Every other Tutorial made this sound like it was the most complicated thing in the world by combining Fresnel nodes with scene textures and texels... and here you are in 6 nodes it works fine, thank you
Thanks for the tutorial. I was running into an issue with the outline not dynamically appearing/disappearing before, but realised I didn't add the blueprint into the level editor. It's all fixed for me now :)
I was righting the same comment by you did instead of this he showed use custom depth in post process where the outline thickness remains same to screen view not world view It was done by code like me channel
i seem to get this error, any ideas? [SM6] SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
Un related to this video ,but I’m new to unreal engine and on a 3rd person template I followed your tutorial on how to make a main menu and options menu ,but when I saved the project and then later got back into the project I still had all of the coding and assets for the main menu and options tab ,but when I would hit play it wouldn’t start with the main menu and it would instead start with the 3rd person template. How do I fix it?
Every other Tutorial made this sound like it was the most complicated thing in the world by combining Fresnel nodes with scene textures and texels... and here you are in 6 nodes it works fine, thank you
😂
this was my thoughts exactly!!
Thanks for the tutorial. I was running into an issue with the outline not dynamically appearing/disappearing before, but realised I didn't add the blueprint into the level editor. It's all fixed for me now :)
The inhale at the end was so unexpected and realistic that I thought there was a man lying in bed with me
Excellent, many thanks for this tutorial.
that is great but you double the geometry count and performance wise it can be expensive if you have a big poly count on your model.
I was righting the same comment by you did instead of this he showed use custom depth in post process where the outline thickness remains same to screen view not world view
It was done by code like me channel
Love the tutorials
nice video cool trick love it
i seem to get this error, any ideas?
[SM6] SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
my i ask if it's optimized or its need an other way so it can be in the final product ??
Un related to this video ,but I’m new to unreal engine and on a 3rd person template I followed your tutorial on how to make a main menu and options menu ,but when I saved the project and then later got back into the project I still had all of the coding and assets for the main menu and options tab ,but when I would hit play it wouldn’t start with the main menu and it would instead start with the 3rd person template. How do I fix it?
Go into your world settings and make sure youre using the right Game Mode Override