thanos snap “dweeb dwēb► n. A person regarded as socially inept or foolish, often on account of being overly studious. n. an insignificant student who is ridiculed as being affected or boringly studious” Great compliment
i remember over a decade ago using almalexia's soul in azuras star to make a daedric tower shield that was summon dremora lord constant effect. ah. good times. that kind of awesome shit is missing in TES these days
I saw somewhere that uniquely high souls, like Almalexia, is pretty much wasted when used on armor for constant effects. This is because the armor’s enchantment limit kicks in faster. For weapons, this is not the case, as higher soul would provide higher encahntment pool(=higher number of usage before depletion). So for uniquely high souls it is better to use it for enchanting your weapons.
@@koeibgm you're only supposed to use size 400 souls for enchanting constant effects, not any lower or higher because then the charge will be wasted. use the 1000 and 1500 souls for on-use or on-strike enchantments that take a lot of charge instead. apparel is actually better than weapons for that because some helmets, shields and jewelry have enchant capacities much higher than any weapon
I finished the game.... probably not all the side quests but the vast majority I think. But boy... yeah the game was fun and all that, but the difficulty level..... let's say that when you start you've even have extreme difficulty fighting a crab. It gets better overtime but I think the difficulty level is muuuuuch too high. Also for it's successors. At Oblivion and Skyrim I just didn't level up because I noticed that once you level up, sure you get a little bit stronger, but your enemies get insane much stronger. So much so with Skyrim that with leveling up as what the game was expecting you to do; with the best armor and the best weapons and skill level pretty high, you were still beaten by a scoundrel in a leather 'beginners' armor.... like...... uuuh, I don't mind that enemies are getting a little stronger as you go, but all sense of realism or expected realism is thrown out of the window when you play at the rate you are expected to play XD
I've just started play my morrowind for the first time after playing skyrim. These guides are super helpful for a new player like me and it's helping me enjoy the game more knowing about the specific mechanics.
I'm happy to hear that! Sometimes I wonder if it would have been a good idea for them to just throw in the formulas under the tooltips when you hover over stats. Maybe that would just end up being more overwhelming or confusing? I don't know.
@@LyleShnub I honestly feel like it would be overwhelming, but I am very happy that resources like yourself exist out there for those of us who want that extra layer to Morrowind. Great videos! Been watching you for about a year now and I just started playing Morrowind for the 1st time. Loving it.
For those who want to play as a beast race: There is a mod called Adul's leggings. It places a workshop in Balmora, near the temple, where you can convert boots into leggings, which are basically boots without the foot part, making them equippable on beast races. It even retains the enchantment of the item during the conversion (except for custom enchantements).
not only are these the best morrowind guides I have found, but hands down the best guides in general ive found. You cut to the chase, have it in a clear and concise order, and don't ramble at all. Too many guides are 40 + minutes long when there is absolutely no reason to be. Thank you for these :)
No problem! Sometimes longer tutorial videos get me excited because it could mean I'm digging into a really meaty game :). But too many it times is it 10 min of actual learning and 30 min of nonsense. So I was really happy when I found this. Never been a big ES fan, but morrowind has me hooked, largely because of your videos haha. Didn't realize this game had actual complexity and depth unlike the others
4:50 I did wonder why I gained a point in unarmored every now and then in my current playthrough, and now I know. Been playing Morrowind for at least 15 years now and still finding out new things.
lol, yeah, I didn't realize why sometimes my level progress would go up when gaining skills and sometimes it wouldn't. As soon as I watched the level up video I had to facepalm myself....
i know im very late to the party but i finally got a pc a while ago and thus was finally able to play morrowind as i never had it for Xbox. Thanks for this series! It makes it easier to get into a game with so many mechanics. Thank you!
thank you for not making this vid about you. i subscribed to you because of this and u get to the point and u a pleasan voice. u emphasize things appropriately. I will choose you're videos over any other morrowind videos when possible. go you
Your content is great stuff man. Thanks for all the work you put into these videos. You've definitely inspired a lot of people to revisit or try one of the greatest games ever.
That unarmored bug explains why my earliest attempt at a Monk build didn’t go well :P I wonder if gauntlets can be used in the vanilla game in an unarmored build? If so, do the gauntlets wear out really fast as they are technically being used as “weapons” and making lots of contact with enemies? Or is it simpler to use just a crummy piece of chest leather armor, and leave it at that? I forget if Khajiit have restrictions to what glove armor they can wear. Do their claws have extra hand-to-hand damage, like in Skyrim, due to their claws?
Ah, I see my comment on wearing enchanted shields even though not using a one handed weapon over at the enchanting video was unnessecary as you talk about it here. Anyway, if I'm not mistaken there's a difference between gauntlets and bracers: Bracers only take the wrist body slot, pauldrons both hand and wrist. Therefore, if you find gloves which only take the hand body slot and not the wrist, you can wear both the gloves and bracers at once. As the common, black and Bal Molagmer gloves got an enchantment value of 10 that might come in handy when running an Enchanting build. On the other hand, why wouldn't you just pick an extravagant glove with an enchant value of 200 in the first place? :D
Actual dmg reduction is explained in uesp wiki. Quick summarize: 10 armor reduce 10 dmg in half, 20ar reduce it to 25% and 5ar reduce it to 75%. So heavy armor is the only type of armor that will have decent amount of dmg reduction againts 2h weapons, while light armor(unless it top tear) only good againts small 1h weapons.
My favorite thing I ever did int his game was equip boots of blinding speed and then have royal signet ring which made you immune to all harmful magic so I could see. Then I had speed enchancements so I had over 400 speed and my character had over 100 athletics and acrobatics as well. I was a master marksman so I literally just jumped like 30 feet into the air all the time an ran so fast that I run in circles just throwing darts or shooting arrows. It was so much fun because you spam jump over your enemies head. If any new person gets into this game make an Archer it scales like crazy later on. Things that are supposed to be hard like werewolves, high ordinators, spriggans, you name it they even touch you if you build your skills right.
The shield as an armor slot while equipping a two-handed weapon does not work for bows? At least it doesn't for me. It just unequips the shield when I get the bow out, and my armor goes down.
Dude, you're a legend making me relive all this goodness! Damn I was such a noob back in the days... By the way, what mods are you using? Thanks for the vids!
one of the biggest thing this video missed was the explanaition of what the armor number means. if i have an armor total of 200, is that 200% thats actually only capped at 75%?
@@MrHogGamer Until you either use the bug or glitch to make the armor rating so high you would actually take no damage to the concern eye. Of course the damage would be there it will be at 0.0000000000000000000000000001% out of the 1 hit point out of the total hit points. And it could be much further than that.
Basically light armor is op, medium is shit with the ebony mail being somehow the best piece of armor ingame imo, heavy gives you high armor, but makes weigh more than mount everest, daedric is best for enchanting 90% of the time, the best enchanted stuff in general is heavy
I mostly play skyrim when I tried oblivion next it was pretty good then I tried morrowind and at first I was so Lost until I found out how to play it's really fun in my opinion ^-^
Personally, I only use Light Armor on any of my characters. The weight of Heavy Armor, and the encumbrance that comes with it, is absolutely brutal and slows you down far too much. But most importantly: the sound it makes when your heavy armored body parts are hit is FAR too loud, even with a low sound effect volume in the settings. My neighbours came to my door and complained about the loud CLONK sound.
One thing that is missing here and that I could not find anywhere is at which armour rating is the 75% cap reached? For example - In Skyrim, the mitigation is capped at 80% and it is reached at armour rating of 567 - going beyond that armour value is pointless. Now - armour value in Morrowind - what value gives 75%? It would be a useful information when optimising an armour, wouldn't it? Unless you really want to make use of every enchantable slot, such information could help you decide at which point it could be viable to substitute armour parts with unarmoured skill and so on. Obviously, in excessive armour value would still be useful in Morrowind, given the fact that armour gets damaged but still...
Chiming in a year later: there is no such value. Armor Reduction, in denominator at 5:50, is derived from incoming damage itself. It is either 1 + ArmorRating/Damage or 4, whichever is less (that's why incoming damage can never be reduced more than 4 times, leaving that 25%). So you technically never can "cap out" - if you meet an opponent that deals absurd amounts of damage (i.e. significantly greater than your armor rating, such that Armor Reduction stays close to 1), your armor would hardly block anything.
Man, I could never figure out why my unarmored skill kept going up randomly when I was fully armored. I always forget about the shields. I never use them or block in any games. I will now.
Does this block chance percentage only apply to hits that will land or is the percentage applied to all attacks that you receive? For example if the enemy has a 40% chance to land a hit, and that check passes, does the block chance then apply or does it overlap with your evasion chance.
NOTE What Lyle says regarding the Boots VS Gloves. IT MEANS that we can mix and match gloves!!!! Don't it!!!! So maybe you want one glove from the treestump one thief glove? And one Custom Enchanted glove maybe?
For min/maxing with custom enchanting, I'm pretty sure glass armor with a telvanni cephalopod helmet is the best light armor there is, including armor from expansions. Haven't crossed checked the numbers on each piece, though. Aesthetically speaking, I love the look of netch leather and boiled netch leather armor. The scarf and goggles on the boiled netch chest and helmet is awesome for Morrowind's wastelands. Very cool in my opinion.
I'm wondering what armor rating you need to actually reach that 75% resistance cap. For example, in Skyrim, anything above 567 armor rating is useless, because that's the number that puts you at the resistance cap in that game. But this is Morrowind, so I'm sure it's not nearly that sensible.
So if I wanted to level all armor types up at once, as evenly as possible, what would be the most efficient combination of my armor pieces to reap the most benefit?
Youre the best. I want to download morrowind today but im having second thoughts like there are no quest markers you have to figure out everything urself and confusing stats, this game is hard. But I didnt even manage to beat oblivion how can I beat this? (Yes i beat skyrim)
It's completely possible, and if you have troubles just go out looking for the solution in the internet. No questmarkers make it harder.but the journal will help enough.
@@n.stahmer4885 lol have been playing morrowind for 2 months its the best. Btw when should I start playing the DLCs? Like Im at like level 7 and I dont know if I should start doing quests for DLCs.
@@stavroskoul119 Haha well I'm also just around lvl. 13 so and haven't started yet but I remember something a long the lines that Solstheim (Blood moon) should be around lvl 10-20 and Tribunal endgame (after main quest I assume) so I hope that helps
Is it wasteful to take all four armor skills? I really wanted to use Ebony armor late-game, but I also wanted to wear Wolf armor and Bear armor, and I wanted to be able to be a barbarian sometimes...
Enchantment is weird. Even with the Enchantment points on armor and clothing also weapons is weird as well. But with enchanting you can echant armor weapons and clothing even piece of paper as a one time use scroll. Ironically daedric supposed to have really high Enchantment point limit. I guess that the devs had either made it like they intended to do or the fact that they haven't balanced it correctly. But there's some armor and weapon echantments that was done by leveled loot is somehow you can't out do or even match the Enchantment level as them.
Hello there! Can you please cover one more question? Is there any way armor and unarmored skills collide with each other? And more specifically - does it make any sense to combine unarmored skill with one of the armor skills while creating a character? I'm asking this because there are some default classes that combine anarmored and armor skills in major and/or minor skills. And thank you for your guides. I have played Morrowind for a lot of hours since 2007 or so and still a lot of points you cover are brand new for me. Good work.
Armor skills and the unarmored skill only work together when you have an armor slot that is empty or occupied by clothing. So for example, if you're wearing a full suit of armor and a shield, then unarmored is useless to you unless you decide to unequip at least one piece of armor or the shield. Unfortunately, a lot of the pre-made classes you can pick are inefficient. My best guess is that they were made so that early game encounters are a bit easier and likely a bit of RP thrown in.
8:51 : I have MW+BM+T with OMW 0.45. Sometimes when I try to backstab a monster with a shield (e.g. Skeleton Champion) it will spontaneously block, even from right behind it, before it even readies its weapon (like when you hit the F key)... Anyone else encounter this? Thanks.
Wouldn't reducing your enemies agi/luck/weapon skill make it harder for you to block because they have to land an attack in order for you to block it? If you nerf their stats too much you'll just dodge everything they throw at you. The same is true for increasing your own agi and luck. I think the best way to increase block chance is to fortify the block skill. The bound shield comes with +10 but if you're well off you can make a +45 block daedric tower shield.
That's correct! The only time it does is if you see the armor is specifically enchanted to do so. There's no hidden stat or influence to your spell effectiveness like there is in Oblivion.
Also, my shield should be getting destroyed, that's what I got it for. The shield takes damage so the armor doesn't, the armor takes damage so I don't. I take damage so my king doesn't. That's what being an Imperial Knight is all about, or something.
As far as I know, it exists on all versions. I don't believe there's any changes between the pc and xbox version that alter any formulae. It's all just for performance and playability with a controller. That said, I can't say for sure being as I don't have a working orignal xbox to try it out on.
In real life, maybe, but in the context of the game there's really nothing to suggest that it would. Especially since Morrowind's blocking uses formulas and dice rolls rather than direct player input
There is no such absolute value. For any given enemy, the "cap" would be 3 times their maximum possible damage, which, in turn, depends on that enemy's strength attribute, their weapon, and its condition.
@@stanislavblinov8454 Oh I see, so Morrowind dont have an armor cap like in Skyrim? I think it was 557 or something right? 500 something anyway any armor above this cap would be useless in Skyrim
@@stanislavblinov8454 Oh thank you! :) Even tho I no longer play as a character who use any armor only cloth :D Mage ftw haha but still good info to have
@@geraltgrey-mane695 Heh, I'm the opposite right now. Been playing unarmored characters for years, now just trying out armor-clad warriors. 100000000% jank compared to mages, but it's still fun to play just for novelty :D
General armor rating under your character is not used in resulting damage formula -- only attacked slot of your character places it's armor rating to that formula, it's quite obvious. That general armor rating value is shown there only to confuse players. It should be shown as in Daggerfall instead. Why I'm so sure in it? -- Because every hit, for example, on "player's" character makes a particular sound, depending on type of armor being hit. It's quite convenient. In your variant it looks like only few pieces of tough armor (which skill you have mastered) will protect you equally regardless of attacked slot. Pffff...
I'm not sure if I entirely understand what you mean here. When you get hit, a certain armor piece does take condition damage. However the armor rating value shown in the menu is still what's used for determining your character's damage mitigation. It includes weighted values for all of your armor (or lack thereof), plus any shield spell effects. You can test the accuracy of this with console commands. Spawn in daedric armor and then spawn in chitin armor. Equip half of each. Then, set your heavy armor skill to something high very high and then set your light armor skill to just 1. Finally, start fighting a high damage enemy. If the formula only used the armor rating for the piece of armor that was struck, then your incoming damage would fluctuate wildly depending on whether the attacker hit your weak armor or your strong armor. Because the formula takes into account all of your armor, you will take about the same amount of damage each time (within the margin of the enemy's own attack damage range). The idea behind this system is that it makes it easier to equip and level the skill of a few pieces of armor that you aren't yet skilled at using.
Completely stupid and illogical... So, my weak slots are weak only generally? Sheogorath must have coded this stupid system. What about disbalancing hits and knocking down -- what, along with agility, influences here? What happens with armor rating, dodge chance and chance of being hit when character is knocked down? (I know, your oxygen reserve is nullified, if you're knocked down, while swimming.)
Cant be enchanted is the drawback. On the plus side its light but gives an ar of daedric heavy armor. I assume it uses light armor skill in the formula?
That's because there isn't a clear cut one-to-one conversion from armor rating to damage mitigation. Unfortunately, to figure out the exact mitigation you're getting, you'd need to crunch numbers for every encounter. I try to make an emphasis on the points of armor and blocking that are more relevant while actually playing. That said, there's definitely a few things I'd like to change about this video if I ever had the chance.
you have to be an absolute dweeb to make a 12 minute video on morrowind armor and blocking mechanics and I really love it keep it up
I know right? What an absolute DORK. Soo good.
👍
Ah yes the old trick of insulting someone for being more intelligent than you
thanos snap “dweeb dwēb►
n. A person regarded as socially inept or foolish, often on account of being overly studious.
n. an insignificant student who is ridiculed as being affected or boringly studious”
Great compliment
@@kylematthews3683 Google the definition of "joke" next, dumbass.
i remember over a decade ago using almalexia's soul in azuras star to make a daedric tower shield that was summon dremora lord constant effect. ah. good times. that kind of awesome shit is missing in TES these days
Metaphix11b happy to see people still playing morrowind
Haha, I do the same thing, only with a daedroth instead
I saw somewhere that uniquely high souls, like Almalexia, is pretty much wasted when used on armor for constant effects. This is because the armor’s enchantment limit kicks in faster. For weapons, this is not the case, as higher soul would provide higher encahntment pool(=higher number of usage before depletion). So for uniquely high souls it is better to use it for enchanting your weapons.
@@koeibgm you're only supposed to use size 400 souls for enchanting constant effects, not any lower or higher because then the charge will be wasted. use the 1000 and 1500 souls for on-use or on-strike enchantments that take a lot of charge instead. apparel is actually better than weapons for that because some helmets, shields and jewelry have enchant capacities much higher than any weapon
I finished the game.... probably not all the side quests but the vast majority I think. But boy... yeah the game was fun and all that, but the difficulty level..... let's say that when you start you've even have extreme difficulty fighting a crab. It gets better overtime but I think the difficulty level is muuuuuch too high. Also for it's successors. At Oblivion and Skyrim I just didn't level up because I noticed that once you level up, sure you get a little bit stronger, but your enemies get insane much stronger. So much so with Skyrim that with leveling up as what the game was expecting you to do; with the best armor and the best weapons and skill level pretty high, you were still beaten by a scoundrel in a leather 'beginners' armor.... like...... uuuh, I don't mind that enemies are getting a little stronger as you go, but all sense of realism or expected realism is thrown out of the window when you play at the rate you are expected to play XD
I've just started play my morrowind for the first time after playing skyrim. These guides are super helpful for a new player like me and it's helping me enjoy the game more knowing about the specific mechanics.
I'm happy to hear that! Sometimes I wonder if it would have been a good idea for them to just throw in the formulas under the tooltips when you hover over stats. Maybe that would just end up being more overwhelming or confusing? I don't know.
@@LyleShnub I honestly feel like it would be overwhelming, but I am very happy that resources like yourself exist out there for those of us who want that extra layer to Morrowind. Great videos! Been watching you for about a year now and I just started playing Morrowind for the 1st time. Loving it.
How did that playthrough go?
new to morrowind, played the hell out of oblivion and skyrim. loving the guides.
For those who want to play as a beast race: There is a mod called Adul's leggings. It places a workshop in Balmora, near the temple, where you can convert boots into leggings, which are basically boots without the foot part, making them equippable on beast races. It even retains the enchantment of the item during the conversion (except for custom enchantements).
Yeah, getting rid of the equipment limitations was such a welcomed change in Oblivion
Nice immersion
not only are these the best morrowind guides I have found, but hands down the best guides in general ive found. You cut to the chase, have it in a clear and concise order, and don't ramble at all. Too many guides are 40 + minutes long when there is absolutely no reason to be. Thank you for these :)
Thank you so much for the kind words! I tried to keep the time down as best I could. Even thought of adding in the timestamps, just in case.
No problem! Sometimes longer tutorial videos get me excited because it could mean I'm digging into a really meaty game :). But too many it times is it 10 min of actual learning and 30 min of nonsense. So I was really happy when I found this. Never been a big ES fan, but morrowind has me hooked, largely because of your videos haha. Didn't realize this game had actual complexity and depth unlike the others
4:50 I did wonder why I gained a point in unarmored every now and then in my current playthrough, and now I know. Been playing Morrowind for at least 15 years now and still finding out new things.
lol, yeah, I didn't realize why sometimes my level progress would go up when gaining skills and sometimes it wouldn't. As soon as I watched the level up video I had to facepalm myself....
holly someone else is playing morrowind in 2017!
Haha, yeah, it's not the biggest player-base in the world, but it just refuses to die.
Ya that's whut i like about elder scrolls games
You should be surprised if it wasn't so
I'm in 2018 and playing for the first time. I played IV and V so this felt natural to play.
in 2018 this is the best bethesda rpg untill yet, skyrim is just boring to me
Love how it was useful to standardize the statement, "There IS a bug..."
Hahaha, unfortunately enough
When I started the game, I liked to use armor on my mages. Then I realised I could use Sanctuary and I've never picked an armour type again.
still can be worth it! you can layer clothes and some parts of armor, so it works well for enchanting!
Another Morrowind guide! Keep em coming!
A lot of good information. Thanks!
These in-depth looks are an absolute bliss to watch, I'm really digging them
FUCKING. SUBSCRIBED
Great knowledge, presented understandably, but not dumbed down. And your voice isnt annoying! Thanks for the video!
Thank you very much for the kind words!
i know im very late to the party but i finally got a pc a while ago and thus was finally able to play morrowind as i never had it for Xbox. Thanks for this series! It makes it easier to get into a game with so many mechanics. Thank you!
Thanks you very much for making these guides!! These have been extremely helpful!
I have been scouring the internet for years looking for the block chance formula. Thank you.
best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you
I know it's a bit late to get into Morrowind but here I am lmao, thanks for the help
thank you for not making this vid about you. i subscribed to you because of this and u get to the point and u a pleasan voice. u emphasize things appropriately. I will choose you're videos over any other morrowind videos when possible. go you
Your content is great stuff man. Thanks for all the work you put into these videos. You've definitely inspired a lot of people to revisit or try one of the greatest games ever.
You are an absolute mensch, dude. Thanks.
Another fantastic guide. Please keep making these types of guides
That unarmored bug explains why my earliest attempt at a Monk build didn’t go well :P
I wonder if gauntlets can be used in the vanilla game in an unarmored build? If so, do the gauntlets wear out really fast as they are technically being used as “weapons” and making lots of contact with enemies? Or is it simpler to use just a crummy piece of chest leather armor, and leave it at that?
I forget if Khajiit have restrictions to what glove armor they can wear. Do their claws have extra hand-to-hand damage, like in Skyrim, due to their claws?
Armor can only be damaged if they're hit by an enemy's non magic attack.
Ah, I see my comment on wearing enchanted shields even though not using a one handed weapon over at the enchanting video was unnessecary as you talk about it here. Anyway, if I'm not mistaken there's a difference between gauntlets and bracers: Bracers only take the wrist body slot, pauldrons both hand and wrist. Therefore, if you find gloves which only take the hand body slot and not the wrist, you can wear both the gloves and bracers at once. As the common, black and Bal Molagmer gloves got an enchantment value of 10 that might come in handy when running an Enchanting build. On the other hand, why wouldn't you just pick an extravagant glove with an enchant value of 200 in the first place? :D
What!? I had no idea extravagant gloves had enchant values like that!
@@denialater7775 They don't.
Today I Learned!
Keep up the GREAT work :)
I carry an orcish shield
It's very heavy to wield
I want to use it more often
If it's not smells that weird
The n’wah bard strikes again
Lmao
Actual dmg reduction is explained in uesp wiki. Quick summarize: 10 armor reduce 10 dmg in half, 20ar reduce it to 25% and 5ar reduce it to 75%. So heavy armor is the only type of armor that will have decent amount of dmg reduction againts 2h weapons, while light armor(unless it top tear) only good againts small 1h weapons.
My favorite thing I ever did int his game was equip boots of blinding speed and then have royal signet ring which made you immune to all harmful magic so I could see. Then I had speed enchancements so I had over 400 speed and my character had over 100 athletics and acrobatics as well. I was a master marksman so I literally just jumped like 30 feet into the air all the time an ran so fast that I run in circles just throwing darts or shooting arrows. It was so much fun because you spam jump over your enemies head. If any new person gets into this game make an Archer it scales like crazy later on. Things that are supposed to be hard like werewolves, high ordinators, spriggans, you name it they even touch you if you build your skills right.
Right now, I am using a bunch of constant effect bound armor until I can find some good pieces to enchant.
Great videos, very informative.
Thank you for the kind words!
Also, I read on the UESP that block chance is determined by the angle of your shield to your combatant.
Thank you so much for these videos!
Displayed Armor Rating for armor pieces already counts in your armor skill modifier.
The shield as an armor slot while equipping a two-handed weapon does not work for bows? At least it doesn't for me. It just unequips the shield when I get the bow out, and my armor goes down.
Dude, you're a legend making me relive all this goodness! Damn I was such a noob back in the days... By the way, what mods are you using? Thanks for the vids!
You should do videos like this for oblivion & Skyrim breaking down the core concepts of the game
one of the biggest thing this video missed was the explanaition of what the armor number means. if i have an armor total of 200, is that 200% thats actually only capped at 75%?
It just means you will only block 75% of an incoming physical attack if it hits you. So, you will still take some damage.
@@MrHogGamer Until you either use the bug or glitch to make the armor rating so high you would actually take no damage to the concern eye. Of course the damage would be there it will be at 0.0000000000000000000000000001% out of the 1 hit point out of the total hit points. And it could be much further than that.
Basically light armor is op, medium is shit with the ebony mail being somehow the best piece of armor ingame imo, heavy gives you high armor, but makes weigh more than mount everest, daedric is best for enchanting 90% of the time, the best enchanted stuff in general is heavy
“Weighs more than Mount Everest” made me laugh, thanks
I mostly play skyrim when I tried oblivion next it was pretty good then I tried morrowind and at first I was so Lost until I found out how to play it's really fun in my opinion ^-^
And you forgot to mention, that only hand weapons inflict condition damage to armor pieces (any successful blocking still damages used shield).
Personally, I only use Light Armor on any of my characters. The weight of Heavy Armor, and the encumbrance that comes with it, is absolutely brutal and slows you down far too much.
But most importantly: the sound it makes when your heavy armored body parts are hit is FAR too loud, even with a low sound effect volume in the settings. My neighbours came to my door and complained about the loud CLONK sound.
Just wanted to say thanks ;)
One thing that is missing here and that I could not find anywhere is at which armour rating is the 75% cap reached?
For example - In Skyrim, the mitigation is capped at 80% and it is reached at armour rating of 567 - going beyond that armour value is pointless.
Now - armour value in Morrowind - what value gives 75%? It would be a useful information when optimising an armour, wouldn't it? Unless you really want to make use of every enchantable slot, such information could help you decide at which point it could be viable to substitute armour parts with unarmoured skill and so on.
Obviously, in excessive armour value would still be useful in Morrowind, given the fact that armour gets damaged but still...
Chiming in a year later: there is no such value. Armor Reduction, in denominator at 5:50, is derived from incoming damage itself. It is either 1 + ArmorRating/Damage or 4, whichever is less (that's why incoming damage can never be reduced more than 4 times, leaving that 25%). So you technically never can "cap out" - if you meet an opponent that deals absurd amounts of damage (i.e. significantly greater than your armor rating, such that Armor Reduction stays close to 1), your armor would hardly block anything.
Man, I could never figure out why my unarmored skill kept going up randomly when I was fully armored. I always forget about the shields. I never use them or block in any games. I will now.
U r great, love ur stuff bro
I played Morrowind also very Crazy .... i could fast Travel with my Jump Underwear Pants half of the Complete Map with one Jump
Does this block chance percentage only apply to hits that will land or is the percentage applied to all attacks that you receive? For example if the enemy has a 40% chance to land a hit, and that check passes, does the block chance then apply or does it overlap with your evasion chance.
NOTE What Lyle says regarding the Boots VS Gloves. IT MEANS that we can mix and match gloves!!!! Don't it!!!! So maybe you want one glove from the treestump one thief glove? And one Custom Enchanted glove maybe?
Great video
What's the best light armor for assassin dark elf
For min/maxing with custom enchanting, I'm pretty sure glass armor with a telvanni cephalopod helmet is the best light armor there is, including armor from expansions. Haven't crossed checked the numbers on each piece, though.
Aesthetically speaking, I love the look of netch leather and boiled netch leather armor. The scarf and goggles on the boiled netch chest and helmet is awesome for Morrowind's wastelands. Very cool in my opinion.
Remember the fortify attributes glitch but replace the attributes with Feather
Nice Video!
Real quick segue... use CS to give Beast races slightly better abilities to help compensate for the lack of boots/shoes/helmet. Enjoy, Outlander!
Yeah, not being able to use the Boots of Blinding Speed really blows for Khajiit and Argonian characters!
08:41 I'm having trouble visualizing this. Where does the rough 120° angle originate, from the crosshair's center or elsewhere?
I'm wondering what armor rating you need to actually reach that 75% resistance cap.
For example, in Skyrim, anything above 567 armor rating is useless, because that's the number that puts you at the resistance cap in that game. But this is Morrowind, so I'm sure it's not nearly that sensible.
So if I wanted to level all armor types up at once, as evenly as possible, what would be the most efficient combination of my armor pieces to reap the most benefit?
The most efficient way to level all armour types would be heavy boots and gauntlets, light boots, shoulders and helm, and heavy cuirass
i have a" question , do you get exp to conjuration using "demon weapons" by casting the demon enchant spell?
Youre the best. I want to download morrowind today but im having second thoughts like there are no quest markers you have to figure out everything urself and confusing stats, this game is hard. But I didnt even manage to beat oblivion how can I beat this? (Yes i beat skyrim)
It's completely possible, and if you have troubles just go out looking for the solution in the internet. No questmarkers make it harder.but the journal will help enough.
@@n.stahmer4885 lol have been playing morrowind for 2 months its the best. Btw when should I start playing the DLCs? Like Im at like level 7 and I dont know if I should start doing quests for DLCs.
@@stavroskoul119 Haha well I'm also just around lvl. 13 so and haven't started yet but I remember something a long the lines that Solstheim (Blood moon) should be around lvl 10-20 and Tribunal endgame (after main quest I assume) so I hope that helps
@@stavroskoul119 naw wait on the dlc man
Lol
Is it wasteful to take all four armor skills? I really wanted to use Ebony armor late-game, but I also wanted to wear Wolf armor and Bear armor, and I wanted to be able to be a barbarian sometimes...
Enchantment is weird. Even with the Enchantment points on armor and clothing also weapons is weird as well. But with enchanting you can echant armor weapons and clothing even piece of paper as a one time use scroll. Ironically daedric supposed to have really high Enchantment point limit. I guess that the devs had either made it like they intended to do or the fact that they haven't balanced it correctly. But there's some armor and weapon echantments that was done by leveled loot is somehow you can't out do or even match the Enchantment level as them.
What is you having under that common robe?
A set of armor that can witstand gods
Does that mean if i wamt to make an umarmored monk i should put unarmored and an other armor class on my major/ minor skils?
Hello there! Can you please cover one more question? Is there any way armor and unarmored skills collide with each other? And more specifically - does it make any sense to combine unarmored skill with one of the armor skills while creating a character?
I'm asking this because there are some default classes that combine anarmored and armor skills in major and/or minor skills.
And thank you for your guides. I have played Morrowind for a lot of hours since 2007 or so and still a lot of points you cover are brand new for me. Good work.
Armor skills and the unarmored skill only work together when you have an armor slot that is empty or occupied by clothing. So for example, if you're wearing a full suit of armor and a shield, then unarmored is useless to you unless you decide to unequip at least one piece of armor or the shield. Unfortunately, a lot of the pre-made classes you can pick are inefficient. My best guess is that they were made so that early game encounters are a bit easier and likely a bit of RP thrown in.
@@LyleShnubok, I get it. I was guessing if high unarmored skill can lower your armor rate if you wear full set of armor. Thanks!
8:51 :
I have MW+BM+T with OMW 0.45. Sometimes when I try to backstab a monster with a shield (e.g. Skeleton Champion) it will spontaneously block, even from right behind it, before it even readies its weapon (like when you hit the F key)...
Anyone else encounter this? Thanks.
Wouldn't reducing your enemies agi/luck/weapon skill make it harder for you to block because they have to land an attack in order for you to block it? If you nerf their stats too much you'll just dodge everything they throw at you. The same is true for increasing your own agi and luck. I think the best way to increase block chance is to fortify the block skill. The bound shield comes with +10 but if you're well off you can make a +45 block daedric tower shield.
Is enchanting actually worth it? I've never career about it once in Skyrim or Oblivion as the magic doesn't interest me
Where do you get skirts from? Like location
I take it armor has no influence over spell casting, then?
That's correct! The only time it does is if you see the armor is specifically enchanted to do so. There's no hidden stat or influence to your spell effectiveness like there is in Oblivion.
Ok folks... best amour enchantments... for me i like telekenisis constant effect on the deadric face of war.
My head hurts now
How do i get a skirt like that or just in general? 2:06
you are getting hit in Morrowind? - the first thing I do is getting "constant 100% chameleon"...
Why didnt you include artifacts? They usually have way higher enchantments than any item can be enchanted with.
Also, my shield should be getting destroyed, that's what I got it for. The shield takes damage so the armor doesn't, the armor takes damage so I don't. I take damage so my king doesn't. That's what being an Imperial Knight is all about, or something.
Does the unarmored bug you discuss effect the original xbox or only the pc version?
As far as I know, it exists on all versions. I don't believe there's any changes between the pc and xbox version that alter any formulae. It's all just for performance and playability with a controller. That said, I can't say for sure being as I don't have a working orignal xbox to try it out on.
me a skyrim player : ARMOR IS ARMOR!
👍🏾👍🏾🔥🔥🔥🔥🔥
👍🏾👍🏾🔥🔥🔥🔥🔥🔥🔥🔥
Why the heck would they simplify the armor slots so much? Like come on I doubt people wanted that
why do you say it is weird that block chances increase with moving? isn't that logical?
In real life, maybe, but in the context of the game there's really nothing to suggest that it would. Especially since Morrowind's blocking uses formulas and dice rolls rather than direct player input
i dont understand why my heavy armor skill is 41 and im wearing a full set of steel and my rating is only 9.
41 is below average skill, and steel is...not the "best" armor, even Dwarven is better.
so what would the armor cap be at? etc 500 ? 200?
There is no such absolute value. For any given enemy, the "cap" would be 3 times their maximum possible damage, which, in turn, depends on that enemy's strength attribute, their weapon, and its condition.
@@stanislavblinov8454 Oh I see, so Morrowind dont have an armor cap like in Skyrim? I think it was 557 or something right? 500 something anyway any armor above this cap would be useless in Skyrim
@@geraltgrey-mane695 No hard absolute cap, no. It all depends on incoming damage. The higher it is, the lower your armor reduction.
@@stanislavblinov8454 Oh thank you! :) Even tho I no longer play as a character who use any armor only cloth :D Mage ftw haha but still good info to have
@@geraltgrey-mane695 Heh, I'm the opposite right now. Been playing unarmored characters for years, now just trying out armor-clad warriors. 100000000% jank compared to mages, but it's still fun to play just for novelty :D
General armor rating under your character is not used in resulting damage formula -- only attacked slot of your character places it's armor rating to that formula, it's quite obvious. That general armor rating value is shown there only to confuse players. It should be shown as in Daggerfall instead. Why I'm so sure in it? -- Because every hit, for example, on "player's" character makes a particular sound, depending on type of armor being hit. It's quite convenient.
In your variant it looks like only few pieces of tough armor (which skill you have mastered) will protect you equally regardless of attacked slot. Pffff...
I'm not sure if I entirely understand what you mean here.
When you get hit, a certain armor piece does take condition damage. However the armor rating value shown in the menu is still what's used for determining your character's damage mitigation. It includes weighted values for all of your armor (or lack thereof), plus any shield spell effects.
You can test the accuracy of this with console commands. Spawn in daedric armor and then spawn in chitin armor. Equip half of each. Then, set your heavy armor skill to something high very high and then set your light armor skill to just 1. Finally, start fighting a high damage enemy. If the formula only used the armor rating for the piece of armor that was struck, then your incoming damage would fluctuate wildly depending on whether the attacker hit your weak armor or your strong armor. Because the formula takes into account all of your armor, you will take about the same amount of damage each time (within the margin of the enemy's own attack damage range). The idea behind this system is that it makes it easier to equip and level the skill of a few pieces of armor that you aren't yet skilled at using.
Completely stupid and illogical... So, my weak slots are weak only generally? Sheogorath must have coded this stupid system.
What about disbalancing hits and knocking down -- what, along with agility, influences here? What happens with armor rating, dodge chance and chance of being hit when character is knocked down? (I know, your oxygen reserve is nullified, if you're knocked down, while swimming.)
This guy has less the 1k subs wtf
Armor is useless in Morrowind apart from looking cool. All you need is SANCTUARY.
Totally. Enchanting capacity is probably the most important stat on armor
1:33 that's some dodgy editing!! 😀
I'm playing Morrowind on my GODDAMN ANDROID PHONE. This is crazy cool, check out openMW it's free and it's amazing.
The future is beautiful!!
Just conjure armor
Cant be enchanted is the drawback. On the plus side its light but gives an ar of daedric heavy armor. I assume it uses light armor skill in the formula?
@@dem5393 hmm perhaps, i quite have no idea, im more of a sorcerer in all my runs in morrowind, only use unarmored and spells only
Lol rocket science to play a game? Challenge excepted.
That video was not very usefull. You did not told us how much damage mitigation each point of armor rating provides.
That's because there isn't a clear cut one-to-one conversion from armor rating to damage mitigation. Unfortunately, to figure out the exact mitigation you're getting, you'd need to crunch numbers for every encounter. I try to make an emphasis on the points of armor and blocking that are more relevant while actually playing. That said, there's definitely a few things I'd like to change about this video if I ever had the chance.