • @mrkefirek9
    @mrkefirek9 Před měsícem

    good idea

  • @Bookseer
    @Bookseer Před měsícem

    Hey, if you don't want to do it consumable, why don't you just set the item in the player's hand to this book? Maybe it doesn't work like that, I don't know much about datapacks, but I know that you can write commands in them, and there is a /item command.

  • @randomperson21983
    @randomperson21983 Před měsícem

    what if they add a component which can be used to prevent consumption on use? that would be useful

    • @conure512
      @conure512  Před měsícem +1

      I wish! that would be awesome

  • @playbabethebookshelf6249
    @playbabethebookshelf6249 Před měsícem

    can’t i just make it also replace the book at selected inventory slot?

  • @Scudmaster11
    @Scudmaster11 Před měsícem

    1.12 update YAY.... my fav is 1.12.2... i love that update

  • @HameleoshaDeHoga
    @HameleoshaDeHoga Před měsícem

    Another way i think minecraft could make knowledge books slightly less useless is to actually have knowledge books with random or not so random recipes spawn in chests because i swear i still have to look up how to craft a blast furnace in google because i have no idea what its made from and i dont have the items for it so i never unlocked the recipe. It would be a way for new players to unlock recipes in the early game they would otherwise never know how to make... Just a thought

    • @HameleoshaDeHoga
      @HameleoshaDeHoga Před měsícem +1

      Forget the blast furnace. The stonecutter is an actually useful block and I had to Google it several times because I didn't know what the recipe was. The whole point of the recipe book was to make Google not a necessity, but it still ended up being a necessity...

  • @philipp_mayr
    @philipp_mayr Před měsícem

    could you not re-add the item to the inventory with a function? or is that not possible?

  • @thegamerforge3544
    @thegamerforge3544 Před měsícem

    Bro just changed data packs for the better.

  • @offplayYouTubes
    @offplayYouTubes Před měsícem

    i don’t understand why you can’t just have the achievement trigger a “/give @s” command and give the book to them when it’s consumed.

  • @pyth0n..
    @pyth0n.. Před měsícem

    couldn't you just have it to when you use it it adds a copy in the same slot of your inventory and this could be used for cooldowns like adding it back after a couple of seconds

  • @8bit_cat72
    @8bit_cat72 Před měsícem

    Cool vid and all, but there's a lot of white noise in the background.

  • @slushyboy1212
    @slushyboy1212 Před měsícem

    do the same thing and if not in creative: give book

  • @olinolivia
    @olinolivia Před měsícem

    beware, if you're holding multiple knowledge books and you right click, it uses the whole stack in one go

    • @conure512
      @conure512  Před měsícem +1

      Oh wow, I was not aware of this. Sounds like a bug, I might have to go report that lol
      Edit: It has been reported already! bugs.mojang.com/browse/MC-271005?jql=project%20%3D%20MC%20AND%20text%20~%20%22knowledge%20book%20consume%22

  • @Waffle_6
    @Waffle_6 Před měsícem

    oh thats pretty cool

  • @W0W53R
    @W0W53R Před měsícem

    You could just set the players mainhand item to the spell bock to make it reusable

    • @conure512
      @conure512  Před měsícem +1

      Yes, but this is awkward sometimes, especially if you need to detect which hand you used the item from (if you used it from your offhand, it could jump to your mainhand, or even overwrite whatever was in your mainhand). Also, if you want to make the items stackable (which you can now do in 1.20.5), you'd have to use /give instead of /item replace, because replacing may overwrite the rest of the stack.
      In either case, the item could end up moving around in your inventory whenever you use it.

  • @Pet_Hedgehog
    @Pet_Hedgehog Před měsícem

    reduce your gain, you talk decently loud, you dont need the high sensitivity on your microphone, that just adds static

  • @neverbrick
    @neverbrick Před měsícem

    Fireball!

  • @yagizberk020
    @yagizberk020 Před měsícem

    1000th subsicriber

  • @Tantalium1
    @Tantalium1 Před 21 dnem

    Is there a way to create custom advancements and crafting recipes without data packs?

    • @conure512
      @conure512  Před 21 dnem

      I mean I guess mods are an option, but I've never messed with those so idk how it's done lol. With pure-vanilla mechanics, datapacks are the only way.

    • @Tantalium1
      @Tantalium1 Před 21 dnem

      @@conure512 time to maybe learn data packs now

  • @Rortti
    @Rortti Před měsícem

    cool

  • @notdaniel6158
    @notdaniel6158 Před měsícem

    Java didn’t have custom crafting?

    • @DqwertyC
      @DqwertyC Před měsícem

      It didn't have explicit support, but players figured out a weird system with knowledge books. You had to add a custom recipe that generated a knowledge book (with no custom data). Then, you created an advancement that triggered when the player learned that recipe. Recipes are automatically learned the first time they're used, so using the custom recipe triggered the advancement for learning the custom recipe. *Then* in the reward function for that advancement, you had to clear the knowledge book out of their inventory, give them the item the custom recipe was actually supposed to craft, and clear the advancement so it will trigger the next time they wanted to craft the custom item...

  • @XyndraNerd
    @XyndraNerd Před měsícem +3

    bro where tf are you recording this

    • @conure512
      @conure512  Před měsícem

      i live right next to a railroad track, this happens all the time. i just thought my reaction was kinda funny while editing so i impulsively decided to leave it in lmao

  • @erykd.1360
    @erykd.1360 Před měsícem

    3:28 dude is living in city 17

    • @Fahimlol
      @Fahimlol Před měsícem

      Welcome
      Welcome to city 17

  • @TatePay
    @TatePay Před měsícem

    Um, warped fungus on a stick is better than carrot on a stick, it's underated lmao

  • @MK-of7qw
    @MK-of7qw Před měsícem

    I like trains 🚂

  • @BabanDlh
    @BabanDlh Před měsícem

    Do you know who else has a knowledge book ?

    • @HellCromeE
      @HellCromeE Před měsícem

      Knowledgeable technique: FIREBALL

  • @qwerternion_x1
    @qwerternion_x1 Před 21 dnem

    I find it funny how all right click detection systems have a draw back lol
    Carrot on a stick is slow
    Endereye doesn’t work if there’s an end portal
    and now Knowledge book has to be consumed
    Mojang is not making this easy for us lmao

    • @conure512
      @conure512  Před 21 dnem +1

      People keep saying fully-custom items are coming soon, im hoping they end up being right because that would SURELY allow for fully-customizable right click detection in some form or another.

    • @qwerternion_x1
      @qwerternion_x1 Před 21 dnem

      @@conure512 I’ve been saying this for months but, why hasn’t Mojang already done this? We’ve been getting closer and closer but never quite reaching it despite Bedrock basically already having this already with behaviour packs lol

  • @jonathanposte605
    @jonathanposte605 Před 5 dny

    It doesn’t work 😤

  • @JustVlad1
    @JustVlad1 Před měsícem

    the best rc detection is ender eye in an advancement

    • @the10ofdiamondscard
      @the10ofdiamondscard Před měsícem +2

      Okay, good luck detecting that in the nether or end i guess

    • @conure512
      @conure512  Před měsícem

      @@the10ofdiamondscard I actually have a datapack that does this in an older version (the Magic Mirror), and yes, it requires two advancements: used_ender_eye for the overworld, and using_item for everywhere else.
      Needless to say I'm probably gonna change to a different system for that pack in 1.20.5 lol

  • @beeternity
    @beeternity Před 19 dny

    wth is a knowledge book

  • @average-neco-arc-enjoyer
    @average-neco-arc-enjoyer Před měsícem

    they're not relevant to us bedrock players though :p

  • @MONKEEVRGT
    @MONKEEVRGT Před měsícem

    FAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKEFAKE they where added way before that.

    • @ishkanark6725
      @ishkanark6725 Před měsícem

      Why did you have to make the FAKE a solid wall?

    • @tobi-b
      @tobi-b Před měsícem +1

      When?

    • @the10ofdiamondscard
      @the10ofdiamondscard Před měsícem

      Nuh uh

    • @MONKEEVRGT
      @MONKEEVRGT Před měsícem

      @@tobi-b well i dont know exactly when but i do remember getting them through commands in 1.8