Dude, this video was amazing for beginners (like me): short, no unnecessary chit chat, a perfect amount of repetition to make sure each concept is well exemplified and a good summary at the end. Thanks a lot for putting this together! I would love to see other videos of your thought process when preparing a car for a certain stage (tuning the advanced settings) and then the application of the driving techniques throughout that specific stage.
Michael E The pedal cam would be a great idea. Just don't forget about the settings please and how they relate to the driving techniques on a particular stage. For example if you don't set your 1995 Impreza up correctly, it won't properly go into a pendulum swing on heavy gravel in a Greek stage. Cheers :)
This video was absolutely outstanding. As a track driver I had real troubles moving into rally. All the pieces were there, I was already able to understand weight transfer and even the scandinavian flick on the track but when it came to rally I couldn't figure out how to use them. This video was an absolutely huge help and definitely beat the dirt tutorials. Thank you. As a side note being a complete noob I found my own way to get the car managing jumps after having them ruin my run a little too often - I just pushed the rebound up until it dealt with them enough to be controllable. I don't know if its helpful or if it ruins the car too much to use but on stages with a lot of straights and jumps I've certainly found it useful, especially with a high stance.
Thank you for the feedback. One thing i wish was in dirt rally was the gyro effect from using the wheels while in the air, for example if you u go flat to the floor while in the air the cars nose goes up and the opposite when braking. this works in Richard burns rally and can save a lot of time since you can control the cars landing position. Dirt rally has some really weird physics and i currently do not play it anymore because of that. hoping to see a new rally game in the future with physics that are similar to Assetto corsa/Rfactor2 or even something close to richard burns rally.
Michael E Oh thanks for the tip, thats a really clever use of physics. Is WRC 6 any better? Never tried Assetto Corsa yet but I take it you're a fan? I've been switching between getting it and not for a while now but thats swung it for me. You clearly know your cars very well so your opinion holds a lot of weight.
Olivia Lambert nah wrc6 is okay at best but not worth it in my eyes, Assetto corsa is great if you have a wheel, but if you are interested in multiplayer racing check out iracing. Automobilista looks pretty good, its based off the Rfactor engine so it should be good, never playing it tho. Rfactor 2 has great physics but is a bit clunky in terms of getting your controls set up properly for it to feel good, that's from my experience anyway. I actually only have something like 15 hours in real cars, still on my learners. i learned most of my stuff about racing from just watching, reading and practice.
Michael E Ok so more of an arcade than a sim? Or simply just not much of a game entirely? Absolutely have a wheel. I can't use controllers much anyway, but I really don't think many people can drive properly with one. I certainly couldn't pull consistent times without a wheel (on tracks, I still can't rally), and it was only after I got a decent force feedback wheel until I could finally get the lap times equal on a corner by corner basis. I'm not really competitive enough as a person for iracing, though I certainly have looked at it. I'll have a look at the other 2 though and expect I'll just go ahead and buy Assetto Corsa anyway. Fairly surprised you've spent so little in real cars. I'm assuming sim racing helped? Personally I only raced karts for a long time which teaches you nothing about weight transfer. It was only until I got a bike that I even understood it was a thing. I've only done a little track time but you notice it every time you even drive on the road so I had to come to terms with it very quickly. Still, its a completely different deal in rally cars so far. Half the time I'm still struggling with the concept of intentionally losing traction.
wrc6 steam reviews are 60% postive compared to dirt rally's 91% postive. i never raced iracing competitively, just for fun on the free cars (mazda mx5) and it was really fun, probably my most fun racing experience. Rfactor 1 is where i started, i was a complete rooky when i started racing, i have a video of my 5th online race, sliding around corners and smashing walls. czcams.com/video/qxlP97bBaY0/video.html It was hard since i came into racing at the deep end, starting with making car setups and then doing the 6 hours of practice before each race. i started with track racing, went to dirt rally, then back to track racing, once you learn to control a car like the stratos, then you can control any car on any surface. also i have never raced ai, only other people. The problem with learning to rally drive is that you have no one else to look at in front of you and learn, so it takes a lot longer to learn the basics of rally. You eventually get to the point where you don't think about what you are going to do, you just do it, its subconscious, that allows you to be able to focus on the road and pace notes and that's why real life rally drivers are so good Losing traction is making the car more predictable by giving you space when you otherise have none, putting the car into a slide/powerslide you can correct any mistakes during the corner after entry, by braking you shorten the line and by accelerating you lengthen the line. you can also use the throttle and brake against each other so you can change the direction of the slide. rather than maintaining the traction and losing the ability to correct the corner once things go bad reducing the ability to move in 2 dimensions The one main thing that helped me was learning to control the pedals with techniques such as heel-toe and left foot braking. czcams.com/video/ukpGEuigOw8/video.html you can add me on steam if you wish for further help. steamcommunity.com/profiles/76561198064582588/
You really won't experience the true difficulty in racing till you rally. Tarmac driving was easy compared to gravel. It'll take some time for me to master this game and not fly off the cliff.
If your are driving a automatic transmission, you may find that when you pull the handbrake to go around the corner, your car stops and revs. The way you fix this is by turning off clutch overdrive, and traction control. Clutch overdrive causes your character to apply the clutch while the wheels are spinning, Causing your wheels to stop spinning for a second, before they continue to spin. Traction control detects when the wheels are spinning either too fast, or when you pull the handbrake, or lose traction to the wheels, will cause the wheels to stop turning, causing you to rev. If you turn off these settings, you will find that going around a corner, the wheels will spin, causing you to get around the corner faster, as your wheels push you out, instead of stopping you and revving.
Good info here. I find dirt Rally a lot more forgiving than RBR, as there's not as much inertia when coasting. Lift off the gas and it slows down very quickly, no need for brakes. I hope they tweak the physics slightly to give the cars more weight. That, and more control over replays and camera angles. Other than that, it's pretty damn good.
+Krzysztof “Kotu” Kotarba have you tried Bidno Moorland Reverse yet? Its shakedown stage is very helpful for tuning the car as well as to get adapted to all the different turns you will encounter in your career.
What a great description. After watching this I've realized that I'm using the front tires too much to get the car turned in, instead of shifting the weight and using the sidewall of all 4 tires.
This was great, found you on the Steam update page. I used to play Colin McRae 04 when I was a kid, and finally there's a game I'd like to get into again. This should be very helpful, thank you =]
Nice educational videos, I especially like 9:20 where you explain to the viewers the otherwise logical conflict between handbrake (locking the wheels) and the engine running (powering the wheels), and hence the clutch in. I've heard of so many people trying to drift in games with just pulling the handbrake - although most games don't simulate physics at that level, only simulators do, it'd be a 101 to them to know about that conflict anyway
9:30 your Handbraketurns are a bit slow, because of one little detail. Make sure, that you have both feet off the pedals in the moment you pull the handbrake. It´s a Handbraketurn, not a handbrake-supportet 1. It´s important to brake very LATE and hard before the corner and keep at the very outside. Late means late. Absolutly block your tires for practie. You want to enter a handbrake turn in the upper rev range of the 1st gear. 2. lift both feet! Don´t use the clutch yet! You need that engine traction on the frontaxle while turning in. Remember, the optimal speed for a handbraketurn is the upper rev range of the 1st gear! 3. Steer hard into the corner and pull the handbrake as you did. You don´t want any contact with your pedals when you´re turning in or pull the handbrake! 4. when the car starts turning, let of the handbrake and immediately hit the clutch and throttle at the same time, and immediatly let of the clutch again. 5. Steer straight! That means, when you come over the apex the car is pointing into the straight allready. To get there you´ll have to go through 1. - 4. BEFORE you reach the apex. Over the apex you steer straight and just use the throttle to not come into oversteer again. Walter Röhrl said: "Die schnellsten 90° Kurven sind die, in denen du geradeaus lenkst". "The fastet 90° turns are the ones where you steer straight" It allways has to look like 10:02 .. the second half of that turn looks like it has to Rest of the video is quite perfect.
Good stuff man. It's good to see true rally racing fans coming back to DIRT, a lot have left after Colin McRae Rally wasn't just that anymore. RBR was a good game, but that was such a long time ago. I think DIRT Rally looks promising, and although I've been rally sim racing for years, I did enjoy the tutorial and can definitely approve the accuracy of the techniques taught.
Před 5 lety
I learned more from this video than anything else I’ve tried. Great job mate
Controlled oversteer, is slides that go round the corners fast as described. Excellent video thank you! I would add, setting the sway bar is key. Sway bars set "firm", keep suspension compression on each side of the front or rear pair of wheels closely matched. "Soft" sway setting, let them move more independantly, which does add, to body roll. Generally rwd need "soft" (20% of the scale setting), rear sway but firm front to control the weight of the engine and so reduce understeer and body roll. 4wd need firm both with rear 15% harder especially where the car has a rear mounted gearbox, to control body roll. While fwd get better traction with softer front sway bar. Also use the softest tyres unless your getting (tire) blow outs from hitting the road edges/banks in NZ stages. Use harder tyres on these roads until you get you suspension and sway bars right then the cars line, will not drift away following the road camber, into the bank! Very firm shocks and sway bars will make straight line steering very precise, your steering input will be minimal...as long as your toe in settings are correct😉. That's another lesson. Rwd need plenty rear toe in, or they keep spinning out. 4wd usually need none toe.. at zero...but the t16 Renault 205 can go well on slow corners on gravel, with super high toe in at the rear 4- 6 degree!!! Fwd mostly between zero and medium. General rule for straight line stability and keeping straight on bumps, adjust front toe. For better over steer corners and more exit traction in corners adjust rear toe. The best cars for all out quick time trials don't need much adjustment mitsi evo, mitsi space star, subaru Impreza. But some older and more powerful group B cars are barely drivable without aggressive wheel alignments. Learn how the differential lock settings make lateral traction increase and decrease. The group B Audi is terrible on gravel until you take the diff' lock to very low settings SEEMS WRONG I KNOW 😕. General rule gravel use low diff' lock especially rwd cars. Tarseal surfaces set the diff's to 75% locked on the slide bar scale. Learn to save your settings so they remain the same next time you drive that vehicle.
This game is simply amazing. This tutorial is a piece of art, great job. I have a new appreciation to this game and Codemasters has been doing such a great job. A real next-gen gem. :)
I thought Gran Turismo was a good challenge. Played it for about 3 years and I'm decent now, but dirt rally is my next challenge. I'm starting on 2.0 but it's a great experience. 5 years later and this video is still a great showcase of basics. Thanks G
Nice job, Michael! Must have taken a while to get this video together! This will definitely help the players out... and give us more competition later down the road, heheheh.
ThreadToForget it only took me the weekend to get the clips and talk about it, half the time i was messing around playing the game thinking of whats important lol :D
Fantastic tutorial! I am surprised I have got as far as I have in Dirt 3 without this information. It also explains why I kept losing control when I turned off all the assistance. Thankyou! Now I need to add a handbrake, and clutch to my rig. :)
I disagree that sliding rather than gripping is the faster way. While that might be true on old rally cars, you want to minimize the slide on a modern rally car as you loose time. Colin McRae demonstration czcams.com/video/hwqmZFhI0co/video.html A good example of difference between sliding vs gripping by Hirvonen and Loeb in gravel surface: czcams.com/video/vKXJ8rFdIA8/video.html Loeb vs Ogier in gravel surface czcams.com/video/7d0nxlD-9EU/video.html Loeb vs Ogier in snow surface czcams.com/video/TRslTv9FpZE/video.html
evorm 4wd can be turned on and off I believe and awd is on all the time, I believe that's how it is I might have it backwards lol but Google is your friend 😀
Asecend While that is true in many cases, the biggest difference between the two, in a practical sense, is that 4WD splits the engine's power 25-25 on both axles. As for AWD, you can have many different power combinations, such as 30-70 front/rear, biased towards the front, as well as 40-10 and 10-40, for the front and back, left and right wheels, respectively. I may be pulling stuff out of my ass, but that's my understanding.
Thank you for making this video. Since the new Dirt rally physics changed so much from Dirt3 I could barely stay on the track now. Tried many things you showed in game, its working out great ! Wish you have another camera showing how you actually control the car, since in-game driver has some delay following your real input. Thanks again !
This is a well done video adaptation of the Oldrallysport article. I think you should probably show the credit above 'show more' fold in your description, your voiceover is mostly a paraphrase of that person's original content to which you've added video illustrations, and people in the comments are clearly confused as to how someone learned this stuff w/o rallying IRL.
Liked and Faved! Great guide. I've been trying to find something to explain the basics to friends, and everything is either to silly, long, or poorly put together. This is very nicely done. One nitpick: in the "Review" section toward the end, point #4, you say "four wheel drive" but have "FWD" in text, which is traditionally used to denote "front wheel drive," which may be slightly confusing. 2.5 years old now and not expecting a ch ange, just a note for anyone scratching their heads at that part!
Hey thx for the nice video... I just started on dirt 2, and i need all the good advice i can find... and this is one of the best informative videos i have seen.. (Even now when its 4.5 years old, most of Y.T. dont age this well) Good job thank you !!!
First of all: Great video. It was amazingly helpful. My only problem was that I could not comprehend weight balancing. I should have gotten it as you said rudder. But the moment I wrapped my head around using weight balance for turning the car it all came together in my head. I was trying to tighten my line with weight balancing but drove it to much like a normal racing car. So the only thing I got with this wrong weight balancing was understeer.
Thomas Fellowes That must be why I do so much better with the 2010 cars. I put it down as 'better tech' but the difference is pretty huge - the clutch working makes sense feel-wise. Thanks for the info.
Thank you so much! This helped me understand what I need to be thinking about a lot better. I was dpoing some of these naturally but also doing some of these wrong. Hairpin turns i havne't been doing the scandinavian flip. I've been slowing and hugging the outside and the handbraking to get through. I was wondering why it felt so wrong!
This should be featured on the main menu, I always, around corners, either get to slow, or my car goes with back wheels in front. Also I play with mouse and keyboard.
Instead of left foot braking I learned the art of heel / toe accelerating and braking with the same foot at the same time. It takes the right car to be able to do this as the pedals have to be arranged right. But I drove that way for many years both in rwd cars and awd cars. I never could get it to work right with fwd. Probably I couldn't do it because I essentially wanted to control the rear wheels with brakes and acceleration which included using the clutch. In fwd there was no power to the rear (of course) so the technique didn't work the same. I'm sure others could do it but I really never put a lot of time into trying it. I generally used understeer and a lot of force vectoring on the front wheels in a rwd car. The rear wheels sorta felt like they were just along for the ride to me. I couldn't do much with them except scrub off speed from time to time. I lived in an area that has a LOT of dirt roads and at one time there was a Pro Rally (SCCA) in the area. I learned a lot from watching those guys and I very nearly got involved as a driver at one point. The best car I had for rally type driving was a Mitsubishi Eclipse clone which had equal power to all 4 wheels and a limited slip center differential. I never found the limit on how fast that car could go on dirt and snow. Stopping was much harder than getting it to go way faster than I should have been going. The roads I drove were almost entirely deserted at night when I drove them but not completely and you just never want to come up on a situation when you don't have enough braking. Power sliding and scrubbing off speed was a way of life for me for several years. It was fun but stupid too. I'm still kicking and I never hurt anyone but I did roll that Mitsubishi eventually. The waste gate stuck open and I was afraId I was about to blow an engine so I let off the power in a hard turn and I shouldn't have done that. I knew I had to keep the front wheels ahead of the rear wheels at all times or else. I got the or else that night. AWD cars will swap ends or start rolling if you don't keep those front wheels pulling in the direction you want to go.
Michael E I was wondering what ffb settings you are using ingame and the settings used in the Logitech Profiler. I see in your other video's you're using a G27. I'm using that too but I am still looking for the optimal settings.
Well made instructions!
Best Regards,
Champion of Historic Rally Trophy Finland 2014 (co-driver)
+Petri Helmikkala thanks! :)
Kiitos
Great Tutorial!
DiRT Thank you :)
+DiRT good on you guys for giving props!
Will the DiRT 5 be sequal to DiRT 3? It looks similar, and there is a vampire mode, which made me pretty confused.
Probably the best explanation of these techniques I've ever heared!!!
Dude, this video was amazing for beginners (like me): short, no unnecessary chit chat, a perfect amount of repetition to make sure each concept is well exemplified and a good summary at the end. Thanks a lot for putting this together!
I would love to see other videos of your thought process when preparing a car for a certain stage (tuning the advanced settings) and then the application of the driving techniques throughout that specific stage.
Cristian Timoianu Thanks man, i would love to make another video, maybe even with pedal cam :)
Michael E The pedal cam would be a great idea.
Just don't forget about the settings please and how they relate to the driving techniques on a particular stage. For example if you don't set your 1995 Impreza up correctly, it won't properly go into a pendulum swing on heavy gravel in a Greek stage.
Cheers :)
Cristian Timoianu i wont forget :)
this is a great tutorial man thanks for the work
True Racer thanks dude :)
True Racer Indeed
This video was absolutely outstanding. As a track driver I had real troubles moving into rally. All the pieces were there, I was already able to understand weight transfer and even the scandinavian flick on the track but when it came to rally I couldn't figure out how to use them. This video was an absolutely huge help and definitely beat the dirt tutorials. Thank you. As a side note being a complete noob I found my own way to get the car managing jumps after having them ruin my run a little too often - I just pushed the rebound up until it dealt with them enough to be controllable. I don't know if its helpful or if it ruins the car too much to use but on stages with a lot of straights and jumps I've certainly found it useful, especially with a high stance.
Thank you for the feedback.
One thing i wish was in dirt rally was the gyro effect from using the wheels while in the air, for example if you u go flat to the floor while in the air the cars nose goes up and the opposite when braking. this works in Richard burns rally and can save a lot of time since you can control the cars landing position.
Dirt rally has some really weird physics and i currently do not play it anymore because of that.
hoping to see a new rally game in the future with physics that are similar to Assetto corsa/Rfactor2 or even something close to richard burns rally.
Michael E Oh thanks for the tip, thats a really clever use of physics. Is WRC 6 any better? Never tried Assetto Corsa yet but I take it you're a fan? I've been switching between getting it and not for a while now but thats swung it for me. You clearly know your cars very well so your opinion holds a lot of weight.
Olivia Lambert nah wrc6 is okay at best but not worth it in my eyes, Assetto corsa is great if you have a wheel, but if you are interested in multiplayer racing check out iracing. Automobilista looks pretty good, its based off the Rfactor engine so it should be good, never playing it tho. Rfactor 2 has great physics but is a bit clunky in terms of getting your controls set up properly for it to feel good, that's from my experience anyway.
I actually only have something like 15 hours in real cars, still on my learners. i learned most of my stuff about racing from just watching, reading and practice.
Michael E Ok so more of an arcade than a sim? Or simply just not much of a game entirely? Absolutely have a wheel. I can't use controllers much anyway, but I really don't think many people can drive properly with one. I certainly couldn't pull consistent times without a wheel (on tracks, I still can't rally), and it was only after I got a decent force feedback wheel until I could finally get the lap times equal on a corner by corner basis. I'm not really competitive enough as a person for iracing, though I certainly have looked at it. I'll have a look at the other 2 though and expect I'll just go ahead and buy Assetto Corsa anyway.
Fairly surprised you've spent so little in real cars. I'm assuming sim racing helped? Personally I only raced karts for a long time which teaches you nothing about weight transfer. It was only until I got a bike that I even understood it was a thing. I've only done a little track time but you notice it every time you even drive on the road so I had to come to terms with it very quickly. Still, its a completely different deal in rally cars so far. Half the time I'm still struggling with the concept of intentionally losing traction.
wrc6 steam reviews are 60% postive compared to dirt rally's 91% postive.
i never raced iracing competitively, just for fun on the free cars (mazda mx5) and it was really fun, probably my most fun racing experience.
Rfactor 1 is where i started, i was a complete rooky when i started racing, i have a video of my 5th online race, sliding around corners and smashing walls. czcams.com/video/qxlP97bBaY0/video.html
It was hard since i came into racing at the deep end, starting with making car setups and then doing the 6 hours of practice before each race. i started with track racing, went to dirt rally, then back to track racing, once you learn to control a car like the stratos, then you can control any car on any surface. also i have never raced ai, only other people.
The problem with learning to rally drive is that you have no one else to look at in front of you and learn, so it takes a lot longer to learn the basics of rally.
You eventually get to the point where you don't think about what you are going to do, you just do it, its subconscious, that allows you to be able to focus on the road and pace notes and that's why real life rally drivers are so good
Losing traction is making the car more predictable by giving you space when you otherise have none, putting the car into a slide/powerslide you can correct any mistakes during the corner after entry, by braking you shorten the line and by accelerating you lengthen the line. you can also use the throttle and brake against each other so you can change the direction of the slide.
rather than maintaining the traction and losing the ability to correct the corner once things go bad reducing the ability to move in 2 dimensions
The one main thing that helped me was learning to control the pedals with techniques such as heel-toe and left foot braking. czcams.com/video/ukpGEuigOw8/video.html
you can add me on steam if you wish for further help.
steamcommunity.com/profiles/76561198064582588/
Your work on this video is soo good that is has to be on the official stream of the game or something like it. It's very impressive, thank you mate!
No, thank you :)
You really won't experience the true difficulty in racing till you rally. Tarmac driving was easy compared to gravel. It'll take some time for me to master this game and not fly off the cliff.
+Galleon Chua you really cant compare road racing with rally
+Galleon Chua same thing happend to me when I bought the game.
+Galleon Chua Yeah I played Project CARS wich is like 100% hardcore racing xD and then this, I flew off the track and died
+BaNaNa_FiGhT3R Haha same here!!
That's the thing.. Project CARS isn't 100% Sim ;)
Excellent tips Michael and well presented! Ive made a easy handbrake that works great with this game!
If your are driving a automatic transmission, you may find that when you pull the handbrake to go around the corner, your car stops and revs. The way you fix this is by turning off clutch overdrive, and traction control. Clutch overdrive causes your character to apply the clutch while the wheels are spinning, Causing your wheels to stop spinning for a second, before they continue to spin. Traction control detects when the wheels are spinning either too fast, or when you pull the handbrake, or lose traction to the wheels, will cause the wheels to stop turning, causing you to rev. If you turn off these settings, you will find that going around a corner, the wheels will spin, causing you to get around the corner faster, as your wheels push you out, instead of stopping you and revving.
Good info here. I find dirt Rally a lot more forgiving than RBR, as there's not as much inertia when coasting. Lift off the gas and it slows down very quickly, no need for brakes. I hope they tweak the physics slightly to give the cars more weight. That, and more control over replays and camera angles. Other than that, it's pretty damn good.
Steven Curley Jnr Agreed!
rally is much harder than track races... srsly I spend rest of my life in Dirt to master this shit.
+Krzysztof „Kotu“ Kotarba you cant say it´s harder, because it´s just very different
+Krzysztof “Kotu” Kotarba have you tried Bidno Moorland Reverse yet? Its shakedown stage is very helpful for tuning the car as well as to get adapted to all the different turns you will encounter in your career.
What a great description. After watching this I've realized that I'm using the front tires too much to get the car turned in, instead of shifting the weight and using the sidewall of all 4 tires.
This was great, found you on the Steam update page.
I used to play Colin McRae 04 when I was a kid, and finally there's a game I'd like to get into again. This should be very helpful, thank you =]
Lazhward Kirmist it is awesome :)
Nice educational videos, I especially like 9:20 where you explain to the viewers the otherwise logical conflict between handbrake (locking the wheels) and the engine running (powering the wheels), and hence the clutch in.
I've heard of so many people trying to drift in games with just pulling the handbrake - although most games don't simulate physics at that level, only simulators do, it'd be a 101 to them to know about that conflict anyway
By far the best beginners guide on CZcams.
What a video, man! Absolutely the kind of guide I looked for. Thanks for putting work to this to help others mate
no problem :)
9:30 your Handbraketurns are a bit slow, because of one little detail. Make sure, that you have both feet off the pedals in the moment you pull the handbrake. It´s a Handbraketurn, not a handbrake-supportet
1. It´s important to brake very LATE and hard before the corner and keep at the very outside. Late means late. Absolutly block your tires for practie. You want to enter a handbrake turn in the upper rev range of the 1st gear.
2. lift both feet! Don´t use the clutch yet!
You need that engine traction on the frontaxle while turning in. Remember, the optimal speed for a handbraketurn is the upper rev range of the 1st gear!
3. Steer hard into the corner and pull the handbrake as you did. You don´t want any contact with your pedals when you´re turning in or pull the handbrake!
4. when the car starts turning, let of the handbrake and immediately hit the clutch and throttle at the same time, and immediatly let of the clutch again.
5. Steer straight! That means, when you come over the apex the car is pointing into the straight allready. To get there you´ll have to go through 1. - 4. BEFORE you reach the apex. Over the apex you steer straight and just use the throttle to not come into oversteer again.
Walter Röhrl said: "Die schnellsten 90° Kurven sind die, in denen du geradeaus lenkst". "The fastet 90° turns are the ones where you steer straight"
It allways has to look like 10:02 .. the second half of that turn looks like it has to
Rest of the video is quite perfect.
MUCH BETTER THAN THE ONES IN THE GAME ITSELF!!! THANK YOU!!!
Good stuff man. It's good to see true rally racing fans coming back to DIRT, a lot have left after Colin McRae Rally wasn't just that anymore. RBR was a good game, but that was such a long time ago. I think DIRT Rally looks promising, and although I've been rally sim racing for years, I did enjoy the tutorial and can definitely approve the accuracy of the techniques taught.
I learned more from this video than anything else I’ve tried. Great job mate
Of course, the pendulum turn ! Thank you for this great tutorial :-)
Controlled oversteer, is slides that go round the corners fast as described. Excellent video thank you!
I would add, setting the sway bar is key. Sway bars set "firm", keep suspension compression on each side of the front or rear pair of wheels closely matched. "Soft" sway setting, let them move more independantly, which does add, to body roll. Generally rwd need "soft" (20% of the scale setting), rear sway but firm front to control the weight of the engine and so reduce understeer and body roll. 4wd need firm both with rear 15% harder especially where the car has a rear mounted gearbox, to control body roll. While fwd get better traction with softer front sway bar. Also use the softest tyres unless your getting (tire) blow outs from hitting the road edges/banks in NZ stages. Use harder tyres on these roads until you get you suspension and sway bars right then the cars line, will not drift away following the road camber, into the bank! Very firm shocks and sway bars will make straight line steering very precise, your steering input will be minimal...as long as your toe in settings are correct😉. That's another lesson. Rwd need plenty rear toe in, or they keep spinning out. 4wd usually need none toe.. at zero...but the t16 Renault 205 can go well on slow corners on gravel, with super high toe in at the rear 4- 6 degree!!! Fwd mostly between zero and medium. General rule for straight line stability and keeping straight on bumps, adjust front toe. For better over steer corners and more exit traction in corners adjust rear toe. The best cars for all out quick time trials don't need much adjustment mitsi evo, mitsi space star, subaru Impreza. But some older and more powerful group B cars are barely drivable without aggressive wheel alignments.
Learn how the differential lock settings make lateral traction increase and decrease. The group B Audi is terrible on gravel until you take the diff' lock to very low settings SEEMS WRONG I KNOW 😕. General rule gravel use low diff' lock especially rwd cars. Tarseal surfaces set the diff's to 75% locked on the slide bar scale. Learn to save your settings so they remain the same next time you drive that vehicle.
This is fantastic. Thanks so much for putting this together.
After crashing for the 9000 times I decided to look for a tutorial on youtube. Thank you for the guide matey!
Many newer guides have been made, but I still think this one has helped me the best!
This is much better guide than the one provided by the game itself :D TY
The best tutorial on the internet! Thanks for this!❤
I could tell this was going to be a good one based on the fact that there was no cheesy intro. Thanks man great work
This game is simply amazing. This tutorial is a piece of art, great job. I have a new appreciation to this game and Codemasters has been doing such a great job. A real next-gen gem. :)
VSGFX i agree codemasters have made something thats special.
I thought Gran Turismo was a good challenge. Played it for about 3 years and I'm decent now, but dirt rally is my next challenge. I'm starting on 2.0 but it's a great experience. 5 years later and this video is still a great showcase of basics. Thanks G
Nice job, Michael! Must have taken a while to get this video together! This will definitely help the players out... and give us more competition later down the road, heheheh.
ThreadToForget it only took me the weekend to get the clips and talk about it, half the time i was messing around playing the game thinking of whats important lol :D
That thing about the clutch when handbraking saved me, thanks man!
Fantastic tutorial! I am surprised I have got as far as I have in Dirt 3 without this information. It also explains why I kept losing control when I turned off all the assistance. Thankyou! Now I need to add a handbrake, and clutch to my rig. :)
I disagree that sliding rather than gripping is the faster way. While that might be true on old rally cars, you want to minimize the slide on a modern rally car as you loose time.
Colin McRae demonstration czcams.com/video/hwqmZFhI0co/video.html
A good example of difference between sliding vs gripping by Hirvonen and Loeb in gravel surface: czcams.com/video/vKXJ8rFdIA8/video.html
Loeb vs Ogier in gravel surface czcams.com/video/7d0nxlD-9EU/video.html
Loeb vs Ogier in snow surface czcams.com/video/TRslTv9FpZE/video.html
Great video, first I thought well seems like I do all that already, but jumping properly is certainly something I have to learn too. Thanks!
DrStrangeloveII thanks :)
FWD - Front wheel drive; AWD - all wheel drive
Ron Kim never heard AWD, usually just see 4WD
4WD and AWD aren't necessarily the same. Different ways to get the same result if that makes sense.
evorm 4wd can be turned on and off I believe and awd is on all the time, I believe that's how it is I might have it backwards lol but Google is your friend 😀
Asecend While that is true in many cases, the biggest difference between the two, in a practical sense, is that 4WD splits the engine's power 25-25 on both axles. As for AWD, you can have many different power combinations, such as 30-70 front/rear, biased towards the front, as well as 40-10 and 10-40, for the front and back, left and right wheels, respectively. I may be pulling stuff out of my ass, but that's my understanding.
They should replace the ingame tutorials with this video. So helpful! Thanks!
Thank you for making this video. Since the new Dirt rally physics changed so much from Dirt3 I could barely stay on the track now.
Tried many things you showed in game, its working out great !
Wish you have another camera showing how you actually control the car, since in-game driver has some delay following your real input.
Thanks again !
Miquinee no problem :) i will have pedal cam next tutorial
hats off Sir, one of the best (if not the best) rally driving intors i've seen so far
I thought that neutral steering was the way to go, but you convinced me otherwise. A very informative video!
Phrenk thanks :)
the first video who really helps
Codemasters should make some version this available in the DR 2.0 main menu and put homeboy on the payroll. I loved how the first game had tutorials.
great guide, there are some things that i really have to pay attention for, like weight transfer
Thanks!
8 yr old vid and still excellent quality well done
Very detailed and clear with proper FOV settings. Great job
Excellent video, you cleared up a few things I hadn't quite grasped before, Thanks
This game is so special, it makes me lose my shit every single time. Yet I keep coming back for more
i watched this video then did like 10x better on DiRT Rally. Thanks king
Great vid mate. Thanks for taking the time to put it all together.
Sk1nT00b thanks man :)
This is a well done video adaptation of the Oldrallysport article. I think you should probably show the credit above 'show more' fold in your description, your voiceover is mostly a paraphrase of that person's original content to which you've added video illustrations, and people in the comments are clearly confused as to how someone learned this stuff w/o rallying IRL.
Liked and Faved! Great guide. I've been trying to find something to explain the basics to friends, and everything is either to silly, long, or poorly put together. This is very nicely done.
One nitpick: in the "Review" section toward the end, point #4, you say "four wheel drive" but have "FWD" in text, which is traditionally used to denote "front wheel drive," which may be slightly confusing. 2.5 years old now and not expecting a ch ange, just a note for anyone scratching their heads at that part!
Hey thx for the nice video... I just started on dirt 2, and i need all the good advice i can find... and this is one of the best informative videos i have seen.. (Even now when its 4.5 years old, most of Y.T. dont age this well) Good job thank you !!!
You deserve a lot more subs and views for this. Tremendously good video, thanks!
sarcasm2k Thanks
Great work man, I could never drive a rally car sim but now i understand.
it's cool, you got to explain obscures notions with easy and understanding words, good job boi!
learnt alot from your tutorial. Will watch again n again !!! many thanks..
Man, that is really a great and useful video, a very clear presentation for those techniques, I will work on them
First of all: Great video. It was amazingly helpful. My only problem was that I could not comprehend weight balancing. I should have gotten it as you said rudder.
But the moment I wrapped my head around using weight balance for turning the car it all came together in my head.
I was trying to tighten my line with weight balancing but drove it to much like a normal racing car. So the only thing I got with this wrong weight balancing was understeer.
mann this is awesome stuff! thanks for putting your effort on this video man
Great video! I really appreciate you taking the time to make this video and annotating the times for each technique.
thanks
got a way more in depth series for dirt 4 coming
Great Tutoral on car control this is going to help my stage times in Dirt Rally Thanks
Really well made video
Very informative, thank you, will work on sliding in corners as I tend to overspin a lot.
good in depth explanations Michael. Thumbs up.
ur the god of rally teachers
You only need to use the clutch with the handbrake in red and older 4wd cars, most 4wd rally cars have a clutch disconnect on the handbrake.
Thomas Fellowes That must be why I do so much better with the 2010 cars. I put it down as 'better tech' but the difference is pretty huge - the clutch working makes sense feel-wise. Thanks for the info.
Great video thanks! Been playing dirt for a while but this game is a lot different then the last.
How on earth do you only have 1857 subs, Mate your helpful as. Thanks for this help!
thanks man
Scandinavian flick I love the term and play on physics beautiful work
Great vid, you should do another shot of what your feet are doing and play that in a window.
James Sheldon Yeah i wanted too but maybe next time
This video helped me so much in the beggining. Nice job and Thanks.
Great job on explaining the basics to a noob. Thank you!
Awesome stuff.
Thank you so much! This helped me understand what I need to be thinking about a lot better. I was dpoing some of these naturally but also doing some of these wrong. Hairpin turns i havne't been doing the scandinavian flip. I've been slowing and hugging the outside and the handbraking to get through. I was wondering why it felt so wrong!
Thanks so much man. This is exactly what I was looking for.
Great tutorial
Thanks for that tutorial man ! Great video !
This should be featured on the main menu, I always, around corners, either get to slow, or my car goes with back wheels in front. Also I play with mouse and keyboard.
Instead of left foot braking I learned the art of heel / toe accelerating and braking with the same foot at the same time. It takes the right car to be able to do this as the pedals have to be arranged right. But I drove that way for many years both in rwd cars and awd cars. I never could get it to work right with fwd. Probably I couldn't do it because I essentially wanted to control the rear wheels with brakes and acceleration which included using the clutch. In fwd there was no power to the rear (of course) so the technique didn't work the same. I'm sure others could do it but I really never put a lot of time into trying it. I generally used understeer and a lot of force vectoring on the front wheels in a rwd car. The rear wheels sorta felt like they were just along for the ride to me. I couldn't do much with them except scrub off speed from time to time.
I lived in an area that has a LOT of dirt roads and at one time there was a Pro Rally (SCCA) in the area. I learned a lot from watching those guys and I very nearly got involved as a driver at one point. The best car I had for rally type driving was a Mitsubishi Eclipse clone which had equal power to all 4 wheels and a limited slip center differential. I never found the limit on how fast that car could go on dirt and snow. Stopping was much harder than getting it to go way faster than I should have been going. The roads I drove were almost entirely deserted at night when I drove them but not completely and you just never want to come up on a situation when you don't have enough braking.
Power sliding and scrubbing off speed was a way of life for me for several years. It was fun but stupid too. I'm still kicking and I never hurt anyone but I did roll that Mitsubishi eventually. The waste gate stuck open and I was afraId I was about to blow an engine so I let off the power in a hard turn and I shouldn't have done that. I knew I had to keep the front wheels ahead of the rear wheels at all times or else. I got the or else that night. AWD cars will swap ends or start rolling if you don't keep those front wheels pulling in the direction you want to go.
here is a new guide i made, its unfinished docs.google.com/document/d/1IYBbNI2nhMTlmvXQCZWAxLK7DThrAYF58kXhxl9eUGs/edit?usp=sharing
Great tutorial mate! Really comprehensive as a introduction
Thanks! appreciated
Fantastic tutorial, Codemasters should include somthing like this in the game!
+Ism Ael Thank you :)
im starting to rally and this is helpful thanks dude
Excellent tutorial!
Михаил Науменко thanks :)
Thanks! I'll be watching this a lot.
Awesome work man!
Still do not like the greece tracks... :D
+CKZA10 Thank you :) i love Greece stages
+Michael E Yes, Greece stages are awesome, for me, the best. ;)
Bloody Awesome mate. Nice work! Thumbs definitely up.
This will help me for sure! Thanks a lot :D very easy to understand
Adam Bertlin Awesome!
Amazing video even still today
I dirve better because of you. Thanks for the great guide!
+Ananya Muddukrishna awesome, thanks! :)
holy shit man., thanks for being straight to the point no nonsense! love it, good video. subscribed ☺️
yea it's cool and all but i feel it's kinda hard to play on a keyboard
Kind of?
Uh I mean there's like 3 buttons a switch and a wheel, so...
?
Amazing video and you sir are the master of sliding =))
Best of luck cheers
+NO SOUP Thank you :)
thanks for the lessons, i just start to get into racing/ rally
Great video I'll be trying these tips out in a bit nice one
Thanks
@Michael E
well done sir. Thanks for this wonderful video.
Thanks man. Great tutorial. I'm off to practice now...
Nice work man, really helpful! You got yourself a new sub.
+Road Runner Thanks
Michael E I was wondering what ffb settings you are using ingame and the settings used in the Logitech Profiler. I see in your other video's you're using a G27. I'm using that too but I am still looking for the optimal settings.
Road Runner well im still trying to find good setting, if i find some i will let u know
Such a great tutorial , thank you for sharing