Destiny 2 Forsaken: The State of Gambit
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- čas přidán 26. 08. 2024
- Gambit has been a part of Destiny for a few months now. While I originally thought it would be where I'd spend most of my non-raid time, turns out Gambit still has some issues to work out. Here's my thoughts on the state of Gambit right now.
Bungie on how much Season of the Drifter will involve Gambit: / ee3gml0
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Heavy is the biggest issue with invasion abuse, Invasion portals are WAY too frequent if you have your primevil first. Enemies are too strong (against kinetics) Solo players against 4 Stacks shouldn’t happen. Ammo is extremely inconsistent. And Scorn Damage needs reduced and they need to stop running around in that form they have when u cant damage them because it wastes SO MUCH TIME.
ShuanyGT [Hammerhead, Queenbreaker, Thunderlord] to be precise
Fuck. Spot on dude. 💯
excellent post - I'd like to see the linear&fusion rifles banned from any pvp activity, they are a big balance crusher
ShuanyGT honestly, if they added more cover to the maps I would be pretty happy.
ShuanyGT I agree, I said the same thing to Bungie on Reddit when they asked. Invasions are too close, I feel they should wait about 10-15 secs after you get the prime evil.The AFK’s and people who only invade and do nothing else is a freakin problem also.
The inconsistency of Ammo drops is definitely something that needs to be looked at. I've had games swing completely just because an invader managed to load up enough Power Ammo to wipe teams during the Primevil stage.
Also doesn't help that there are only like 4 maps? Kell's Grave can suck a fat one
Kell's Grave is the worst multiplayer map of any shooter CHANGE MY MIND
@@kingxerocole4616
I mean, at least it doesn't spawn you within line of sight of an enemy team to get spawn-gibbed like Midtown?
@@ShjadeNexayre Doesn't prevent blueberries from running out anyway and get spawnkilled by a queenbreaker.
Run two special ammo weapons and a hammerhead. You won’t ever run out of heavy again.
Chris Vaillant You'll just never have special ammo instead!
>>>>Tired of people trying to get 15 motes even though the drifter just said "bank and summon the primeval"
>> Or the usual of hugging motes when the enemy has enough to open a portal. 😑😑😑
DADEFUYE MEDIA OH MY GODS SO MUCH THIS!!!! It’s like “umm we’re at 74 motes...STOP TRYING TO GET FIFTEEN AND JUST BANK ONE MOTE!”
Nailed it.
Maybe those people are doing quest. I think I remember getting a quest that asked for banking 20 motes without dying or something like that.
There should be a "don't be greedy" emote just for this. When the message flashes at the bottom of the screen when you emote it should say "Don't be greedy" because...man! People be gettin greedy with motes, only to lose them all to an invader
@@VoodooMansion You have to bank 400 motes. You can lose motes but they are a 2x loss. This for the malfeasance quest.
I feel Gambit is too reliant on heavy ammo all around
Financialstorm7 Depending on the player Ig uess, I never use the heavy, and that works fine for me 🤷♀️
@@vibes566 yes but you can see how you would be at a disadvantage if your team has no heavy vs a team with heavy is my point. I kind of wish heavy only dropped from the packs that spawn on the wall to keep it fair and less reliant on heavy (I'd suggest a faster heavy spawn time though, or give more ammo
The state of Gambit
- people still go for 15 motes even though the enemy portal is open
- People still don't listen to The Drifter
- People still invade without Power or a Super (I'm not saying you need both of these things to invade. Someone with a sniper that's good can easily wipe a team. I'm talking about the teammates who not only camp the portal but invade without both of those things when someone with power or a super can invade. Then they get killed by a Linear and completely waste an invasion)
- Q U E E N B R E A K E R
- People literally ignore an invader and keep on going for motes.
I've personally stopped playing Gambit after I got my Breakneck. I really don't have a reason to.
If this was a quiz i’d give you a 120%
I’m going to give him an 99% for the improper use of “an” at the end. But yeah he summed up gambit accurately.
I ran into this player with a queenbreaker and crooked fang. FeelsBadMan.
It's pure TRASH!
The first point just makes you feel so helpless. You watch in horror as your teammates refuse to bank even though an enemy could invade at any second.
Google:
did you mean: The State Of *The Queenbreaker* ?
Izanagi burden, you get more amo faster.
daniel dragotti
Queenbreaker
You can get a teamwipe in 5 seconds
*Dickbreaker
@@boerica1207 I hate getting killed my the queen breaker as soon as someone invades I'm just dead lol
Queenbreaker in Gambit is the most overpowered weapon in Destiny history. Yes I'm including og mytho.
My biggest issues are:
* Inconsistent heavy ammo drops
* Easy 1 hit invader snipes (no counter play)
* Invaders only having 3 spawn locations
* Primeval melting
* Server lag (causing 1 hit kills from ads, mote drop delay etc)
* Not enough maps
* Invasion portal being up way to frequently
I dont mind the length of each game. I enjoy them through to the end so if it means less time in queue then thats good. I do wish more blueberries were informed on how to play, or just basic strategies, but its gonna happen in every game, so not much avoiding it.
Heavy ammo drops are..... a big issue in my mind. 1 clip from the Thunderlord can melt down about 15-25% of the Primeval health. There have been times were I got 80% of the Primevals health down when it died. Meaning, of the 3 other people on my team they only did 20%; all I had was 3 clips of Thunderlord ammo and my super (Thundercrash). At the same time, there are matches were I have 0 heavy ammo, just because none dropped while collecting motes. Its an RNG mechanic that can VERY HEAVILY decide the outcome of a match. This is a huge problem I would love to see fixed.
Invaders on the otherhand, I think are fine. The only issue I do have is 1 hit snipers when the invader has 100% wallhacks at all time. I would be perfectly fine with this if there was any way to get around them to cover. But since they can always see where you are, you either have to hope their aim is bad and run out from cover past them, or wait it out for them to leave. Its not the aggressive invader gameplay that I would like more of, it just ends up being "Oh their sniping invader is present, better sit back and wait it out".
Other than all this, I still enjoy gambit even how it is now. Me and my friend always play together and dont really have any issues winning against most 4 stacks. He focuses on invading and I focus on clearing waves and depositing. Solo gameplay is.... more so problematic if the enemy team is anything more than a 2 stack. 3+1 or 4's are a lot harder to deal with, but at least the match maker is rather good at pairing solo teams against solo teams.
Noc primeval melting is apart of the game mode 😬
@@YunOPN Killing the primeval is, melting is a byproduct of people learning how to efficiently beat the enemy team, it's not a specific function.
Are you seriously complaining about snipers? Actually it have to land a headshot for get a kill, plus when you have a good pve/pvp players in the other team it's difficult to kill them because they know what they doing. Please guys stop complaining about snipers when the are nerf as hell.
Noc you shouldn't be playing this game mode then
Let a really good sniper be rewarded for landing headshot. If you know said sniper is coming in, camp invader spawns or manipulate them.
Idea: Gambit Fireteam and solo queue modes. In solo, no fireteams. in fireteam: no solo. Thoughts?
Yes there should be this way even in pvp if u r a stack u r gonna only play with stacks
Krowno That would greatly increase already long matchmaking times. People would then complain about that as it would be annoying to have to keep waiting over and over
That should also be part of The crucible Playlist
u don't know how bad afkers are
Add a gambit ladder ranking system. Top tier gambit players/teams get exclusive gambit loot and gambit title based on rank at the end of the season. Fix exploits and ban cheaters. Gambits back on the map and its alright to have repetitive content.
The state of Gambit:
Blueberries still take your portals and never help kill blockers. Also their still 15 gamers.
their
Diego Hernández said what I said and don’t care to correct it as regardless of the singular error my point still stands.
@@zilwastaken their
Zedempremier ThEiR
Shadow _ their
I agree. Gambit was fun at first but it became more of a competitive type play. I’m glad bungie has started to balance the game but it’s still not perfect. I won’t be loading Gambit back up until a while.
Same i'll probably still play it on my alts for weeklies etc but after grinding breakneck and malf in te meantime im pretty done
The main problem with gambit:
You always matchmake with somebody who's either a lot better, or a lot worse than you are. Close games almost never happen.
The invasions need looked at hard. I played a game last night where my team got invaded 4 times in less then 1:30.
My thought is to have an Invade token ( much like revive tokens in the raid or comp). Everyone gets 1 invasion per round. So you have to make it count.
I’m a solo or duo que player that sticks to pve content. The only reason I play gambit at all is because I’m trying to kill the effing meatball.
This is a perfect idea
The problem with the token idea is that most teams would just save their invades for when the enemy Primeval is up, thus creating another stale strategy situation like what we have now. On paper, it definitely sounds great. But in practice, I can see it getting even more boring than the current situation.
When your Primeval is up, the Invasion portal is on a 10 second cooldown after the invader leaves. So yeah, I agree invasions happen way too often. I do like your token idea though. Another tweak could be that cooldown timer. 10 seconds is nothing when you're having a hard time burning the Primeval. Hell, 10 seconds is no time at all when you kill it efficiently. There's just no happy medium it feels like.
@@SgtPhoenixHD I beg to differ. If such a strategy like that is performed in Gambit, the easy counterplay would be to invade when they start having lots of motes, and just wipe them out. In which at that point the enemy team would be behind after being wiped out.
@@SgtPhoenixHD you have a good point but maybe there needs to be a cooldown between invasions like 30 seconds at least
With Team = Amazing Experience. Without Team = Terrible Experience. Needs to be a Lone Wolf Playlist like D1 had for a period of time. Great Video Daddo.
Even with team it got pretty boring and repetitive IMO also rewards are Really not worth it
Youd still solo que with idiots no matter what stack you are playing with. Hell I've almost lost a 4 vs 3 due to the plain shoot yourself in the foot incompetency.
@@iklo7476 wouldn't bother me it would negate the 4 stacks which give a really bad taste , hell just make 2 separate playlists, Team only ( 4 ) and Solo Que. It's a win win. It's a fun game mode and all this negativity could be wiped out. I have nothing to do with games but destiny been my hobby for 4 years and I want what's best for it and to do that doesn't seem a big ask to be fair. I wanna see what comes with Season of the Drifter and the Changes that come with it. Also I'm not a fan of the wall hack for invader at all, make it pulse ;)
@Noah Sanders u get a really really good roll of all these weapons really easy and with reseting 2 times what probably everyone has like 4 month ago
@@blackdoom966 negating 4 stacks doesn't negate playing with blueberries. It makes it worse actually now I have to roll the dice each gambit match for barely competent players. The only real advantage running with a four stack is knowing the playing level of the people you are playing with. There are still terrible four stacks out their and amazing solo players out there. Anyone complaining about four stacks are missing the real issue of matchmaking. Which is theres not skill system in place to put good players against good players and team good players with good players.
Alright, alright, alright... let’s see Dato’s non opinions, hell even the facts, maybe some numbers.
and maybe a little optimal DPS sprinkled in.
Angry gambit fanboys on the horizon!
But who's Dato?
Another thing that cripples the mode are the quests. If you solo play, chances are you'll get paired with someone who only cares about filling exotic quest requirements rather than playing to win.
I find that, in the rare occasion the meatball spawns (I don't even have the quest for Malfeasance yet), I'm playing against a 4-stack of Dredgens who are probably using Malfeasance and will melt the boss just to be assholes, then they'll taunt if they have the chance. I get that wanting to win is natural, but when you've done everything there is to do in Gambit, it seems like they want to deny other people the same opportunity just because they can.
What if there was only 2 rounds, and if a tie occurred all 8 players would be thrown into the same map (A new and very large one) with a single very healthy primeval. The two teams would have to compete to deal dmg to the boss while also not dying from the enemy players. The team with the highest % dmg to the boss wins the tie breaker
Qwerty Bastard did you read? Read again. He literally mentions not dying from the other team while killing primeevil
Not gonna lie I read “Stale Gambit” which isn’t wrong
Would have been a more fitting title tbh
4:30 that cheeky t-bag
OH YEAH YEAH
One major issue that I find in Gambit is how invasions are so god damn frequent when your boss is out first and how there's a total lack of punishment for just spam invading. It honestly feels sometimes like a punishment to be much, much better than the opposing team.
I don't mind catch up mechanics , because otherwise the motivation goes away for teams that are behind, but the invasion portal for when the boss shows up needs to be limited, so that some lucky guy with a queenbreaker and max ammo doesn't just run in there nonestop. Like make it 3-4 invasions max. Make it count.
Then comes Heavy ammo for invaders. I honestly think that because heavy ammo is allowed for invaders, it makes it far too easy considering all the other benefits you get as an invader. They should lock heavy away from the invader and instead give them a big health and additional minor damage boost. Provide the invader with + 5 additional seconds after a kill as well to balance it out. Sure you could still use your super to deal with the other team but that would require the sacrifice of a super. There would be a definite trade off here to consider for invaders when the enemy has potentiall heavy and you don't. Sniper rifles, Scout Rifles, maybe even bows would become more viable alternatives, which leads me to the next thing.
The PvE weapon balance is wack. Grinding for the Breakneck myself, I realized how shit auto rifles are in Gambit, but not just auto rifles. I think Bungie needs to readjust the damage values for weapons in Gambit. Further improve the damage of primaries. Seriously, some guns can only get like 2-3 kills in with one magazine. That's horrible! No wonder striker titans just go full melee mode. For special weapons, I think Sniper rifles need atleast 30% additional crit damage. Same goes for Scout rifles. Since Pulse Rifles have enourmous amount of range and are able to cover nearly any distance, scout rifles should just shine in terms of damage. Fusion Rifles need just a tad bit more damage. The Ikelos shotgun and now the Threat Level are so good in all regards, there's not much competition. I don't want them to be nerfed, I just want legendaries and exotics to be strong alternatives so its not just well of radiance on the boss and shotty them till you run out of ammo.
If the overall weapon damage for some primaries and specials is increased, the pacing can be increased too a little bit. It's not going to be the problem solver, but a nice addition I would say.
If this happened, I would do gambit non stop. An auto rifle buff would be awesome, since they're supposed to be mob clearing machines, and power ammo sucks, and if it just dropped more often from mob enemies, or defeating the invader was a guaranteed heavy drop, that would really help, and encourage people to take out the invader.
I agree with you.
Kellen Bluestein Bungo is going to buff auto rifles in the next update, I’m not holding my breath since the recent scout rifle fix in the last big update in October failed. The only exceptions were polaris lance, vouchesafe or transfiguration.
i find pulse and hand cannons are the best weapons for gambit. auto rifles are just terrible. it feels like i need an entire clip just to kill a red bar sometimes.
scouts would be great (i found polaris lance was pretty good in the beginning for primeval damage plus killing enemies). but they keep screwing up scouts in general in pve.
Eh, if you're best at pvp and you're team sucks, spam invading is the only way to carry. And invader kills isn't always easy especially with no super or power ammo.
How about the ads hit too hard? Especially Skorn, and takes way too much ammo to bring them down. So irritating.
The Cabal and Scorn hurt too much, the others just punish shit play
all the ads are tanky as fuck no matter what race
that's not a problem, if the ads were weak the game would rely solely on the pvp aspect.
Eymard Ward i never said it was a problem
just sometimes it feels as if the ads are stronger than they should be
They deal more damage than raid ads. And it shouldn't take a full clip auto magazine with rampage spec to take down one freaking ad. I'm well over 40 rounds of gambitnonnmy quest for the breakneck, but only halfway through the kills. Even headlight void didn't do any better. I hope this upcoming autorifle buff helps. And the freaking taken snipers keep one shotting me. Freaking annoying.
From someone who just got the Dredgen seal and has played a lot of gambit, here are my thoughts:
Gambit takes WAY more awareness and skill than others would tend to believe; you need to be able to time invaders and when blockers are coming in, but at the same time do things like save your super accordingly, kill as much as you can, and bank motes at appropriate times. You need to keep track of many different aspects of the game all at once, and that can be hard for some. Hence why you see so many players getting "trapped" in a bad spot with the invader coming in (at the bank, killing blockers). This is why blueberries can be so hit or miss, and how you can go from strong teammates to people who shouldn't be playing Gambit from game to game.
If you are running solo, and you are good at PvP, invade. Even if you don't have heavy. If your team sucks at invading and taking out invaders, you need to take responsibility to invade. If you're not the best at PvP, and get teammates as explained in the last sentence, then it's tougher. And one more reason why solo queue sucks.
The only way to be an effective solo player is do a bit of everything. Slay ads, deposit motes, invade. It can be done, but it takes a lot of skill and dedication to the playlist.
Lastly, if you suck at invading, STOP HOARDING THE DAMN PORTAL. I still get tilted when I see kids invade with a bow and get melted instantly, when I have Queenbreaker and plenty of ammo to invade. Also, blueberries who puppy follow and scoop up motes you need is always awesome too.
I do love Gambit, but it needs to be more fun for solo players. It is much worse than PvP in the sense of solo queue vs. 4-stack, because when you run into 4-stacks that spawn kill invaders, have their invader get Army of One's practically every time, and melt Primevils in a matter of seconds, it's no contest. Add in all of the factors of Gambit, and you simply can't overcome a strong team just by slaying. Hopefully this next season update makes it more enjoyable in solo queue, but I can see it becoming more of the opposite.
emfarce dredgen haha yes
@@roohni2226 I don't understand how they melt their primevals so fast, one second we're neck and neck on primeval health, the next the enemy teams primeval gets annihilated out of nowhere
Do you take out the two Envoys (the two yellow bar taken wizards that spawn with the Primeval) first? What you are supposed to do is to drop the two Envoys first. When you take out the two envoys, you get a damage buff that lets you take down the Primeval Faster. A popular method I have seen used is a team with one (or more) Warlocks using Chaos Reach.
Agreed...especially with people fighting you for the motes you just created. They must not be trying to win because they obviously understand what a huge amount of time they are wasting by stealing your motes instead of killing enemies to make more right? This has caused me to just slay and let them have the motes so we can actually win, unless I'm finishing a motes bounty lol
I need people who don't afk and get me killed
The ammo economy in Gambit just feels off. Some times, I only had Primary ammo for boss DPS.
Hell, I think a lot of things feel off in Gambit, like damage against mobs (Primaries are just laughable at killing mobs in rounds 2 and 3, sometimes even during round 1).
Invaders, I feel like, should have no weapons but instead they should carry the same relic used in Last Wish. They would effectively be "Taken". Maybe they could use a bit of a speed buff as well. I feel like that would resolve a lot of problems for the Invader part of this gametype.
Not gonna lie, I never was a fan of the PvPvE idea and the state of Gambit right now makes me think I was right not being a fan. I have the quests for Breakneck and for Malfeasance and I really, REALLY don't won't to play Gambit, even though that's for adding those 2 weapons in my collection.
I certainly hope Bungie keep PvPvE limited to Gambit in future iterations of Destiny, because I certainly wouldn't want to play a Dark Zone-like destination.
Hanayo Asa yup, mobs have way too much health or defense
@@Audiotrocious I guess the levels are normalized in the PvE part of Gambit. But it certainly doesn't feel good to fight enemies at all.
What I hate is that one guy still trying to collect 15 notes when we only need 2 more notes and next round keeps trying to collect notes and then lose 15 notes during an invasion or the one guy camping at the portal and going in and immediately dying or that guy who still doesn't know to shoot the wizards first
Incompetent people are not the fault of the game mode itself, tho. Take DOTA for example, incompetent people can cost you a game but it's still a good game.
GRD GenFreak yeah but if I’m constantly being put on teams with shit people, it doesn’t matter if the game is good or not if I can’t enjoy it.
How about instead of complaining about them, you actually protect them and not camp out by the portal doing nothing for 30 seconds.
@@Khan-_-Art1st i mentioned the guy that does that, if your trying to get the primevil first and the guy wont come over, thats the expeirience i have
Jaylen *Straightoutda80s* Brown first off I don’t so... shut the fuck up? I’m not a greedy, stupid asshole.... If I’m playing a team game I’m going to be playing it with the team.
And secondly I’ll complain all I want, it’s a bad system and it needs to be fucking dealt with. No voice chat (yeah I’m aware things like discord exist but that won’t really be an issue because if you don’t allow people who solo que to be put up against teams then it fucking fixes itself) because that can be a wild card with teams and forced text chat with other teammates, so you can “hear” callouts or plans. Don’t allow me to solo que with other randoms and then have a full stack of people that we are going up against, that’s just fucking unfair 999 times out of 1000. The maps are borked and need to have a better layout, for invaders and defenders it can quickly decide who wins based on the map and random chance (what exactly is going on at the moment) its a bit of a gamble even if you have a really good invader because of heavy ammo and predicable spawning spots for invaders.... I could keep going. Point being it’s a giant fucking gamble even though it has its fun moments it’s vastly not fun if you are a solo que-er like me. I usually get paired with a super greedy and self focused team that doesn’t think about the long run of how we all need to work together and just runs in and grabs all the motes to get punched in the face by a Hive Knight’s sword, losing them all. Or just as easily an invader doing the punching.
I feel that many of Gambit's problems can be solved with quality maps, specifically making each map more diverse in what engagement ranges it offers. For example imagine a Reef map that along with three PvE areas, also has three levels. The bottom is composed of narrow corridors and sharp corners, the middle is a collection of large rooms with ample cover, and the top is one massive open space with barely any cover, and they're all connected by various stairways and shafts. This means that Invaders can pick which ranged they engage at, but also provides defenders more freedom of movement.
For example, you're invading during the primeval phase, you can choose to book it over the top level to get into machine gun range, at risk of getting Sleepered, or you can navigate through the bottom level, free of long range instakills. Or you're invading during the mote phase, and have to choose whether to take a shotgun for the lower level, a fusion for the mid, or a sniper for top. As a defender, you can also specialize in these zones, pack a Queenbreaker to snipe Invaders up top, a Thunderlord to defend middle rooms, or a Colony to own the bottom maze.
Obviously mobs would spawn on every level of a PvE zone, further facilitating players specializing in range. The number of invader spawn points would also triple, one for each level in each PvE zone, to nine, preventing defenders from camping spawns. You could also, MAYBE, make the primeval envoys spawn away from the primeval, in the PvE zones, forcing defenders to choose between bunkering down and slowly grinding their primeval down, or risk getting ganked in order to grab buffs.
Hell, if you want to go full MOBA, you can add environmental effects that teams can trigger on their opponents, flooding areas of the bottom maze with fire, "depressurizing" the top floor, or more.
Basically, lean heavily into the MOBA aspect of Gambit's map design, give teams more ways to outplay their opponents.
Gambit is the one competitive game mode that I like better than Rift/Mayhem
My main issue is just the heavy ammo RNG. It's the worst feeling when your team goes an entire round without heavy and I wish there were more guaranteed ways for bricks to drop (such as killing a priority target) rather than just ammo on the wall
Get stuff with heavy ammo finder, works wonders for me
The change of majors not dropping guaranteed heavy pretty much broke some experiences. I understand why they did it but it also made exotics like wardcliff not really viable for public event farming.
Exactly even with a finder ammo is still insanely inconsistent. The only way I've been able to guarantee myself heavy each game is with my taken armaments but not everyone has access to those
I have three heavy and two special ammo finder and from the looks of it feels like I barely have either perks I swear..
I was playing on my cousins account and found him Queenbreaker, he has a gambit specific armour set that has two heavy ammo finders and each time i had nearly full ammo for it. Got myself a new PB with 28 invader kills too, my previous best was 25 with Thunderlord
I feel like randomised modifiers might be a great way to add some variation to the game mode.
More rng is quite literally the last thing this gameneeds.
Monster of Analysis - This would be a completely different type of RNG from the bullshit RNG on some drops. No one is complaining about the RNG on strike modifiers, because that’d be fucking dumb. This would be that same type of RNG.
brilliant idea, doesn’t require any insane new stuff from devs, just take it from the strikes and also put in gambit, done
I honestly love Gambit, but the thing is that they need to make either power more available to everyone, or make your wall backs tick slower if you have heavy to help prevent the problems with Queenbreaker, Sleeper, and Thunderlord/ Hammerhead.
Gambit is/was the one thing that kept me coming back after Forsaken dropped. It is the only triumph seal I have gotten, and will probably remain so because I keep wanting to play it again.
Great insight in this video. It definitely touched on the reasons why I avoid gambit altogether nowadays. It was fun. It was great at launch. But once the strategies for invading and boss fights became the meta, it really became unplayable for me. Specifically when I get matched with 4-stacks. If there were queues for solo players and fireteams, that would make me return to gambit.
I haven’t played Gambit since I got burnt out from the 1-character Breakneck. Also, I have an AFK rando all the time. Solo queuing sucks. I matched up alongside a 3-man-fireteam that was intentionally throwing matches to go faster and rack up completions. That is the problem with COMPLETION objectives or quest steps. Everybody is checking the box that they are working on rather than contributing to the objective. Make objectives WINS so that everybody is actually playing the same objective.
Agreed on the quest and bounties encouraging detrimental gameplay, but in my experience, soloing hasn't been the extremely terrible experience many say it is...there is matches that blow, but 75% of the time it's still competitive for me for some reason, might just be lucky
Agree on the completion objectives. Forces or at least encourages horrible game etiquette. I’ve seen it from my own friends...throwing matches altogether....or if losing the first round DEFINITELY throwing the second....just to finish and get it counted as a match. It embarrasses me.
I agree but 90% of the community would of been butt hurt and called the quest too hard because they don't know how to play the game let alone gambit.
@@iklo7476 to which can collectively reply, "Git gud, scrub!"
@@InfernoPhilM I wish I could have this just be the auto reply to the majority of Destiny Redit posts lol.
I stopped going for 3 prestiges for dredged. There’s too many RNG factors in the game that don’t make the mode fun but frustrating and time consuming
Thank you so much for highlighting the issues that we all have experienced for a significant time now. Beeing a solo player only, and having soon resetted infamy rank the 4th time , out of experience this is the Gambit experience 200% 😊 Keep pounding those motes my friend and keep giving the excellent content you have for us. Power to you and take care
Sam
I agreed with mostly everything. All except taking away invader wall hacks. Invading is meant to turn the tide of the fight, also a 4v1. As soon as the defending team sees you and if they have any communication at all, you'll get swarmed and die. In solo play with less comes is where invaders seem to be in that over powered state, but again there are only 3 spawns per map, and only like 4 maps to learn.
Tanner Morris Exactly, considering invaders also glow bright red that’d be extremely unfair.
My main issue is mudda sukkas sitting down for completions. They dont do shit but chill for their 40 quest completions or free power engram. I have a friend who logs in at reset and sits down for 3 straight matches for power engrams....i get pissed at him...but his comeback is..."Bungie did this...I hate Gambit"
You really can’t argue with it.
You are right on with the commentary. I also havnt played since the breakneck. I got the malfeasence right before the breakneck both about 1/2 solo and you were 100% spot on with everything. Great Video.
I can definitely agree on the 3 rounds being to long. Maybe they should modify it to have 2 normal rounds and the final deciding round is a boss rush round. I don't know exactly how it'd work but maybe 3 boss's spawn in each corner of the map and first to clear them wins. Multiple bosses reduces the super spam, invasions still are impactful and therefore results in a intense and fun game. Maybe the community would enjoy something likes this. Any suggestions would be appreciated as I know this isn't a flawless design.
Your analysis is good as always but personally, I rarely see teams using the insta burn boss techniques and only occasionally see entire teams hiding at spawn... Yeah they both do happen but I personally disagree that it’s a big issue in the mode, as if teams are co-ordinated enough to do it then the likelihood is they will win by other means anyway? Just got to remember that probably 80-90% of player base is casual for gambit and isn’t going in with preplanned strategies like yourself Datto? So to be fair to the mode, it’s not going to be challenging to yourself or others of your caliber as you clearly will out-skill and out-play them, hence the mode likely will feel dull as you aren’t challenged?
However, I absolutely agree that there is an issue with the strength of power ammo... The PvP side of the mode is completely ruled by power ammo and when invaders have perma wall hack it ends up feeling futile to attempt to fight them...
Just my opinions on the mode, admittedly I haven’t sat and grinded gambit in a while but I still play it on the regular so I may not have enough of the all important data to go off but just my two cents!
I stopped playing Gambit as soon as I got my Dredgen title. I simply couldn't put up with all the problems (poor design) it has anymore. And man, there's a ton of it. Just to name a few:
1. What incentive do you have to finish a match you know you'll lose when you're at Legend? None. It just leave the match. No, I won't be wasting time of my life I won't get back. If it'd suspend me? Fine, I'd just go play another game.
2. Why the hell are there weapons that can be used to invade and map people? This isn't a PvEvP experience. This is just a ruined PvE one. There shouldn't have any weapons that kill you like that. It doesn't matter how exotic they are. Not to mention that with some of them you don't even need to aim. This isn't a fun invasion engagement!
3. When we're sent into a match in progress, why don't we get our super charged and some power ammo? 99.99% of the times, your team will be losing and all you get started with is nothing? Again, why would I stay in a match like that? That's the same sh*t that happens when you join a Crucible match in progress. You'll die to at least six supers before you even get to start doing something!
4. It's stupid that there's no mechanics to prevent boss melting. Every time I'd see I was getting matched against a team, I'd just leave. It's just time wasted and too much frustration.
5. If you're going against teams, there should have some bonuses like more high value targets spawning (yes because you're gonna get invaded and killed by the Queenbreaker over and over).
6. Power ammo drops need to be more reliable and consistent. It can't be all RNG. It's not a casino!!! So many matches I wouldn't get ANY brick to drop even with heavy ammo finder perks.
7. Taken armaments shouldn't work in Gambit. You're giving to much advantage to raiders that most players don't have.
Anyway. I could write a whole Bible with all the problems Gambit has but since for some reason Bungie like the number 7. Here's 7 problems about it.
I still think it's fun. Cheer up
So many good points made here. I don't normally agree with everything you say on load outs or weapon "tiers" list videos, but this was spot on. Let's hope the dev's herd you in time lol.
Less queensbreakers more literally anything else
People still going fo motes even when we can bank for a primeval
The catch up mechanic is ridiculous
2:13 "Sometimes you'll queue into a 4-stack." (regarding solo matchmaking)
That's a funny way to say "literally every time."
Gave up on this long ago
i like gambit, but seriously gambit could be really easy esports category if balanced right
SinFFX no
If you want to be a jack of all trades and do everything, the best loadout is: a pulse rifle, a 100 rpm shotgun and thunderlord. That loadout gives you a pulse for add clear and invading(it's really good in the open gambit maps), a shotgun for majors and close range duels when you're invading, and thunderlord can kill enemies when you're invading, and it can melt the primeval
I remember the Sleeper meta being formed within HOURS of the first day of the pre-Forsaken weekend Gambit trial and I was floored.
I think Gambit would be a LOT better if it was more like Halo, what I mean is: make all of the players start with the same loadout and the only things you can change is the type of primary weapon, for example, choose between an AR, PR, HC, SR, the loadout could be different every match or it could reset every day, this would make gambit a way more fun experience because all the players have the same things which mean that all will be dependant on skill and not luck; for the boss melting strat I think it will be a cool thing that when the boss reaches one of the tree lines in his heath he changes position, this would make melting a boss a nigh impossible thing to do.
Virtual Yetty as much as that would fix a lot of problems it goes against what destiny is supposed to be, playing your character with your weapons. Not loaned weapons for a limited time.
Bungie hire this guy.
@@mattopotamus5885 I agree with you but Bungie is already doing this, the prestige raids have a specific loadout that changes every reset.
Virtual Yetty true, but that is made as an extra challenge, the loadouts they pick are made to make the raids more challenging, I don't think they would want to do it for one of their core game modes. However I do agree the boss changing position would be very useful. I'm not the best for judging gambit, when I'm playing I'm playing with my mates in a 3-4 stack.
@@mattopotamus5885 Indeed, in the raids they are an extra challenge but ho says the weapon set has to be 100% random?, what I mean is: Bungie could make playing with fixed loudouts fun: they could take the Gambit weapon set and use that as the pick for the random weapons and instead of just adding Gambit weapons with random rolls they could make them all fixed God rolls(Ex: Outlaw or Feeding frenzy with kill clip or rampage) this way using the Gambit God roll instead of your main weapon is not that different and it would help player that don't have good weapons and could end up being a detriment to the team by giving them good weapons, I think a game mode like this would be extremely fun, that's coming from someone who doesn't enjoy Gambit at all and it would be unbalanced free which is the one thing Bungie struggles with.
But I still think you are right, the main problem with this idea is not that the weapons could be bad, therefore an extra challenge, but the fact that it takes away the customisation fact of destiny, so what they could do is make it its own game mode.
Edit:BTW sorry for the long ass comment xD
The state of gambit:
Trash
And I will not be playing Destiny 2 if the next season is mainly gambit.
"Oh good. Gambit." My reaction when I saw the final quest to Malfeasance after soloing The Corruption. 😑
Wow... I just came back to destiny 2. A week ago and I love gambit, but just from 21 games Ive see every problem in this video.
What if we go back to every yellow mob drops a power brick. Double or triple the life of the boss to account for the more power ammo and then reduces the life gain the boss receives from when an Invader kills you.
Ive been asking myself that for months. Not just in gambit but every aspect of the game. Why the fuck would they remove power drops from yellows. Especially in pve, who cares if we have a plethora of heavy ammo? Were not in pvp breaking the game
Destiny foreskin: the state of circumcision
oh
lost my shit
@@codenamepariah Your shit, not your foreskin? Haha.
@@rytterl uncircumsized gang
@@codenamepariah Haha! Aka the turtlenecks.
I solo queue all the time in Gambit. I usually carry my team (I play Xbox one)
Same here
Same, Tractor Cannon and Chaos Reach all the way😂
Same
Master Eevee circle jerk circle jerk circle jerk
Same here smh
Each Prime Evil needs a puzzle to take off an immune over shield then they can melt but the Shield should be a puzzle/sequence before you DPS but once it is DPS time - no more immunity. Invaders need a pulse vision instead of fulltime but give them 5 more seconds to do work. Once an invader spawns over to the enemy side, the home/ spawn area needs a temporary wall to prevent retreating. Individuals who invade have a cooldown timer so someone else has a chance to invade next time to prevent the pvp only people from invading and doing nothing else. There should be weekly in game modifiers like nightfalls, in fact, just use all of them from the nightfall. Each week give certain weapon types an added damage to change it up and keep this fresh without having stale metas. Everyone should start with full ammo on all weapons and smart/strategic ammo use should be encouraged. Other heavy weapons should get some buffs to encourage variety. Banking motes at 5 stays the same, Banking motes at 10 drops special ammo for everyone, Banking motes at 15 drops heavy ammo for everyone.
@Datto a major issue not mentioned in your video that makes a big difference in the game mode experience is the fact that the PVP aspect of the game mode is light level enabled making under light guardians easy farming for a max level experienced PVP player in the invader role. Unless you’re close to max light the game mode is going to feel like you’re playing Iron Banner where the other team has over shields while doing a nightfall.
Just shorten it to 4 seconds and say it’s terrible. Everyone will understand
love you datto
Thank you Datto, this NEEDED to be said. Solo queuing is a mess. If you're not with a team, you're in for a tough uphill battle.
I think coming back to this video, that the issue is in solo play and engagement, as well as ammo economy. As far as invasion, if someone has 1000 voices, is a decent sniper, uses a super, or any of the other good abilities and or heavy/special ammo, then that means they can get a high kill invasion or set you back by 30 or more motes, and this is compounded by the fact that solo players don’t always know what to do when invasion strikes, and tend to lose motes. On the topic of solo players, half of my gambit matches are filled with mote stealers, players that don’t follow the objective, and people constantly losing motes and/or dying to invaders in primeval stages. Also, if you are a really good gambit player unlike me, then you sometimes have to deal with a 4 stack on the opposing team, and have teammates like I mentioned. Also, the combat feels pretty harsh, especially if your team is in lala land on the opposite side of the map, and you try to clear ads. What happens to me a lot is that I end up trying to get motes in a new wave, my teammates don’t follow, and I get around ten motes then get overwhelmed. The alternative is that I clear the blockers, which need to be nerfed because taken captains can almost one shot, or I’m left sitting on my ass doing nothing while blueberries catch up. Special ammo is also needed constantly, because even the red bars in gambit have hefty health and attack. And if you don’t get heavy ammo by primeval, then you are stuck with gunning it down with a flimsy kinetic that has trouble killing red bars. To add insult to injury, you have to use certain weapons to complete bounties, there are almost zero sandbox updates to gambit, and matchmaking four stacks with a team of solo players isn’t that rare, and all of these reasons are why I hate gambit and refuse to play it unless I need a good gun or powerful drop.
State of Gambit?
-Do you have breakneck and, or Dredgen?
You probably no longer play because there is no reason.
That's a real problem, on top of 800 other problems with gambit.
The second I get breakneck I've literally done everything in gambit. Every triumph, the title, every item. Literally done. Why step foot back in there again?
I can't get dredgen because it's behind an rng wall higher than malfeasance
@@berengerchristy6256 Trust me I was the laughing stock of my clan for months because I wanted to be the first to get Dredgen but while I'd play three times as much as my clan in Gambit, and unlock all the triumphs, I just couldn't get the meatball to spawn so everyone got it before me making me look like shit.
I feel your pain.
It was only last week that I finally got it.
When the new season drops power cap will be 700 which will require you to do gambit in order to complete all milestones
@@paullabreck8930 I cant be asked to get to max light level now or then.
Max light level, to me, isnt prestigious.
If you want to show off an accomplishment it should be done in different ways other than that. Light level tells me nothing about someone's skill level.
@@MrNingawarrior i agree that max level doesnt show skill, to an extent. But it does show that you've accesed end game content. And for people like me who raid a lot, i dont want to be with someone far below recommended level.
I have a very unique adjustment idea for invaders:
So the meta for invading is to use long-range, heavy weapons like Sleeper, Queenbreaker, and Thunderlord (or a sniper). The reason why this meta arose was because there's no reason to get up close and personal with the enemy team. So... how do you fix this? Simple: make it so that when an invaded player is killed, they drop _all_ the motes they were carrying and can be picked up by anyone - invader included. That way, there's a reason to be close to the enemy team while invading, as they can simply pick up whatever motes their team mate dropped when killed, thus giving the invading player an incentive to go head first and collect those motes.
I like this idea unfortunately in any video game situation... 75% of people are not team players n if there's a choice between killing from far away, or get close n risk dying for motes, there gonna choose staying alive. Makes no sense to me tho it's like they think there gonna die in real life or something
the flaw is that you just all die to make the invader leave and then just pick up your motes
Berenger Christy Then, in that scenario, it could be that only the invader can pick them up and not both the invader and the invaded players.
Berenger Christy Also, respawning takes 8 seconds on top of, depending on where you all died, between 10-20 seconds to retrieve your dropped motes, at which point your motes have likely gone away. At that point, you’re basically assisting the Invader by offing yourselves.
Holy Crap man!!
Dude, seriously all the points I have been screamin about that are wrong with Gambit hit all on the head. Nicely said, and great vid.
Suggestions for solutions:
- More maps (obviously)
- Have weekly modifiers to stimulate a rotating meta (like singe/burn modifiers which allow lessor strategies to compete against meta ones)
- Move QB Bow to heavy slot (after buffing it), then remove Heavy weapon use from Gambit entirely (a very radical idea, but I don't really see another solution besides drastically reducing heavy ammo spawning. Heavy weapons are too effective). Maybe increase ability recharge time in lieu of heavies being forbidden
"But Jules, then the enemies would be overwhelming" - see my next point...
- Introduce 2 different enemy forces per match instead of just 1, have them battling each other (like the waring segments in public spaces) so enemies fight you AND each other. Each enemy force would spawn much less enemies than they previously did
- Length of matches: Reduce them. Have the 3rd round be a very reduced, sudden death styled match
- PVP: Wall hacks should definitely pulsate instead of being always active
- Solo queueing: Ideally solo and team queueing should be separated but that isn't really possible. My only suggestion: require solo players to have a mic and be in teamspeak. Main problem w/ solo que is nobody communicates.
- Have pre-set roles players can label themselves with or the game labels you with based on performance history (i.e. "Striker Titan - Invader Specialist, Nighstalker Hunter - Boss Burner, Voidwalker Warlock - Mote Collector), this way solo players at least know the makeup of their team. Maybe add a MM algorithm that tries to balance out each team (if possible).
- Super Combos/Tag-Team Supers: Special supers that combine to perform unique and more effective abilities when players combine activation simultaneously. Examples: Well of Radiance + Titan Bubble = extra defensive fort you can shoot out of, Chaos Reach + Banner Shield = extra devastating Chaos Reach blast, Tether + Dawnblade/Hammers = Super Dawnblade/Hammers with more AOE fire effects, etc (basically new supers for the game overall)
- No more RNG-based quests!
when the invader first invades, you should be able to see where they are for at least 3 seconds. OR, the invader can only see enemy player icons every 3 seconds.. overall tho, gambit is not a solo friendly playlist when u are up against a 4 stack.
RadTheLad Exactly, it’s not really hard to tell where the invaders are gonna spawn, all you need to do is check where your teammates aren’t as they don’t spawn near your team.
@RadTheLad only happens if there's teammates at all 3 spawn locations.
I sadly cannot stand this game mode anymore 😩
Some really good insight here. I solo queue most of the time so gambit has been a nightmare. I really hope to find some incentive to get back into it but I’m not sure it’ll go the way we hope. As usual, I remain guarded but optimistic.
One thing I know is that we need limits on invasions. Even though the catch-up mechanics have been adjusted spam invading is still a really big problem. Once a team summons their primeval the opposing team should only have a certain number of invasions (2-4?) before their portal shuts down.
1:20 Top 10 anime betrayals
I’m dreading it!
I hate gambit!
Dreading what? Joker's wild? Don't worry, it will be a lot of different stuff than just Gambit. Probably gonna get Rose or Thorn in that dlc, should be fun
@@corylyonsmusic depends what different stuff will come with that dlc. If you like the forge, more power to you, i have zero interest in trowing a ball and killing ads as the only new thing that came with BA (ok, and the raid, but to get to that you still need to play the old content or force your self through forges). I haven't mustered enough will to even log in for the last month and a half. I keep watching Datto and few other Destiny content creators till i see something that will peek my interest. Until then i have more enjoyment in watching people play instead of me actually playing the game.
Dread it, run from it
Destiny still arrives
Well prepared video. Great vid choices. And very well fundamented, congrats!
Datto, I'm a massive fan of your channel and your content is always accurate as hell! This is yet another video that inspires me to make mine!
Honestly just take away invader overshields and I’ll be happy. They already have enough advantage being able to see us.
You also have a 4v1 advantage tho
@@333dae Which is great if you're playing as a 4-stack clan. Solo play makes that largely irrelevant.
I hate gambit, I hate forced pvp (looking at you, Hawthorne bounties).
Game was fine when you could chose what to do and still be able to complete your milestones and have fun. Now it's PVP (Gambit), PVP (Crucible), PVP (Iron Banner) or different variations of Strikes (Heroic Strikes, Nightfall...) and Public Events. Forge was fine for three weeks, but it wasn't enough.
and all the raids. and petra's bounties. and shattered throne
I actually left my clan because nobody does them anymore ! every time you go see that stupid poncho tart all she has is pvp bounties . I can't stand PvP 😠
Youve mentioned all the problems ive had in gambit! Im glad there is at least one video stating the current (sucky) stage gambit is currently in.
Datto, just saying I love these type of commentary videos, doesn't matter what's it about still will watch the whole thing.
Blockers have way to much health
The Ogre yeah, but I feel like the Knight and Phalanx have an appropriate amount of health.
The ogre is taken down by 4 shots of the threat level or ep shotty, if anything they have too little health.
I agree it's infuriating when there are heaps of them at the bank and it's hard to get rid of them, but they definitely shouldn't be nerfed.
@@dire_ahamkara7802 Fair enough, I never have an issue with them with Mal/EP shotty but I can see outside of that, they're just a tad bit bulky. EP shotty is OP tho, no, trench barrel is just that good. But if they were to touch health, Ogre would get slapped with the nerf more so than the Knight or the Phalanx.
No, they're fine if you play with a proper loadout. Shotgun takes 2 on phalenx and 3 on knight. You ppl need to learn to stop wasting your energy slot on bows.
@@VwjUnit tbh bringing a bow into gambit is like thinking you'll win with a knife vs a shotgun user
They should have a quick play gambit gamemode where solos can go and have fun, and a competitive ranked gamemode for the sweats that play as a 4 stack.
I figured the best role to take when you’re soloing is mob and ad clearer and let teammates collect the motes and invader defence. It’s the best way to support a bad team when soloing as your focus is on your teams survival. I usually run chaos reach to put a good amount of primeval damage in as well even if we’re missing melting point etc.
Datto makes a great point regarding having to pick your play style as a solo player. I try to use round one to collect motes and let one of the randoms invade, if they do well, I don’t have to invade and focus on collecting motes. I’ve had decent luck with a good pvp player when I solo queue, I know this isn’t always the case. Just play to your strengths! And if your team is bad and you’re not great at pvp, invade for some practice.
The state of gambit: people complain too much about a great game mode
Jordan Burr the game mode is unbalanced and unfun
It's not a fun a game mode
Stalin Valdez not a fun game period
@@ehinton4006 the pve side is fine, pvp in my opinion is a mess.
Stalin Valdez I quit the game a while ago after never quitting destiny 1. It’s not as enjoyable as D1, on either side.
Perfectly explaination of the issues with Gambit, both ones I could explain and ones I couldn't. I'm glad that someone else also had the idea of the pulsing, Wish-Ender like effect, for invaders. A larger pool of invader spawns would be ideal, and maybe even a sliiiight movement buff for invaders, to promote less camping. I would also LOVE to see a few map/add things tweaked which lead to fustraiting deaths; reduce the blade/knockback of the Primeval/Ogre slams (They shouldnt send you to outer space, damage is fine), the insta kill floor of the Scourn map, considering the amount of holes and map space taken up by it, its unreasonable to have it be 1ko, high ticks of damage would be just fine, screebs and other exploders shouldnt be a one hit kill either, seeing as outside Gambit they usually aren't. Finally we need PHALANX (taken and cabal) SHIELDS ADJUSTED, THEY ARE SO ANNOYING, THE PHYSICAL MASS AND SHIELD BLAST ARE SO POWERFUL THAT THEY ARE WORSE THAN BOSS GROUND SLAMS, I SHOULDNT BE INSTA KILLED BY TOUCHING (NOT EVENIN BEING HIT BY) A SHIELD, OR A SPAWNING PHALANX, the range on the blast is also a it much.
Great video and pretty much sums up how I feel about it. I still enjoy the odd game but it lacks the fun of when it released. I've said for a long time the heavy weapon invading(sleeper, queen and thunder) and insta-burn of primevils really kills the competitive edge of gambit and you've just nailed it. I think there needs to be a variety of primevils that can change at any time requiring different tactics to take down. Sure everyone will quickly learn them all from the tube but hey at least they might not be perfectly equipped if they don't know which one will turn up which should keep things a bit less predictable.
Barley anyone likes gambit
Most my clan just see it as something to do for powerful gear
Green Sloth that’s the only reason why I do it... powerful gear
I wish I would like it. It doesn't like me at all.
who is barley
Third round should just be sudden death kill primeval with no stacks and no invasions.
Amethyst Spark Interesting.
No that's a terrible idea
@@GreekAssassi Care to elaborate instead of posting a nonsensical argument?
@@Amethyst_Spark the match would last forever.
@@sambird5187 Should have put in no invasions as well. That's my b.
My idea to speed up gambit matches: round 3 tie breaker, prime evil is immediately on the field, both teams have no super charges and only 1 clip of whatever heavy and/or special they have equipped. (there can be additional mechanics such as more wizards or higher health pools, or even just spaced out invasion portals so you HAVE to time them right, but thats obviously up to debate.) :D
Gambit is only used for grinding for Breakneck and for the Ascendent boss and it’s drops for Dredgen.
As somebody who abuses Queenbreaker, some rounds you will get tons of ammo, and some rounds you get none. It’s extremely inconsistent
I soloed the 40 games for breakneck and it was the worst thing I have ever done in my d1&d2 career. It got to the point where if we lost the first round I just threw the game to get it over faster. Gambit is the most toxic game mode
I think that's just you being toxic
If you can't handle it don't queue up. That's absolutely on you.
Saladin’s Young wolf If you lose the first round, that doesn’t mean you’re gonna lose the entire match, i’ve had plenty of games where we did terrible the first round then absolutely destroyed the other two.
@@Lynnphedema The problem is, for people doing the quests, there's seemingly little reward for continuing to try and win after that first round. I can see where this guy is coming from - I don't entirely condone it, but I understand the pain when people just want to finish a pursuit as quickly as possible, especially given it's 40 gambit matches compared to the comparatively trivial Loaded Question's 40 strikes.
Alright guys chill out. Look at it this way. Yes it’s a shitty thing to do when I throw the game I understand that but I haven’t played gambit since I got breakneck and I don’t plan on playing unless it’s with teammates but they don’t want to play gambit and neither do I so that’s why I was playing solo. Point being I only played gambit for breakneck got it and I’m done with the game mode.
Gambit is way more fun than crucible
You say that like it's hard to be more fun than crucible.
I guess there is only a few of us left who enjoy pretty much everything in the game lol
I'd say it depends. Competitive toxicity mixed with the stress of losing glory ranks isn't fun at all, but having to carry a team and try to force timing, strategies, and having the pressure to do good during invasions is much less fun than casual PvP to my eyes.
A lot of problems, but the biggest it's ammo drop. You can stack 3 pieces of heavy/special ammo drop perks, DOESN'T WORK AT ALL! It's completely random. Bungle need to be mor specific on this like 1perk=10% chance and so on, then players have to make a strategic choice of armors. Specific perks on gambit armors can force strategic choices too. Make people have to choose between a exotic or a specific armor with gambit perk can make great difference. Well there're a lot to discuss. Happy to see someone bringing this 👍👍
I haven't played Gambit for about a month or so. Haven't missed it
9:00 I read a suggestion on reddit for this, basically saying if it gets to round 3 a "Sudden Death" mode is activated which instantly summons the primevil on both sides, first team to defeat it wins the game
Datto I remember before the launch of forsaken you were saying how this "new game mode" will change destiny forever. I don't understand the reason you and other youtubers hyped this mode up with the problems it had. The controlled build of course played a part but MANY people pointed out that with a correct load out bosses would be melted. Why not bring that up during the bungie summit, the two days of meetings with developers? I love destiny but recently I haven't felt much like playing lately. Thank you for the content I may seem salty but I do appreciate what you do.
Burns, locked loadouts, locked subclasses, locked classes, no exotics. I feel like D2 could be so much more as a whole. Love the game and the players but I'd love to see alot more happen going forward. Keep up the great vids brother!
Solo queue needs role selection where you can pick your favourite role as your primary choice, and a second role if it’s filled by another player, eg: like in LoL where you can choose lane or jungle before starting, but may end up with your non preferred role. Then have a time limit to choose your weapons and subclass before being locked.
This will help players choose loadouts and play styles to benefit the team without clashing as often... but trolls will still be trolls, just easier to identify.
As for game length, first 2 rounds as per normal. The third round being an all in last man standing PVP match, but teams can get a “bomb” by slaying a taken HVT (not a boss) that spawns with the teams and is surrounded by adds. This bomb can be dunked in the middle to wipe the enemy team and has a time limit before disappearing or killing the bearer. No power ammo spawns for this round... only RNG from the adds.
Two ways to win and still with locked loadouts, do you rush the PVP or PVE?
I agree with ur points datto. From my own experience, I have only played 40 games this season and that was for breakneck. I also agree that 3 rounds is too long. When I was solo queuing and we lost the first round, I would not try as hard the second round because there was no incentive to win games for breakneck and loosing 2 rounds is faster than playing a 3rd round.
"Sometimes you'll queue into a 4 stack."
Man. Playing solo brings me against 4 stacks every time.
Agree on the pulse wall hack. A pulse every 3-5 seconds tops. Perhaps even a special invasion radar that points out the direction of the enemy players but not exact location and increase invasion time to 45 seconds.
Here's a thought. No heavy until your prime evil is summoned or a number is reached. Can have it where one team gets the power when they summon or both gets power.