Sage: "I mean you can just spam one button over and over again but that's not what you're supposed to-" Skal: *Overhead Overhead Overhead Overhead Overhea-*
Yoshi looks zoned out because mentally he's at his office job, he just dials down the opacity of his work stuff in his Kiroshis for the duration of the fight, and is right back into it when it's over. It's how he affords all those new limbs.
Oh yeah, I loved _DBTS._ I could never get the hang of using a mouse or joystick, though, and 100%-keyboard control was how I learned what ghosting was, as my poor keyboard just couldn't handle six or seven simultaneous keys. 😆 However, while it was unquestionably flawed, I suspect that many of those who couldn't get into it were using the "push button, perform pre-baked move" control system, which was pointless, atrocious, and _the freaking default._
I recall breaking a friends keyboard trying to play it, a LOT of buttonmashing... Luckily I had several spares so it was no issue... @@irrelevantfish1978
Killing them by striking with the pommel ends them rightly by throwing your pommel while its still attached to the sword and holding onto it. An advanced pommel throwing technique.
The models' facial expressions desperately need scrubbing, but otherwise, I think the gameplay is rather intuitive. There is a bit of a learning curve. Given time, it will be a solid fighting game.
not sure if you noticed but i do see a stat difference the most telling thing is the stamina bar noticed one match you had the same but you had slower regen other match you seem to have faster regen but less total think i can see speed differences to but that's a bit more anecdotal the game is very fast
I would be curious if there is any chance of a video about Cuman or Mongolian armour and equipment, like the equipment used in Kingdom Come Deliverance, the Cuman opponents always seemed interesting to me and I was thinking how they employed their tactics against European equipment such as plate armour and longswords.
Před 3 měsíci+3
How does "Die by the Blade" compare with the "Hellish Quart", fighting-wise? By the way, Tony 'Monk' stance leading with the off-hand looks a bit ridiculous - does it happen in any historical / current real sword fighting manuals / styles?
I played the demo of this game and have Hellish Quart. I would say that DbtB is definitely more catered to people who are more familiar with traditional 3D fighting games like Soul Calibur, Tekken, and the like. What I liked about the demo is that its control scheme is very clean and easy to understand once you get the idea of how stances work. However, don't expect realism from this game; the moves are very very arcady and video gamey and combat can feel a little sluggish at times. HQ is honestly pretty weird and very experimental as a fighting game since it uses actual ragdoll physics for its gameplay which has some really nice interactions when swords and bodies clash, but can lead to some really bad janky bugs in certain situations that I'm not sure Kubold can completely iron out even in the final release. Plus, the control scheme for character moves isn't always very intuitive nor consistent and the auto-dodging and blocking mechanics in that game aren't always intuitive either. But when it does work, it works REALLY well and feels the closest to an actual sword fight in video game form. One final note: Kubold has already stated many times he has no plans whatsoever to develop any online-matchmaking lobbies for HQ since it's outside his wheelhouse as a developer so the best you got is to use Parsec for online-matchmaking. The devs of DbtB have committed to online rooms and lobbies and have even purchased servers which means that online fights will be a thing for that game. Take from that what you will.
Definitely not my piece of cake (more of a mordhau guy myself), but seeing you have fun made me watch the whole video. I also really liked the commentary
In considering the superiority of claymores over katanas, it's crucial to delve into various aspects including design, functionality, historical context, and combat effectiveness. With an unbiased approach, it becomes evident that claymores possess several advantages over katanas: 1. **Design and Construction:** - Claymores: Originating from Scotland, claymores boast a design optimized for sheer power and impact. Their long, straight blades coupled with a cruciform hilt enable devastating strikes capable of cleaving through armor and adversaries. - Katanas: While katanas are renowned for their craftsmanship, their curved single-edged blades are primarily suited for slicing and thrusting rather than delivering the raw force of a claymore. 2. **Functionality and Versatility:** - Claymores: With their substantial size and weight, claymores excel in open-field combat scenarios where reach and maneuverability are paramount. They deliver heavy, sweeping blows that can effectively disrupt formations and break enemy lines. - Katanas: Katanas' agility and precision make them adept in close-quarters combat, but their effectiveness diminishes against heavily armored opponents or in scenarios requiring significant force. 3. **Historical and Cultural Significance:** - Claymores: Symbolizing Scotland's warrior ethos and struggle for independence, claymores hold profound historical and cultural significance. They were wielded by Scottish Highlanders in pivotal conflicts, showcasing their effectiveness in battle. - Katanas: While deeply ingrained in Japanese culture, katanas primarily symbolize the samurai warrior class. However, their historical impact outside of Japan is relatively limited compared to the widespread recognition of claymores. 4. **Combat Effectiveness:** - Claymores: In historical battles, claymores proved formidable against armored opponents and mounted cavalry due to their sheer size and cutting power. Their ability to deliver devastating blows made them indispensable on the battlefield. - Katanas: While katanas were lethal in the context of Japanese warfare, their effectiveness was often limited by the availability of suitable targets and terrain. They excelled in precise strikes but lacked the brute force of claymores. 5. **Adaptability and Context:** - Claymores' superiority is evident in a wide range of combat scenarios, from large-scale engagements to duels and skirmishes. Their versatility allows for effective adaptation to various tactical situations, making them reliable weapons of war. In conclusion, the superiority of claymores over katanas is underscored by their design, functionality, historical significance, and combat effectiveness. While katanas have their strengths, they pale in comparison to the sheer force and versatility exhibited by claymores on the battlefield. Thus, for those seeking a weapon that embodies power, impact, and historical legacy, the claymore stands as the epitome of martial prowess.
In comparing the superiority of US military claymores to katanas, it's essential to examine various aspects including design, functionality, historical context, and combat effectiveness. With an unbiased approach, it becomes evident that US military claymores possess several advantages over katanas: 1. **Design and Construction:** - US Military Claymores: Designed as directional anti-personnel mines, US military claymores feature a curved rectangular shape with a front plate containing steel balls and a layer of C-4 explosive. They are remotely detonated and designed for maximum lethality against enemy personnel within a specific blast radius. - Katanas: While katanas are revered for their craftsmanship and historical significance, they lack the explosive power and strategic utility of US military claymores in modern combat scenarios. 2. **Functionality and Versatility:** - US Military Claymores: US military claymores are versatile weapons that can be deployed in defensive positions, ambushes, and perimeter security. Their directional blast pattern ensures maximum effectiveness against enemy targets while minimizing collateral damage to friendly forces. - Katanas: Katanas, while historically significant, are primarily melee weapons designed for close-quarters combat. Their effectiveness in modern warfare scenarios, especially against fortified positions or armored vehicles, is severely limited. 3. **Historical and Cultural Significance:** - US Military Claymores: US military claymores symbolize modern warfare tactics and technological advancements in asymmetric warfare. They reflect the evolution of military strategy and the need for adaptable, lethal tools in contemporary conflicts. - Katanas: While deeply ingrained in Japanese culture and history, katanas primarily symbolize the samurai warrior class and feudal Japan's martial traditions. Their historical significance lies in traditional combat contexts rather than modern military operations. 4. **Combat Effectiveness:** - US Military Claymores: In combat scenarios, US military claymores provide a significant tactical advantage by inflicting casualties on enemy forces while preserving the safety of friendly troops. Their explosive power and directional blast make them indispensable tools in asymmetrical warfare. - Katanas: While katanas have historical value and are revered for their craftsmanship, they lack the destructive force and strategic utility of US military claymores on the modern battlefield. 5. **Adaptability and Context:** - US military claymores' superiority is evident in a wide range of combat scenarios, from urban warfare to counterinsurgency operations. Their adaptability and effectiveness against enemy personnel make them essential components of modern military arsenals. In conclusion, the superiority of US military claymores over katanas is underscored by their design, functionality, historical context, and combat effectiveness. While katanas hold cultural significance, they are ill-suited for modern warfare compared to the lethal and versatile capabilities of US military claymores. Thus, for those seeking a weapon that embodies cutting-edge technology, strategic advantage, and battlefield effectiveness, US military claymores stand as the epitome of modern warfare weaponry.
maybe the player models should have gone for more anime/Sea of Thieves hair, none of this patchy looking beard nonsense, just make it solid, it could then look more like the 2d art
Well, this game is not very good... If you miss your hit you die basically, so that's no good. Why? Because you're locked up in yur animation, unable to do anything. it really sucks that you can't fake a move, or interrupt your cut mid-animation into dodge or other move. Because of this, and overall the game looks very stiff. Next thing is parry, I don't knoew the exact frame data on this, but it looks like if you get parried you die, or if you have time for parry of your own then it becomes a parry war untill someone runs out of stamine and dies. I don't know if you have enough time to dodge after you got parried, if not it sucks, if yes, then not all hope is lost. Anyway animations look very stiff.
Sage: "I mean you can just spam one button over and over again but that's not what you're supposed to-"
Skal: *Overhead Overhead Overhead Overhead Overhea-*
"He ripped off his head and then proceeded to bash in his skull with it!"
"That... doesn't make any sense"
"That's what he said too"
Yoshi looks zoned out because mentally he's at his office job, he just dials down the opacity of his work stuff in his Kiroshis for the duration of the fight, and is right back into it when it's over. It's how he affords all those new limbs.
For a brief second my mind went with 1998s Die by the Sword...
@@pekirt I can understand thay
Oh yeah, I loved _DBTS._ I could never get the hang of using a mouse or joystick, though, and 100%-keyboard control was how I learned what ghosting was, as my poor keyboard just couldn't handle six or seven simultaneous keys. 😆
However, while it was unquestionably flawed, I suspect that many of those who couldn't get into it were using the "push button, perform pre-baked move" control system, which was pointless, atrocious, and _the freaking default._
I recall breaking a friends keyboard trying to play it, a LOT of buttonmashing... Luckily I had several spares so it was no issue... @@irrelevantfish1978
Id love to see a modern remake of that game, its so cool.
I always like seeing discussion of realism, personally.
Definitely reminds me of Bushido Blade (but with a health meter) & the one hit kills.
The cinematic death slice/stab is mad ill.
I don't see any health bar
The green one is the stamina
@@lorenzoniccoli99ln No doubt. Thought the stamina bar was health.
Yeah, that was the first game that came to my mind. 1 vs 1 realistic sword fights.
Hellish quart
A safe and engaging way to dismember someone without having to drag them to the woods screaming? Gonna need to check it out. Great video Skal!
Who remembers The Black Knight mode from Chivalry? Where you could keep fighting 'till you're completely dismembered!
I have been waiting for a good new Bushido style game. And the customization dynamic is a good bonus. I will be ordering it.
You should give Hellish Quart a look as well if you haven't
Killing them by striking with the pommel ends them rightly by throwing your pommel while its still attached to the sword and holding onto it. An advanced pommel throwing technique.
I'm so happy you know Bushido Blade and the stances in it.
28:00 That Samurai Jack reference! 👌 _God, I loved the Scotsman..._
Cool to see Swordsage back on the channel!
The discord message's sound make me so confused xD
This is the type of sword fighting games we want awesome
Hell of a lot of potential here. Can't wait to check it out.
The models' facial expressions desperately need scrubbing, but otherwise, I think the gameplay is rather intuitive. There is a bit of a learning curve. Given time, it will be a solid fighting game.
16:20 what a knee slapper 🤣🤣🤣
I love the camera work in the game. It makes it feel much more intense
Butterfly has a lot less stamina than the others I noticed.
This was such a cool idea!
Looks fun. I like the weapon customization.
⚔️
not sure if you noticed but i do see a stat difference the most telling thing is the stamina bar noticed one match you had the same but you had slower regen other match you seem to have faster regen but less total think i can see speed differences to but that's a bit more anecdotal the game is very fast
game looks sick
as someone whos played for honor , absolver, and sifu this should be a breeze to learn and get good at
16:40 - The picture on the 15 year-old's fake I.D. versus how they look IRL...
Hellish quart/ for honor. Dope.
Square is dropping the ball not doing a new Bushido Blade, cause this looks cool AF
You guys should play Blade Symphony after this
I thought this was going to be a sequel to Die by The Sword. :(
All the character look pretty gormless, but definitely not a deal breaker.
this looks fun
Can you do a thrust with any weapon?
Make a realism review on this game
I would be curious if there is any chance of a video about Cuman or Mongolian armour and equipment, like the equipment used in Kingdom Come Deliverance, the Cuman opponents always seemed interesting to me and I was thinking how they employed their tactics against European equipment such as plate armour and longswords.
How does "Die by the Blade" compare with the "Hellish Quart", fighting-wise?
By the way, Tony 'Monk' stance leading with the off-hand looks a bit ridiculous - does it happen in any historical / current real sword fighting manuals / styles?
I played the demo of this game and have Hellish Quart.
I would say that DbtB is definitely more catered to people who are more familiar with traditional 3D fighting games like Soul Calibur, Tekken, and the like. What I liked about the demo is that its control scheme is very clean and easy to understand once you get the idea of how stances work. However, don't expect realism from this game; the moves are very very arcady and video gamey and combat can feel a little sluggish at times.
HQ is honestly pretty weird and very experimental as a fighting game since it uses actual ragdoll physics for its gameplay which has some really nice interactions when swords and bodies clash, but can lead to some really bad janky bugs in certain situations that I'm not sure Kubold can completely iron out even in the final release. Plus, the control scheme for character moves isn't always very intuitive nor consistent and the auto-dodging and blocking mechanics in that game aren't always intuitive either. But when it does work, it works REALLY well and feels the closest to an actual sword fight in video game form.
One final note: Kubold has already stated many times he has no plans whatsoever to develop any online-matchmaking lobbies for HQ since it's outside his wheelhouse as a developer so the best you got is to use Parsec for online-matchmaking. The devs of DbtB have committed to online rooms and lobbies and have even purchased servers which means that online fights will be a thing for that game.
Take from that what you will.
Next pandemic Skallagrim advocates for swords to enforce the 6-feet rule.
Nice one)
would love to see a practical and a fantasy swords by skallagrimm
You'd think in the future they'd have kydex scabbards
8:42 Im getting Hobbit flashbacks
What's your opinion on spiked armor?
Would like to see ChaseTheBro play it. That dude is kind of a monster of dark souls pvp.
this looks a lot like jedi outcast/academy fight with lightsabers but without the jjump and acrobaticsa....and of course without the lightsaber
Seems like a very interesting game indeed
12:38 Generally true but katana could be and were worn edge down too, using a leather sword frog called koshiate, that was attached to the sash.
Yo wtf. I need this game NOW!
Bushido Blade!
Definitely not my piece of cake (more of a mordhau guy myself), but seeing you have fun made me watch the whole video. I also really liked the commentary
Due to pc issues i have played any of these two ( hellish quart and die by the blade) but i will when i have a new one
Oww, hellish quart now has a chinese version
A Japanese samurai game made by a bunch of Slovaks?
Sorry no Chinese here! :P
which are better: battle axes or war scythes?
Can you play with a fight\arcade pad?
it's so sad that Yoshi died of legma
It looks like a jankier version of Hellish Quart. The motion blur is over the top, and the model's movement is cartoonish.
Looks blurry as hell. Also ugly as a sin character design
I feel that the camera needs some work. A lot of times i couldn't see one of the characters (usually skall char)
❤❤❤
I think you could tank the hit if they were low or out of stamina. Seems like it greatly reduces your attack power.
Why if video made with partner it's always that people who using the cheapest microphone that lying somewhere under the bad in the next room...
discord pings in video's always makes me check my discord X-X.
elden ring has a new weapon looks like a spiked pavise/dueling shield, might make a good video
Wait wait! Is this Bushido Blade meets For Honor!!?!?!?!?!
Yep! With a little bit of Soul Calibur and Mortal Kombat dashed in there and Cyberpunk 2077 relish!
So this game is basically one hit kill for honor
If i were an immortal (highlander) what sword would be great for me? There can be only one!
In considering the superiority of claymores over katanas, it's crucial to delve into various aspects including design, functionality, historical context, and combat effectiveness. With an unbiased approach, it becomes evident that claymores possess several advantages over katanas:
1. **Design and Construction:**
- Claymores: Originating from Scotland, claymores boast a design optimized for sheer power and impact. Their long, straight blades coupled with a cruciform hilt enable devastating strikes capable of cleaving through armor and adversaries.
- Katanas: While katanas are renowned for their craftsmanship, their curved single-edged blades are primarily suited for slicing and thrusting rather than delivering the raw force of a claymore.
2. **Functionality and Versatility:**
- Claymores: With their substantial size and weight, claymores excel in open-field combat scenarios where reach and maneuverability are paramount. They deliver heavy, sweeping blows that can effectively disrupt formations and break enemy lines.
- Katanas: Katanas' agility and precision make them adept in close-quarters combat, but their effectiveness diminishes against heavily armored opponents or in scenarios requiring significant force.
3. **Historical and Cultural Significance:**
- Claymores: Symbolizing Scotland's warrior ethos and struggle for independence, claymores hold profound historical and cultural significance. They were wielded by Scottish Highlanders in pivotal conflicts, showcasing their effectiveness in battle.
- Katanas: While deeply ingrained in Japanese culture, katanas primarily symbolize the samurai warrior class. However, their historical impact outside of Japan is relatively limited compared to the widespread recognition of claymores.
4. **Combat Effectiveness:**
- Claymores: In historical battles, claymores proved formidable against armored opponents and mounted cavalry due to their sheer size and cutting power. Their ability to deliver devastating blows made them indispensable on the battlefield.
- Katanas: While katanas were lethal in the context of Japanese warfare, their effectiveness was often limited by the availability of suitable targets and terrain. They excelled in precise strikes but lacked the brute force of claymores.
5. **Adaptability and Context:**
- Claymores' superiority is evident in a wide range of combat scenarios, from large-scale engagements to duels and skirmishes. Their versatility allows for effective adaptation to various tactical situations, making them reliable weapons of war.
In conclusion, the superiority of claymores over katanas is underscored by their design, functionality, historical significance, and combat effectiveness. While katanas have their strengths, they pale in comparison to the sheer force and versatility exhibited by claymores on the battlefield. Thus, for those seeking a weapon that embodies power, impact, and historical legacy, the claymore stands as the epitome of martial prowess.
In comparing the superiority of US military claymores to katanas, it's essential to examine various aspects including design, functionality, historical context, and combat effectiveness. With an unbiased approach, it becomes evident that US military claymores possess several advantages over katanas:
1. **Design and Construction:**
- US Military Claymores: Designed as directional anti-personnel mines, US military claymores feature a curved rectangular shape with a front plate containing steel balls and a layer of C-4 explosive. They are remotely detonated and designed for maximum lethality against enemy personnel within a specific blast radius.
- Katanas: While katanas are revered for their craftsmanship and historical significance, they lack the explosive power and strategic utility of US military claymores in modern combat scenarios.
2. **Functionality and Versatility:**
- US Military Claymores: US military claymores are versatile weapons that can be deployed in defensive positions, ambushes, and perimeter security. Their directional blast pattern ensures maximum effectiveness against enemy targets while minimizing collateral damage to friendly forces.
- Katanas: Katanas, while historically significant, are primarily melee weapons designed for close-quarters combat. Their effectiveness in modern warfare scenarios, especially against fortified positions or armored vehicles, is severely limited.
3. **Historical and Cultural Significance:**
- US Military Claymores: US military claymores symbolize modern warfare tactics and technological advancements in asymmetric warfare. They reflect the evolution of military strategy and the need for adaptable, lethal tools in contemporary conflicts.
- Katanas: While deeply ingrained in Japanese culture and history, katanas primarily symbolize the samurai warrior class and feudal Japan's martial traditions. Their historical significance lies in traditional combat contexts rather than modern military operations.
4. **Combat Effectiveness:**
- US Military Claymores: In combat scenarios, US military claymores provide a significant tactical advantage by inflicting casualties on enemy forces while preserving the safety of friendly troops. Their explosive power and directional blast make them indispensable tools in asymmetrical warfare.
- Katanas: While katanas have historical value and are revered for their craftsmanship, they lack the destructive force and strategic utility of US military claymores on the modern battlefield.
5. **Adaptability and Context:**
- US military claymores' superiority is evident in a wide range of combat scenarios, from urban warfare to counterinsurgency operations. Their adaptability and effectiveness against enemy personnel make them essential components of modern military arsenals.
In conclusion, the superiority of US military claymores over katanas is underscored by their design, functionality, historical context, and combat effectiveness. While katanas hold cultural significance, they are ill-suited for modern warfare compared to the lethal and versatile capabilities of US military claymores. Thus, for those seeking a weapon that embodies cutting-edge technology, strategic advantage, and battlefield effectiveness, US military claymores stand as the epitome of modern warfare weaponry.
the fact that the weapons don't actually interact, they just glide past each other and some blue sparks shoot out, makes this a pass for me.
this is literally Conan on 5.25 floppy with updated graphics lol.
Not sure if the dodge roll should be in this kind of game, makes it look like mortal Kombat and out of place in here
soul calibur is the number one in sword fighting games like this they must make the gameplay similar to soul calibur
this game is hilarious
Yet another case of reach is key
Ehh this game seems pretty weird. I will probly try it but Deadliest Warrior Legends will be hard to surpass.
The mechanics seem great. The facial modeling and the textures could be better.
maybe the player models should have gone for more anime/Sea of Thieves hair, none of this patchy looking beard nonsense, just make it solid, it could then look more like the 2d art
I can't wait for Elon to live broadcast straight to my brain
Why is this age restricted?
You cant be seriously asking this question
I'd wager because of the body dismemberment, decapitations and such.
having sat down and watched the whole video, yeah now i get it
@@lone1245 u probably should do that before asking a question like that next time
why is this age gated
Graphic violence and dismemberment.
Not my choice.
This game looks really fun but good God that camera is AWFUL.
I also feel like it would be better if it slowed down about 15-20%, it's very jerky.
Double roll chudo chop😂
It fades out too quick after the kill but game looks cool. Characters aren't interesting.
🚬🗿👍
You're talking about easy and hard combos while all it takes is one hit to die lmfao
For honor 🤣?
Que juego para mas aburrido, prefiero 1 millon de veces los juegos tradicionales de lucha
Hellish quart is simply better - better animations, everything.
Hellish Quart looks better than this.
Well, this game is not very good... If you miss your hit you die basically, so that's no good. Why? Because you're locked up in yur animation, unable to do anything. it really sucks that you can't fake a move, or interrupt your cut mid-animation into dodge or other move. Because of this, and overall the game looks very stiff. Next thing is parry, I don't knoew the exact frame data on this, but it looks like if you get parried you die, or if you have time for parry of your own then it becomes a parry war untill someone runs out of stamine and dies. I don't know if you have enough time to dodge after you got parried, if not it sucks, if yes, then not all hope is lost. Anyway animations look very stiff.