@@ModelWhatYouSee If you can do a quick guide about mixing solvers it would be great. For example I went to the fact that it easier to do second vellum object with bigger stiffness and bigger bend stiffness instead of vellum + RBD. Pyro + vellum, flud + rbd and etc. Sop solver is a hard theme for me too.
Great! I just have an issue. I am using an rbdbulletsolver which is running a sop solver within it. But I want to add a vellum object into mix. But can't figure out of to combine these two in the sop level. Any ideas?
Exactly what I have been trying to achieve, thank you!
You are very welcome!
this is fantastic, thank you
Sure thing! My pleasure!
this was exctaly what I wanted thank you
You are very welcome!
thanks so much, this was really helpful for me :)
Happy to help!
Man, thank you. Going to try this 😘
You are very welcome! Let me know if there is anything you would like to learn or see!
@@ModelWhatYouSee If you can do a quick guide about mixing solvers it would be great.
For example I went to the fact that it easier to do second vellum object with bigger stiffness and bigger bend stiffness instead of vellum + RBD.
Pyro + vellum, flud + rbd and etc.
Sop solver is a hard theme for me too.
Awesome! Thanks!
My pleasure!
how to avoid the RBD objects deforming?
Great! I just have an issue. I am using an rbdbulletsolver which is running a sop solver within it. But I want to add a vellum object into mix. But can't figure out of to combine these two in the sop level. Any ideas?
if you want, send me the .hip and i can take a look
@@ModelWhatYouSee Yes that would be amazing! Thank you
@@ModelWhatYouSee let me know how I can contact you. Thanks
Please let me know to send you the file. Thanks!