You can sort of control the flow of goods by using warehouses set to empty. The AI pathfinding will always seek the closest route to its next destination, so without some sort of way to control which goods are being shipped where, they will all choose the closest port / airport. Doesn't matter how many ports you build, they only see the one. BUT with warehouses, you can greatly increase the efficiency of the flow of goods by providing ample warehouse space near the production buildings, direct lanes of traffic (highways, trains) to the next set of warehouses at the export building you want them to use. iF you had your Oil ware house, plastic ware house next to one port, they would leave that warehouse and hit that close port. Same for the other industry goods. I have been obsessed with supply lines in city skylines. The game is not so much about designing efficient supply lines like transport fever, but its an enjoyable challenge to me to be able to try to manipulate the flow of goods like that.
Ah, I've been controlling the flow by dividing the roads up, making it where literally the only path trucks can go is specific ports, so I roughly figured out the limit for a port and split up the roads so that they can't go anywhere else without passing by the port I rather they use. My roads are a spaghetti nightmare because of that, but I kind of like it that way, cars flowing through roads wildly weaving around each other.
trains are the same way, it's the limits of the ai even the train is awkward place on cargo ports, it near the water although should be closer to the road. it's a fun game although it needs a little help with cheating or rework for ai, so it knows to bypass with train tracks that has 4 or more rails, and a bunch of things to list
Honestly, i think the main issue with so much traffic in this game is that nothing can take more than 1 vehicle at once. In real life warehouses can take like 5+ trucks at one time, loading and unloading where as in the game everything has to wait, on the street, until every single vehicle ahead of it takes its individual turn interacting with the building before turning around and going home.
There's also no communication for business. Individuals (to my knowledge) don't pick the closest job to their house and the closest store to their current location. There should absolutely be a 'we're full, go somewhere else' function for trade hubs when an industry tries to send off a truck.
@@stargate525 Yeah, this series has piqued my interest in Cities: Skylines, but also it seems like a headache to babysit the AI in this game. I would have hoped for a smarter traffic AI in a game primarily about managing traffic.
@@thejedimaster32 well the game isn’t primarily based on traffic; it’s 7 years old and built by a very small team using a fairly limited game engine, so there was only so much they could do with the traffic. that said, the game is a joy once you learn the ins and outs of the weird traffic AI :)
Kibitz, quick tip: Warehouses can't store raw materials. Not oil, not ore, not crops, and not logs. Only industry-specific storages, which can be placed outside of those areas, can do that. Also lane mathmatics are important - they make everything look super neat. That's more important than anything. They also improve efficiency by forcing vehicles to merge across miles of road rather than clogging lanes and blocking other destinations but that's less important.
It would awesome if you submitted your city to Biffa Plays Indie Games, for his City Fix series. He could probably fix all your traffic problems for you!
Kibitz could you vary the tolls so that the closest airport terminals have the highest tolls, so there’s an incentive for traffic to spread out more evenly?
The AI pathfinding will just pick a different single one to use instead, since the destination with the best score judged on distance price etc will take the majority of traffic.
About the “blocking lasers” bit of your advert, just a little PSA but never trust that, lasers (especially the cheapo ones in pointers) produce a lot of IR and even if the visible spectrum is blocked and it looks safe, it may still blind you. Sorry, Longtime styropyro fan
They always go to the closest. Just scale down everything, but copy it multiple times. So you have more tiny airports/ports close to each cluster of industry.
I respect the hustle man, but blue light glasses are a bit of a scam in 2022- the best thing you can do to protect your eyes from screens is periodically giving them a rest, blinking at a normal rate, and leaving the lights on. Modern screens are designed to filter blue light to safe levels. Everyone should take the right measures to protect eyesight. Great content as always otherwise!
one of the ways i deal with industry traffic is to lock trucks into the industry area and force them to use trains to transport around the city, then from the train the cargo goes to planes or ships
I think you need to give some love to your vanilla non-expansion industry and specialisations too. You have vanilla farm, mining and oil special products to handle too as well as the products and special-expanstion goods too. I'm sure some of the traffic will relate to those as well. I always wonder what you industry overview imports/exports look like at key points in you videos too.
you always compact your export locations so they always go to the one closest of the 3 you cram together overflowing the tiny roads you lead up to it because its one road leading to both, so the closest is always the closest for everyone instead of having an export location in every corner of the city so that the route from production to export is as short as possible and closest to destination is different depending on starting location this also gives different roads used for each, so less likely to get clogged ... why did you put all those warehouses on the same road at this point your gridlocks are just intentional
A way to mitigate the trucks issue, could be making an underground highway specifically for trucks. It wouldn't do anything for the actual problem, but it would mean regular traffic isn't being stopped by a giant line of trucks.
Might be worthwhile putting a cargo port in the water on the other side of the hills by the oil district to ship that out specifically. That'd take a nice quarter of your road traffic to the ports out of the loop. EITHER THAT or it'll create horrifying traffic in the oil district again...
kibs why not make a forth runway, 2 will be take off export only. 2 will be spilt for landed imports and landed exports. this way you wont have the issue of planes getting stuck.
U cant do that the ai isnt smart enough and regardless theyd be inefficient because every city is different and exports and imports are something u wanna know first
Kibitz, have you tried turning on the advanced AI for Traffic Manager? It allows cars to recalculate their route based on traffic, so if one lane is uber busy, it'll try a different path. It's hard on performance but will fix the weird behaviours you're having where people only pick one terminal/stand.
Thank you for your videos, really enjoy them. Such a good balance of teaching, humor, good decisions, bad decisions, and entertainment. You never fail to deliver.
The industry needs more workers. You can't get things done without workers! Maybe a large high density zone by the port? It can be connected to the jobs by Metro or passenger train.
I realized. i watch your channel. because your narration is beyond anything I ever heard on the platform. It truly makes your videos unique. DONT EVER CHANGE.
This is the kind of stuff I have been hunting for - never really seen many others who go for the as-much-as-money-as-possible route and get stuck with the thousands of trucks!
you should enable automated tolls and then make the speed limit on the tool booths unlimited so traffic moves through them faster and doesn't cause a jam by waiting for cars to go through
I'm completely out of this game since 2018, so maybe what i'm about to say will maybe not work. It would be cool, if you could set up an industrial zone, which goods are being delivered to a warehouse. And from this warehouse the goods are being delivered to a train station within the industrial zone, which tracks only lead one way to an airport train station / port train station, so the goods are forced to use the train to leave the city. It's important the train station has no outside connection, so no outside trains will come into your city, unloading their goods and cause traffic issues on the highways. Also it would be cool if you would use more in-city-trains in general, so the goods don't have to be transported on the road (also is realistic, because goods on train in real-life is so much cheaper...normally...when you have time). So it could be possible, that you could set up multiple ports for each industrial zone. Or even more for just one (like oil or so). But as i said: I didn't play the game for like...nearly 4 years, so i don't have any clue, whether this is possible, or just brain farts of mine, which doesn't work at all.
I know this sounds daft, but modern screens really suck with how much blue light they generate. When I bought my new monitor I could barely look at it, it didn't matter how much I dimmed it down it still made my eyes ache. Having blue light absorbing lenses fitted when I updated my glasses really made a world of difference, it probably helps when you go outside too, but I haven't done that in a while.
@@MarterElectronics It's an LED screen, my other screens were either LCD or CRT. LED screens in particular are the biggest producers of the harsh blue light, I don't know why.
your map is a mess of spaghetti junctions which makes the unofficial armchair road engineer inside me want to die please make more road videos this is amazing!
Your city is like a pro's satisfactory map, mine is like "here a bit more industry, there a bit more shops, hey lets set a shopping center in the middle of this airport why not WHO'S ASKING FOR RANDOM BATTLE SHIPS???"
As soon as I think kibitz is making something simple he just changes it all up and makes it harder than my tiny mine can think, lol. Kibitz your doing great I love it.
One incredibly useful thing when dealing with backup at cargo hubs is this: provide access roads for delivery vehicles that reach the hub at an angle instead of going parallel. It's the 90° turns that make these back up.
hi kibitz! a few weeks ago i found your channel through a random video from your cs-playlist (thx to the yt algorythm), i subscribed immediately, watched the playlist, and was abaut to go back to city skylines to build a city, inspired by your builds.. but... then i found your satisfactory, now im binging through your season 3 pl (witch is absolutly amazing) and im playing satisfactory by myself, i love it! thx for that! city skylines is one of my favorite games of all time, and im realy looking forward to new videos about your crazy builds ;)
adding extra stations for everything in the real world would fix traffic problems, but since city skylines drivers don’t care how long they sit in traffic, none of these fixes ever work. which is why I just watch these videos, and not ay the game anymore
70% of the world is covered in water. Trade by ship is still one of the best ways for transportation for a reason. We've had thousands of years of experience in boating, so it is one of the best ways to do it. Thing is, that does mean that transporting is REALLY centralized around ports.
I never really understood the need for blue filtering glasses. I mean, you are staring at a screen emitting all sorts of light, including blue, then you buy glasses, to filter out the blue portion. I would start that process one step earlier and take the blue light out of the emitted light of the screen. Doesn't that make a lot more sense?
Consider using a single entrance to transpo or warehouse hubs with multiple exits. I.e. think of a large circle of warehouses/terminals, all along a single multi lane road, but with exit ramps after each warehouse/terminal. That way the AI doesn't need to make a decision about which entrance to take to a factory, and they are able to exit the loop immediately upon picking up or dropping off. Fyi - I don't own this game, but this is just common sense picked up from every airport layout ever + more exit ramps 😁
That's actually how it is in real life too. We really screwed up by designing everything around roads. Ships/barges and trains are ridiculously better than trucks or planes because of the sheer weight they can transport.
I will never understand why you take so much time to do math in Satisfactory to optimize resource utility, while in Cities Skylines you just don't care 😆
Ah, just what I needed, another vid from the guy who, when his Industries produce too much traffic and clog up the roads, decides the solution should be....more Industries, of course. Always fun and entertaining, never change. :)
please do more cities skylines videos, the level of detail you have in you videos is 100 times better than rest of the content creators who makes these. Plus making those fast forward to perfection is unique to your channel. keep it up. love your videos.
Be careful with speed limits. They affect vehicle route selection. If a truck has a choice between two routes it will choose the route with faster speed limits.
new to this game. I am seeing lots of additional purchases for it. I bought the game for $30 on Steam. Which add ons do I need to purchase first? Are they needed to enjoy the game. It seems pretty touchy to me for now.
Has anyone ever told you that you both look and sound exactly like Tobias Funke from Arrested Development? it's almost uncanny. I mean this as a compliment
In order to fix the plane taxi issue he needed to make more exits or create a new runway that is only dedicated to landing because all those planes where being forced to land on one runway which would clearly cause then to bunch up like that
This is what Simcity could have been if they didn't ruin the last game. It will be a while before people get nostalgic enough to want a new Simcity game.
When it comes to infrastructures, zoning, education, happiness, future potential and all the things that makes the perfect city in City Skyline: Which city in America or UK, would you say is the absolute best city with great examples of how it should be done?
I find restricting certain roads to lower speeds help with diverting traffic onto highways, or roads with more lanes that can handle the traffic, placing a 20 mph limit In Urban areas stops heavy traffic, also makes the people happy as the noise is reduced. Should have a play see what you think.
Could you do an episode on your train network in Satisfactory? Im trying to set up my train systems and it would be a big help to see how you did yours. Also I have been loving the Cities series, now I want to get into this game as well!
40% OFF GMG Performance Blue Light Glasses:
gmg-performance.com/pages/kibitz
Only for 48 Hours!
Nice
Add no stopping toll booths in the airport, thats your main problem
Those glasses are a total scam. Really stinks to see you advertising their product again.
respect the hustle but these don't work
Me who has night light on: insert meme here
quadruple the population! do a huge scale high-density urban sprawl, it would fit this city perfectly
Good point
Y E S
The more people the more taxes!
Soon, I have 𝓹𝓵𝓪𝓷𝓼
@@ImKibitz I KNEW you were going to say that 😏
You can sort of control the flow of goods by using warehouses set to empty. The AI pathfinding will always seek the closest route to its next destination, so without some sort of way to control which goods are being shipped where, they will all choose the closest port / airport. Doesn't matter how many ports you build, they only see the one. BUT with warehouses, you can greatly increase the efficiency of the flow of goods by providing ample warehouse space near the production buildings, direct lanes of traffic (highways, trains) to the next set of warehouses at the export building you want them to use. iF you had your Oil ware house, plastic ware house next to one port, they would leave that warehouse and hit that close port. Same for the other industry goods. I have been obsessed with supply lines in city skylines. The game is not so much about designing efficient supply lines like transport fever, but its an enjoyable challenge to me to be able to try to manipulate the flow of goods like that.
Exactly this! I only came to realize this a couple episodes ago and will be retrofitting all exporting areas with warehouses soon!
Ah, I've been controlling the flow by dividing the roads up, making it where literally the only path trucks can go is specific ports, so I roughly figured out the limit for a port and split up the roads so that they can't go anywhere else without passing by the port I rather they use. My roads are a spaghetti nightmare because of that, but I kind of like it that way, cars flowing through roads wildly weaving around each other.
trains are the same way, it's the limits of the ai
even the train is awkward place on cargo ports, it near the water although should be closer to the road. it's a fun game although it needs a little help with cheating or rework for ai, so it knows to bypass with train tracks that has 4 or more rails, and a bunch of things to list
Ending the episode without showing us the new ship _launching_ from the shipyard? My disappointment is immeasurable and my day is ruined!
Honestly, i think the main issue with so much traffic in this game is that nothing can take more than 1 vehicle at once. In real life warehouses can take like 5+ trucks at one time, loading and unloading where as in the game everything has to wait, on the street, until every single vehicle ahead of it takes its individual turn interacting with the building before turning around and going home.
There's also no communication for business. Individuals (to my knowledge) don't pick the closest job to their house and the closest store to their current location. There should absolutely be a 'we're full, go somewhere else' function for trade hubs when an industry tries to send off a truck.
@@stargate525 Yeah, this series has piqued my interest in Cities: Skylines, but also it seems like a headache to babysit the AI in this game. I would have hoped for a smarter traffic AI in a game primarily about managing traffic.
@@thejedimaster32 well the game isn’t primarily based on traffic; it’s 7 years old and built by a very small team using a fairly limited game engine, so there was only so much they could do with the traffic.
that said, the game is a joy once you learn the ins and outs of the weird traffic AI :)
@@AROD-oh5ez and also there are mods for everything, including traffic, which makes the AI a lot less stupid and cumbersome to build a city for
@@AROD-oh5ez apparently the game engine is used for traffic simulation in professional spaces during project drafting and design.
Kibitz, quick tip: Warehouses can't store raw materials. Not oil, not ore, not crops, and not logs. Only industry-specific storages, which can be placed outside of those areas, can do that.
Also lane mathmatics are important - they make everything look super neat. That's more important than anything. They also improve efficiency by forcing vehicles to merge across miles of road rather than clogging lanes and blocking other destinations but that's less important.
This is one of the very few CZcamsrs that you can always expect the best of the best content from.
For sure
It would awesome if you submitted your city to Biffa Plays Indie Games, for his City Fix series.
He could probably fix all your traffic problems for you!
Yes he could
That's all I could think about during the whole video... Biffa would fix this.
Kibitz could you vary the tolls so that the closest airport terminals have the highest tolls, so there’s an incentive for traffic to spread out more evenly?
The AI pathfinding will just pick a different single one to use instead, since the destination with the best score judged on distance price etc will take the majority of traffic.
About the “blocking lasers” bit of your advert, just a little PSA but never trust that, lasers (especially the cheapo ones in pointers) produce a lot of IR and even if the visible spectrum is blocked and it looks safe, it may still blind you.
Sorry, Longtime styropyro fan
They always go to the closest. Just scale down everything, but copy it multiple times. So you have more tiny airports/ports close to each cluster of industry.
yeah. building a bunch of cargo trains everywhere also helps,
How about ACTUALLY using the cargo hub building as the ONLY entry point to manage the traffic low.
Kibitz: Has $136 million in the bank
Also Kibitz: "$65K for a control tower! That's too much!"
He has the trains right there for internal transport to avoid traffic and he completely ignores it ;_;
17:54 DID YOU SEE THE TRUCK 😂 truck be like : "WTF ! Do a flip" 😂😂😂
I love this series. It's the only CS let's play I've enjoyed watching.
They should add oil Pipelines and like Transport companies where You can define routes
I respect the hustle man, but blue light glasses are a bit of a scam in 2022- the best thing you can do to protect your eyes from screens is periodically giving them a rest, blinking at a normal rate, and leaving the lights on. Modern screens are designed to filter blue light to safe levels. Everyone should take the right measures to protect eyesight. Great content as always otherwise!
one of the ways i deal with industry traffic is to lock trucks into the industry area and force them to use trains to transport around the city, then from the train the cargo goes to planes or ships
I think you need to give some love to your vanilla non-expansion industry and specialisations too. You have vanilla farm, mining and oil special products to handle too as well as the products and special-expanstion goods too. I'm sure some of the traffic will relate to those as well.
I always wonder what you industry overview imports/exports look like at key points in you videos too.
you always compact your export locations
so they always go to the one closest of the 3 you cram together
overflowing the tiny roads you lead up to it
because its one road leading to both, so the closest is always the closest for everyone
instead of having an export location in every corner of the city so that the route from production to export is as short as possible and closest to destination is different depending on starting location
this also gives different roads used for each, so less likely to get clogged
... why did you put all those warehouses on the same road
at this point your gridlocks are just intentional
A way to mitigate the trucks issue, could be making an underground highway specifically for trucks. It wouldn't do anything for the actual problem, but it would mean regular traffic isn't being stopped by a giant line of trucks.
Might be worthwhile putting a cargo port in the water on the other side of the hills by the oil district to ship that out specifically. That'd take a nice quarter of your road traffic to the ports out of the loop. EITHER THAT or it'll create horrifying traffic in the oil district again...
kibs why not make a forth runway, 2 will be take off export only. 2 will be spilt for landed imports and landed exports. this way you wont have the issue of planes getting stuck.
U cant do that the ai isnt smart enough and regardless theyd be inefficient because every city is different and exports and imports are something u wanna know first
"Taking away speed limits is generaly a good idear"
Kibz: 2022
btw kibs your are one of the best youtuber and insane at this stuff
You also only have one runway they can land on which is what is causing all that traffic lol
Do more lane maths and lane management, it will truly do wonders in ur city
I can't be the only one that saw that truck 17:55 🤣😂
me, who needs glasses to see properly, watching the GMG performance blue light glasses ads: hmmm.. yes... i need those..
17:54 WHOO FLYING TRUCKS!
Kibitz, have you tried turning on the advanced AI for Traffic Manager? It allows cars to recalculate their route based on traffic, so if one lane is uber busy, it'll try a different path. It's hard on performance but will fix the weird behaviours you're having where people only pick one terminal/stand.
That sounds very helpful. Thanks for the hint.
Thank you for your videos, really enjoy them. Such a good balance of teaching, humor, good decisions, bad decisions, and entertainment. You never fail to deliver.
The industry needs more workers. You can't get things done without workers! Maybe a large high density zone by the port? It can be connected to the jobs by Metro or passenger train.
I keep thinking about those vertical takeoffs and nose diving landings 🤣 im still cackling over them 🤣
I realized. i watch your channel. because your narration is beyond anything I ever heard on the platform. It truly makes your videos unique. DONT EVER CHANGE.
14:11
[mayor Kibitz in a hard hat, on site]
"That seems a bit dangerous"
[Camera cuts to the highway pillar in the middle of the road]
Decentralization is the solution to traffic in Cities Skylines.
"Difficult to fall asleep sometimes"
This is funny because i dozed off while watching previous episode last night.
This is the kind of stuff I have been hunting for - never really seen many others who go for the as-much-as-money-as-possible route and get stuck with the thousands of trucks!
Found this channel a week ago, zoomed through the cities skylines playlist in that time period and now I'm all caught up for the new video :)
the way you try to resolve traffic perfectly resembles any American city
What the heck is that truck doin? XD 17:55
you should enable automated tolls and then make the speed limit on the tool booths unlimited so traffic moves through them faster and doesn't cause a jam by waiting for cars to go through
I'm completely out of this game since 2018, so maybe what i'm about to say will maybe not work.
It would be cool, if you could set up an industrial zone, which goods are being delivered to a warehouse. And from this warehouse the goods are being delivered to a train station within the industrial zone, which tracks only lead one way to an airport train station / port train station, so the goods are forced to use the train to leave the city. It's important the train station has no outside connection, so no outside trains will come into your city, unloading their goods and cause traffic issues on the highways.
Also it would be cool if you would use more in-city-trains in general, so the goods don't have to be transported on the road (also is realistic, because goods on train in real-life is so much cheaper...normally...when you have time). So it could be possible, that you could set up multiple ports for each industrial zone. Or even more for just one (like oil or so).
But as i said: I didn't play the game for like...nearly 4 years, so i don't have any clue, whether this is possible, or just brain farts of mine, which doesn't work at all.
I know this sounds daft, but modern screens really suck with how much blue light they generate. When I bought my new monitor I could barely look at it, it didn't matter how much I dimmed it down it still made my eyes ache. Having blue light absorbing lenses fitted when I updated my glasses really made a world of difference, it probably helps when you go outside too, but I haven't done that in a while.
how exactly is your screen producing more blue than other screens without looking more blue...?
@@MarterElectronics It's an LED screen, my other screens were either LCD or CRT. LED screens in particular are the biggest producers of the harsh blue light, I don't know why.
I have my warmth turned up to 75% and brightness on 5. I can’t stand the blue light unless I’m trying to keep myself awake
@Steven Keck Beats me, but generally I don't stare directly at the sun for hours each day.
your map is a mess of spaghetti junctions which makes the unofficial armchair road engineer inside me want to die
please make more road videos this is amazing!
17:54 That Simi did a 360
I just discovered ur channel today and watched all vids. of the playlist.
Great content.
Your city is like a pro's satisfactory map, mine is like "here a bit more industry, there a bit more shops, hey lets set a shopping center in the middle of this airport why not WHO'S ASKING FOR RANDOM BATTLE SHIPS???"
As soon as I think kibitz is making something simple he just changes it all up and makes it harder than my tiny mine can think, lol. Kibitz your doing great I love it.
One incredibly useful thing when dealing with backup at cargo hubs is this: provide access roads for delivery vehicles that reach the hub at an angle instead of going parallel. It's the 90° turns that make these back up.
1:56 You become Charlie there for a second.
I want to play Cities: Skylines but I'm afraid of the dlc cost. Are the dlcs necessary for a good experience?
17:53 that truck really wanted to take that new entrance
hi kibitz!
a few weeks ago i found your channel through a random video from your cs-playlist (thx to the yt algorythm), i subscribed immediately, watched the playlist, and was abaut to go back to city skylines to build a city, inspired by your builds..
but... then i found your satisfactory, now im binging through your season 3 pl (witch is absolutly amazing) and im playing satisfactory by myself, i love it! thx for that!
city skylines is one of my favorite games of all time, and im realy looking forward to new videos about your crazy builds ;)
On the way to work today i was thinking when a new episode would come out. and now that im home im glad to see it was today haha
Yeah kibs. There's a reason the LA port is as huge as it is. boats are SUPER EFFICIENT
Have you tried connecting each industry to it's own individual airport ' trainyard or shipyard it might make things go easier traffic wise
kibs the only way i can watch ya channel more is by litterly going back in time and watching ya old vids :P
adding extra stations for everything in the real world would fix traffic problems, but since city skylines drivers don’t care how long they sit in traffic, none of these fixes ever work. which is why I just watch these videos, and not ay the game anymore
do you ever check out Biffa's videos, they do a lot of City Skylines traffic fixes, might help with your airport
70% of the world is covered in water. Trade by ship is still one of the best ways for transportation for a reason. We've had thousands of years of experience in boating, so it is one of the best ways to do it. Thing is, that does mean that transporting is REALLY centralized around ports.
I love your videos such an underrated CZcamsr bro keep the up amazing work
I never really understood the need for blue filtering glasses. I mean, you are staring at a screen emitting all sorts of light, including blue, then you buy glasses, to filter out the blue portion. I would start that process one step earlier and take the blue light out of the emitted light of the screen. Doesn't that make a lot more sense?
Hi love your vids
At 17:56 there is a flying Truck at the Highway 😂
The control towers controls airplanes that wants to LAND on the runway.
KIBITZ!!!! theres a new update to InfraSpace BUT they changed near ALL colliders of buildings ans stuff so please show how ur gonna fix it.
Consider using a single entrance to transpo or warehouse hubs with multiple exits. I.e. think of a large circle of warehouses/terminals, all along a single multi lane road, but with exit ramps after each warehouse/terminal. That way the AI doesn't need to make a decision about which entrance to take to a factory, and they are able to exit the loop immediately upon picking up or dropping off.
Fyi - I don't own this game, but this is just common sense picked up from every airport layout ever + more exit ramps 😁
That's actually how it is in real life too. We really screwed up by designing everything around roads. Ships/barges and trains are ridiculously better than trucks or planes because of the sheer weight they can transport.
I will never understand why you take so much time to do math in Satisfactory to optimize resource utility, while in Cities Skylines you just don't care 😆
fr not even doing the simplest lane math so the cars don't merge straight from the on ramp to the left lane of the highway pfff
Ah, just what I needed, another vid from the guy who, when his Industries produce too much traffic and clog up the roads, decides the solution should be....more Industries, of course. Always fun and entertaining, never change. :)
so that's why there is an unlisted video in the playlist, Hi I've been enjoying your content it's so good I subbed hope to watch you everytime
please do more cities skylines videos, the level of detail you have in you videos is 100 times better than rest of the content creators who makes these. Plus making those fast forward to perfection is unique to your channel. keep it up. love your videos.
You don’t have exit taxiways on your 2nd and 3rd runways. It will allow those to be utilized for landings if you do.
Be careful with speed limits. They affect vehicle route selection. If a truck has a choice between two routes it will choose the route with faster speed limits.
1:02 I already have glases to see, is there also a way to get that for me?
You should send your save file to Biffa to fix your traffic.
I have binge watched every episode of this series all today
He has the most perfect let’s plays on this gam e
Kibs!!! The radar on top of the control tower is not spinning! It needs to spin to work. The tower can't see the planes and can't direct traffic!
Lazer reflecting glasses are cool and all, but what I want to know is, how you get your beard to look that heckin amazing. Hope you're doing well.
new to this game. I am seeing lots of additional purchases for it. I bought the game for $30 on Steam. Which add ons do I need to purchase first? Are they needed to enjoy the game. It seems pretty touchy to me for now.
I don't play this game, but I think that there might be a cargo ship DLC. I would like if you tried one
Has anyone ever told you that you both look and sound exactly like Tobias Funke from Arrested Development? it's almost uncanny. I mean this as a compliment
In order to fix the plane taxi issue he needed to make more exits or create a new runway that is only dedicated to landing because all those planes where being forced to land on one runway which would clearly cause then to bunch up like that
i noticed using multiple entrances to one place while having multiple exits works very efficiently
Weee Need More City!!!!please i Unterstand it’s a lot of work but the Videos make me happy
This is what Simcity could have been if they didn't ruin the last game. It will be a while before people get nostalgic enough to want a new Simcity game.
He is the Mr. Beast of cities Skylines
Hope the glasses are good! Just got a pair from the link
KIBZ, have you tried adding the airport entrance?? maybe it does something. i do not know, but experimenting is the way.
It's weird trying to figure out how the traffic in this game works but it's awesome when everything starts working
When it comes to infrastructures, zoning, education, happiness, future potential and all the things that makes the perfect city in City Skyline: Which city in America or UK, would you say is the absolute best city with great examples of how it should be done?
You need to make more cities skylines its just better than infraspace
I find restricting certain roads to lower speeds help with diverting traffic onto highways, or roads with more lanes that can handle the traffic, placing a 20 mph limit In Urban areas stops heavy traffic, also makes the people happy as the noise is reduced. Should have a play see what you think.
Keep up the Good work Kibiz with City skylines, there are not many making City skylines look fun
Could you do an episode on your train network in Satisfactory? Im trying to set up my train systems and it would be a big help to see how you did yours. Also I have been loving the Cities series, now I want to get into this game as well!
train god: satisfactory, plane god: city skylines