Hi Arvid ! Great tutorial as always. Materials study are definitely my favorite ones I would love to see your approach on a camera lens. The kind of iridescent, multiple layered glasses effect :)
10:56 how to slide number like that. I've been learning this program for 4 weeks but nowhere teach this method, they just do it. My GODD, Maya is sooo ancient, i got sooo much stress by learning this program.
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Instablaster...
I missed these Maya and Arnold tutorials. Thanks again.
Yeah! I miss them too. I am really not a fan of the Twitch streams he does now...
love the material studies, cheers Arvid!
Yeah I need to get back at it! Thanks Gaetan
Finally some shading again! Always something new to learn from these, love it
Tutorials like this one are the best! It really makes me improve faster. I'll appreciate it if you back with these studies!
please we need more and more shading tutorials . thank you
Finally man you backed to maya we miss you making maya tutorials
Yeah I get it :) I’m just exploring Houdini as well. Both are fun to work with. But granted I’ll do some more maya stuff in future
Hi Arvid ! Great tutorial as always. Materials study are definitely my favorite ones
I would love to see your approach on a camera lens. The kind of iridescent, multiple layered glasses effect :)
Great stuff Arvid!
Even after shifting to Blender your tutorials are still applicable and enjoyable.. I learnt from you first.. 😃👍
Thanks Ahmed!
Great idea, flakes comb with disp. map! Thank you Arvid!
Maybe this badboy requires a tiny bit of sss. Great technique, thanks m8!
Yep you're right
This is amazing, thanks Arvid!
Great stuff! thanks for sharing
You are awesome man
Always good detailed video.
Great one Arvid cheers!
Thanks Jordan, much love!
amazing
its good , thanks
I asked you about something similar on twitter once too! Awesome!
Yeah I'm more active now on Twitter - maybe send another tweet :D
love it
really nice thanks for this
Thanks that was amazing
Super Tutorial..!
very nice result but you cant really use this model for anything other than closeups because the polycount is too high
I think there is too much fresnel on the top edge of your render that can’t be seen in the reference. How would you go about removing this?
Thank Thank You So Much! I'm Jonathan, this is my account. I'll quickly apply the technique.
Super cool! Please share your results mate
Please make more product render tutorials.
Which software are you using?
thank u
You're welcome!
couldn't you have increased the UV scale to create more noise patterns?
10:56 how to slide number like that. I've been learning this program for 4 weeks but nowhere teach this method, they just do it.
My GODD, Maya is sooo ancient, i got sooo much stress by learning this program.
Great tutorial! i bought your training about arnold in Maya 2018 on udemy, could you plz update it? Thanks a lot
I hope they don't deprecate the composite node. Sadly they will.
aiLayer does the same afaik
@@arvidurs sometimes I just need a quick operation, I find the layer nodes way too convoluted.
🙏🙏🙏👌👌