Glad to hear you like it! Do keep in mind though. Game development is not easy. Some small parts here and there can be easy in their own small scope, but most things are quite involved. So most tutorials that show things "the easy way" is actually doing it in a bad way that if you followed, it will make it hard or impossible to finish a game using those ways.
@@LeafBranchGames Yeah, I'm slowly learning that. At the moment I just want to bring some of my ideas to life, but ultimately I'd like to do proper study.
Thank you! The great Idea. And it looks like this approach is significantly better and less resouce consuming than post processing-based. Also, I've added UPROPERTY "Selected" to my Character and modified the blueprint, so it changes material depending on this property value. Now, after I added mouse picking -- I can easily highlight character that I've clicked on.
Although a post process material can be rendered / stencilled - to give the classic 'outline' of occluded mesh technique? - I guess you could do the same only with the overlay material?
@@MIKELENZTIPS This falls a little bit in the category of "what can you do with materials" in which I am quite weak. I answer is I do believe so, but I would make sure verify that answer from a more reliable source.
Thank you so much for this video! I didn't know there was such a feature as overlay material until I looked it up. Very convenient, your material will also come in handy. And the main thing is that it’s easy and the result is exactly what i expect.
@@LeafBranchGames I created it like in your video. and what is the difference between the very first one, which outlines the figure a little outside the object, and the one you showed?
This works fine on 5.2, but you probably have reasons to use 5.0. In any case, you can try opening the project in 5.2; it may work fine in a later version of the engine.
@@cgkrab I missed this point because I don't use nanite. There are many problems with it, not only with transparency, but also with FX. On the other hand, it is indispensable if there are a lot of high-poly models in the scene. Luckily I only work with low poly and don't have to work with nanite. If you have a choice, I don't recommend using it at all.
Thanks for your guide, it's really helpful. But how can I apply this effect to another object so that it also works when I press a key on the keyboard?
It depends. If it listens to input, then just do what I showed in the tutorial on that input event.Otherwise you can use either an event dispatcher/event/function to relay the input to the object in question.
Hello, I really like your guides, they are accessible and understandable even for beginners. I would like to make a game using the ActionRPGStarterSystem that I have from epic, but I can't change my character (metahuman) into a dummy. Can you make a tutorial on how to get it? I would be very grateful
Hi, Do you have a way to make it black? I'm trying to edit this to be more along the lines of a Borderlands -style edge highlights, but i cant get it to be black
@@LeafBranchGames I know, but I guess my question is more how I might go about having a black glow since mathematically adding a black glow is technically impossible, but there are of course ways to do it anyway, I just don't know how I played around with the material settings a lot, but if I ever add black or a dark color, the entire material goes invisible
@@CobaltTS I don't know what the borderlands style highlights look like, I assume it is some sort of cell shading type of pencil strike-look. I am not the best to learn material effects from. I know some materials, but it is definitely not one of my strengths. But surely someone must have created some similar material effect and made a tutorial for it.
At 5:56, once I plugged mine into the oppacity and rendered the shaders, it all dissapeared. There's no outline or anything. Did I do something wring or did the last Unreal Update change a punch of stuff BTS again?
I don't know if any changes has been made to the functionality in subsequent versions of the engine. You can try and use the same version as in the tutorial and if the problem persists.
hey great video! how can make that glow with a mouse over colition box? i have the metahuman BP and i cant add a colition box to glow up that effect :(
Thank you for making this. Every 5.x tutorial that shows us how to do things the easy way is so appreciated.
Glad to hear you like it!
Do keep in mind though. Game development is not easy. Some small parts here and there can be easy in their own small scope, but most things are quite involved.
So most tutorials that show things "the easy way" is actually doing it in a bad way that if you followed, it will make it hard or impossible to finish a game using those ways.
@@LeafBranchGames Yeah, I'm slowly learning that. At the moment I just want to bring some of my ideas to life, but ultimately I'd like to do proper study.
@@Dontstopbelievingman Good luck on your unreal journey!
Thank you! The great Idea. And it looks like this approach is significantly better and less resouce consuming than post processing-based.
Also, I've added UPROPERTY "Selected" to my Character and modified the blueprint, so it changes material depending on this property value. Now, after I added mouse picking -- I can easily highlight character that I've clicked on.
Nice!
OMG, simple and straight to the point! Thanks a lot!
Glad to hear you like it. :)
Sooo much simpler! And far superior render quality - thanks as ever for the intro!
Although a post process material can be rendered / stencilled - to give the classic 'outline' of occluded mesh technique? - I guess you could do the same only with the overlay material?
@@MIKELENZTIPS This falls a little bit in the category of "what can you do with materials" in which I am quite weak. I answer is I do believe so, but I would make sure verify that answer from a more reliable source.
This is great now i dont have to add a material to the post process volume everytime i create a new level 👍👍
Yeah. It is a nice quality of life convenience for sure. :)
Thank u mate! Super useful!
Glad to hear it!
Big ups dawg, super appreciated this concise intro to Overlay Materials! You rock 🤟
Thank you kindly!
Thank you so much for this video! I didn't know there was such a feature as overlay material until I looked it up. Very convenient, your material will also come in handy. And the main thing is that it’s easy and the result is exactly what i expect.
My pleasure. :)
Incredible piece. Thank you!
Thank you!
Thank you !
My pleasure!
Thanks a lot to share this new tricks!
My pleasure. :)
Great tutorial. Thanks.
My pleasure!
Thank you very much!
Great tutorial
My pleasure. Glad that you like it. :)
Sweet stuff!
Agreed. :)
This is awesome!
It is a very nice quality of life improvement. :)
This is great! I will use this option! But it looks good only on round objects. The cubes are almost not highlighted at all ((
It all depends on the material you create.
@@LeafBranchGames I created it like in your video. and what is the difference between the very first one, which outlines the figure a little outside the object, and the one you showed?
@@ART_SOL_GAMES The material is the only difference.
Thanks for the upload. Subbed.
Thank you for the support. :)
Cool tut, thanks! Will this work on a Metahuman?
Yes
Great video. Is it possible to key the overlay in sequencer?
Sure
THANKS A LOOT 🙏🙏
You are very welcome. :)
@@LeafBranchGames can you show how to activate it with a key but material shows up smoothly, like fading in and out?
@@aegean410 I can add it to my to do list, sure.
@@LeafBranchGames you are great!
HEY YOU are awesome
No, you are awesome!
Hello! nice video. I was wondering if theres a way to apply the overlay and smoothly see the transition
Sure, but all of that would be part of your materials properties then.
Tack!!
You are very welcome!
Thank you for the tutorial! Is there a way to aply i only to certain parts of the mesh?
The overlay material seems to not be working on light-baked static meshes. Any idea?
I am not aware of any limitation of that nature.
Very cool :) But unfortunately doesn't work well for UE5 since Nanite STILL doesn't support translucency...although hopefully we'll see that one day
This works fine on 5.2, but you probably have reasons to use 5.0. In any case, you can try opening the project in 5.2; it may work fine in a later version of the engine.
@@slumsnake1303 Nanite does not support translucency still even in 5.3, unless I've missed something
@@cgkrab I missed this point because I don't use nanite. There are many problems with it, not only with transparency, but also with FX. On the other hand, it is indispensable if there are a lot of high-poly models in the scene. Luckily I only work with low poly and don't have to work with nanite. If you have a choice, I don't recommend using it at all.
I really don't want to update my project from 5.0 to 5.2 just for this function...
...but it's soooo good!!!
This is available in 5.1, so if you are ok with upgrading to that version - you can have it there.
Thanks for your guide, it's really helpful. But how can I apply this effect to another object so that it also works when I press a key on the keyboard?
It depends. If it listens to input, then just do what I showed in the tutorial on that input event.Otherwise you can use either an event dispatcher/event/function to relay the input to the object in question.
Something to add, I couldn't get this to work in an empty scene until I added a directional light.
Can you guide the overlay for the alembic file, my overlay works properly on the fbx file but the alembic file doesn't work
I do not know unfortunately.
I can't seem to get overlay materials to work on 2d sprites. Is there a reason why and/or a way to make it work?
The material I created in the tutorial works on geometry, a sprite doesn't really have geometry.
@@LeafBranchGames Is there any way to get the overlay materials to work on sprites?
@@Neuromindart You can always create your own material with its own functionality to have it behave however you want it.
Is there a way to get these effects through walls and floors etc. like and X-ray vision type thing?
Any effect that you can achieve within the material itself, I assume you can make use of for this.
Doesnt seem to work with vertex animated static meshes.
Animated through materials?
Hello, I really like your guides, they are accessible and understandable even for beginners. I would like to make a game using the ActionRPGStarterSystem that I have from epic, but I can't change my character (metahuman) into a dummy. Can you make a tutorial on how to get it? I would be very grateful
I am not familiar with this actionRPGstarter system. So not sure how it is setup. But you should be able to just replace the skeletal mesh.
@@LeafBranchGames tnx
Is this effect work in uefn Niagara ?
I don't know, I don't use uefn.
请问可以让角色隐身,只显示发光吗?
That should be doable, yes.
Hi, Do you have a way to make it black? I'm trying to edit this to be more along the lines of a Borderlands -style edge highlights, but i cant get it to be black
The visuals all come down to the material itself. So if you want to achieve a specific look, it will have to be done in the material.
@@LeafBranchGames I know, but I guess my question is more how I might go about having a black glow since mathematically adding a black glow is technically impossible, but there are of course ways to do it anyway, I just don't know how
I played around with the material settings a lot, but if I ever add black or a dark color, the entire material goes invisible
@@CobaltTS I don't know what the borderlands style highlights look like, I assume it is some sort of cell shading type of pencil strike-look. I am not the best to learn material effects from. I know some materials, but it is definitely not one of my strengths. But surely someone must have created some similar material effect and made a tutorial for it.
At 5:56, once I plugged mine into the oppacity and rendered the shaders, it all dissapeared. There's no outline or anything. Did I do something wring or did the last Unreal Update change a punch of stuff BTS again?
I don't know if any changes has been made to the functionality in subsequent versions of the engine. You can try and use the same version as in the tutorial and if the problem persists.
@@LeafBranchGames On my end instead of taking the multiply output, and instead using the Fresnel output for opacity solves this issue for me in 5.2
@@movietheaterz Thank you for sharing, that information will surely be useful to some.
That fixed it for me! Thank you! @@movietheaterz
So youtube blocks pastebin ? WTF
Does it?
Render the mesh x2 .....
Yes. So that is something to take into consideration.
sad it wont work with nanite
How will it not work with nanite?
@@LeafBranchGames Overlay material is disable if base mesh is nanite on. Need to check “disallow nanite” 😭
@@fran.fndz.techart Since Nanite is new, and continuously improved upon that is likely a feature that will be added some point in the future.
that aint saying franelle bro, says fresnel, if that is pronouced franelle i'm done, im jumpin tf off
I suggest padding the landing with something very soft friend.
hey great video! how can make that glow with a mouse over colition box? i have the metahuman BP and i cant add a colition box to glow up that effect :(
Love the videos. Get to the top quicker = P r o m o S M .
Thank you! :)