A Feast for Odin Review
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- čas přidán 4. 07. 2024
- A Feast for Odin Review
Intro (00:00); game overview (01:26); final thoughts and review (23:10);
A Feast for Odin boardgamegeek.com/boardgame/1...
by
Z-Man Games www.zmangames.com/homepage.html
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Great review !
I agree with you:" the flow " of the cards in this game is not well resolved.
My house rule nr 1: draw 3 ocupation cards keep 1.
House rule nr 2: at the begining of the game draw 20 ocupation cards , keep 10. This is your "personal deck". When you have to draw a card , draw 2- keep 1- the other one goes to the bottom of the deck ( thx Mr Li ).
More control is always better in a heavy euro !
I like these ideas!
Mr Li , I chuckled a bit :) keep running bro :>
At 18:18 you mentioned that you remove the board if there is only the last 2 silver left. There was an errata for this, the board is only removed if it is completely empty.
BGG link: boardgamegeek.com/filepage/138082/errata-and-faq-1st-english-edition
Oh OK! Good to know. Thank you!
Yippeee! Full color! Nice review too
Totally agree about the cards and I will definitely try one of these variant ideas next time we play. When we played for the first time last night, a couple people got cards that were very helpful early in the game and they had an advantage that was very hard to overcome. My cards, on the other hand, were...meh.
Great one Joel, Happy Thanksgiving ! !
Thanks. Happy Thanksgiving!
Hey man, your title at :19 is "Fields of Jarl". Look forward to watching this review.
That's on purpose :)
Yep, I think I see why.
that's his schtick
This sounds like it is a pain to teach. There are so many little things to explain!
It's not "too bad". People will forget what you told them about the action spaces though. Gotta watch them! :)
makes sense. caverna was the first game i bought, and i still haven't played it. this one looks good, too.
I don't see a reason why you couldn't deal 3 occupation cards at the beginning and/or turn the 3 Viking bonus into draw 2 choose 1. It might also be fun to.deal 5 and have a draft to start the game. You could also have a "player power" variant where everyone gets a blue card that starts in play. really there are endless possibilities if your group is not a must play RAW group.
imanujakku Ya there are plenty of cards in the decks to do that. I do have an inkling of fear that maybe it swings too far the other way and the cards become too powerful. I guess that's probably hypocritical. Maybe you are dealt or draft 3 cards to start but you can only play one of the starter cards. And then the other draw cards are draw 2 keep 1.
I don't mind them helping decide the game. If player's play "equally" a little luck giving the win is OK with me. I just don't like to sit with dead cards for multiple turns.